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Skill (stat): Difference between revisions
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Revision as of 16:53, 25 January 2021
This page has been marked as a stub. Please help improve the page by adding information. |
Skill (Japanese: 技 Skill), known as Dexterity (Dex) in Three Houses, is the stat that defines the unit's hit rate and also their critical hit rate. In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776, Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, Fire Emblem Awakening, Fire Emblem Fates, and Fire Emblem: Three Houses it is used to calculate the activation rate of many offensive skills such as Aether or Sol. Items such as the Secret Book increase the unit's skill permanently.
Calculations
This section has been marked as a stub. Please help improve the page by adding information.
Hit rate
Skill is the primary unit stat to affect the unit's hit rate in battle.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill × 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus) |
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) |
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces. |
Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannon blast accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus − (Range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking with cannon blasts from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
Critical hit rate
A unit's critical hit % chance is the chance the unit will land a critical hit. Skill is one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | (Weapon Crit + floor[(Skill + Luck + 4) / 4]) / 256 | If (Skill + Luck) < 4, the crit rate is (Weapon Crit)/256 |
Gaiden | (Weapon Crit) + (Skill + Luck) / 2 | -- |
Mystery of the Emblem and Archanea Saga | (Skill) + (Weapon Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | Without Critical skill: (Combination bonus) With Critical skill: (Skill) + (Kill bonus - 50) + (Combination bonus) With Wrath: 100%* |
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath. +20% critical hit rate when the combination bonus is in effect. If any bonus is not relevant, the bonus in question is taken to be 0. |
Thracia 776 | (Skill) + (Weapon Crit) + (Support bonus) With Wrath: 100%* |
In battle, a unit's critical rate on follow-up attacks is affected by their follow-up critical multiplier. Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack. Additional hits from Brave Weapons or Adept inherit their properties from the previous hit. If any bonus is not relevant, the bonus in question is taken to be 0. |
The Binding Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +30 if the unit is a Swordmaster or Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand at indirect range, the critical rate is locked at 0. |
The Blazing Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster or Berserker. The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
The Sacred Stones | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3). The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
Path of Radiance | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) | The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version. If any bonus is not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill - 10) + (Weapon Crit) + (Support bonus) + (Class bonus) |
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
Awakening | (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Weapon Crit) + [(Skill - 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) | The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; +10 if a Sniper, Sorcerer, Spear Master, Swordmaster, or Witch; and +20 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | (Weapon Crit) + (Dexterity / 2) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Staff Accuracy
In Thracia 776, skill affects a staff user's hit rate. This applies for all staves, including healing and status staves.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Thracia 776 | Staff Hit + (Skill × 4) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | All staves have 60 hit |
Items and skills affecting skill
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills modifying the growth rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills providing a temporary boost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
Trivia
- Early English screenshots of Fire Emblem Echoes: Shadows of Valentia indicated skill on the stat screen as "TEC", like the Japanese version. This was changed later in development of the translation; the final game shows "SKILL" on the stat screen.
- In the three Japanese Game Boy Advance Fire Emblem prototypes (0206, 0219, and The Sacred Stones), skill is known as "Tech" in some debug-related functions.
- Prior to Fire Emblem: Three Houses, Skill was the only stat in the Fire Emblem series whose name was not abbreviated the English main series games. Luck was not abbreviated in The Blazing Blade or The Sacred Stones, but was abbreviated from Path of Radiance onward. As it is called "Dexterity" in Three Houses' English release, it is abbreviated to "Dex".
- However, Skill was abbreviated to "Skl" in Tokyo Mirage Sessions ♯FE and Fire Emblem Warriors.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Skill |
• Used in most games. |
Spanish |
Habilidad |
Skill |
French |
• Capacité |
• Ability. Used in The Blazing Blade. |
German |
• Kampfgeschick |
• Combat skill. Used in The Blazing Blade. |
Italian |
• Abilità + |
• Skill. Used in most games. |
Dutch |
Vaardigheid |
Skill |
Korean |
기술 |
Technique |
Simplified Chinese |
技巧 |
Skill |
Traditional Chinese |
技巧 |
Skill |
Gallery
References
- ↑ kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
- ↑ Special Weapons, Serenes Forest, Retrieved: September 29, 2023
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