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Outset of a Power Struggle/The Battle of Garreg Mach

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Battle of Garreg Mach

Cm fe16 12 be.png

Location

Monastery (Outer Wall)

Boss(es)

Rhea, Gilbert, Flayn, Seteth

The Battle of Garreg Mach (Japanese: ガルグ=マクの戦い Battle of Garreg Mach) is the main battle map of the twelfth chapter in Fire Emblem: Three Houses. In this map, Byleth, Edelgard, and the Adrestian Empire launch a war against the Church of Seiros.

Beginning log

Emperor Edelgard has declared war on the Church of Seiros and the Crest-dominated world it has created. Her first move is to topple the most prominent symbol of the church's dominance: Garreg Mach.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Rhea* Player Partner Other Enemy Third
Defeat: Byleth or Edelgard dies* or the player's army is routed* 10 {{{partner}}} 4+2 19+22 {{{third}}}
Cm fe16 12 be.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait constance 02 fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.png

Item data

Items
Name Obtainment Method
Is ns01 bow.png Blessed Bow Dropped by enemy Archer (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 mercenary enemy.gif Church Soldier Mercenary 25 1 34 15 10 10 18 8 10 4 12 - Steel Sword
Stands on a heal tile +.
Ma ns01 mercenary female enemy.gif Church Soldier Mercenary 25 1 34 15 10 10 18 8 10 4 12 - Steel Sword
Stands on a heal tile +.
Ma ns01 archer enemy.gif Church Soldier Archer 25 1 31 14 10 12 14 10 7 4 12 - Steel Bow
Bowrange +1
Mans a Ballista.
Ma ns01 armored knight enemy.gif Knight of Seiros Armored Knight 25 1 35 13 9 7 3 8 20 4 13 4 Steel Axe
--
Ma ns01 armored knight female enemy.gif Church Soldier Armored Knight 25 2 36 14 10 8 5 8 21 2 12 4 Steel Axe
The center one begins moving if a nearby Armored Knight is provoked, or if the southern reinforcements are triggered.
Ma ns01 armored knight enemy.gif Church Soldier Armored Knight 25 6 36 14 10 8 5 8 21 2 12 4 Steel Axe
The center two both begin moving if either of them or the nearby female Armored Knight is provoked, or if the southern reinforcements are triggered.
Ma ns01 pegasus knight enemy.gif Church Soldier Pegasus Knight 25 4 36 17 10 15 21 10 13 13 13 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 fortress knight gilbert enemy.gif Gilbert Fortress Knight 26 1 58 22 8 14 2 10 30 7 12+3 4 Tomahawk Silver Axe
Veteran Knight Axefaire Weight -5 Pavise Aegis Keen Intuition Armored Effect Null Axe Prowess Lv 5
Seiros Armored Co. Lv 1: Onslaught
• Stands on a stronghold.
• Immobile until any player unit enters within rows 1 to 13.
Ma ns01 bishop flayn enemy.gif Flayn Bishop 26 1 35 9 24 15 14 10 12 30 19+10 4 Seraphim Caduceus Staff*/ Magic Staff* Training Lance Heal Physic Silence
Lily's Poise White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 5 Miracle Defiant Mag White Tomefaire Unsealable Magic
Macuil Evil Repelling Co. Lv 1: Resonant Lightning
• Bears the Crest of Cethleann.
• Stands on a stronghold.
• Immobile until any player unit enters within rows 1 to 13.
Ma ns01 wyvern rider seteth enemy.gif Seteth Wyvern Rider 26 1 47 26 12 18 17 10 21 8 18+10 7 Spear of Assal*/ Silver Lance* Ochain Shield
Guardian Canto Axefaire Faith Lv 5 Lance Prowess Lv 5 Defiant Str Flying Effect Null
Cichol Wyvern Co. Lv 1: Assault Troop
• Bears the Crest of Cichol.
• Immobile until any player unit enters within rows 1 to 13.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 armored knight enemy.gif Church Soldier Armored Knight 25 1 36 14 10 8 5 8 21 2 12 4 Steel Axe
--
Ma ns01 mage female enemy.gif Church Soldier Mage 25 2 31 9 13 9 14 8 6 15 12 4 Fire
Fire
--
Ma ns01 archer enemy.gif Church Soldier Archer 25 1 31 14 10 12 14 10 7 4 12 5 Steel Bow
Bowrange +1
--
Ma ns01 brigand enemy.gif Church Soldier Brigand 25 2 38 19 10 8 14 8 10 4 12 5 Steel Axe
--
Ma ns01 mage enemy.gif Church Soldier Mage 25 1 31 9 13 9 14 8 6 15 12 - Fire
Fire
Mans a Fire Orb.
Ma ns01 archer enemy.gif Church Soldier Archer 25 1 31 14 10 12 14 10 7 4 12 - Blessed BowThis item is dropped upon this unit's defeat.
Bowrange +1
Mans a Ballista.
Ma ns01 mercenary enemy.gif Church Soldier Mercenary 25 2 34 15 10 0 18 8 10 4 12 5 Steel Sword
--
Ma ns01 mercenary female enemy.gif Church Soldier Mercenary 25 1 34 15 10 0 18 8 10 4 12 5 Steel Sword
--
Ma ns01 golem enemy.gif Golem Golem 25 1 36
36
54
9 16 11 4 0 14 5 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness lance.png Weak to Lances.
Ma ns01 golem enemy.gif Golem Golem 25 1 36
36
54
9 16 11 4 0 14 5 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness sword.png Weak to Swords.
Ma ns01 cavalier enemy.gif Church Soldier Cavalier 25 1 36 16 10 10 13 8 12 4 12 7 Steel Lance
Canto
Will not move until he or the reinforcement Priest is provoked.
Ma ns01 priest enemy.gif Church Soldier Priest 25 1 31 9 11 9 14 8 6 16 13 4 Nosferatu Heal
Heal White Magic Heal +5
Will not move until he or the reinforcement Cavalier is provoked.
Ma ns01 swordmaster catherine enemy.gif Catherine Swordmaster 26 1 47 24 8 16 29 10 16 8 8+10 5 Thunderbrand
Fighting Spirit Swordfaire Sword Crit +10 Sword Prowess Lv 5 Death Blow Avo +10
Foudroyant Strike
Indech Sword Fighters Lv 1: Retribution
Bears the Crest of Charon.
Ma ns01 wyvern rider cyril enemy.gif Cyril Wyvern Rider 26 1 45 23 8 18 20 15 20 8 10+5 7 Silver Axe
Aptitude Canto Axefaire Keen Intuition Axe Prowess Lv 3 Axe Crit +10
Seiros Pegasus Co. Lv 1: Assembly
--
Ma ns01 archbishop enemy.gif Rhea Archbishop 27 1 47 19 21 15 14 15 16 21 29+10 - Sword of Seiros Seiros Shield Fire Bolganone Agnea's Arrow Heal Recover Nosferatu
Sacred Power Charm Commander Terrain Resistance Faith Lv 5 Heartseeker Vantage Counterattack
Indech Sword Fighters Lv 1: Retribution
• Bears the Crest of Seiros.
• Stands on a stronghold.
Ma ns01 pegasus knight enemy.gif Church Soldier Pegasus Knight 25 3 36 17 10 15 21 10 13 13 13 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 pegasus knight enemy.gif Church Soldier Pegasus Knight 25 1 36 17 10 15 21 10 13 13 13+5 7 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv 1: Assembly
--

Reinforcements

  • After (Normal/Hard)/Upon (Maddening) breaching the first wall from the center (entering columns 11–15, rows 21–25)
    • 1 Armored Knight from the forest just northwest of the wall
    • 1 Mage from in front of the wall
    • 1 Archer from the forest just northeast of the wall
    • 2 Brigands; one from the forests closest to the wall each
  • After Gilbert, Flayn, and Seteth are defeated, or at the end (Normal/Hard)/start (Maddening) of turn 11 if one of them has not been defeated yet
    • Rhea appears in the northern wing, along with a group of 12 (Normal/Hard)/16 (Maddening) other soldiers
  • At the end (Normal/Hard)/start (Maddening) of turn 11 if all of Gilbert, Flayn, and Seteth have not been defeated yet
    • 3/4 Pegasus Knights; one from the southeastern and southwestern corners of the map each, one/two from near the center ally starting positions
    • 1/2 Pegasus Knight(s) with battalion(s) from near the center ally starting positions
    • 2 Falcon Knights from the southeastern corner of the map (Maddening only)

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 cavalier female other.gif Ladislava Cavalier 26 1 41 21 11 19 17 17 14 14 18 7 Steel Lance Steel Shield Concoction
General Canto Lance Prowess Lv 4 Authority Lv 3 Swordbreaker+ Weight -5
--
Ma ns01 warrior other.gif Randolph Warrior 26 1 54 28 11 16 18 14 21 12 16 5 Steel Axe Concoction
General Axefaire Axe Crit +10 Axe Prowess Lv 4 Authority Lv 3 Lancebreaker+
--
Ma ns01 dark mage other.gif Imperial Soldier Dark Mage 25 1 32 13 18 14 17 8 9 16 13 4 Miasma Δ
Miasma Δ Heartseeker
--
Ma ns01 brigand other.gif Imperial Soldier Brigand 25 1 39 22 13 13 17 8 13 4 15 5 Steel Axe
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 death knight other.gif Death Knight Death Knight 26 1 50 26 17 14 23 13 23 19 9 7 Scythe of Sariel
Murderous Intent Canto Lancefaire Commander Mastermind Lance Prowess Lv 3
--
Ma ns01 armored knight other.gif Imperial Soldier Armored Knight 25 1 38 18 13 13 8 8 23 3 15 4 Steel Axe
--

Reinforcements

Boss data

Main boss

Main article: Rhea

Normal Hard Maddening

Sub-bosses

Main article: Gilbert

Normal Hard Maddening

Small portrait gilbert fe16.png
Ma ns01 fortress knight gilbert enemy.gif Fortress Knight
Level 26
Movement 4
Crest --
Stats
Max HP 58 Luck 10
Strength 22 Defense 30
Magic 8 Resistance 7
Dexterity 14 Charm 12+3
Speed 2
Inventory Abilities
Tomahawk
Silver Axe
Veteran Knight
Axefaire
Weight -5
Pavise
Aegis
Keen Intuition
Armored Effect Null
Axe Prowess Lv 5
Combat arts Spells Battalion
-- -- Seiros Armored Co. Lv 1
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E D B E E FE16ClassMasteryEmpty.png
Main article: Flayn

Normal Hard Maddening

Main article: Seteth

Normal Hard Maddening

Small portrait seteth fe16.png
Ma ns01 wyvern rider seteth enemy.gif Wyvern Rider
Level 26
Movement 7
Crest Crest of Cichol
Stats
Max HP 47 Luck 10
Strength 26 Defense 21
Magic 12 Resistance 8
Dexterity 18 Charm 18+10
Speed 17
Inventory Abilities
Spear of Assal*
Silver Lance*
Ochain Shield
Guardian
Canto
Axefaire
Faith Lv 5
Lance Prowess Lv 5
Defiant Str
Flying Effect Null
Combat arts Spells Battalion
-- -- Cichol Wyvern Co. Lv 1
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E A/B B E E E E A E E C FE16ClassMasteryEmpty.png
Main article: Catherine

Normal Hard Maddening

Small portrait catherine fe16.png
Ma ns01 swordmaster catherine enemy.gif Swordmaster
Level 26
Movement 5
Crest Crest of Charon
Stats
Max HP 47 Luck 10
Strength 24 Defense 16
Magic 8 Resistance 8
Dexterity 16 Charm 8+10
Speed 29
Inventory Abilities
Thunderbrand Fighting Spirit
Swordfaire
Sword Crit +10
Sword Prowess Lv 5
Death Blow
Avo +10
Combat arts Spells Battalion
Foudroyant Strike -- Indech Sword Fighters Lv 1
Retribution
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A E E E E E E A E E E FE16ClassMasteryEmpty.png
Main article: Cyril

Normal Hard Maddening

Small portrait cyril fe16.png
Ma ns01 wyvern rider cyril enemy.gif Wyvern Rider
Level 26
Movement 7
Crest --
Stats
Max HP 45 Luck 15
Strength 23 Defense 20
Magic 8 Resistance 8
Dexterity 18 Charm 10+5
Speed 20
Inventory Abilities
Silver Axe Aptitude
Canto
Axefaire
Keen Intuition
Axe Prowess Lv 3
Axe Crit +10
Combat arts Spells Battalion
-- -- Seiros Pegasus Co. Lv 1
Assembly
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E D E E C FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Normal/Hard

This is the final battle of Part I. All of your weapons are automatically repaired at the end of the battle, so feel free to cut loose. Your first order of business is to have Byleth charge west and take out the Archer manning the Ballista. Send fliers to the east side to reinforce Randolph and start pushing northward. Sadly, the green units are unlikely to survive, but there's no penalty for losing them. Once you make it past the southern gate in the central part of the map, you'll be ambushed by a bunch of enemies. Wipe them out or circumvent them by going around the sides - your call. You must take out all three bosses in order to proceed to the second stage of the battle. Gilbert is a sad joke who gets eaten alive by any semi-competent mage, especially those who can hit him from 3 range. Flayn is a bit on the slow side, but hits like a dump truck and has Miracle just in case the RNG decides it hates you. Taking her out causes the Death Knight to appear on the battlefield. Fortunately, he's on your side this time, and he's perfectly capable of smashing right through any enemy not named Catherine. Seteth is probably the most dangerous enemy on the map, seeing as he's fairly fast and he's immune to effective damage from arrows. If you didn't complete An Ocean View, his Spear of Assal can rip right through your cavalry. Send your toughest units to take him out.

Once Gilbert, Flayn, and Seteth are down, Rhea and her minions deploy, and the northern gates open. Two Golems protect the center; by now, these suckers aren't anything you can't handle. Catherine is on the west side. Do NOT engage her at one range unless you have a 100% chance of killing her, because she is faster than a speeding bullet and more powerful than a locomotive. Cyril guards the east side. He's very fast and somewhat evasive, but unlike Seteth he's weak to arrows like most Wyvern Riders, so shoot him down. Once you've broken past the bosses and taken out the artillery, it's time to face Rhea. She has the ever-dangerous combination of Vantage, Counterattack, and life drain made popular by Heroes. The safest way to deal with her is to move two spaces away from her so she is forced to use her less threatening magic attacks, then rush in with your most powerful attacks to take her out. Beat her, and Part I is yours.

Maddening

Hubert calling out Rhea's plan to stall you has far more meaning this time. If Gilbert, Flayn, and Seteth are not defeated by the end of the 10th turn, Rhea's normal reinforcements will arrive, and an additional 8 Pegasus Knights will spawn from the back to flank you. Unless your party has a lot of fast bow users, this will put you in a very difficult position as you'll be sandwiched between whatever remains of Seteth's initial forces, Rhea's soldiers (Cyril will reach you in 3 turns, and Catherine will one round anyone she attacks), and the encroaching rear fliers.

Maddening strategy (can be completed on a normal play through without needing New Game+):

Recommended abilities: Warp, Stride gambit, Restore, Physic (having a secondary unit with this ability besides your healer can come in handy – Hapi, Dorothea), Supreme Armored Co. (Edelgard gambit)

Recommended equipment: Evasion Ring, Accuracy Ring, Magic Staff, Sword of the Creator (fully repaired)

Recommended personnel: Byleth (default), Edelgard (default), high avoid unit x1 (Petra as an Assassin with a Wao Do sword and Evasion Ring works well), healer x1, long-range mage x1 (Hapi as Valkyrie, Lysithea with Thyrsus staff), sniper x1 (Bernadetta with Encloser works well), cavalry unit x1, grappler x1 (Caspar as a mastered Grappler with Fierce Iron Fist works well), dancer x1

When viewing the map, you will notice the top third of the map north of Seteth is dark. Rhea, Cyril, Catherine, two demonic beasts, and a large amount of enemies are hiding here. We’ll come back to this later.

While it isn’t necessary to keep the various Allied units alive (Ladislava, Randolph, etc.) they work well at drawing enemy attacks away from your units. Use this to your advantage by healing them and keeping them alive as long as possible. No bonuses are earned or lost if they are defeated/kept alive.

This strategy will take the approach where Byleth will defeat Seteth and Flayn. We will also keep in mind the 10 turn limit to prevent reinforcements from appearing so long as you defeat Seteth, Flayn, and Gilbert within the 10 turns.

Start by using the Stride gambit on Byleth and moving him to the right side of the map. You may want to use your dancer’s first turn by using the dance ability on Byleth to speed up how quickly Byleth can make it to the right side. On the left side, have your units deployed so you can eliminate the archer at the ballista and one of the armored knights during your first turn (Petra with an Armorslayer or Rapier sword can typically get the job done especially as an Assassin with a hit critical hit rate; an Evasion Ring and the Axebreaker support ability helps even more). While not required, consider having your bow units on the left side of the map where they can assist in taking out the Pegasus Knights that will approach from the north and that have a high avoid rate (Curved Shot from an archer will help). Also consider having your long-range mage on the left side as well since as they can usually double Gilbert with a spell which may be enough to defeat him in one turn. If you have units that cannot safely attack enemies during turns, have them break the spots in walls that are weak to give you alternate routes to enemies. The ballista and onager can also be used for this.

For the enemies in the center of the map (three armored knights), draw them out by having your tank (usually Edelgard) go to the edge of their movement range but do not cross the dark grey tiles on the ground. If any of your characters do this, a large amount of enemy reinforcements will appear in the center of the map and Seteth will make his approach. Keep a mage nearby (like Hubert) to assist in killing off the armored knights. The remainder of your units can accompany Byleth to the right and your personnel to the left. After your tank kills off the Armored Knights, leave them behind until all three generals (Seteth, Gilbert, Flayn) are defeated. Hold off on using Edelgard’s new gambit.

The left side units shouldn’t have too much trouble with the enemies. Use tactics like having your high avoid character aggro enemies into tiles with Thicket defense and have the remainder of your team finish them off. Again, Gilbert should be easily defeated by a long-range mage and anyone wielding armor piercing weapons.

The right side enemies also aren’t too troublesome for higher level (25+) personnel either. Flayn can usually be defeated by Byleth with one strike of the Sword of the Creator combat art, Sublime Heaven. If she happens to survive by having Miracle activate, use Divine Pulse, take at least one additional action with another character (move, use a healing spell, etc.) then try Sublime Heaven again. Eventually she will fall without Miracle activating. After she is defeated, the Death Knight and an additional allied unit will join your side but cannot be controlled.

At this point, only Seteth should remain of the three generals. His Ochain Shield will prevent any critical hits. Move your right side group towards the center of the map and then use a unit with similar or higher Attack Speed (AS) to aggro Seteth near this group (the Death Knight may also do this on his own, negating the need to do this). During your next turn, you can use gambits to weaken him before attempting Sublime Heaven with Byleth or if you have a dancer nearby, two hits from Sublime Heaven should finish him off (if not, a hit from one or two gambits will weaken him enough to where one or two hits using Sublime Heaven will defeat him).

Once all three generals are defeated, you can move your middle group up, Rhea will appear, and the back third of the map will fill with enemies including Catherine and Cyril. Two Demonic Beasts will also appear in the center of the map near the central gate. Several enemies, including Catherine and Cyril, will start to approach your squad but they are far enough away that you should be able to finish off the two demonic beasts with gambits and other powerful attacks before they are within range of your squad. Try to save Sword of the Creator uses for Catherine, Cyril, and Rhea.

When Catherine, Cyril, and other enemies are nearby, blast them with a hit from Edelgard’s gambit that is five spaces wide and two deep. Edelgard has a higher hit rate with gambits. Catherine isn’t overly difficult to defeat (one hit with Sublime Heaven will usually do the trick, if not, use bows or even a ballista to finish the job) but Cyril has very high avoid even after being hit with a gambit. If you happened to have mastered Caspar as a Grappler (or someone else on your squad) a hit with combat art Fierce Iron Fist may be able to finish Cyril off quickly. While fighting these enemies, consider having some of your other squad members use other entrances to the back of the map and start eliminating some of the remaining enemies that have yet to approach.

Once the demonic beasts, Catherine, and Cyril are all defeated, the remainder of the battle is pretty straightforward. Use your squad wisely to defeat all other enemies before fighting Rhea.

Rhea is not a difficult boss although she does have a decent critical hit rate (around 20%). She can counterattack from any distance so keep this in mind when choosing who to use. Your tank can usually attack her and survive one or two critical hits. Also, one or two hits with Sublime Heaven will do the trick. Most gambits have a low hit rate but your higher Charm character can typically connect, especially with a gambit boost from your other nearby characters that within attack range.

Trivia

  • This is the only chapter in the main game where the player can fight Golems.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Battle of Garreg Mach

--

Japanese

ガルグ=マクの戦い

Battle of Garreg Mach

Spanish

La batalla de Garreg Mach

The battle of Garreg Mach

French

La bataille de Garreg Mach

The battle of Garreg Mach

German

Schlacht um Garreg Mach

Battle of Garreg Mach

Italian

La battaglia del Garreg Mach

The battle of Garreg Mach

Korean

가르그 마크의 전투

Garreg mach battle

Simplified Chinese

加尔古·玛库之战

Battle of garreg mach

Traditional Chinese

加爾古‧瑪庫之戰

Battle of garreg mach

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Conflict in the Holy Tomb The Battle of Garreg Mach The Great Bridge Coup

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content