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Weapon triangle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round")
(Merged from trinity of magic; added overview section so lead is not so bloated with information; simplified table styling)
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{{quote|Weapons possess a unique hierarchy:<br>{{color|#9CE7FF|Swords}} best {{color|#FF9494|axes}}.<br>{{color|#FF9494|Axes}} best {{color|#94F79C|lances}}.<br>{{color|#94F79C|Lances}} best {{color|#9CE7FF|swords}}.<br>This is called the weapon triangle.|Weapon triangle guide in {{title|Shadow Dragon}}.}}
{{quote|Weapons possess a unique hierarchy:<br>{{color|#9CE7FF|Swords}} best {{color|#FF9494|axes}}.<br>{{color|#FF9494|Axes}} best {{color|#94F79C|lances}}.<br>{{color|#94F79C|Lances}} best {{color|#9CE7FF|swords}}.<br>This is called the weapon triangle.|Weapon triangle guide in {{title|Shadow Dragon}}.}}
Weapons in the ''Fire Emblem'' series have been arranged into a few different categories. In earlier games, such as {{FE1}}, there are three basic weapons: [[sword]]s, [[axe]]s, and [[Lance (weapon)|lances]]. This also introduces the way weapons work. Each weapon has a strength and weakness in the triangle.
 
[[File:Ss fe11 weapon triangle diagram.gif|right]]
[[File:Ss fe11 weapon triangle diagram.gif|right]]
The '''weapon triangle''' (Japanese: {{hover|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hover|武器の3すくみ|Buki no sansukumi}} ''weapon 3 deadlock''), as the game refers to it (first in {{FE4}}), is in a "rock-paper-scissors" format. Swords are more effective against axes but less effective against lances, lances are more effective against swords but less effective against axes, and axes are effective against lances but less effective against swords.  
The '''weapon triangle''' (Japanese: {{hl|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hl|武器の3すくみ|Buki no sansukumi}} ''weapon 3 deadlock'') is a "rock-paper-scissors"-type mechanic introduced in {{FE4}} wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: [[sword]]s are more effective against [[axe]]s but less effective against [[lance (weapon)|lance]]s, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until {{title|Fates}}, its last appearance in the main series.
 
While the weapon triangle affects most physical weapons, magical weapons are affected by the '''trinity of magic''' (Japanese: {{hl|魔法の3すくみ|Mahō no sansukumi}} ''magic 3 deadlock''). The trinity of magic first appeared alongside the weapon triangle in ''Genealogy of the Holy War'', and made its last appearance in {{title|Radiant Dawn}}—the last game in the main series to sub-divide [[tome]]s into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.
 
The weapon triangle was reorganized in ''Fire Emblem Fates'' to encompass almost all available weapon types. Every weapon has been given a color, with red weapons being effective against green weapons, green weapons against blue, and blue against red. {{FEH}} uses a similar system; every weapon is given a color, but introduces colorless weapons, which are completely unaffected by the weapon triangle.
 
The weapon triangle and the trinity of magic provide a bonus to the [[hit rate]] of the unit with advantage and a penalty to the unit with disadvantage; in some games, the weapon triangle can also increase or decrease units' weapon [[might]] or [[attack (stat)|attack]].
 
==Overview==
{{FE4}} introduced both the weapon triangle and the trinity of magic. With the weapon triangle, swords are strong against axes, axes are strong against lances, and lances are strong against swords. Under the trinity of magic, [[fire magic]] is strong against [[wind magic]], wind magic is strong against [[thunder magic]], and thunder magic is strong against fire magic; [[light (magic)|light]] and [[dark magic]] are both strong against fire, thunder, and wind and neutral against each other. In both triangles, advantage would grant a bonus to accuracy, while disadvantage would grant a penalty.
 
In {{title|The Binding Blade}}, fire, thunder, and wind magic were merged into one weapon type: [[anima magic]]. In all of the [[Game Boy Advance]] games—''The Binding Blade'', {{title|The Blazing Blade}}, and {{title|The Sacred Stones}}—anima magic is strong against light magic, light against dark magic, and dark against anima. The weapon triangle was not changed in ''The Binding Blade'', but the effects of both triangles were; in addition to accuracy, advantage or disadvantage would boost or penalize units' damage.
 
In {{title|Path of Radiance}}, anima magic was split back into three weapon types and dark magic was removed. The individual anima magics retain their effectiveness against each other from ''Genealogy of the Holy War'', but are neutral to light magic. {{title|Radiant Dawn}} re-introduced dark magic and retained the anima magic split; in ''Radiant Dawn'', the individual anima magics have the same effectiveness as they did in ''Path of Radiance'', but light, dark, and anima have the same effectiveness as in the GBA games, creating a layered system of effectiveness. ''Radiant Dawn'' was the last game to feature the trinity of magic.
 
{{title|Shadow Dragon}} features only [[tome]]s and not different forms of magic, and does not feature the trinity of magic. The weapon triangle was not altered between games but its effects were; the magnitude of the bonus or penalty for advantage or disadvantage was made to depend on the [[weapon level]] of the unit with advantage, with higher levels granting higher bonuses for that unit and higher penalties for their opponent. Additionally, [[Weapon level#Weapon level bonus|weapon level bonuses]]—which were introduced in ''Shadow Dragon''—are canceled out by weapon triangle disadvantage. The system present in ''Shadow Dragon'' was retained in {{title|New Mystery of the Emblem}} and {{title|Awakening}}.


However, a character with a sword can still defeat an enemy with a lance, and the same holds for the other weapons. Not to mention, there are weapons that reverse the triangle such as a [[Lancereaver]] (a type of sword).
{{title|Fates}} retains the effects of weapon triangle advantage and disadvantage from ''Shadow Dragon''; however, the triangle itself was changed. Most weapon types were given a color: swords and tomes are red, lances and [[dagger]]s are blue, and axes and bows are green; red weapons are effective against green weapons, green against blue, and blue against red.


Although the weapon triangle does affect damage, it does not necessarily determine the outcome of a battle. It merely determines the strength of the weapon and the chance the unit can [[Hit rate|hit]] his or her opponent.
{{title|Heroes}} uses a similar color system to ''Fates''. Swords, lances, and axes have the same colors and colors the same effectiveness as in ''Fates''; however, tomes, bows, daggers, [[breath]]s, and [[beast]] weapons can have a color as well, and neutral weapons are specifically deemed to be colorless. [[Red tome|Red]], [[blue tome|blue]], [[green tome|green]], and [[colorless tome]]s are distinct weapon types; the color of a bow, dagger, breath, or beast weapon is determined by the unit using it; and all staves are colorless. As ''Heroes'' does not feature accuracy, the weapon triangle no longer affect's a units chance to hit; instead, it solely increases or decreases a unit's damage.


The weapon triangle has been reorganized slightly in {{FE14}}, to encompass almost all available weapon types: Swords and [[tome]]s are effective against axes and [[Bow]]s, axes and bows are effective against lances and [[knife|daggers]], and lances and daggers are effective against swords and magic.<ref>{{Cite web|quote=To begin with–and probably the biggest surprise: apparently the weapon triangle has been revised. Part of this could already be observed (in multiple screenshots, swords were strong against bows), but here's the rest. Sword and Magic > Axe and Bow > Lance and Hidden Weapon > Sword and Magic|author=VincentASM|published=19 May 2015|retrieved=19 May 2015|url=http://serenesforest.net/2015/05/19/fire-emblem-21st-may-famitsu-leak-weapon-triangle-revamped/|title=
The weapon triangle was absent from {{title|Shadows of Valentia}}—a remake of {{title|Gaiden}} which lacked the weapon triangle, having been made before the triangle was first introduced. The weapon triangle did not return in {{title|Three Houses}}, though it did retain the numerous "breaker" skills which increase the user's hit and avoid when they have a weapon equipped that is deemed to be advantageous over their opponent's.
Fire Emblem if 21st May Famitsu leak: Weapon Triangle Revamped|site=Serenes Forest}}</ref>


Although it is present in every game from {{FE4}} to {{FE14}}, the weapon triangle does not appear in {{FE15}} or {{FE16}}.
The weapon triangle is additionally present in {{FEW}}; it only affects swords, lances, and axes, and in the traditional pattern. When a player unit has weapon triangle advantage against an enemy, they deal increased damage, can cause the stun gauge to appear with regular attacks, and deal increased damage to the stun gauge; when they have weapon triangle disadvantage, they receive increased damage, cannot force the stun gauge to appear with strong attacks, and the opponent has an increased chance to block attacks.


==Weapon triangle bonuses==
==Weapon triangle bonuses==
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their [[weapon level]] bonuses are negated during the battle.
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.


In {{title|The Binding Blade}}, {{title|The Blazing Blade}}, and {{title|The Sacred Stones}}, the attack bonus/penalty applied by the weapon triangle affects [[Might|weapon might]], which is factored into [[bonus damage]], rather than the final [[Attack (stat)|attack stat]], which is not.
In ''The Binding Blade'', ''The Blazing Blade'', and ''The Sacred Stones'', the attack bonus/penalty applied by the weapon triangle affects [[Might|weapon might]], which is factored into [[bonus damage]], rather than the final [[Attack (stat)|attack stat]], which is not.


From {{title|Shadow Dragon}} onward, the bonuses gained/penalties inflicted by the weapon triangle are dependent on the [[weapon level]] of the unit with weapon triangle advantage.
From ''Shadow Dragon'' onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon levelof the unit with weapon triangle advantage.


{|width="80%" align=center style="padding: 3px; border-spacing: 4px; border-radius: 15px;; border: 2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"
!style="border-top-left-radius: 15px; border-top-right-radius: 15px;; border:none" width="70%" colspan="8"|Weapon triangle bonuses/penalties by game
! style="background: none" colspan="7" | Weapon triangle bonuses/penalties by game
|-
!style="border-top-left-radius: 15px;; background-color:{{Color3}};" width="15%" rowspan="2"| Game
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" width="60%" colspan="6"| <small>Weapon level of unit with triangle advantage</small>
|-
|-
!style="background-color:{{Color3}}" width="10%"| <big>E</big>
! style="border-top-left-radius: 15px; width: 15%" rowspan="2" | Game
!style="background-color:{{Color3}}" width="10%"| <big>D</big>
! style="border-top-right-radius: 15px; width: 60%; font-size: smaller" colspan="6" | Weapon level of unit with triangle advantage
!style="background-color:{{Color3}}" width="10%"| <big>C</big>
|- style="font-size: larger"
!style="background-color:{{Color3}}" width="10%"| <big>B</big>
! style="width: 10%" | E
!style="background-color:{{Color3}}" width="10%"| <big>A</big>
! style="width: 10%" | D
!style="background-color:{{Color3}}" width="10%"| <big>S</big>
! style="width: 10%" | C
! style="width: 10%" | B
! style="width: 10%" | A
! style="width: 10%" | S
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Genealogy of the Holy War}}<ref>https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/</ref>
| {{title|Genealogy of the Holy War}}<ref>{{cite web|url=https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} {{n}}
| colspan="2" | {{n}}
{{!}}style="background-color:{{Color3}}" colspan="3"{{!}} Hit rate ±20%
| colspan="3" | Hit rate ±20%
{{!}}style="background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Thracia 776}}<ref>https://serenesforest.net/thracia-776/miscellaneous/calculations/</ref>
| {{title|Thracia 776}}<ref>{{cite web|url=https://serenesforest.net/thracia-776/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="5"{{!}} Hit rate ±5%
| colspan="5" | Hit rate ±5%
{{!}}style="background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|The Binding Blade}}<ref>https://fe6.triangleattack.com/guides/calculations#weapon-triangle</ref>
| {{title|The Binding Blade}}<ref>{{cite web|url=https://fe6.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Binding Blade - Fire Emblem (FE6)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Weapon might ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|The Blazing Blade}}<ref>https://fe7.triangleattack.com/guides/calculations#weapon-triangle</ref>
| {{title|The Blazing Blade}}<ref>{{cite web|url=https://fe7.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Blazing Blade - Fire Emblem (FE7)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±15%, Weapon might ±1
| colspan="6" | Hit rate ±15%, Weapon might ±1
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|The Sacred Stones}}<ref>https://fe8.triangleattack.com/guides/calculations#weapon-triangle</ref>
| {{title|The Sacred Stones}}<ref>{{cite web|url=https://fe8.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Sacred Stones - Fire Emblem (FE8)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±15%, Weapon might ±1
| colspan="6" | Hit rate ±15%, Weapon might ±1
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Path of Radiance}}<ref>https://serenesforest.net/path-of-radiance/miscellaneous/calculations/</ref>
| {{title|Path of Radiance}}<ref>{{cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Attack ±1
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Radiant Dawn}}<ref>https://serenesforest.net/radiant-dawn/miscellaneous/calculations/</ref>
| {{title|Radiant Dawn}}<ref>{{cite web|url=https://serenesforest.net/radiant-dawn/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Attack ±1
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Shadow Dragon}}<ref>https://serenesforest.net/shadow-dragon/miscellaneous/calculations/</ref>
| {{title|Shadow Dragon}}<ref>{{cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±10%
| colspan="2" | Hit rate ±10%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|New Mystery of the Emblem}}<ref>https://serenesforest.net/light-and-shadow/miscellaneous/calculations/</ref>
| {{title|New Mystery of the Emblem}}<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±10%
| colspan="2" | Hit rate ±10%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} {{title|Awakening}}<ref>https://serenesforest.net/awakening/miscellaneous/calculations/</ref>
| {{title|Awakening}}<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=SErenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%
| Hit rate ±10%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±15%, Attack ±1
| Hit rate ±15%, Attack ±1
{{!}}style="background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="border-bottom-left-radius: 15px;; background-color:{{Color3}}"{{!}} {{title|Fates}}
| style="border-bottom-left-radius: 15px" | {{title|Fates}}
{{!}}style="background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%
| Hit rate ±10%
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="background-color:{{Color3}}"{{!}} Hit rate ±15%, Attack ±1
| Hit rate ±15%, Attack ±1
{{!}}style="border-bottom-right-radius: 15px;; background-color:{{Color3}}"{{!}} Hit rate ±20%, Attack ±2
| style="border-bottom-right-radius: 15px" | Hit rate ±20%, Attack ±2
|}
|}


Line 88: Line 102:
==Items and skills affecting the weapon triangle==
==Items and skills affecting the weapon triangle==
:''This list may be incomplete.''
:''This list may be incomplete.''
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Weapons and skills affecting the weapon triangle
! style="background: none" colspan="4" | Weapons and skills affecting the weapon triangle
|-
{{!}}
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="35%"|Effect
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="background-color:{{Color3}}"| [[File:Is gba lancereaver.png]]
|- style="color: #fff"
|style="background-color:{{Color3}}"| [[Lancereaver]]
! style="border-top-left-radius: 15px; width: 1%" |
|style="background-color:{{Color3}}"| Inverts the weapon triangle.
! style="width: 14%" | Item
|style="background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
! style="width: 35%" | Effect
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
|-
|style="background-color:{{Color3}}"| [[File:Is gba axereaver.png]]
| [[File:Is gba lancereaver.png]]
|style="background-color:{{Color3}}"| [[Axereaver]]
| [[Lancereaver]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle.
|style="background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is gba swordreaver.png]]
| [[File:Is gba axereaver.png]]
|style="background-color:{{Color3}}"| [[Swordreaver]]
| [[Axereaver]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle.
|style="background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is gba swordslayer.png]]
| [[File:Is gba swordreaver.png]]
|style="background-color:{{Color3}}"| [[Swordslayer]]
| [[Swordreaver]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle.
|style="background-color:{{Color3}}"| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is 3ds02 katana.png]]
| [[File:Is gba swordslayer.png]]
|style="background-color:{{Color3}}"| [[Dual Katana]]
| [[Swordslayer]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle.
|style="background-color:{{Color3}}"| {{title|Fates}}
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is 3ds02 naginata.png]]
| [[File:Is 3ds02 katana.png]]
|style="background-color:{{Color3}}"| [[Dual Naginata]]
| [[Dual Katana]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is 3ds02 club.png]]
| [[File:Is 3ds02 naginata.png]]
|style="background-color:{{Color3}}"| [[Dual Club]]
| [[Dual Naginata]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"| [[File:Is 3ds02 shuriken.png]]
| [[File:Is 3ds02 club.png]]
|style="background-color:{{Color3}}"| [[Dual Shuriken]]
| [[Dual Club]]
|style="background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
| [[File:Is 3ds02 shuriken.png]]
|style="background-color:{{Color3}}"|[[Dual Yumi]]
| [[Dual Shuriken]]
|style="background-color:{{Color3}}"|Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
| [[File:Is 3ds02 yumi.png]]
|style="background-color:{{Color3}}"|[[Calamity Gate]]
| [[Dual Yumi]]
|style="background-color:{{Color3}}"|Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh ruby sword.png|15px]]
| [[File:Is 3ds02 scroll.png]]
|style="background-color:{{Color3}}"|[[Ruby Sword]]
| [[Calamity Gate]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Inverts the weapon triangle and doubles its effects.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh whitewing blade.png|15px]]
| [[File:Is feh ruby sword.png|15px]]
|style="background-color:{{Color3}}"|[[Whitewing Blade]]
| [[Ruby Sword]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh silverbrand.png|15px]]
| [[File:Is feh whitewing blade.png|15px]]
|style="background-color:{{Color3}}"|[[Silverbrand]]
| [[Whitewing Blade]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh fólkvangr.png|15px]]
| [[File:Is feh silverbrand.png|15px]]
|style="background-color:{{Color3}}"|[[Fólkvangr]] (refined, +effect)
| [[Silverbrand]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh panther sword.png|15px]]
| [[File:Is feh fólkvangr.png|15px]]
|style="background-color:{{Color3}}"|[[Panther Sword]]
| [[Fólkvangr]] (refined, +effect)
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh rauðrraven closed.png|15px]]
| [[File:Is feh panther sword.png|15px]]
|style="background-color:{{Color3}}"|[[Rauðrraven]]
| [[Panther Sword]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh naglfar closed.png|15px]]
| [[File:Is feh rauðrraven closed.png|15px]]
|style="background-color:{{Color3}}"|[[Naglfar]]
| [[Rauðrraven]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh eternal tome closed.png|15px]]
| [[File:Is feh naglfar closed.png|15px]]
|style="background-color:{{Color3}}"|[[Eternal Tome]]
| [[Naglfar]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh sapphire lance.png|15px]]
| [[File:Is feh eternal tome closed.png|15px]]
|style="background-color:{{Color3}}"|[[Sapphire Lance]]
| [[Eternal Tome]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh bull spear.png|15px]]
| [[File:Is feh sapphire lance.png|15px]]
|style="background-color:{{Color3}}"|[[Bull Spear]]
| [[Sapphire Lance]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh blárraven closed.png|15px]]
| [[File:Is feh bull spear.png|15px]]
|style="background-color:{{Color3}}"|[[Blárraven]]
| [[Bull Spear]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh tactical bolt closed.png|15px]]
| [[File:Is feh blárraven closed.png|15px]]
|style="background-color:{{Color3}}"|[[Tactical Bolt]]
| [[Blárraven]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh emerald axe.png|15px]]
| [[File:Is feh tactical bolt closed.png|15px]]
|style="background-color:{{Color3}}"|[[Emerald Axe]]
| [[Tactical Bolt]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh draconic poleax.png|15px]]
| [[File:Is feh emerald axe.png|15px]]
|style="background-color:{{Color3}}"|[[Draconic Poleax]]
| [[Emerald Axe]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh gronnraven closed.png|15px]]
| [[File:Is feh draconic poleax.png|15px]]
|style="background-color:{{Color3}}"|[[Gronnraven]]
| [[Draconic Poleax]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh tactical gale closed.png|15px]]
| [[File:Is feh gronnraven closed.png|15px]]
|style="background-color:{{Color3}}"|[[Tactical Gale]]
| [[Gronnraven]]
|style="background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh trilemma.png|15px]]
| [[File:Is feh tactical gale closed.png|15px]]
|style="background-color:{{Color3}}"|[[Trilemma]]
| [[Tactical Gale]]
|style="background-color:{{Color3}}"|Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh triangle adept 1.png|20px]][[File:Is feh triangle adept 2.png|20px]][[File:Is feh triangle adept 3.png|20px]]
| [[File:Is feh trilemma.png|15px]]
|style="background-color:{{Color3}}"|[[Triangle Adept]]
| [[Trilemma]]
|style="background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh cancel affinity 1.png|20px]][[File:Is feh cancel affinity 2.png|20px]][[File:Is feh cancel affinity 3.png|20px]]
| [[File:Is feh triangle adept 1.png|20px]][[File:Is feh triangle adept 2.png|20px]][[File:Is feh triangle adept 3.png|20px]]
|style="background-color:{{Color3}}"|[[Cancel Affinity]]
| [[Triangle Adept]]
|style="background-color:{{Color3}}"|Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|}
| style="border-bottom-left-radius: 15px" | [[File:Is feh cancel affinity 1.png|20px]][[File:Is feh cancel affinity 2.png|20px]][[File:Is feh cancel affinity 3.png|20px]]
| [[Cancel Affinity]]
| Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills.
| style="border-bottom-right-radius: 15px" | {{title|Heroes}}
|}
|}


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|span-mean=Triangle of the weapons
|span-mean=Triangle of the weapons
}}
}}
{{Refbar}}
{{Refbar}}


==See also==
==See also==
*[[Trinity of magic]]
*[[Trinity of magic]]
{{NavMech}}
[[Category:Weapons| ]]
[[Category:Weapons| ]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
{{NavMech}}

Revision as of 17:31, 4 May 2021

Weapons possess a unique hierarchy:
Swords best axes.
Axes best lances.
Lances best swords.
This is called the weapon triangle.

— Weapon triangle guide in Shadow Dragon.
Ss fe11 weapon triangle diagram.gif

The weapon triangle (Japanese: 武器の相性 weapon compatibility or 武器の3すくみ weapon 3 deadlock) is a "rock-paper-scissors"-type mechanic introduced in Fire Emblem: Genealogy of the Holy War wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: swords are more effective against axes but less effective against lances, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until Fates, its last appearance in the main series.

While the weapon triangle affects most physical weapons, magical weapons are affected by the trinity of magic (Japanese: 魔法の3すくみ magic 3 deadlock). The trinity of magic first appeared alongside the weapon triangle in Genealogy of the Holy War, and made its last appearance in Radiant Dawn—the last game in the main series to sub-divide tomes into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.

The weapon triangle was reorganized in Fire Emblem Fates to encompass almost all available weapon types. Every weapon has been given a color, with red weapons being effective against green weapons, green weapons against blue, and blue against red. Fire Emblem Heroes uses a similar system; every weapon is given a color, but introduces colorless weapons, which are completely unaffected by the weapon triangle.

The weapon triangle and the trinity of magic provide a bonus to the hit rate of the unit with advantage and a penalty to the unit with disadvantage; in some games, the weapon triangle can also increase or decrease units' weapon might or attack.

Overview

Fire Emblem: Genealogy of the Holy War introduced both the weapon triangle and the trinity of magic. With the weapon triangle, swords are strong against axes, axes are strong against lances, and lances are strong against swords. Under the trinity of magic, fire magic is strong against wind magic, wind magic is strong against thunder magic, and thunder magic is strong against fire magic; light and dark magic are both strong against fire, thunder, and wind and neutral against each other. In both triangles, advantage would grant a bonus to accuracy, while disadvantage would grant a penalty.

In The Binding Blade, fire, thunder, and wind magic were merged into one weapon type: anima magic. In all of the Game Boy Advance games—The Binding Blade, The Blazing Blade, and The Sacred Stones—anima magic is strong against light magic, light against dark magic, and dark against anima. The weapon triangle was not changed in The Binding Blade, but the effects of both triangles were; in addition to accuracy, advantage or disadvantage would boost or penalize units' damage.

In Path of Radiance, anima magic was split back into three weapon types and dark magic was removed. The individual anima magics retain their effectiveness against each other from Genealogy of the Holy War, but are neutral to light magic. Radiant Dawn re-introduced dark magic and retained the anima magic split; in Radiant Dawn, the individual anima magics have the same effectiveness as they did in Path of Radiance, but light, dark, and anima have the same effectiveness as in the GBA games, creating a layered system of effectiveness. Radiant Dawn was the last game to feature the trinity of magic.

Shadow Dragon features only tomes and not different forms of magic, and does not feature the trinity of magic. The weapon triangle was not altered between games but its effects were; the magnitude of the bonus or penalty for advantage or disadvantage was made to depend on the weapon level of the unit with advantage, with higher levels granting higher bonuses for that unit and higher penalties for their opponent. Additionally, weapon level bonuses—which were introduced in Shadow Dragon—are canceled out by weapon triangle disadvantage. The system present in Shadow Dragon was retained in New Mystery of the Emblem and Awakening.

Fates retains the effects of weapon triangle advantage and disadvantage from Shadow Dragon; however, the triangle itself was changed. Most weapon types were given a color: swords and tomes are red, lances and daggers are blue, and axes and bows are green; red weapons are effective against green weapons, green against blue, and blue against red.

Heroes uses a similar color system to Fates. Swords, lances, and axes have the same colors and colors the same effectiveness as in Fates; however, tomes, bows, daggers, breaths, and beast weapons can have a color as well, and neutral weapons are specifically deemed to be colorless. Red, blue, green, and colorless tomes are distinct weapon types; the color of a bow, dagger, breath, or beast weapon is determined by the unit using it; and all staves are colorless. As Heroes does not feature accuracy, the weapon triangle no longer affect's a units chance to hit; instead, it solely increases or decreases a unit's damage.

The weapon triangle was absent from Shadows of Valentia—a remake of Gaiden which lacked the weapon triangle, having been made before the triangle was first introduced. The weapon triangle did not return in Three Houses, though it did retain the numerous "breaker" skills which increase the user's hit and avoid when they have a weapon equipped that is deemed to be advantageous over their opponent's.

The weapon triangle is additionally present in Fire Emblem Warriors; it only affects swords, lances, and axes, and in the traditional pattern. When a player unit has weapon triangle advantage against an enemy, they deal increased damage, can cause the stun gauge to appear with regular attacks, and deal increased damage to the stun gauge; when they have weapon triangle disadvantage, they receive increased damage, cannot force the stun gauge to appear with strong attacks, and the opponent has an increased chance to block attacks.

Weapon triangle bonuses

A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.

In The Binding Blade, The Blazing Blade, and The Sacred Stones, the attack bonus/penalty applied by the weapon triangle affects weapon might, which is factored into bonus damage, rather than the final attack stat, which is not.

From Shadow Dragon onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon levelof the unit with weapon triangle advantage.

Weapon triangle bonuses/penalties by game
Game Weapon level of unit with triangle advantage
E D C B A S
Genealogy of the Holy War[1] Hit rate ±20%
Thracia 776[2] Hit rate ±5%
The Binding Blade[3] Hit rate ±10%, Weapon might ±1
The Blazing Blade[4] Hit rate ±15%, Weapon might ±1
The Sacred Stones[5] Hit rate ±15%, Weapon might ±1
Path of Radiance[6] Hit rate ±10%, Attack ±1
Radiant Dawn[7] Hit rate ±10%, Attack ±1
Shadow Dragon[8] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1
New Mystery of the Emblem[9] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1
Awakening[10] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1 Hit rate ±15%, Attack ±1
Fates Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1 Hit rate ±15%, Attack ±1 Hit rate ±20%, Attack ±2

In Heroes, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.

Items and skills affecting the weapon triangle

This list may be incomplete.
Weapons and skills affecting the weapon triangle
Item Effect Games
Is gba lancereaver.png Lancereaver Inverts the weapon triangle. The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors
Is gba axereaver.png Axereaver Inverts the weapon triangle. The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors
Is gba swordreaver.png Swordreaver Inverts the weapon triangle. The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors
Is gba swordslayer.png Swordslayer Inverts the weapon triangle. The Blazing Blade, The Sacred Stones
Is 3ds02 katana.png Dual Katana Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 naginata.png Dual Naginata Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 club.png Dual Club Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 shuriken.png Dual Shuriken Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 yumi.png Dual Yumi Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 scroll.png Calamity Gate Inverts the weapon triangle and doubles its effects. Fates
Is feh ruby sword.png Ruby Sword Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh whitewing blade.png Whitewing Blade Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh silverbrand.png Silverbrand Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh fólkvangr.png Fólkvangr (refined, +effect) Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh panther sword.png Panther Sword Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh rauðrraven closed.png Rauðrraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh naglfar closed.png Naglfar Grants weapon triangle advantage against colorless foes. Heroes
Is feh eternal tome closed.png Eternal Tome Grants weapon triangle advantage against colorless foes. Heroes
Is feh sapphire lance.png Sapphire Lance Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh bull spear.png Bull Spear Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh blárraven closed.png Blárraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh tactical bolt closed.png Tactical Bolt Grants weapon triangle advantage against colorless foes. Heroes
Is feh emerald axe.png Emerald Axe Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh draconic poleax.png Draconic Poleax Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh gronnraven closed.png Gronnraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh tactical gale closed.png Tactical Gale Grants weapon triangle advantage against colorless foes. Heroes
Is feh trilemma.png Trilemma Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%). Heroes
Is feh triangle adept 1.pngIs feh triangle adept 2.pngIs feh triangle adept 3.png Triangle Adept Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh cancel affinity 1.pngIs feh cancel affinity 2.pngIs feh cancel affinity 3.png Cancel Affinity Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills. Heroes

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Weapon triangle

--

Spanish

Triángulo de las armes

Triangle of the weapons

French

Triangle des armes

Triangle of the weapons

German

Waffen-Dreieck

Weapon triangle

Italian

Triangolo delle armi

Triangle of the weapons

References

  1. Calculations, Serenes Forest, Retrieved: July 18, 2018
  2. Calculations, Serenes Forest, Retrieved: July 18, 2018
  3. Combat Calculations - The Binding Blade - Fire Emblem (FE6), triangleattack.com, Retrieved: February 28, 2021
  4. Combat Calculations - The Blazing Blade - Fire Emblem (FE7), triangleattack.com, Retrieved: February 28, 2021
  5. Combat Calculations - The Sacred Stones - Fire Emblem (FE8), triangleattack.com, Retrieved: February 28, 2021
  6. Calculations, Serenes Forest, Retrieved: July 18, 2018
  7. Calculations, Serenes Forest, Retrieved: July 18, 2018
  8. Calculations, Serenes Forest, Retrieved: July 18, 2018
  9. Calculations, Serenes Forest, Retrieved: July 18, 2018
  10. Calculations, SErenes Forest, Retrieved: July 18, 2018

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus