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(Linked to Expedition.)
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{| style="width: 100%"
{| style="width: 100%"
! class="roundt" style="background: #8a8723" colspan="2" | Out-of-battle management
! class="roundt" style="background: #8a8723" colspan="2" | Out-of-battle management
| [[Base]] ([[Base conversation]] • [[Everyone's Conditions]] • [[Barracks]] • [[My Castle]] • [[Somniel]] • [[Expedition]]) • [[Bonus experience]] • [[Dungeon]]s • [[Gameplay modes]] ([[Difficulty]] • [[Creature Campaign]] • [[New Game +]]) • [[Gold]] • [[Lesson]]s • [[Mila Shrine]]s • [[Peddler]] • [[Preparations]] • [[Renown]] • [[Shop]]ping ([[Armory]] • [[Bargains]] • [[Forge]] • [[Merchant (shop)|Merchant]] • [[Online shop]] • [[Secret shop]] • [[Vendor (shop)|Vendor]]) • [[Supply convoy]] • [[World map]]
| [[Base]] ([[Barracks]] • [[Base conversation]] • [[Everyone's Conditions]] • [[Expedition]] • [[My Castle]] • [[Somniel]]) • [[Bonus experience]] • [[Dungeon]]s • [[Gameplay modes]] ([[Difficulty]] • [[Creature Campaign]] • [[New Game +]]) • [[Gold]] • [[Lesson]]s • [[Mila Shrine]]s • [[Peddler]] • [[Preparations]] • [[Renown]] • [[Shop]]ping ([[Armory]] • [[Bargains]] • [[Forge]] • [[Merchant (shop)|Merchant]] • [[Online shop]] • [[Secret shop]] • [[Vendor (shop)|Vendor]]) • [[Supply convoy]] • [[World map]]
|-
|-
! style="background: #8a8723" colspan="2" | Battles and chapters
! style="background: #8a8723" colspan="2" | Battles and chapters

Revision as of 06:48, 21 October 2023

Game mechanics
Out-of-battle management Base (BarracksBase conversationEveryone's ConditionsExpeditionMy CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTactician bonusMultiple endings