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Eldigan, the Lionheart: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==")
(→‎Chapter data: Converted to new templates, added unit stats)
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{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Orgahil
|victory=Seize Orgahil
|defeat=Sigurd dies ''or'' Agusti Castle is seized
|defeat=[[Sigurd]] dies ''or'' Agusti Castle is seized
|pl=21{{hover|+3|Upon Brigid, Claud, and Tailtiu being recruited}}{{hover|-1|Upon Deirdre's capture}}
|pl=21{{hover|+3|Upon Brigid, Claud, and Tailtiu being recruited}}{{hover|-1|Upon Deirdre's capture}}
|pa=0
|pa=0
Line 357: Line 357:
|tab1=Neutral
|tab1=Neutral
|tab2=Enemy
|tab2=Enemy
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Sylvale
|name=Sylvale
|class1=Knight
|class=Knight
|lv1=10
|type=other
|#1=2
|lv=10
|inventory1={{item|4|Javelin}}
|#=2
|notes1='''Authority:''' Commander<br>• Does not move.<br>• Becomes an enemy once Madino is seized
|hp=50
|-
|str=12
|namel=Commander
|mag=1
|classl=Knight
|skill=8
|lvl=15
|spd=6
|#l=1
|lck=0
|inventoryl={{item|4|Javelin}}
|def=13
|notesl='''Authority:''' ★<br>• Does not move.<br>• Becomes an enemy once Madino is seized
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander<br>• Does not move.<br>• Becomes an enemy once Madino is seized.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Knight
|type=other
|lv=15
|#=1
|hp=55
|str=13
|mag=1
|skill=9
|spd=7
|lck=0
|def=14
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' ★<br>• Does not move.<br>• Becomes an enemy once Madino is seized.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Knight
|lv=10
|#=2
|hp=50
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander<br>• Does not move.<br>• Initially a neutral unit.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Knight
|lv=15
|#=1
|hp=55
|str=13
|mag=1
|skill=9
|spd=7
|lck=0
|def=14
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' ★<br>• Does not move.<br>• Initially a neutral unit.
}}
{{ChapUnitCellFE4
|name=Cross Knight
|class=Cavalier
|lv=15
|#=14
|hp=45
|str=11
|mag=1
|skill=10
|spd=10
|lck=0
|def=10
|res=1
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes='''Authority:''' Eldigan
}}
{{ChapUnitCellFE4
|name=[[Eldigan]]
|class=Paladin
|lv=25
|#=1
|hp=65
|str=22
|mag=7
|skill=18{{h|+20|Granted by Mystletainn}}
|spd=20
|lck=7
|def=24
|res=20{{h|+10|Granted by Mystletainn}}
|mov=9
|inventory={{item|4|Mystletainn}}
|notes='''Authority:''' ★★★★★
}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Knight
|lv=12
|#=6
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Chagall<br>Begins moving if any unit under [[Chagall]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Bow Armor
|lv=12
|#=4
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Bow}}
|notes='''Authority:''' Chagall<br>Begins moving if any unit under [[Chagall]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Chagall]]
|class=Baron
|lv=25
|#=1
|hp=70
|str=19
|mag=9
|skill=14
|spd=14
|lck=0
|def=19
|res=9
|mov=5
|inventory={{item|4|Silver Blade|type=drop}} • {{item|4|Bolganone}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★★<br>Does not move; guards Sylvale Castle.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Thracia
|class=Dragon Rider
|lv=8
|#=7
|hp=43
|str=11
|mag=0
|skill=7
|spd=7
|lck=0
|def=10
|res=0
|mov=9
|inventory={{item|4|Iron Lance}}
|notes='''Authority:''' Papilio
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE4
|platform=snes02
|name=[[Papilio]]
|name1=Sylvale
|class=Wyvern Rider
|class1=Knight
|lv=20
|lv1=10
|#=1
|#1=2
|hp=60
|inventory1={{item|4|Javelin}}
|str=16
|notes1='''Authority:''' Commander<br>• Does not move.<br>• Initially a neutral unit.
|mag=2
|-
|skill=13
|name2=Commander
|spd=12
|class2=Knight
|lck=0
|lv2=15
|def=17
|#2=1
|res=2
|inventory2={{item|4|Javelin}}
|mov=9
|notes2='''Authority:''' ★<br>• Does not move. <br>• Initially a neutral unit.
|inventory={{item|4|Steel Sword}} • {{item|4|Renewal Band|type=drop}}
|-
|notes='''Authority:''' ★★
|name3=Cross Knight
|last=y
|class3=Cavalier
|lv3=15
|#3=14
|inventory3={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes3='''Authority:''' Eldigan
|-
|name4=[[Eldigan]]
|class4=Paladin
|lv4=25
|#4=1
|inventory4={{item|4|Mystletainn}}
|notes4='''Authority:''' ★★★★★
|-
|name5=Sylvale
|class5=Knight
|lv5=12
|#5=6
|inventory5={{item|4|Steel Lance}}
|notes5='''Authority:''' Chagall<br>Begins to move if any player unit enters the range of any unit under Chagall's authority.
|-
|name6=Sylvale
|class6=Bow Armor
|lv6=12
|#6=4
|inventory6={{item|4|Steel Bow}}
|notes6='''Authority:''' Chagall<br>Begins to move if any player unit enters the range of any unit under Chagall's authority.
|-
|nameb=[[Chagall]]
|classb=Baron
|lvb=25
|inventoryb={{item|4|Silver Blade|type=drop}} • {{item|4|Bolganone}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★★<br>Does not move; guards Sylvale Castle.
|-
|namer1=Thracia
|classr1=Dragon Rider
|lvr1=8
|#r1=7
|inventoryr1={{item|4|Iron Lance}}
|notesr1='''Authority:''' Papilio
|-
|namerl=[[Papilio]]
|classrl=Wyvern Rider
|lvrl=20
|#rl=1
|inventoryrl={{item|4|Steel Sword}} • {{item|4|Renewal Band|type=drop}}
|notesrl='''Authority:''' ★★
}}
}}
{{ChapUnitFtr}}
}}
}}


====Madino====
====Madino====
The Madino army is present at the start of the chapter.
The Madino army is present at the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Madino
|name=Madino
|class1=Knight
|class=Knight
|lv1=10
|lv=10
|#1=4
|#=4
|inventory1={{item|4|Javelin}}
|hp=50
|notes1='''Authority:''' Commander
|str=12
|-
|mag=1
|name2=Commander
|skill=8
|class2=General
|spd=6
|lv2=15
|lck=0
|#2=1
|def=13
|inventory2={{item|4|Silver Lance}}<br>{{item|4|Pavise}}
|res=1
|notes2='''Authority:''' ★
|mov=5
|-
|inventory={{item|4|Javelin}}
|name3=Madino
|notes='''Authority:''' Commander
|class3=Armored Axe
}}
|lv3=10
{{ChapUnitCellFE4
|#3=4
|name=Commander
|inventory3={{item|4|Steel Axe}}
|class=General
|notes3='''Authority:''' Commander<br>Does not move until turn 2.
|lv=15
|-
|#=1
|name4=Commander
|hp=55
|class4=General
|str=14
|lv4=15
|mag=1
|#4=1
|skill=10
|inventory4={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|spd=9
|notes4='''Authority:''' ★<br>Does not move until turn 2.
|lck=0
|-
|def=16
|name5=Madino
|res=4
|class5=Arch Knight
|mov=5
|lv5=8
|inventory={{item|4|Silver Lance}}<br>{{item|4|Pavise}}
|#5=4
|notes='''Authority:''' ★
|inventory5={{item|4|Steel Bow}}
}}
|notes5='''Authority:''' Commander<br>Does not move until turn 3.
{{ChapUnitCellFE4
|-
|name=Madino
|name6=Commander
|class=Armored Axe
|class6=Bow Knight
|lv=10
|lv6=13
|#=4
|#6=1
|hp=50
|inventory6={{item|4|Steel Bow}}
|str=12
|notes6='''Authority:''' ★<br>Does not move until turn 3.
|mag=1
|-
|skill=8
|name7=Madino
|spd=6
|class7=Lance Knight
|lck=0
|lv7=8
|def=13
|#7=4
|res=1
|inventory7={{item|4|Steel Lance}}
|mov=5
|notes7='''Authority:''' Commander<br>Does not move until turn 3.
|inventory={{item|4|Steel Axe}}
|-
|notes='''Authority:''' Commander<br>Will not move until turn 2.
|name8=Commander
}}
|class8=Duke Knight
{{ChapUnitCellFE4
|lv8=13
|name=Commander
|#8=1
|class=General
|inventory8={{item|4|Silver Lance}} • {{item|4|Javelin}}
|lv=15
|notes8='''Authority:''' ★<br>Does not move until turn 3.
|#=1
|-
|hp=55
|name9=Madino
|str=14
|class9=Mage
|mag=1
|lv9=8
|skill=10
|#9=4
|spd=9
|inventory9={{item|4|Fire|link=Fire (tome)}}
|lck=0
|notes9='''Authority:''' Commander<br>Does not move until turn 4.
|def=16
|-
|res=4
|name10=Commander
|mov=5
|class10=Fire Mage
|inventory={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|lv10=13
|notes='''Authority:''' ★<br>Will not move until turn 2.
|#10=1
}}
|inventory10={{item|4|Elfire}}
{{ChapUnitCellFE4
|notes10='''Authority:''' ★<br>Does not move until turn 4.
|name=Madino
|-
|class=Arch Knight
|name11=Madino
|lv=8
|class11=Ballista
|#=4
|class11article=Ballista (class)
|hp=38
|lv11=8
|str=9
|#11=2
|mag=0
|inventory11={{item|4|Ballista|link=Ballista (weapon)}}
|skill=8
|notes11='''Authority:''' Commander<br>Immobile.
|spd=8
|-
|lck=0
|name12=Commander
|def=8
|class12=Iron Ballista
|res=0
|class12article=Iron Ballista (class)
|mov=8
|lv12=13
|inventory={{item|4|Steel Bow}}
|#12=1
|notes='''Authority:''' Commander<br>Will not move until turn 3.
|inventory12={{item|4|Iron Ballista}}
}}
|notes12='''Authority:''' ★<br>Immobile.
{{ChapUnitCellFE4
|-
|name=Commander
|name13=Madino
|class=Bow Knight
|class13=Armored Sword
|lv=13
|lv13=12
|#=1
|#13=3
|hp=53
|inventory13={{item|4|Steel Sword}}
|str=13
|notes13='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|mag=1
|-
|skill=11
|name14=Madino
|spd=11
|class14=Knight
|lck=0
|lv14=13
|def=11
|#14=2
|res=4
|inventory14={{item|4|Steel Lance}}
|mov=9
|notes14='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|inventory={{item|4|Steel Bow}}
|-
|notes='''Authority:''' ★<br>Will not move until turn 3.
|name15=Madino
}}
|class15=Bow Armor
{{ChapUnitCellFE4
|lv15=11
|name=Madino
|#15=2
|class=Lance Knight
|inventory15={{item|4|Steel Bow}}
|lv=8
|notes15='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|#=4
|-
|hp=38
|name16=Madino
|str=9
|class16=Mage
|mag=0
|lv16=15
|skill=8
|#16=2
|spd=8
|inventory16={{item|4|Fire|link=Fire (tome)}}
|lck=0
|notes16='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|def=8
|-
|res=0
|name17=Madino
|mov=8
|class17=Bishop
|inventory={{item|4|Steel Lance}}
|lv17=18
|notes='''Authority:''' Commander<br>Will not move until turn 3.
|#17=1
}}
|inventory17={{item|4|Fortify}}
{{ChapUnitCellFE4
|notes17='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|name=Commander
|-
|class=Duke Knight
|namel=[[Jacobi]]
|lv=13
|classl=Forrest
|#=1
|classlarticle=Forrest (class)
|hp=53
|lvl=20
|str=15
|#l=1
|mag=1
|inventoryl={{item|4|Lightning Sword|type=drop}}<br>{{item|4|Follow-Up}}
|skill=10
|notesl='''Authority:''' ★★<br>Does not move; guards Madino Castle.
|spd=10
|lck=0
|def=11
|res=4
|mov=9
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}}
|notes='''Authority:''' ★<br>Will not move until turn 3.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Mage
|lv=8
|#=4
|hp=34
|str=0
|mag=9
|skill=8
|spd=8
|lck=0
|def=1
|res=7
|mov=5
|inventory={{item|4|Fire|link=Fire (tome)}}
|notes='''Authority:''' Commander<br>Will not move until turn 4.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Fire Mage
|lv=13
|#=1
|hp=39
|str=1
|mag=13
|skill=9
|spd=9
|lck=0
|def=2
|res=8
|mov=5
|inventory={{item|4|Elfire}}
|notes='''Authority:''' ★<br>Will not move until turn 4.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Ballista
|classarticle=Ballista (class)
|lv=8
|#=2
|hp=38
|str=2
|mag=0
|skill=2
|spd=2
|lck=0
|def=2
|res=0
|mov=0
|inventory={{item|4|Ballista|link=Ballista (weapon)}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Iron Ballista
|classarticle=Iron Ballista (class)
|lv=13
|#=1
|hp=43
|str=3
|mag=1
|skill=3
|spd=3
|lck=0
|def=13
|res=0
|mov=0
|inventory={{item|4|Iron Ballista}}
|notes='''Authority:''' ★
}}
{{ChapUnitCellFE4
|name=Madino
|class=Armored Sword
|lv=12
|#=3
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Sword}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Knight
|lv=13
|#=2
|hp=53
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Bow Armor
|lv=11
|#=2
|hp=51
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Bow}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Mage
|lv=15
|#=2
|hp=41
|str=1
|mag=11
|skill=10
|spd=10
|lck=0
|def=2
|res=9
|mov=5
|inventory={{item|4|Fire|link=Fire (tome)}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Bishop
|lv=18
|#=1
|hp=53
|str=1
|mag=15
|skill=13
|spd=10
|lck=0
|def=4
|res=13
|mov=5
|inventory={{item|4|Fortify}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Jacobi]]
|class=Forrest
|classarticle=Forrest (class)
|lv=20
|#=1
|hp=60
|str=18
|mag=5
|skill=18
|spd=18
|lck=0
|def=13
|res=5
|mov=6
|inventory={{item|4|Lightning Sword|type=drop}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★★<br>Does not move; guards Madino Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Orgahil====
====Orgahil====
The commanderless Orgahil forces are present at the start of the chapter. The Orgahil army appears once Sylvale has been seized.
The commanderless Orgahil forces are present at the start of the chapter. The Orgahil army appears once Sylvale has been seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|namel=Pirate
|name=Pirate
|classl=Pirate
|class=Pirate
|lvl=8
|lv=8
|#l=6
|#=6
|inventoryl={{item|4|Iron Axe}}
|hp=43
|notesl='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|str=7
|-
|mag=0
|namer1=Pirate
|skill=2
|classr1=Myrmidon
|spd=9
|lvr1=10
|lck=0
|#r1=4
|def=7
|inventoryr1={{item|4|Steel Sword}}
|res=0
|-
|mov=6
|namer2=Pirate
|inventory={{item|4|Iron Axe}}
|classr2=Pirate
|notes='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|lvr2=10
|last=y
|#r2=4
}}
|inventoryr2={{item|4|Hand Axe}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
|-
{{ChapUnitCellFE4
|namer3=Pirate
|name=Pirate
|classr3=Pirate
|class=Myrmidon
|lvr3=14
|lv=10
|#r3=5
|#=4
|inventoryr3={{item|4|Steel Axe}}
|hp=40
|-
|str=10
|namer4=Pirate
|mag=1
|classr4=Hunter
|skill=13
|lvr4=12
|spd=13
|#r4=4
|lck=0
|inventoryr4={{item|4|Steel Bow}}
|def=8
|-
|res=1
|namer5=Pirate
|mov=6
|classr5=Pirate
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|lvr5=12
}}
|#r5=9
{{ChapUnitCellFE4
|inventoryr5={{item|4|Iron Axe}}
|name=Pirate
|notesr5=Prioritizes raiding [[village]]s.
|class=Pirate
|-
|lv=10
|namer6=Pirate
|#=4
|classr6=Pirate
|hp=45
|lvr6=12
|str=8
|#r6={{hover|∞|6 initially}}
|mag=0
|inventoryr6={{item|4|Iron Axe}}
|skill=3
|notesr6='''Authority:''' Pizare
|spd=10
|-
|lck=0
|namer7=Pirate
|def=8
|classr7=Pirate
|res=1
|lvr7=14
|mov=6
|#r7={{hover|∞|5 initially}}
|inventory={{item|4|Hand Axe}}
|inventoryr7={{item|4|Hand Axe}}
}}
|notesr7='''Authority:''' Pizare
{{ChapUnitCellFE4
|-
|name=Pirate
|namer8=[[Pizare]]
|class=Pirate
|classr8=Warrior
|lv=14
|lvr8=20
|#=5
|#r8=1
|hp=49
|inventoryr8={{item|4|Silver Axe}} • {{item|4|Leg Ring|type=drop}}
|str=9
|notesr8='''Authority:''' ★★<br>Begins retreating to Orgahil Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|mag=0
|-
|skill=4
|namer9=Pirate
|spd=11
|classr9=Pirate
|lck=0
|lvr9=14
|def=9
|#r9=3
|res=1
|inventoryr9={{item|4|Hand Axe}}
|mov=6
|notesr9='''Authority:''' Duvall<br>Does not move.
|inventory={{item|4|Steel Axe}}
|-
}}
|namerl=[[Duvall]]
{{ChapUnitCellFE4
|classrl=Warrior
|name=Pirate
|lvrl=20
|class=Hunter
|#rl=1
|lv=12
|inventoryrl={{item|4|Hand Axe}} • {{item|4|Power Ring|type=drop}}
|#=4
|notesrl='''Authority:''' ★★<br>Does not move; guards Orgahil Castle.
|hp=47
|str=10
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Steel Bow}}
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=12
|#=9
|hp=47
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=12
|#={{hover|∞|6 initially}}
|hp=47
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Pizare
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=14
|#={{hover|∞|5 initially}}
|hp=49
|str=9
|mag=0
|skill=4
|spd=11
|lck=0
|def=9
|res=1
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' Pizare
}}
{{ChapUnitCellFE4
|name=[[Pizare]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17
|mag=0
|skill=11
|spd=18
|lck=0
|def=16
|res=5
|mov=6{{h|+3|Granted by Leg Ring}}
|inventory={{item|4|Silver Axe}} • {{item|4|Leg Ring|type=drop}}
|notes='''Authority:''' ★★<br>Begins retreating to Orgahil Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=14
|#=3
|hp=49
|str=9
|mag=0
|skill=4
|spd=11
|lck=0
|def=9
|res=1
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' Duvall<br>Does not move.
}}
{{ChapUnitCellFE4
|name=[[Duvall]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17{{h|+5|Granted by Power Ring}}
|mag=0
|skill=11
|spd=18
|lck=0
|def=16
|res=5
|mov=6
|inventory={{item|4|Hand Axe}} • {{item|4|Power Ring|type=drop}}
|notes='''Authority:''' ★★<br>Does not move; guards Orgahil Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====

Revision as of 22:30, 21 July 2021


This page has been marked as a stub. Please help improve the page by adding information.

Eldigan, the Lionheart

Cm fe04 3.png

Location

Agustria

New units

Brigid, Claud, Tailtiu

Boss(es)

Eldigan, Chagall, Papilio, Jacobi, Pizare, Duvall

Eldigan, the Lionheart (Japanese: 獅子王エルトシャン Eltshan the Lion King) is chapter 3 of Fire Emblem: Genealogy of the Holy War. After a year of negotiating for peace with Agustria, Chagall decides to launch an attack on Castle Agusti in an attempt to reclaim it from Sigurd, and the Orgahil pirates take advantage of the chaos to raid villages.

Plot

Main article: Eldigan, the Lionheart/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Orgahil
Defeat: Sigurd dies or Agusti Castle is seized
Player:
21+3-1
Partner:
0
Other:
3-3
Enemy:
45+79-1+∞
Chapter Map
Cm fe04 3.png
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 21 Agusti -- Home castle
Sylvale -- Other 3 Sylvale -- • The enemy Sylvale army appears once Madino has been seized.
• An additional 8 units appear a turn after either Eldigan retreats or the last Cross Knight is killed.
• A bridge appears north of Madino once Sivail has been seized.
Chagall Enemy 29+8 Chagall
Madino Jacobi Enemy 39 Madino Jacobi --
Orgahil Duvall* Enemy 6+42+∞ Orgahil Duvall The bulk of the Orgahil army appears once Sylvale has been seized.

Character data

Characters
New units
Brigid
Portrait brigid fe04.png
Sniper
HP
40
Inventory
--
Level
12
Automatically after Sylvale is seized
Claud
Portrait claud fe04.png
High Priest
HP
34
Inventory
--
Level
20
Automatically after Sylvale is seized
Tailtiu
Portrait tailtiu fe04.png
Thunder Mage
HP
28
Inventory
--
Level
3
Automatically after Sylvale is seized
Available characters
Sigurd ​Naoise ​Alec ​Arden ​Azelle ​Lex ​Quan ​Finn 01 ​Ethlyn ​Midir ​Edain ​Dew ​Ayra ​Jamke ​Deirdre ​Chulainn ​Lachesis ​Lewyn_01 ​Silvia ​Beowolf ​Erinys ​
  • Note: While Deirdre appears in Agusti Castle, she cannot be deployed on the battlefield, and is permanently removed from the player's party after Sigurd seizes Madino Castle.

Item data

Items
Name Obtainment Method
Is snes02 lightning sword.png Lightning Sword Dropped by Jacobi
Is snes02 silver blade.png Silver Blade Dropped by Chagall
Is snes02 renewal band.png Renewal Band Dropped by Papilio
Is snes02 leg ring.png Leg Ring Dropped by Pizare
Is snes02 power ring.png Power Ring Dropped by Duvall
Is snes02 wing clipper.png Wing Clipper Visit the village northeast of Madino castle
Is snes02 restore.png Restore Visit the easternmost village
Is snes02 brave sword.png Brave Sword Event: Talk to Ayra with either Lex or Chulainn
File:Is snes02 earth sword.png Earth Sword Event: Talk to Eldigan with Lachesis
Is snes02 gáe bolg.png Gáe Bolg Event: Talk to Quan with Ethlyn after seizing Sylvale
Is snes02 yewfelle.png Yewfelle Event: Talk to Brigid with Edain
Is snes02 wind sword.png Wind Sword Event: Dew waits at Bragi Tower

In addition, eight villages are present on the map, which can be visited for up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Is snes02 silver sword.png Silver Sword 5,000
Is snes02 silver lance.png Silver Lance 5,000
Is snes02 silver axe.png Silver Axe 5,000
Is snes02 silver bow.png Silver Bow 5,000
Is snes02 elfire.png Elfire 6,000
  • Additionally, the armory will sell anything not bought in the previous chapters.

Event data

Events
Initiator Recipient Criteria Reward
Lex or Chulainn Ayra Neither of the respective pair has a lover Brave Sword for Ayra
Anyone Neutral Sylvale Knight Commander Madino not yet seized --
Lachesis Eldigan Madino seized File:Is snes02 earth sword.png Earth Sword for Lachesis, Eldigan retreats
Sigurd Brigid Sylvale seized --
Ethlyn Quan Sylvale seized Gáe Bolg for Quan
Midir Brigid Sylvale seized 100 love points between the pair
Edain Brigid Sylvale seized Yewfelle for Brigid
Claud Sigurd Sylvale seized --
Dew -- Dew waits at Bragi Tower Wind Sword for Dew

Additionally, the village southwest of Madino Castle will grant +3 Strength to whomever visits it and the village north of Sylvale will likewise grant +1 Defense.

Unit data

Sylvale

The neutral Sylvale army is present at the start of the chapter. The enemy army appears once Madino has been seized.

Neutral Enemy

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 knight other.gif Sylvale Knight 10 2 50 12 1 8 6 0 13 1 5 Javelin
Authority: Commander
• Does not move.
• Becomes an enemy once Madino is seized.
Ma snes02 knight other.gif Commander Knight 15 1 55 13 1 9 7 0 14 1 5 Javelin
Authority:
• Does not move.
• Becomes an enemy once Madino is seized.

Madino

The Madino army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 knight enemy.gif Madino Knight 10 4 50 12 1 8 6 0 13 1 5 Javelin
Authority: Commander
Ma snes02 general enemy.gif Commander General 15 1 55 14 1 10 9 0 16 4 5 Silver Lance
Pavise
Authority:
File:Ma snes02 armored axe enemy.gif Madino Armored Axe 10 4 50 12 1 8 6 0 13 1 5 Steel Axe
Authority: Commander
Will not move until turn 2.
Ma snes02 general enemy.gif Commander General 15 1 55 14 1 10 9 0 16 4 5 Steel Blade Steel Bow
Pavise
Authority:
Will not move until turn 2.
Ma snes02 arch knight enemy.gif Madino Arch Knight 8 4 38 9 0 8 8 0 8 0 8 Steel Bow
Authority: Commander
Will not move until turn 3.
Ma snes02 bow knight enemy.gif Commander Bow Knight 13 1 53 13 1 11 11 0 11 4 9 Steel Bow
Authority:
Will not move until turn 3.
Ma snes02 lance knight enemy.gif Madino Lance Knight 8 4 38 9 0 8 8 0 8 0 8 Steel Lance
Authority: Commander
Will not move until turn 3.
Ma snes02 duke knight enemy.gif Commander Duke Knight 13 1 53 15 1 10 10 0 11 4 9 Silver Lance Javelin
Authority:
Will not move until turn 3.
Ma snes02 mage enemy.gif Madino Mage 8 4 34 0 9 8 8 0 1 7 5 Fire
Authority: Commander
Will not move until turn 4.
Ma snes02 fire mage enemy.gif Commander Fire Mage 13 1 39 1 13 9 9 0 2 8 5 Elfire
Authority:
Will not move until turn 4.
Ma snes02 ballista enemy.gif Madino Ballista 8 2 38 2 0 2 2 0 2 0 0 Ballista
Authority: Commander
Ma snes02 iron ballista enemy.gif Commander Iron Ballista 13 1 43 3 1 3 3 0 13 0 0 Iron Ballista
Authority:
File:Ma snes02 armored sword enemy.gif Madino Armored Sword 12 3 52 12 1 8 6 0 13 1 5 Steel Sword
Authority: Jacobi
Begins moving if any any unit under Jacobi's authority is provoked.
Ma snes02 knight enemy.gif Madino Knight 13 2 53 12 1 8 6 0 13 1 5 Steel Lance
Authority: Jacobi
Begins moving if any any unit under Jacobi's authority is provoked.
Ma snes02 bow armor enemy.gif Madino Bow Armor 11 2 51 12 1 8 6 0 13 1 5 Steel Bow
Authority: Jacobi
Begins moving if any any unit under Jacobi's authority is provoked.
Ma snes02 mage enemy.gif Madino Mage 15 2 41 1 11 10 10 0 2 9 5 Fire
Authority: Jacobi
Begins moving if any any unit under Jacobi's authority is provoked.
Ma snes02 bishop enemy.gif Madino Bishop 18 1 53 1 15 13 10 0 4 13 5 Fortify
Authority: Jacobi
Begins moving if any any unit under Jacobi's authority is provoked.
Ma snes02 forrest enemy.gif Jacobi Forrest 20 1 60 18 5 18 18 0 13 5 6 Lightning SwordThis item is dropped upon this unit's defeat.
Follow-Up
Authority: ★★
Does not move; guards Madino Castle.

Orgahil

The commanderless Orgahil forces are present at the start of the chapter. The Orgahil army appears once Sylvale has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pirate enemy.gif Pirate Pirate 8 6 43 7 0 2 9 0 7 0 6 Iron Axe
Authority:
Prioritizes raiding villages.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
File:Ma snes02 myrmidon enemy.gif Pirate Myrmidon 10 4 40 10 1 13 13 0 8 1 6 Steel Sword
Follow-Up
--
Ma snes02 pirate enemy.gif Pirate Pirate 10 4 45 8 0 3 10 0 8 1 6 Hand Axe
--
Ma snes02 pirate enemy.gif Pirate Pirate 14 5 49 9 0 4 11 0 9 1 6 Steel Axe
--
Ma snes02 hunter enemy.gif Pirate Hunter 12 4 47 10 0 3 10 0 8 1 6 Steel Bow
--
Ma snes02 pirate enemy.gif Pirate Pirate 12 9 47 8 0 3 10 0 8 1 6 Iron Axe
Prioritizes raiding villages.
Ma snes02 pirate enemy.gif Pirate Pirate 12 47 8 0 3 10 0 8 1 6 Iron Axe
Authority: Pizare
Ma snes02 pirate enemy.gif Pirate Pirate 14 49 9 0 4 11 0 9 1 6 Hand Axe
Authority: Pizare
Ma snes02 warrior enemy.gif Pizare Warrior 20 1 60 17 0 11 18 0 16 5 6+3 Silver Axe Leg RingThis item is dropped upon this unit's defeat.
Authority: ★★
Begins retreating to Orgahil Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 pirate enemy.gif Pirate Pirate 14 3 49 9 0 4 11 0 9 1 6 Hand Axe
Authority: Duvall
Does not move.
Ma snes02 warrior enemy.gif Duvall Warrior 20 1 60 17+5 0 11 18 0 16 5 6 Hand Axe Power RingThis item is dropped upon this unit's defeat.
Authority: ★★
Does not move; guards Orgahil Castle.
Reinforcements
  • One turn after Pizare reaches Orgahil Castle
    • 11 Pirates and Pizare emerge from the castle.

Major units

Sylvale

Main article: Eldigan
Eldigan
Ma snes02 paladin enemy.gif Paladin
Level 25
Holy Blood File:SNESHolyBloodHezul.gif
Movement 9
Authority ★★★★★
Stats
Max HP 65 Speed 20
Strength 22 Luck 7
Magic 7 Defense 24
Skill 18+20 Resistance 20+10
Inventory Skills
Mystletainn
3000 Gold
--
Weapon Levels
Swords Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Eldigan is a sub-boss affiliated with Sylvale. He and the Sylvale army emerge after Madino is seized.
Main article: Chagall
Chagall
Ma snes02 baron enemy.gif Baron
Level 25
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 70 Speed 14
Strength 19 Luck 0
Magic 9 Defense 19
Skill 14 Resistance 9
Inventory Skills
Silver BladeThis item is dropped upon this unit's defeat.
Bolganone
5000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A FE4RankWind.png A Light magic -- Dark magic --
  • Chagall is the guardian of Sylvale Castle and the boss of Sylvale. He and the Sylvale army emerge after Madino is seized.
Main article: Papilio
Papilio
File:Ma snes02 wyvern rider enemy.gif Wyvern Rider
Level 20
Holy Blood --
Movement 9
Authority ★★
Stats
Max HP 60 Speed 12
Strength 16 Luck 0
Magic 2 Defense 17
Skill 13 Resistance 2
Inventory Skills
Steel Sword
Renewal BandThis item is dropped upon this unit's defeat.
3000 Gold
--
Weapon Levels
Swords B Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Papilio is a sub-boss of Sylvale. He and the Silvai reinforcements appear after Eldigan retreats or the Cross Knights are eliminated.

Madino

Main article: Jacobi
Jacobi
Ma snes02 forrest enemy.gif Forrest (class)
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 60 Speed 18
Strength 18 Luck 0
Magic 5 Defense 13
Skill 18 Resistance 5
Inventory Skills
Lightning SwordThis item is dropped upon this unit's defeat.
3000 Gold
--
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Jacobi is the guardian of Madino Castle and the boss of Madino.

Orgahil

Main article: Pizare
Pizare
Ma snes02 warrior enemy.gif Warrior
Level 20
Holy Blood --
Movement 6+3
Authority ★★
Stats
Max HP 60 Speed 18
Strength 17 Luck 0
Magic 0 Defense 16
Skill 11 Resistance 5
Inventory Skills
Silver Axe
Leg RingThis item is dropped upon this unit's defeat.
3000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Pizare is a sub-boss affiliated with Orgahil. He and the Orgahil army emerge after Sylvale is seized.
Main article: Duvall
Pizare
Ma snes02 warrior enemy.gif Warrior
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 60 Speed 18
Strength 17+5 Luck 0
Magic 0 Defense 16
Skill 11 Resistance 5
Inventory Skills
Hand Axe
Power RingThis item is dropped upon this unit's defeat.
3000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Duvall is the guardian of Orgahil Castle and the boss of Orgahil. He and the Orgahil army emerge after Sylvale is seized.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Eldigan, the Lionheart

From the title of the song "Chapter 3: Eldigan, the Lionheart" in Fire Emblem Heroes. "Eldigan the Lionheart", without the comma, is used in Infinite Regalia in Awakening. May come from Richard I of England, known as "Richard the Lionheart" for his courage, an English king who was a key leader of Christian forces in the Third Crusade.

Spanish
(Spain)

• Eldigan corazón de león
• Eldigan, Corazón de León

• Eldigan the Lionheart; from Awakening.
• Eldigan, the Lionheart; from Heroes.

Spanish
(Latin America)

Eldigan, Corazón de león

Eldigan, the Lionheart; from Heroes.

French

• Eldigan cœur de lion
• Eldigan, cœur de lion

• Eldigan the Lionheart; from Awakening.
• Eldigan, the Lionheart; from Heroes.

German

• Eldigan Löwenherz
• Eldigan, Löwenherz

• Eldigan the Lionheart; from Awakening.
• Eldigan, the Lionheart; from Heroes.

Italian

• Eldigan cuor di leone
• Eldigan, Cuor di leone

• Eldigan the Lionheart; from Awakening.
• Eldigan, the Lionheart; from Heroes.

Portuguese
(Brazil)

Eldigan, Coração de leão

Eldigan, the Lionheart; from Heroes.

Traditional Chinese

獅子王艾爾多尚

Eltshan the Lion King

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Crisis in Agustria • Eldigan, the Lionheart • Dance in the Skies →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Inheritors of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline