The Great Bridge Coup
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The Great Bridge Coup is the main battle map of the sixteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army retake the Great Bridge of Myrddin from the Adrestian Empire.
Map data
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Victory: Defeat Ladislava, Acheron, Ferdinand*/Imperial General*, and Lorenz /Alliance General
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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9/10
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{{{partner}}}
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{{{other}}}
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18+11+∞
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{{{third}}}
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Victory: Defeat Ladislava, Acheron, Ferdinand*/Imperial General*, and Lorenz /Alliance General
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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9/10
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{{{partner}}}
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{{{other}}}
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25+11+∞
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{{{third}}}
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Victory: Defeat Ladislava, Acheron, Ferdinand*/Imperial General*, and Lorenz /Alliance General
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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9/10
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{{{partner}}}
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{{{other}}}
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27+11+∞
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{{{third}}}
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Character data
Silver Snow Azure Moon Verdant Wind
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Fortress Knight
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38
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv. 3: Impregnable Wall
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Begins moving if the nearest Fortress Knight or Archer is provoked.
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Imperial Soldier
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Fortress Knight
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38
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv. 3: Impregnable Wall
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Begins moving if the nearest Fortress Knight or Archer is provoked.
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Imperial Soldier
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Paladin
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38
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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Begins moving south if Ferdinand*/the Imperial General Paladin* is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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Begins moving if the nearby Dark Mage or Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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Begins moving if the nearby Mage or Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv. 3: Impregnable Wall
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Defeat of him, the two Cavaliers, and the Brigand halts the reinforcements from the fortress.
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Imperial Soldier
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Cavalier
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38
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2
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Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
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Defeat of them, the Armored Knight, and the Brigand halts the reinforcements from the fortress.
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Imperial Soldier
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Dark Mage
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38
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1
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Miasma Δ Miasma Δ • Heartseeker • Reason Lv 4 • Seal Strength
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Begins moving if a nearby Armored Knight is provoked.
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Imperial Soldier
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Priest
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38
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1
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Nosferatu • Heal • Physic Heal • White Magic Heal +5 • Faith Lv 4 • Renewal
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--
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage* • Strength +2* Flame Breath
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• Weak to Axes. • Patrols up and down from its starting point. • Will not attack until fought, or unless provoked from within the direction it will move to next.
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Imperial Soldier
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Brigand
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38
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1
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Silver Axe Axe Prowess Lv 4 • Lancebreaker+
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Defeat of him, the Armored Knight, and the Cavaliers halts the reinforcements from the fortress.
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Imperial Soldier
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Paladin
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38
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv. 3: Blaze
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Begins moving south if Ferdinand*/the Imperial General Paladin* is provoked.
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage* • Strength +2* Flame Breath
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Weak to Lances.
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage* • Strength +2* Flame Breath
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Weak to Swords.
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Imperial Soldier
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Mage
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38
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1
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Fire Fire • Reason Lv 4 • Magic +2
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Begins moving if a nearby Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Venin Axe Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv. 3: Impregnable Wall
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Begins moving if the nearby Armored Knight or Dark Mage is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Hammer Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv. 3: Impregnable Wall
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Begins moving if the nearby Armored Knight or Mage is provoked.
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Imperial Soldier
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Sniper
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38
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2
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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Both begin moving if either of them or the nearby Fortress Knight is provoked.
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Imperial Soldier
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Fortress Knight
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38
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1
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Venin Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv. 3: Impregnable Wall
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Begins moving if a nearby Sniper is provoked.
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Imperial Soldier
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Archer
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38
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2
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Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
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Begins moving if a nearby Fortress Knight is provoked.
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Ferdinand
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Paladin
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40
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1
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Killer Lance Confidence • Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Aegir Astral Knights Lv. 3: Assault Troop
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• Moves to be adjacent to Ladislava if provoked. • Replaced by an Imperial General Paladin with a Silver Lance, Javelin, Master Seal, and Empire Knights instead of a Killer Lance and Aegir Astral Knights, and without Crests or Confidence if he was recruited.
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Ladislava
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Wyvern Lord
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40
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1
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Silver Axe • Aurora Shield General • Canto • Axefaire • Avo +10 • Aegis • Axe Avo +20 • Defiant Avo • Defense +2 Empire Elite Wyvern Co. Lv. 3: Assembly
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Begins moving if Ferdinand*/the Imperial General Paladin* is provoked while he is adjacent to her.
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Reinforcements
- After a unit approaches the southeastern fortress
- After a unit approaches the southeastern fortress* or reaches column 17* (Hard/Maddening only)
- 1 Paladin from the western border of the map
- One turn after the previous wave
- 1 Cavalier from the center of the fortress
- The above pattern repeats infinitely until the four enemies surrounding the fortress (the Armored Knight, two Cavaliers, and Brigand) have been defeated. The Paladins will continue appearing, however.
- After (Normal/Hard)/Upon (Maddening) a unit moving closer to the southern fortress, past the L-shaped wall
- After a unit reaches column 17, or reaches within 2 spaces of the southeastern fortress
- Acheron from south of ally starting positions
- 3 Armored Knights from southwest of ally starting positions
- 2 Paladins from south of ally starting positions
- Note: The above wave will not act the turn they appear, even on Maddening.
- Upon provoking Ferdinand*/the Imperial General Paladin*
- Lorenz /Alliance General Paladin from the northwest corner of the map
- 2 Mages from the northwest corner of the map
- 1 Priest from the northwest corner of the map
Boss data
Main boss
- Main article: Ladislava
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Skill Levels
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E
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C
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B
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E
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Skill Levels
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Skill Levels
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Sub-bosses
- Main article: Ferdinand
Ferdinand does not appear if he was recruited and is replaced by an Imperial General Paladin.
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Skill Levels
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Skill Levels
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Skill Levels
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- Main article: Lorenz
Lorenz does not appear in Verdant Wind and is replaced by an Alliance General Paladin in that route.
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Skill Levels
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Skill Levels
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Skill Levels
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- Main article: Acheron
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Skill Levels
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E
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Skill Levels
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Skill Levels
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Great Bridge Coup
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.