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Unused content in Fire Emblem: Three Houses

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.

Text


This section has been marked as a stub. Please help improve the page by adding information.


Early tutorial text

There is unused tutorial text in the game, describing an earlier version of the monastery and its mechanics. Some of the terms used are different than those in the final game. It is probably for a demo version of the game.

There is fully translated text for English, German, Portuguese, and Italian. However, the French and Spanish translations of this text are unfinished and partially in English. The Spanish translation is almost complete, while the French translation is only about half done.

The following is the English text:

Welcome to the Garg Mach Monestary. Being Jeralt's
child is sufficient in terms of qualification. Be confident
as you instruct your students. I have high expectations for
you.


Archbishop Rhea has tasked you with being a teacher at
the Garg Mach Monastery. Walk around the Monastery
and talk to all sorts of people.


Teachers choose one of 11 subjects to focus on each
month. When choosing a subject, consider both the
Talents of your students, as well as the extent of their
studies so far.


When you choose which subject to focus your instruction
on this month, base it on your students' aptitudes and
proficiency levels. The subject you choose will affect
the growth rate of any students you tutor.


Students will ask you questions after a lecture. These
queries often seem unrelated to the class... Still,
do your best to answer them. This will raise your
students' motivation, even if it's just a little.


Answer questions from your students. Their motivation
will change based on your answers, so consider carefully
what answer you give as it will affect their growth for
that month.


How well a student responds to tutoring largely depends
on the student's motivation, which means it's very
important for us as teachers to always be working towards
bringing out that motivation.


Tutoring is more likely to succeed the higher the student's
motivation is. Motivation changes by doing various
activities within the monastery, so check the student's
motivation before tutoring them.


Education is not limited to within the walls of the
monastery! You may assign extracurricular activities to
several students. We want them to gain experiences
they cannot get from a lecture.


Students who participate in extracurricular activities
will increase their motivation and their support level
with their fellow students.


Boy, this monastery sure is big... I hear you can trade with
other countries in the Market. It's almost like this
monastery is its own country.


It seems all sorts of things are sold in the Market. Visit the
Market and see for yourself.


Hmm, they're gonna let a newbie like you lead an army?
I'm gonna be watching how you command veeery closely.


You can now organize your Knights. If you deploy Knights
and head out to battle, you will be able to use Gambits.
Use the strengths of your Knights well when you take
them into battle.


People in the Officer's Academy are always dropping all
sorts of stuff. Like books, or stuff to write with... I'll never
be finished with cleaning up. And I like cleaning! I just
wish everyone would be careful with their stuff.


When you take an item back to the person who dropped
it, then your support level with 'em will increase. You can
raise your support level with somebody by giving 'em a gift
that they'd like too.


It's just a statue of a worldly saint that'll give you benefits
if you improve it. That being said, I suppose there's no
harm in getting its blessing.


You can raise various in-game parameters by strengthening
Saint statues. You can do this with Reputation points,
which you can earn by taking on missions from the
Bulletin Board.


It seems you've grown quite comfortable in your role as a
teacher. I've become very curious about the students in
your class.


You can interact with students in various ways within the
Monastery. Try walking around in the Monastery.


Hehe, your students are all quite interesting, aren't they?
I want to hear more about them.


Your support level with students will change due to
various activities within Monastery. Raising your support
level will trigger support events with that student.


Hmm... Just as this girl says, to teach others, you must also
learn for yourself. It should also lead you to discovering
new abilities


When you talk to people who aren't students, you can get
instruction from them. Receive lots of instruction, and
gain all sorts of skills.


Hmph, they pushed quite the dangerous task on you,
huh? Looks like every month, you'll have to collect as
much information as possible before you act.


Make sure you gather information from all sorts of people
in the Monastery in preparation for the next battle. Seems
there may be cases in which you're at a disadvantage in
battle if you haven't gotten all the information.


Professor, here's the roster of your students' names.
It also lists what subject they're especially
skilled in, as well as a little personal information,
so do be sure to use it for reference.


On the Roster screen, you can view information about
your students. Press the X Button to open the menu and
check it out.


If you don't know which to choose, why don't
you talk to the students again? You could aslo learn useful
information by talking to people other than the students.


Each student has their own Talents. Once you decide
on a House, just let me know.


Everyone expects a high level of leadership from us
teachers. Of course, interacting with your
students is what makes you a successful teacher.


You may increase your Instructor Grade by engaging in
activities around the Monastery. In addition to affecting
students' growth rate, your Instructor Grade also increases
the time available for activities within the Monastery.


Before you begin tutoring a student, compare their
aptitude to the topic you're focusing on for that month.
If they have an aptitude for it AND it's the topic for that
month, you should definitely see results.


If a subject is a student's specialty, or if it's the focus
subject for that month, the rate at which a student learns
will increase. Also, repeatedly tutoring them in the
same subject is more likely to be successful.


Oh, yeah... be sure to check the Bulletin Board too, okay?
There'll be requests from students, or other teachers, and
information about the Market. Handling some of those
requests allows you to use certain facilities, too.


Information on the Bulletin Board is updated frequently.
Taking on requests from the Bulletin Board will make it
possible to do more things around the Monastery. Be sure
to check the Bulletin Board each and every week!


Don't forget, time flies! Make sure you have a plan so you
don't spend all of your time talking with your students
then suddenly realize it's the day of the mock battle,
okay, Professor?


Doing things around the Monastery requires
Activity Points. Those are displayed on the gauge at the
top of the screen. Keep an eye on the Bulletin Board and
your remaining Activity Points as you plan out your week.


The ability for a student to trust their teacher can
lead to a greater desire to learn. You should proactively
work to strengthen your bonds with your students
outside of class, as well.


Motivation is primarily raised by interacting with your
students. You are more likely to succeed when you teach a
student who possesses high motivation. Interact with your
students before teaching them!


Naturally, you, I, and Manuela each have
different strengths in education. And, so, when
a student makes a strong request, we do allow
them to transfer to a different House.


If you raise your support level with a student, you can
poach them from a different class to your own class. Look
to raising those support levels through activities in the
Monastery, or even in battle.


From this mock battle onwards, I'll have everyone
command knights in battle. Seeing as nearly all of you will
be commanding armies in the near future and all.


If a unit deploys Knights, it will be strengthened. Also, the
unit will be able to use Gambits, a technique executed
together with Knights.


You've got to let soldiers wounded in battle rest, of course.
Keep a constant eye on how many knights you've got left.


When you have Knights deployed and are attacked, the
might of your Knights is reduced. When the remaining
might reaches 0, the Knights will be wiped out. Watch
your Knights remaining endurance carefully.


If you command a troop of knights, you can launch a
gambit against the enemy. Use Gambits well to Rattle
the enemy. Just be careful not to exhaust your battalion
endurance, yeah?


Gambits have all sorts of effects, like area of effect attacks
or changing the terrain. If the Gambit is successful, the
enemy will become Rattled and be unable to move for
1 turn.


When launching an attack at the enemy, check to see if
there's an ally in a position to link up with. Especially
when launching a gambit, you should be doubly sure to
link up with an ally.


When multiple units are targeting the same enemy, a
linked effect will be triggered. If a linked effect is triggered
when executing a Gambit, you can inflict a great deal of
damage to the enemy.


When you pass a Certification Exam, you may become a
more advanced class. However, it will be difficult to pass
unless you've attained the required skills for that class.


When a person reaches level 5 or higher, they can take a
Certification Exam and change classes. Their chance of
passing the exam is proportional their Skill Level.

These are followed by several instances of "Sothis Message #", # being 26 through 150. Each number is used twice in a row.

Annette and Felix dialogue

Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[1]

Annette

I won't let you pass! No matter who you are!
— Unused dialogue for an enemy Annette in Azure Moon Chapter 18.
There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose!
— Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18.
Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats!
Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet.
Mercedes: Annie...

— Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18.
Gilbert: Annette, throw down your arms! Would you really fight your father?
Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it!

— Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18.

Felix

Stand aside. There's something I must do.
— Unused dialogue for an enemy Felix in Azure Moon Chapter 18.
I'll relish cutting you down. No need for chitchat. Come at me!
— Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18.
Felix: So, the old man's dead...
Dimitri: Yes.
Felix: I'll cut you down. Prepare yourself, you damn boar!
Dimitri: Very well. Come at me, Felix!

— Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18.
Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours.
Sylvain: If that's so, then you oughta stand down. I don't want to fight you either!
Felix: Fine. Then we're at an impasse.

— Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18.
Ingrid: Felix! Get a grip! We don't need to fight!
Felix: Out of my way, Ingrid. I must defeat him.
Ingrid: And then? What will become of you? You never have listened to reason!

— Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18.

Gameplay changes

Prior to the 1.0.2 update, there was unused data pertaining to the Maddening mode hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[2] On the same vein, there's also a hidden Infernal mode in the game's data which is largely unfinished, and would've featured even stronger enemies to the ones seen in Maddening.[3]

Items

Graphics

Map sprites

       style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several characters have sets of personalized map sprites for their playable appeareance in Part II left unused in the finished game as they use generic map sprites instead.
  style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites.
   style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin.
  style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Dimitri has map sprites depicting him as an enemy Great Lord on the Crimson Flower route; in-game, he uses the same set of sprites he uses on all other routes.

Other graphics

     style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Battalions item sprite are left unused due to no Battalion using them.
         style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Crests icons are left unused due to not being assigned to any characters.
          style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarily Agarthan variants.
          style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used.
     style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Sprites used to denote a monster's weakness also exist for brawling, white magic, black magic and dark magic spells despite none of them being used.

Skills

Several unused skills are present in the game's code.

width=55px style="Template:Roundtl; border:none"|Icon Skill name Effect Activation Description width=250px style="Template:Roundtr; border:none"|Notes
  Fistbreaker +20 hit and avoid when activated. If the target is brawling equipped and the user has a bow equipped Grants Hit/Avo +20 when using a bow against brawlers. While linked to a Bow skill level of B in the files, it is inaccessible in gameplay.
  White Magic Critical +10 +10 critical rate when active. If user has white magic equipped When using white magic, Grants Crit +10 .[sic] --
  Dark Magic Critical +10 +10 critical rate when active. If user has dark magic equipped When using dark magic, Grants Crit +10 .[sic] --
  Lance Avoid +20 +20 Avoid when active. If user has a lance equipped When using a lance, Grants Avo +20 .[sic] --
  Infantry Effect Null Negates bonus damage targeting   infantry units. -- Cancels effectiveness against infantry units. --
  Dragon Effect Null Negates bonus damage targeting   dragon units. -- Cancels effectiveness against dragons. --
  Effect Null Negates all bonus damage against the unit. -- Cancels all types of effectiveness. --
  Black Magic Uses x4 Multiplies the maximum uses of all of the unit's black magic spells by ×4. -- -- --
  White Magic Uses x4 Multiplies the maximum uses of all of the unit's white magic spells by ×4. -- -- --
-- Air of Intimidation -- -- -- --
-- Path of the Conqueror -- -- -- --
style="Template:Roundbl; border:none; background-color:#232855" |   Discipline Doubles skill experience gain. -- Doubles skill experience earned in battle. style="Template:Roundbr; border:none; background-color:#232855" | Same effect, description, and icon as Mastermind.

Other leftovers


This section has been marked as a stub. Please help improve the page by adding information.


Battalions

Several unused battalions are present in the game's code.

width=55px style="Template:Roundtl; border:none"|Icon Battalion name Gambit Description width=250px style="Template:Roundtr; border:none"|Notes
?? Ancient Cavalry ?? ?? --
?? Ancient Sorcerers ?? ?? --
?? Ancient Wyvern Co. ?? ?? --
?? Cliff Bandit Marksmen ?? ?? --
?? Dark Wyvern Co. ?? ?? --
?? Dominic Cavalry ?? ?? --
?? Enhanced Heavy Co. ?? ?? --
?? Enhanced Heavy Co. ?? ?? --
?? Enhanced Sorcerers ?? ?? --
?? Gaspard Archers ?? ?? --
?? Mysterious Magic Corps ?? ?? --
?? Pirate Marksmen ?? ?? --
?? Rampaging Villagers ?? ?? --
?? Thief Marksmen ?? ?? --
?? West Church Archers ?? ?? --
?? West Church Knights ?? ?? --
style="Template:Roundbl; border:none; background-color:#222222" | ?? West Church Pegasus Co. ?? ?? style="Template:Roundbr; border:none; background-color:#222222" | --

Characters


This section has been marked as a stub. Please help improve the page by adding information.


Classes


This section has been marked as a stub. Please help improve the page by adding information.


Maps

Debug map


This section has been marked as a stub. Please help improve the page by adding information.


References

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii