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Beyond Escape/The Great Bridge Coup

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Great Bridge Coup

Cm fe16cf 13.png

Location

Great Bridge of Myrddin

Boss(es)

Judith

The Great Bridge Coup (Japanese: ミルディン大橋の戦い Battle of the Great Bridge of Myrddin) is the main battle map of the thirteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Adrestian Empire mounts an attack to seize the strategic location of the Great Bridge of Myrddin.

Beginning log

The Black Eagle Strike Force has an unexpected encounter with someone thought to have died years prior. Amidst the joy, your forces prepare to invade Alliance territory.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Judith Player Partner Other Enemy Third
Defeat: Byleth or Edelgard dies*, the player's army is routed*, or Judith escapes 11 {{{partner}}} {{{other}}} 22+7 {{{third}}}
Cm fe16cf 13.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait edelgard 02 fe16.pngSmall portrait hubert 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait jeritza 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 bow.png Brave Bow Dropped by Ignatz*/enemy Sniper*
Is ns01 shield.png Hexlock Shield Dropped by Judith
Is ns01 stat booster.png Goddess Icon Open northern chest
Is ns01 bow.png Bow of Zoltan Open southern chest
Is ns01 potion.png Vulnerary Steal from Ignatz*
Is ns01 potion.png Vulnerary Steal from Leonie*/enemy Paladin* (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 archer enemy.gif Alliance Soldier Archer 27 2 30 15 10 15 14 10 8 4 12 5 Steel Bow
Bowrange +1
• The southern one begins moving if the nearby Archer or Armored Knight is provoked.
• The northern one begins moving if the nearby Archer or Warrior is provoked.
Ma ns01 archer female enemy.gif Alliance Soldier Archer 27 2 30 15 10 15 14 10 8 4 12 5 Steel Bow
Bowrange +1
• The southern one begins moving if the nearby Archer or Armored Knight is provoked.
• The northern one begins moving if the nearby Archer or Warrior is provoked.
Ma ns01 armored knight enemy.gif Alliance Soldier Armored Knight 27 1 36 15 10 10 4 8 22 3 12+3 4 Silver Axe
Alliance Armored Co. Lv 4: Disturbance
Begins moving if an adjacent Archer is provoked.
Ma ns01 fortress knight enemy.gif Alliance Soldier Fortress Knight 27 1 46 17 10 12 2 10 31 7 12+3 4 Silver Axe
Axefaire Weight -5
Alliance Armored Co. Lv 4: Disturbance
Begins moving if the adjacent Grappler is provoked.
Ma ns01 fortress knight enemy.gif Alliance Soldier Fortress Knight 27 2 46 17 10 12 2 10 31 7 12 4 Silver Axe
Axefaire Weight -5
• The western one begins moving if the nearby Grappler is provoked.
• The eastern one begins moving if Ignatz*/the Alliance General Sniper* is provoked.
Ma ns01 warrior enemy.gif Alliance Soldier Warrior 27 1 44 22 10 12 15 11 15 8 12+1 5 Silver Axe
Axefaire Axe Crit +10
Alliance Infantry Lv 4: Lure
Begins moving if an adjacent Archer is provoked.
Ma ns01 grappler enemy.gif Alliance Soldier Grappler 27 1 43 18 10 15 17 10 15 6 12+1 6 Steel Gauntlets Unarmed
Fistfaire Unarmed Combat
Alliance Infantry Lv 4: Lure
Begins moving if the adjacent Fortress Knight is provoked.
Ma ns01 brawler enemy.gif Alliance Soldier Brawler 27 5 36 15 7 15 21 8 10 3 12 5 Silver Gauntlets Unarmed
Unarmed Combat
• The southeastern two both begin moving if either is provoked.
• The far eastern one begins moving if the nearby Grappler is provoked.
Ma ns01 cavalier enemy.gif Alliance Soldier Cavalier 27 3 34 17 10 12 13 8 13 4 12 7 Silver Lance
Canto
--
Ma ns01 grappler enemy.gif Alliance Soldier Grappler 27 2 43 18 10 15 17 10 15 6 12 6 Steel Gauntlets Unarmed
Fistfaire Unarmed Combat
• The western one begins moving if the nearby Fortress Knight is provoked.
• The eastern one begins moving if the nearby Brawler is provoked.
Ma ns01 sniper ignatz enemy.gif Ignatz Sniper 28 1 39 18 9 30 17 22 12 11 8+5 5 Brave BowThis item is dropped upon this unit's defeat. Vulnerary
Watchful Eye Bowfaire Bowrange +1 Bow Prowess Lv 4 Bow Avo +20 Seal Speed
Victor Private Military Lv 5: Assembly
• Begins moving if the eastern Fortress Knight is provoked.
• Replaced by an Alliance General Sniper if he was recruited.
Ma ns01 sniper enemy.gif Alliance General Sniper 28 1 39 18 9 30 16 22 12 8 8+7 5 Brave BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1 Bow Prowess Lv 4 Bow Avo +20 Seal Speed
Alliance Guard Lv 5: Poison Tactic
• Begins moving if the eastern Fortress Knight is provoked.
• Replaces Ignatz if he was recruited.
Ma ns01 mercenary female enemy.gif Judith Lord 29 1 48 19 13 16 20 13 17 10 21+1 6 Rapier Hexlock ShieldThis item is dropped upon this unit's defeat.
General Charm Sword Prowess Lv 5 Authority Lv 5 Death Blow Seal Defense Avo +10
Daphnel Duelists Lv 5: Onslaught
Immobile until Leonie*/the Alliance General Paladin* is defeated, at which point she and all remaining non-reinforcement enemies begin escaping via the northeast.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 paladin leonie enemy.gif Leonie Paladin 28 1 46 22 8 22 20 14 25 10 15+5 8 Silver Lance Vulnerary
Rivalry Canto Lancefaire Terrain Resistance Lance Prowess Lv 4 Desperation Defiant Str
Sauin Militia Lv 5: Poisoned Arrows
Replaced by an Alliance General Paladin if she was recruited.
Ma ns01 paladin enemy.gif Alliance General Paladin 28 1 46 19 8 22 17 14 19 10 15+3 8 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 4 Desperation Defiant Str
Alliance Cavalry Lv 5: Assault Troop
Replaces Leonie if she was recruited.
Ma ns01 wyvern rider enemy.gif Alliance Soldier Wyvern Rider 27 1 39 21 9 13 17 10 19 8 12 7 Steel Axe
Canto Axefaire
--
Ma ns01 sniper female enemy.gif Alliance Soldier Sniper 27 2 35 18 10 23 14 13 13 8 12 5 Steel Bow
Bowfaire Bowrange +1
--
Ma ns01 cavalier enemy.gif Acheron Cavalier 28 1 38 16 13 12 9 13 11 8 10+3 7 Silver Lance
Poison Strike Canto Lance Prowess Lv 3 Poison Pass
Leaves the map if Leonie*/the Alliance General Paladin* is defeated.
Ma ns01 cavalier enemy.gif Alliance Soldier Cavalier 27 2 34 17 10 12 13 8 13 4 12 7 Iron Lance
Canto
Leaves the map if Leonie*/the Alliance General Paladin* is defeated.

Reinforcements

  • At the start of the player phase after any player unit enters the area around Judith's fort or all of the Fortress Knights, Grapplers, Cavaliers, Brawlers (Hard and Maddening), and Warriors (Maddening) west of the fort are defeated.
    • Leonie from the northwest corner of the map
    • 1/2 Wyvern Rider(s) from the northwest corner of the map
    • 2/3 Snipers from the northwest corner of the map
    • Acheron from the northeast corner of the map
    • 2/4 Cavaliers from the northeast corner of the map
    • 2 Paladins from the northeast corner of the map (Maddening only)

Boss data

Main article: Judith

Normal Hard Maddening

Small portrait judith fe16.png
Ma ns01 mercenary female enemy.gif Lord
Level 29
Movement 6
Crest --
Stats
Max HP 48 Luck 13
Strength 19 Defense 17
Magic 13 Resistance 10
Dexterity 16 Charm 21+1
Speed 20
Inventory Abilities
Rapier
Hexlock ShieldThis item is dropped upon this unit's defeat.
General
Charm
Sword Prowess Lv 5
Authority Lv 5
Death Blow
Seal Defense
Avo +10
Combat arts Spells Battalion
-- -- Daphnel Duelists Lv 5
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
D+ E E E E E E C E E E FE16ClassMasteryEmpty.png

Sub-bosses

Main article: Ignatz

Ignatz does not appear if he was recruited and is replaced by an Alliance General Sniper.

Normal Hard Maddening

Small portrait ignatz 02 fe16.png
Ma ns01 sniper ignatz enemy.gif Sniper
Level 28
Movement 5
Crest --
Stats
Max HP 39 Luck 22
Strength 18 Defense 12
Magic 9 Resistance 11
Dexterity 30 Charm 8+5
Speed 17
Inventory Abilities
Brave BowThis item is dropped upon this unit's defeat.
Vulnerary
Watchful Eye
Bowfaire
Bowrange +1
Bow Prowess Lv 4
Bow Avo +20
Seal Speed
Combat arts Spells Battalion
-- -- Victor Private Military Lv 5
Assembly
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E C E E E FE16ClassMasteryEmpty.png
Main article: Leonie

Leonie does not appear if she was recruited and is replaced by an Alliance General Paladin.

Normal Hard Maddening

Small portrait leonie 02 fe16.png
Ma ns01 paladin leonie enemy.gif Paladin
Level 28
Movement 8
Crest --
Stats
Max HP 46 Luck 14
Strength 22 Defense 25
Magic 8 Resistance 10
Dexterity 22 Charm 15+5
Speed 20
Inventory Abilities
Silver Lance
Vulnerary
Rivalry
Canto
Lancefaire
Terrain Resistance
Lance Prowess Lv 4
Desperation
Defiant Str
Combat arts Spells Battalion
-- -- Sauin Militia Lv 5
Poisoned Arrows
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E C E B E FE16ClassMasteryEmpty.png
Main article: Acheron

Normal Hard Maddening

Small portrait acheron fe16.png
Ma ns01 cavalier enemy.gif Cavalier
Level 28
Movement 7
Crest --
Stats
Max HP 38 Luck 13
Strength 16 Defense 11
Magic 13 Resistance 8
Dexterity 12 Charm 10
Speed 9
Inventory Abilities
Silver Lance Poison Strike
Canto
Lance Prowess Lv 3
Poison
Pass
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E D E D E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Can be completed on a normal play through without NG+:

Recommended personnel: Byleth (default), Edelgard (default), Jeritza, Hubert (Dark Bishop), Petra (Assassin), Linhardt, Casper (Grappler), Bernadetta (Sniper), Ferdinand (Paladin), Dancer, Lysithea (Gremory) or a high-movement range character

Recommended equipment/gambits/combat arts: Deadeye, Meteor/Bolting, Warp, Encloser, Sword of the Creator (fully repaired), Draw Back/Reposition/Swap/Smite (for two or three characters), Evasion Rings, Accuracy Rings, Chest Keys, March Ring, Stride gambit, Impenetrable Wall gambit

The first battle post-time skip is a great introduction to what can be expected for the remainder of the Black Eagles playthrough. Positioning on the map, using obstacles, and gambit/attack boosts are essential. You will also have future maps where your characters are 5-10 levels lower than the enemy.

Your team will be split into two and you will have approximately five turns to take out Judith before her reinforcements will appear and then attack (they will appear at the end of turn four and attack during the enemy portion of turn five). This can be done.

The north squad of four has only a few objectives: secure the ballista, raid the chest, and kill the two Grapplers as well as the two Paladins closest to the bridge. If you happen to have Lysithea and she has the Warp spell, you can use this to Warp a strong character to the nearest Grappler (such as Jeritza) and if he does not finish him off move Petra to the ballista to finish him off. Be careful not to have Jeritza within the attack range of too many enemies.

For your squad to the south, immediately use Stride and then focus on either the northern or the southern group of enemies (consisting of a Paladin, Warrior, and Grappler). Use the obstacle (rubble?) in the middle of these two groups as a wall to either the left or right of your team (for context, I went after the southernmost group first). Using the right combination of skills, you should be able to take out two of the three, use Encloser (Bernadetta) on the enemy you weren’t able to kill, and then use Impregnable Wall on the group near the rubble. If done correctly, the group you didn’t fight will have to travel around the middle obstacle to get to your squad while being outside of attack range for any of your personnel that does not have Impregnable Wall active. The Fortress Knights in the central area along with any enemies within range will attack the Impregnable Wall group while the remainder of your squad is out of range. This may take a few turns to get the positioning correct so use Divine Pulse as needed. This will complete turn one.

For the next two turns, continue to have the northern group take out the remaining Grappler and two Paladins (one of these Paladins may break off and head towards the group to the south) and if you have Lysithea on hand, keep her near Jeritza so you can use Warp soon. The group to the south should take out the remaining surrounding enemies while using Edelgard as a tank and/or Impregnable Wall to aggro the archers towards your squad. Stay out of range of Ignatz/Brave Bow Sniper for now unless an Impregnable Wall character can safely draw him out. Do not forget about attack gambits, Banshee (Hubert), and Encloser (Bernadetta) if you have an enemy that has too many hit points to finish off in one turn.

On turn four, its time to begin our approach towards Judith, Ignatz, and to claim the chest to the south. If you have still have some straggler enemies left on turn four and need another turn before approaching Judith, make sure you take them out on this turn or use Banshee and gambits while moving your squad closer to Judith. Igntaz/Brave Bow Sniper should be killed by the end of turn four. One hit from Sublime Heaven will usually do the trick but if not, you can use movement combat abilities (Reposition, Draw Back) to move Byleth back and bring in another character to finish Ignatz off. Beware Judith’s Rapier when doing this as it does bonus damage to heavy armor and cavalry units. Additionally on turn four, make sure to have the character with the chest key getting closer to the chest or at least be near the unit that has Stride or Warp (Linhardt most likely).

At the beginning of turn five, reinforcements will appear to the northwest and northeast. You can ignore them, loot the chest to the south for a Bow of Zoltan, move your characters within attack range of Judith for an attack/gambit boost, and then finish her off with a combo of Sublime Heaven and any bow attack from Bernadetta.

Five turns is tight but think of this map as a preview of the maps to come. The positioning of your army, the underrated movement Combat Arts, Warp, and Impregnable Wall will make victory possible.

A final tip for the remaining maps is to use stat boosting items on your character’s strengths with the exception of Luck boosting items as they should go to characters with low luck so as to reduce the chances of an unlucky critical hit.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Great Bridge Coup

--

Japanese

ミルディン大橋の戦い

Battle of the Great Bridge of Myrddin

Spanish

Batalla del Gran Puente

Battle of the Great Bridge

French

En vue du grand pont

In view of the great bridge

German

Bei der Großen Brücke

At the Great Bridge

Italian

Battaglia al Gran Ponte

Battle at the Grand Bridge

Korean

미르딘대교의 전투

Battle of the great bridge of myrddin

Simplified Chinese

密尔丁大桥之战

Great bridge myrddin battle

Traditional Chinese

密爾丁大橋之戰

Great bridge myrddin battle

Gallery


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The Battle of Garreg Mach The Great Bridge Coup Capturing Derdriu
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content