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Dodge: Difference between revisions
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==Items and skills affecting critical evade== | ==Items and skills affecting critical evade== | ||
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!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills awarding critical evade bonuses or penalties | !style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills awarding critical evade bonuses or penalties | ||
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Revision as of 14:40, 28 June 2016
Critical evade, abbreviated dodge or Ddg, (Japanese: 必殺回避 critical avoidance) is a calculation determining a unit's ability to protect themself from enemy critical hits. It is directly based on a unit's luck stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; critical evade is subtracted from the opponent's critical rate to produce their chance of scoring a critical hit in that battle. Critical evade was first implemented in Fire Emblem: Mystery of the Emblem, and the earlier Nintendo Entertainment System-era games had no way of reducing or avoiding critical hit risk; critical evade is also absent in Genealogy of the Holy War, as very few units can inflict critical hits in the first place.
Unlike most other calculations, critical evade is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only Path of Radiance and Radiant Dawn show a unit's critical evade on their profile.
Calculations
Critical evade
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Thracia 776 | (Luck / 2) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
The Binding Blade | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Fire Emblem: The Blazing Blade | (Luck) + (Support bonus) + (Tactician bonus) | If the support or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Path of Radiance | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Radiant Dawn | (Luck) + (Bond support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Shadow Dragon | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
New Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Awakening | (Luck) + (Support/Dual bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Fates | (Luck/2) + (Support/Dual bonus) + (Any bonuses from skills) + (Class bonus) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Class bonus is +10 for Troubadours. If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting critical evade
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills awarding critical evade bonuses or penalties | ||||||||||||||||||||||||||||||||||||
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Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Dodge |
-- |
English (unofficial) |
Critical evade |
-- |
Spanish |
Evito |
Avoid |
French |
Éviter |
Avoid |
German |
Kritisch ausweichen |
Critical dodge |
Italian |
Eludere |
Evade |