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Everyone's Conditions: Difference between revisions
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Revision as of 01:01, 7 February 2018
Everyone's Conditions is a gameplay mechanic exclusive to Fire Emblem: New Mystery of the Emblem, accessed from the battle preparations. This mechanic takes advantage of the Nintendo DS's built-in clock and uses it to reward random bonuses.
There are four types of bonuses Everyone's Conditions can provide:
Types of bonuses
style="Template:Roundtl; border:none; background-color:#222222;" | Bonus type | style="Template:Roundtr; border:none; background-color:#222222;" | Odds |
---|---|
Temporary stat boost | 30% |
Experience points | 30% |
Random item | 30% |
Support point | 10% |
Temporary stat boost
A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items are Strength Bond and Defense Bond, the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items are Magic Bond and Resistance Bond but the unit has already capped Resistance, that unit will only get +2 to Magic.
Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time are Skill Bond and Luck Bond, the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.
Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was a Luck Bond, but the character chosen for it is holding the Libra Shard, the character will not get an additional +2 to Luck.
Experience points
- Main article:
Experience
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.
Random item
The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into their convoy. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:
These items each have a 3.48% chance of being found | |||||
---|---|---|---|---|---|
colspan="2" style="Template:Roundtl; border:none; background-color:#222222;" | Item | Item | colspan="2" style="Template:Roundtr; border:none; background-color:#222222;" | Item | |||
Blunt Sword | Laundry Pole | Frying Pan | |||
Toy Bow | Ember | Used Potion | |||
Energy Drink | Elixir | Strength Tonic | |||
Magic Tonic | Skill Tonic | Speed Tonic | |||
Luck Tonic | Defense Tonic | Resistance Tonic |
These items each have a 1.74% chance of being found | |||||
---|---|---|---|---|---|
colspan="2" style="Template:Roundtl; border:none; background-color:#222222;" | Item | Item | colspan="2" style="Template:Roundtr; border:none; background-color:#222222;" | Item | |||
Bamboo Sword | Glass Sword | Pure Sword | |||
Quick Sword | Flycatcher | Glass Lance | |||
Quick Lance | Immortal Axe | Hit Axe | |||
Glass Axe | Quick Axe | Cleave Bow | |||
Glass Bow | Quick Bow | Sleet | |||
File:Is ds healer.png | Healer | Glass | File:Is ds might.png | Might | |
Speed | Defense |
These items each have a 0.87% chance of being found | |||||
---|---|---|---|---|---|
colspan="2" style="Template:Roundtl; border:none; background-color:#222222;" | Item | Item | colspan="2" style="Template:Roundtr; border:none; background-color:#222222;" | Item | |||
Luke's Sword | Cecil's Sword | Ogma's Blade | |||
Roderick's Lance | Draug's Lance | Camus's Pike | |||
Bordcord Axe | Barst's Axe | Legion's Axe | |||
Gordin's Bow | File:Is ds raian's bow.png | Raian's Bow | Clarisse's Bow | ||
File:Is ds razor.png | Merric's Book | File:Is ds katarina's book.png | Hellfire | File:Is ds polish.png | Polish |
The tonics and glass weapons would later reappear in Awakening, while the tonics, Frying Pan, and Ember would later reappear in Fates. With the exception of the Elixir, a Fire Emblem series mainstay, all of the other Everyone's Conditions items are exclusive to New Mystery of the Emblem and have not appeared in any other game in the series.
Support point
- Main article:
Support
A unit that receives this bonus will gain 1 support point with Kris. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with Kris, or if the unit receiving this bonus is them.
Timing mechanics
Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.
Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:
style="Template:Roundtl; border:none; background-color:#222222;" | Hours passed* | style="Template:Roundtr; border:none; background-color:#222222;" | Odds for available bonuses |
---|---|
0 | No new bonuses |
1 | 80% chance: No new bonuses 20% chance: 1 new bonus |
2 | 50% chance: No new bonuses 50% chance: 1 new bonus |
3 | 10% chance: No new bonuses 80% chance: 1 new bonus 10% chance: 2 new bonuses |
4 | 80% chance: 1 new bonus 20% chance: 2 new bonuses |
5 | 60% chance: 1 new bonus 40% chance: 2 new bonuses |
6 | 40% chance: 1 new bonus 50% chance: 2 new bonuses 10% chance: 3 new bonuses |
7 | 20% chance: 1 new bonus 70% chance: 2 new bonuses 10% chance: 3 new bonuses |
8 | 80% chance: 2 new bonuses 20% chance: 3 new bonuses |
9 | 60% chance: 2 new bonuses 40% chance: 3 new bonuses |
10 | 40% chance: 2 new bonuses 60% chance: 3 new bonuses |
11 | 20% chance: 2 new bonuses 80% chance: 3 new bonuses |
12 | 10% chance: 2 new bonuses 80% chance: 3 new bonuses 10% chance: 4 new bonuses |
13 | 90% chance: 3 new bonuses 10% chance: 4 new bonuses |
14 | 70% chance: 3 new bonuses 30% chance: 4 new bonuses |
15 | 50% chance: 3 new bonuses 50% chance: 4 new bonuses |
16 | 40% chance: 3 new bonuses 60% chance: 4 new bonuses |
17 | 30% chance: 3 new bonuses 70% chance: 4 new bonuses |
18 | 20% chance: 3 new bonuses 80% chance: 4 new bonuses |
19 | 10% chance: 3 new bonuses 90% chance: 4 new bonuses |
20 | 90% chance: 4 new bonuses 10% chance: 5 new bonuses |
21 | 80% chance: 4 new bonuses 20% chance: 5 new bonuses |
22 | 70% chance: 4 new bonuses 30% chance: 5 new bonuses |
23 | 60% chance: 4 new bonuses 40% chance: 5 new bonuses |
24 | 50% chance: 4 new bonuses 50% chance: 5 new bonuses |
No noticable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.
References
See also
- Base conversation, a similar mechanic from the Tellius games
- Barracks, a similar mechanic from Awakening