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Fog of war: Difference between revisions
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[[File:Ss fe05 fog of war.png|256px|thumb|right|[[Dagdar's | [[File:Ss fe05 fog of war.png|256px|thumb|right|[[Dagdar's Manor|Chapter 8x]] of {{title|Thracia 776}}, with fog of war in effect. In ''Thracia'', fog of war renders the rest of the map completely unviewable, adding a further element of uncertainty to navigating the map.]] | ||
{{Quote|This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.|[[Kent]]}} | {{Quote|This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.|[[Kent]]}} | ||
'''Fog of war''' (Japanese: {{ | '''Fog of war''' (Japanese: {{hl|索敵|Sakuteki}} ''searching for the enemy'') is a [[weather]] condition first implemented in {{FE5}} and the most frequently recurring weather, present in all subsequent games until {{title|New Mystery of the Emblem}}. Designed to add a level of tactical uncertainty and caution to gameplay, a map where fog of war is in effect limits the player's view of the map and its contents to a smaller field. Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on [[Arcadia (chapter)|one occasion]] as fighting in a sandstorm. | ||
In fog of war conditions, only a small area of vision surrounding each individual player or neutral [[unit]] can be seen properly. Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be [[attack]]ed. As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack. The AI for enemy and NPC units does not play by the same rules, however, as enemies and NPC units will not be affected by fog of war and thus will attack even units which would not fall into their field of vision. | In fog of war conditions, only a small area of vision surrounding each individual player or neutral [[unit]] can be seen properly. Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be [[attack]]ed. As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack. In {{title|Engage}} player units cannot even enter spaces that are not properly visible. The AI for enemy and NPC units does not play by the same rules, however, as enemies and NPC units will not be affected by fog of war and thus will attack even units which would not fall into their field of vision. A unit's field of vision will only be updated after a unit performs an action, such as waiting or attacking. | ||
In most appearances of fog of war, the fog will merely dim and/or darken the rest of the map; the layout can still be easily seen and terrain data is still actively available. This is not the case in ''Thracia 776'', where the shrouded parts of the map are instead blacked out entirely, adding a trial-and-error element to navigating the area. | In most appearances of fog of war, the fog will merely dim and/or darken the rest of the map; the layout can still be easily seen and terrain data is still actively available. This is not the case in ''Thracia 776'', where the shrouded parts of the map are instead blacked out entirely and the terrain window is hidden, adding a trial-and-error element to navigating the area. | ||
==Vision== | ==Vision== | ||
Line 13: | Line 13: | ||
Generally speaking, the battlefield area visible to the player at any given time depends on the '''vision''' of their units in play. The majority of units in every game have only mediocre vision, but from {{title|The Binding Blade}} onward, a handful of classes—[[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s—possess an innate greater field of vision in fog of war. A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field. | Generally speaking, the battlefield area visible to the player at any given time depends on the '''vision''' of their units in play. The majority of units in every game have only mediocre vision, but from {{title|The Binding Blade}} onward, a handful of classes—[[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s—possess an innate greater field of vision in fog of war. A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field. | ||
{| | {| class="cellpadding-3 mw-collapsible basic" style="width: 40%; border-width: 2px; padding: 3px" | ||
!style=" | ! style="background: none" colspan="3" | Units' vision in fog of war by game | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px" | Game | |||
! Normal units | |||
! style="border-top-right-radius: 15px" | Thief units | |||
|- | |- | ||
{{ | | {{title|Thracia 776}} | ||
| 3 | |||
| 3 | |||
|- | |- | ||
| {{title|The Binding Blade}} | |||
| | | colspan="2" | Chapter-dependent, [[#FE6 vision|see below]] | ||
|- | |- | ||
| {{title|The Blazing Blade}} | |||
| | | 3 | ||
| | | 8 | ||
|- | |- | ||
| | | {{title|The Sacred Stones}} | ||
| 3 | |||
| 8 | |||
|- | |- | ||
| {{title|Path of Radiance}} | |||
| | | colspan="2" | [[#FE9 vision|See below]] | ||
|- | |- | ||
| {{title|Radiant Dawn}} | |||
| | | colspan="2" | [[#FE10 vision|See below]] | ||
|- | |- | ||
| {{title|Shadow Dragon}} | |||
| | | 2 | ||
| 3 | |||
|- | |- | ||
| {{title|New Mystery of the Emblem}} | |||
| 2 | |||
| 3 | |||
|- | |- | ||
| | | {{title|Three Houses}} | ||
| | | {{h|2*|Also includes diagonally adjacent spaces}} | ||
|style="border: | | {{h|2*|Also includes diagonally adjacent spaces}} | ||
| | |- | ||
| {{title|Engage}} | |||
| 3 | |||
| 5 | |||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="3" | | |||
|} | |} | ||
[[File:Ss fe10 fog of war blind.png|thumb|right|240px|[[Nealuchi]] stands in the middle of fog of war. In his [[Laguz transformation|bird form]], he has zero vision and cannot | [[File:Ss fe10 fog of war blind.png|thumb|right|240px|[[Nealuchi]] stands in the middle of fog of war. In his [[Laguz transformation|bird form]], he has zero vision and cannot reveal the spaces adjacent to himself to view enemies or terrain.]] | ||
Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch]] | |||
Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch item]] and the [[Torch (staff)|Torch staff]]. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone!|[[Matthew]] in [[A Grim Reunion|Chapter 9]]|The Blazing Blade}}</ref> Another means of increasing vision is available in {{title|Radiant Dawn}} with the character [[Janaff]], whose personal skill [[Insight]] increases his vision. | |||
In | In ''Path of Radiance'' and ''Radiant Dawn'', unlike in other games in the series, every class has a different vision range. For [[laguz]] classes, their vision range usually depends on whether or not they are [[Laguz transformation|shifted or unshifted]]. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,<ref>{{Cite|I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness.|[[Ulki]]|Path of Radiance}}</ref> to the point that their vision is reduced to 0 in ''Radiant Dawn'' when shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war. | ||
Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewing a space's [[terrain]] effects. | Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewing a space's [[terrain]] effects. | ||
{| id="FE9 vision" class="cellpadding-3 round" style="border-spacing: 5px; background: {{Color3}}; border: 2px solid {{Color2}}; text-align: center; margin: 1em auto; width: 70%" | |||
! class="round" style="border: 2px solid {{Color2}}; background: {{Color1}}; font-size: larger" colspan="2" | List of classes in {{title|Path of Radiance}} by vision | |||
|- | |||
! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width: 5%" | Vision | |||
! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" | Classes possessing this vision range | |||
|- | |||
| 1 | |||
| [[Bird Tribe]] • [[Hawk (laguz)|Hawk]] • [[Raven (laguz)|Raven]] • [[Heron]] | |||
|- | |||
| 3 | |||
| [[Ranger (Path of Radiance)|Ranger]] • [[Lord]] • [[Hero]] • [[Myrmidon]] • [[Swordmaster]] • [[Soldier]] • [[Halberdier]] • [[Fighter]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Knight]] • [[General]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Paladin]] • [[Pegasus Knight]] • [[Falcon Knight]] • [[Princess Crimea]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[King Daein]] • [[Mage]] • [[Sage]] • [[Priest]] • [[Bishop]] • [[Cleric]] • [[Valkyrie]] • [[Dragon Tribe]] • [[Citizen]] • [[Child]] | |||
|- | |||
| 5 | |||
| [[Thief]] • [[Assassin]] • [[Bandit]] • [[Berserker]] • [[Beast Tribe]] • [[Lion]] • [[Tiger]] • [[Cat]] • [[White Dragon (laguz)|White Dragon]] • [[Red Dragon]] | |||
|} | |||
{{Tab | {{Tab | ||
|header=List of classes in {{title|Radiant Dawn}} by vision | |header=<span id="FE10 vision">List of classes in {{title|Radiant Dawn}} by vision</span> | ||
|width=70% | |width=70% | ||
|constyle=text-align: center | |||
|tab1=Beorc classes | |tab1=Beorc classes | ||
|content1={{tablebegin}} | |content1={{tablebegin}} class="cellpadding-3" style="border-spacing: 5px" | ||
! style=" | ! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width: 5%" {{!}} Vision | ||
! style=" | ! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" {{!}} Classes possessing this vision range | ||
{{!-}} | {{!-}} | ||
{{!}} | {{!}} 2 | ||
{{!}} [[Soldier]] • [[Halberdier]] • [[Sword Knight]] • [[Blade Paladin]] • [[Lance Knight]] • [[Lance Paladin]] • [[Axe Knight]] • [[Axe Paladin]] • [[Bow Knight]] • [[Bow Paladin]] • [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Citizen]] <small>(old men)</small> | |||
{{!-}} | {{!-}} | ||
{{!}} | {{!}} 3 | ||
{{!}} | {{!}} [[Light Mage]] • [[Light Sage]] • [[Hero]] • [[Cleric]] • [[Valkyrie]] • [[Myrmidon]] • [[Swordmaster]] • [[Sentinel (Radiant Dawn)|Sentinel]] • [[Fighter]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Gold Knight]] • [[Silver Knight]] • [[Marshall]] • [[Pegasus Knight]] • [[Falconknight]] • [[Seraph Knight]] • [[Dracoknight]] • [[Dragonmaster]] • [[Fire Mage]] • [[Fire Sage]] • [[Thunder Mage]] • [[Thunder Sage]] • [[Wind Mage]] • [[Wind Sage]] • [[Dark Sage]] • [[Priest]] • [[Bishop]] • [[Druid]] • [[Black Knight (Class)|Black Knight]] • [[Citizen]] <small>(adult men and women)</small> • [[Pilgrim]] • [[Vendor (class)|Vendor]] | ||
{{!-}} | {{!-}} | ||
{{!}} | {{!}} 4 | ||
{{!}} | {{!}} [[Light Priestess]] • [[Queen]] • [[Vanguard]] • [[Empress]] • [[Chancellor]] • [[Thief]] • [[Rogue]] • [[Bandit]] • [[Trueblade]] • [[Reaver]] • [[Marksman]] • [[Dragonlord]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Citizen]] <small>(children)</small> | ||
{{!-}} | {{!-}} | ||
{{!}} 5 | |||
{{!}} [[Assassin]] • [[Whisper]] | |||
{{tableend}} | {{tableend}} | ||
{{clear}} | {{clear}} | ||
|tab2=Laguz and other classes | |tab2=Laguz and other classes | ||
|content2={{tablebegin}} | |content2={{tablebegin}} class="cellpadding-3" style="border-spacing: 5px" | ||
! style=" | ! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width: 5%" {{!}} Vision | ||
! style=" | ! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" {{!}} Classes possessing this vision range | ||
{{!-}} | {{!-}} | ||
{{!}} 0 | |||
{{!}} [[Hawk (class)|Hawk]] <small>(shifted)</small> • [[Hawk King]] <small>(shifted)</small> • [[Raven (class)|Raven]] <small>(shifted)</small> • [[Raven King|Raven (Naesala)]] <small>(shifted)</small> • [[Heron]] <small>(shifted)</small> | |||
{{!-}} | {{!-}} | ||
{{!}} 1 | |||
{{!}} [[Hawk (class)|Hawk]] <small>(unshifted)</small> • [[Hawk King]] <small>(unshifted)</small> • [[Raven (class)|Raven]] <small>(unshifted)</small> • [[Raven King]] <small>(unshifted)</small> • [[Heron]] <small>(unshifted)</small> | |||
{{!-}} | {{!-}} | ||
{{!}} 3 | |||
{{!}} [[Red Dragon]] <small>(unshifted and shifted)</small> • [[White Dragon (laguz)|White Dragon]] <small>(unshifted and shifted)</small> • [[Black Dragon|Dragon Prince]] <small>(unshifted and shifted)</small> • [[Black Dragon|Dragon King]] <small>(unshifted and shifted)</small> • [[Horse]] | |||
{{!-}} | {{!-}} | ||
{{!}} 4 | |||
{{!}} [[Cat]] <small>(unshifted)</small> • [[Tiger]] <small>(unshifted)</small> • [[Lion]] <small>(unshifted)</small> • [[Lion King]] <small>(unshifted)</small> • [[Wolf (laguz)|Wolf]] <small>(unshifted)</small> • [[Wolf Queen]] <small>(unshifted)</small> | |||
{{!-}} | {{!-}} | ||
{{!}} 5 | |||
{{!}} [[Cat]] <small>(shifted)</small> • [[Tiger]] <small>(shifted)</small> • [[Lion]] <small>(shifted)</small> • [[Lion King|Lion (Caineghis)]] <small>(shifted)</small> • [[Wolf (laguz)|Wolf]] <small>(shifted)</small> • [[Wolf Queen|Wolf (Nailah)]] <small>(shifted)</small> • [[Spirit]] | |||
{{!-}} | {{!-}} | ||
{{!}} 20 | |||
{{!}} [[Order Incarnate]] | |||
{{tableend}} | {{tableend}} | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
On rare occasions, environmental obstacles can allow for increased vision. In ''Radiant Dawn'', obstacles called watch fires are placed at intervals around some fog of war maps. When lit by a unit, a watch fire casts a wider field of vision at a fixed space until extinguished by a unit; both allied and enemy units are capable of lighting or extinguishing them. | On rare occasions, environmental obstacles can allow for increased vision. In ''Radiant Dawn'', obstacles called watch fires are placed at intervals around some fog of war maps. When lit by a unit, a watch fire casts a wider field of vision at a fixed space until extinguished by a unit; both allied and enemy units are capable of lighting or extinguishing them. In ''Engage'', similar obstacles called beacons are placed in some fog of war maps. | ||
==Fog of war maps by game== | ==Fog of war maps by game== | ||
===''Thracia 776''=== | ===''Thracia 776''=== | ||
* Chapter 2x: [[The Pirate Isles]] | {{div col}} | ||
* Chapter 4x: [[ | * Chapter 2x: [[The Pirate Isles]] | ||
* Chapter 8x: [[Dagdar's | * Chapter 4x: [[Hero on the Wind]] | ||
* Chapter 11x: [[Murder | * Chapter 8x: [[Dagdar's Manor]] | ||
* Chapter 12: [[The | * Chapter 11x: [[Murder Holes]] | ||
* Chapter 12x: [[Dandelion]] | * Chapter 12: [[The Bandits of Dacia]] | ||
* Chapter 14x: [[ | * Chapter 12x: [[The Dandelion]] | ||
* Chapter 24x: [[The | * Chapter 14x: [[Yearning to Breathe Free]] | ||
* Chapter 24x: [[The Loptrian Altar]] | |||
{{div col end}} | |||
===''The Binding Blade''=== | ===''The Binding Blade''=== | ||
* Chapter 9: [[The Misty Isles]] | {{div col}} | ||
* Chapter 12x: [[The Thunder Axe]] | * Chapter 9: [[The Misty Isles]] | ||
* Chapter 14: [[Arcadia (chapter)|Arcadia]] | * Chapter 12x: [[The Thunder Axe]] | ||
* Chapter 17A: [[The Bishop's Teachings]] | * Chapter 14: [[Arcadia (chapter)|Arcadia]] | ||
* Chapter 19B: [[Bitter Cold]] | * Chapter 17A: [[The Bishop's Teachings]] | ||
* Chapter 20A: [[The Silver Wolf]] | * Chapter 19B: [[Bitter Cold]] | ||
* Chapter 21x: [[The Elder Revelation]] | * Chapter 20A: [[The Silver Wolf]] | ||
* [[Trial Map]] 2: [[ | * Chapter 21x: [[The Elder Revelation]] | ||
* [[Trial Map]] 2: [[Rainy Island]] | |||
{{div col end}} | |||
{| class="cellpadding-3 mw-collapsible basic" style="width: 40%; border-width: 2px; padding: 3px" id="FE6 vision" | |||
! style="background: none" colspan="3" | Units' vision in fog of war by chapter | |||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px" | Chapter | |||
! Normal units | |||
! style="border-top-right-radius: 15px" | Thief units | |||
|- | |||
| Chapter 9: [[The Misty Isles]] | |||
| 5 | |||
| 10 | |||
|- | |||
| Chapter 12x: [[The Thunder Axe]] | |||
| 5 | |||
| 10 | |||
|- | |||
| Chapter 14: [[Arcadia (chapter)|Arcadia]] | |||
| 4 | |||
| 9 | |||
|- | |||
| Chapter 17A: [[The Bishop's Teachings]] | |||
| 3 | |||
| 8 | |||
|- | |||
| Chapter 19B: [[Bitter Cold]] | |||
| 3 | |||
| 8 | |||
|- | |||
| Chapter 20A: [[The Silver Wolf]] | |||
| 9 | |||
| 14 | |||
|- | |||
| Chapter 21x: [[The Elder Revelation]] | |||
| 8 | |||
| 13 | |||
|- | |||
| [[Trial Map]] 2: [[Rainy Island]] | |||
| 5 | |||
| 10 | |||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="3" | | |||
|} | |||
===''The Blazing Blade''=== | ===''The Blazing Blade''=== | ||
* Chapter 9: [[A Grim Reunion]] (partial) | {{div col|25em}} | ||
* Chapter 13x: [[The Peddler Merlinus]] | * Chapter 9: [[A Grim Reunion]] (partial) | ||
* Chapter 18E/19H: [[The Dread Isle]] | * Chapter 13x: [[The Peddler Merlinus]] | ||
* Chapter 19x pt 2H: [[A Glimpse in Time]] | * Chapter 18E/19H: [[The Dread Isle]] | ||
* Chapter 20E/21H: [[New Resolve]] | * Chapter 19x pt 2H: [[A Glimpse in Time]] | ||
* Chapter 22E/23H: [[Living Legend]] (Hector hard mode only) | * Chapter 20E/21H: [[New Resolve]] | ||
* Chapter 23E/24H: [[Four-Fanged Offense (Lloyd)|Four-Fanged Offense]] ([[Lloyd]] variant) | * Chapter 22E/23H: [[Living Legend]] (Hector hard mode only) | ||
* Chapter 26E/28H: [[Battle before Dawn]] | * Chapter 23E/24H: [[Four-Fanged Offense (Lloyd)|Four-Fanged Offense]] ([[Lloyd]] variant) | ||
* Chapter 26E/28H: [[Battle before Dawn]] | |||
{{div col end}} | |||
===''The Sacred Stones''=== | ===''The Sacred Stones''=== | ||
* Chapter 6: [[Victims of War]] | * Chapter 6: [[Victims of War]] | ||
* Chapter 11A: [[Creeping Darkness]] | * Chapter 11A: [[Creeping Darkness]] | ||
* Chapter 11B: [[Phantom Ship]] | * Chapter 11B: [[Phantom Ship]] | ||
* Chapter 19: [[Last Hope]] | * Chapter 19: [[Last Hope]] | ||
Additionally, any [[skirmish]] (excluding visits to the [[Tower of Valni]] and [[Lagdou Ruins]]) has a random chance of having fog of war in effect in any given visit. | Additionally, any [[skirmish]] (excluding visits to the [[Tower of Valni]] and [[Lagdou Ruins]]) has a random chance{{clarify|what chance?}} of having fog of war in effect in any given visit. | ||
===''Path of Radiance''=== | ===''Path of Radiance''=== | ||
In ''Path of Radiance'', fog of war will only be present on these chapters when played in Hard Mode or Maniac Mode{{JP}}. Easy Mode{{US}}{{EU}} and Normal Mode do not have fog of war in any chapter. | In ''Path of Radiance'', fog of war will only be present on these chapters when played in Hard Mode or Maniac Mode{{JP}}. Easy Mode{{US}}{{EU}} and Normal Mode do not have fog of war in any chapter. | ||
* Chapter 5: [[Flight!]] | * Chapter 5: [[Flight!]] | ||
* Chapter 14: [[Training]] | * Chapter 14: [[Training]] | ||
===''Radiant Dawn''=== | ===''Radiant Dawn''=== | ||
* Part | {{div col}} | ||
* Part | * Part I, Chapter 9: [[One Survives]] | ||
* Part | * Part II, Chapter 2: [[Tides of Intrigue]] | ||
* Part | * Part III, Prologue: [[The Great Advance]] | ||
* Part | * Part III, Chapter 1: [[Laguz and Beorc]] | ||
* Part | * Part III, Chapter 6: [[A Reason to Fight]] | ||
* Part IV, Chapter 1: [[Road to the Empire]] | |||
{{div col end}} | |||
===''Shadow Dragon''=== | ===''Shadow Dragon''=== | ||
Line 170: | Line 241: | ||
===''New Mystery of the Emblem''=== | ===''New Mystery of the Emblem''=== | ||
* Chapter 13x: [[Within the White Darkness]] | * Chapter 13x: [[Within the White Darkness]] | ||
* Chapter 20x: [[ | * Chapter 20x: [[Bottom of the Deep Abyss]] | ||
Additionally, fog of war can be enabled or disabled for use in rounds of multiplayer gameplay. | Additionally, fog of war can be enabled or disabled for use in rounds of multiplayer gameplay. | ||
===''Fates''=== | ===''Fates''=== | ||
In {{FE14}}, traditional fog of war is not present, though two chapters have mechanics that function somewhat similarly. Chapter 7 of ''Revelation'' obscures rooms until a unit walks into them. Chapter 10 of ''Revelation'' obscures unit vision by covering the entire map in snow; units in the snow cannot move and the player cannot move into it unless they destroy the snow first. The snow also partially obscures the terrain. | In {{FE14}}, traditional fog of war is not present, though two chapters have mechanics that function somewhat similarly. Chapter 7 of ''Revelation'' obscures rooms until a unit walks into them. Chapter 10 of ''Revelation'' obscures unit vision by covering the entire map in snow; units in the snow cannot move and the player cannot move into it unless they destroy the snow first. The snow also partially obscures the terrain. | ||
* Chapter 7 | * ''Revelation'' Chapter 7: [[Unspeakable World]] | ||
* Chapter 10 | * ''Revelation'' Chapter 10: [[Voice of a God]] | ||
===''Three Houses''=== | ===''Three Houses''=== | ||
*Chapter 3: [[The Magdred Ambush]] | |||
*Chapter 3: [[ | |||
*Paralogues: | *Paralogues: | ||
**[[Falling Short of Heaven]] | **[[Falling Short of Heaven]] | ||
**[[Forgotten Hero]] | **[[Forgotten Hero]] | ||
**[[Legend of the Lake]] | **[[Legend of the Lake]] | ||
===''Engage''=== | |||
*Chapter 6: [[The Stolen Ring]] | |||
*Chapter 13: [[Heroes of the Oasis]] | |||
*Chapter 20: [[The Kingless Castle]] | |||
Additionally, the following maps will have fog of war during a skirmish with Silver or Gold [[Corrupted]]: | |||
{{div col}} | |||
* Mountain Settlement | |||
* Destinea Cathedral | |||
* Shadowy Moor | |||
* Oasis Village | |||
* Elusia Castle | |||
* Dark Ruins | |||
* Underground Passage | |||
* Bracelet Altar | |||
{{div col end}} | |||
== Trivia == | == Trivia == | ||
*There is an [[Unused content in Fire Emblem: Shadow Dragon | *There is an [[Unused content in Fire Emblem: Shadow Dragon & the Blade of Light|unused item]] in {{FE1}}, the [[Telescope]]; its function, increasing a unit's "enemy search" ("{{hl|さくてき|Sakuteki}}", which is the same term used for fog of war maps in Japanese), may imply that fog of war was slated to feature in the first game in the series.<ref>{{Cite web| quote=When used, a message says さくてきが5あがった ("Enemy-search increased by 5.") | author=The Cutting Room Floor | retrieved =December 18th, 2016 | url=https://tcrf.net/Fire_Emblem_(NES)#Unused_Items_and_Weapons | title= Fire Emblem (NES) }}</ref> | ||
== Etymology and other languages == | == Etymology and other languages == | ||
{{Names | {{Names | ||
|eng-name=Fog of war | |eng-name=• Fog of war<br>• Low-Visibility Map | ||
|eng-mean=Often abbreviated to "FoW" in the fandom. Refers to [[wikipedia:Fog of war|fog of war]], the uncertainty in situational awareness experienced by participants in military operations. | |eng-mean=• Often abbreviated to "FoW" in the fandom. Refers to [[wikipedia:Fog of war|fog of war]], the uncertainty in situational awareness experienced by participants in military operations.<br>• Used in {{title|Three Houses}}. | ||
| | |jpn-name={{h|索敵|Sakuteki}} | ||
| | |jpn-mean=Searching for the enemy | ||
|fren-name=Carte brouille | |span-name=• Campo de visión<br>• Visibilidad reducida | ||
|fren-mean=Blurred map | |span-mean=• Field of view<br>• Reduced visibility; used in ''Three Houses''. | ||
|ger-name=Nebel | |fren-name=• Carte brouille<br>• Carte à visibilité réduite | ||
|ger-mean=Fog | |fren-mean=• Blurred map<br>• Reduced-visibility map; used in ''Three Houses''. | ||
| | |ger-name=• Nebel<br>• Karte mit geringer Sichtweite | ||
| | |ger-mean=• Fog<br>• Map with low visibility; used in ''Three Houses''. | ||
| | |ital-name=• Visibilità limitata<br>• Mappa con scarsa visibilità | ||
| | |ital-mean=• Limited visibility<br>• Map with low visibility; used in ''Three Houses''. | ||
|kor-name={{h|탐색 맵|Tamsaek maep}} | |||
|kor-mean=Searching map | |||
|ch-simp-name={{h|寻敌地图|Xún dí dìtú}} | |||
|ch-simp-mean=Enemy-searching map | |||
|ch-trad-name={{h|尋敵地圖|Xún dí dìtú}} | |||
|ch-trad-mean=Enemy-searching map | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Ss fe05 fog of war.png|Fog of war in {{title|Thracia 776}}. | Ss fe05 fog of war.png|Fog of war in {{title|Thracia 776}}. | ||
Ss fe06 fog of war.png|Fog of war in {{title|The Binding Blade}}. | Ss fe06 fog of war.png|Fog of war in {{title|The Binding Blade}}. | ||
Ss fe07 fog of war encounter.png|[[Sain]] runs into | Ss fe07 fog of war encounter.png|[[Sain]] runs into an enemy hidden by fog of war in {{title|The Blazing Blade}}. | ||
Ss fe09 fog of war.png|Fog of war in {{title|Path of Radiance}}. | Ss fe09 fog of war.png|Fog of war in {{title|Path of Radiance}}. | ||
Ss fe10 fog of war.png|Fog of war in {{title|Radiant Dawn}}. | Ss fe10 fog of war.png|Fog of war in {{title|Radiant Dawn}}. |
Latest revision as of 03:53, 2 May 2024
“ | This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see. | ” | — Kent |
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Fog of war (Japanese: 索敵 searching for the enemy) is a weather condition first implemented in Fire Emblem: Thracia 776 and the most frequently recurring weather, present in all subsequent games until New Mystery of the Emblem. Designed to add a level of tactical uncertainty and caution to gameplay, a map where fog of war is in effect limits the player's view of the map and its contents to a smaller field. Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on one occasion as fighting in a sandstorm.
In fog of war conditions, only a small area of vision surrounding each individual player or neutral unit can be seen properly. Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be attacked. As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack. In Engage player units cannot even enter spaces that are not properly visible. The AI for enemy and NPC units does not play by the same rules, however, as enemies and NPC units will not be affected by fog of war and thus will attack even units which would not fall into their field of vision. A unit's field of vision will only be updated after a unit performs an action, such as waiting or attacking.
In most appearances of fog of war, the fog will merely dim and/or darken the rest of the map; the layout can still be easily seen and terrain data is still actively available. This is not the case in Thracia 776, where the shrouded parts of the map are instead blacked out entirely and the terrain window is hidden, adding a trial-and-error element to navigating the area.
Vision
Generally speaking, the battlefield area visible to the player at any given time depends on the vision of their units in play. The majority of units in every game have only mediocre vision, but from The Binding Blade onward, a handful of classes—Thieves, Assassins, Rogues and Whispers—possess an innate greater field of vision in fog of war. A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field.
Units' vision in fog of war by game | ||
---|---|---|
Game | Normal units | Thief units |
Thracia 776 | 3 | 3 |
The Binding Blade | Chapter-dependent, see below | |
The Blazing Blade | 3 | 8 |
The Sacred Stones | 3 | 8 |
Path of Radiance | See below | |
Radiant Dawn | See below | |
Shadow Dragon | 2 | 3 |
New Mystery of the Emblem | 2 | 3 |
Three Houses | 2* | 2* |
Engage | 3 | 5 |
Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the Torch item and the Torch staff. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.[1] Another means of increasing vision is available in Radiant Dawn with the character Janaff, whose personal skill Insight increases his vision.
In Path of Radiance and Radiant Dawn, unlike in other games in the series, every class has a different vision range. For laguz classes, their vision range usually depends on whether or not they are shifted or unshifted. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,[2] to the point that their vision is reduced to 0 in Radiant Dawn when shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war.
Additionally in Radiant Dawn, fog of war also prevents the player from viewing a space's terrain effects.
List of classes in Path of Radiance by vision | |
---|---|
Vision | Classes possessing this vision range |
1 | Bird Tribe • Hawk • Raven • Heron |
3 | Ranger • Lord • Hero • Myrmidon • Swordmaster • Soldier • Halberdier • Fighter • Warrior • Archer • Sniper • Knight • General • Sword Knight • Lance Knight • Axe Knight • Bow Knight • Paladin • Pegasus Knight • Falcon Knight • Princess Crimea • Wyvern Rider • Wyvern Lord • King Daein • Mage • Sage • Priest • Bishop • Cleric • Valkyrie • Dragon Tribe • Citizen • Child |
5 | Thief • Assassin • Bandit • Berserker • Beast Tribe • Lion • Tiger • Cat • White Dragon • Red Dragon |
Beorc classes Laguz and other classes
Vision | Classes possessing this vision range |
---|---|
2 | Soldier • Halberdier • Sword Knight • Blade Paladin • Lance Knight • Lance Paladin • Axe Knight • Axe Paladin • Bow Knight • Bow Paladin • Armored Sword • Armored Lance • Armored Axe • Sword General • Lance General • Axe General • Citizen (old men) |
3 | Light Mage • Light Sage • Hero • Cleric • Valkyrie • Myrmidon • Swordmaster • Sentinel • Fighter • Warrior • Archer • Sniper • Gold Knight • Silver Knight • Marshall • Pegasus Knight • Falconknight • Seraph Knight • Dracoknight • Dragonmaster • Fire Mage • Fire Sage • Thunder Mage • Thunder Sage • Wind Mage • Wind Sage • Dark Sage • Priest • Bishop • Druid • Black Knight • Citizen (adult men and women) • Pilgrim • Vendor |
4 | Light Priestess • Queen • Vanguard • Empress • Chancellor • Thief • Rogue • Bandit • Trueblade • Reaver • Marksman • Dragonlord • Arch Sage • Saint • Summoner • Citizen (children) |
5 | Assassin • Whisper |
On rare occasions, environmental obstacles can allow for increased vision. In Radiant Dawn, obstacles called watch fires are placed at intervals around some fog of war maps. When lit by a unit, a watch fire casts a wider field of vision at a fixed space until extinguished by a unit; both allied and enemy units are capable of lighting or extinguishing them. In Engage, similar obstacles called beacons are placed in some fog of war maps.
Fog of war maps by game
Thracia 776
- Chapter 2x: The Pirate Isles
- Chapter 4x: Hero on the Wind
- Chapter 8x: Dagdar's Manor
- Chapter 11x: Murder Holes
- Chapter 12: The Bandits of Dacia
- Chapter 12x: The Dandelion
- Chapter 14x: Yearning to Breathe Free
- Chapter 24x: The Loptrian Altar
The Binding Blade
- Chapter 9: The Misty Isles
- Chapter 12x: The Thunder Axe
- Chapter 14: Arcadia
- Chapter 17A: The Bishop's Teachings
- Chapter 19B: Bitter Cold
- Chapter 20A: The Silver Wolf
- Chapter 21x: The Elder Revelation
- Trial Map 2: Rainy Island
Units' vision in fog of war by chapter | ||
---|---|---|
Chapter | Normal units | Thief units |
Chapter 9: The Misty Isles | 5 | 10 |
Chapter 12x: The Thunder Axe | 5 | 10 |
Chapter 14: Arcadia | 4 | 9 |
Chapter 17A: The Bishop's Teachings | 3 | 8 |
Chapter 19B: Bitter Cold | 3 | 8 |
Chapter 20A: The Silver Wolf | 9 | 14 |
Chapter 21x: The Elder Revelation | 8 | 13 |
Trial Map 2: Rainy Island | 5 | 10 |
The Blazing Blade
- Chapter 9: A Grim Reunion (partial)
- Chapter 13x: The Peddler Merlinus
- Chapter 18E/19H: The Dread Isle
- Chapter 19x pt 2H: A Glimpse in Time
- Chapter 20E/21H: New Resolve
- Chapter 22E/23H: Living Legend (Hector hard mode only)
- Chapter 23E/24H: Four-Fanged Offense (Lloyd variant)
- Chapter 26E/28H: Battle before Dawn
The Sacred Stones
- Chapter 6: Victims of War
- Chapter 11A: Creeping Darkness
- Chapter 11B: Phantom Ship
- Chapter 19: Last Hope
Additionally, any skirmish (excluding visits to the Tower of Valni and Lagdou Ruins) has a random chance[what chance?] of having fog of war in effect in any given visit.
Path of Radiance
In Path of Radiance, fog of war will only be present on these chapters when played in Hard Mode or Maniac ModeJP. Easy ModeUSEU and Normal Mode do not have fog of war in any chapter.
Radiant Dawn
- Part I, Chapter 9: One Survives
- Part II, Chapter 2: Tides of Intrigue
- Part III, Prologue: The Great Advance
- Part III, Chapter 1: Laguz and Beorc
- Part III, Chapter 6: A Reason to Fight
- Part IV, Chapter 1: Road to the Empire
Shadow Dragon
No chapter of the main story mode has fog of war. Fog of war only exists in the multiplayer battle mode, where it can be enabled or disabled for use in a round of multiplayer gameplay.
New Mystery of the Emblem
- Chapter 13x: Within the White Darkness
- Chapter 20x: Bottom of the Deep Abyss
Additionally, fog of war can be enabled or disabled for use in rounds of multiplayer gameplay.
Fates
In Fire Emblem Fates, traditional fog of war is not present, though two chapters have mechanics that function somewhat similarly. Chapter 7 of Revelation obscures rooms until a unit walks into them. Chapter 10 of Revelation obscures unit vision by covering the entire map in snow; units in the snow cannot move and the player cannot move into it unless they destroy the snow first. The snow also partially obscures the terrain.
- Revelation Chapter 7: Unspeakable World
- Revelation Chapter 10: Voice of a God
Three Houses
- Chapter 3: The Magdred Ambush
- Paralogues:
Engage
- Chapter 6: The Stolen Ring
- Chapter 13: Heroes of the Oasis
- Chapter 20: The Kingless Castle
Additionally, the following maps will have fog of war during a skirmish with Silver or Gold Corrupted:
- Mountain Settlement
- Destinea Cathedral
- Shadowy Moor
- Oasis Village
- Elusia Castle
- Dark Ruins
- Underground Passage
- Bracelet Altar
Trivia
- There is an unused item in Fire Emblem: Shadow Dragon & the Blade of Light, the Telescope; its function, increasing a unit's "enemy search" ("さくてき", which is the same term used for fog of war maps in Japanese), may imply that fog of war was slated to feature in the first game in the series.[3]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Fog of war |
• Often abbreviated to "FoW" in the fandom. Refers to fog of war, the uncertainty in situational awareness experienced by participants in military operations. |
Japanese |
索敵 |
Searching for the enemy |
Spanish |
• Campo de visión |
• Field of view |
French |
• Carte brouille |
• Blurred map |
German |
• Nebel |
• Fog |
Italian |
• Visibilità limitata |
• Limited visibility |
Korean |
탐색 맵 |
Searching map |
Simplified Chinese |
寻敌地图 |
Enemy-searching map |
Traditional Chinese |
尋敵地圖 |
Enemy-searching map |
Gallery
Fog of war in Thracia 776.
Fog of war in The Binding Blade.
Sain runs into an enemy hidden by fog of war in The Blazing Blade.
Fog of war in Path of Radiance.
Fog of war in Radiant Dawn.
Fog of war in Shadow Dragon's multiplayer.
References
- ↑ "Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone!" — Matthew in Chapter 9, Fire Emblem: The Blazing Blade
- ↑ "I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness." — Ulki, Fire Emblem: Path of Radiance
- ↑ "When used, a message says さくてきが5あがった ("Enemy-search increased by 5.")" — The Cutting Room Floor, Fire Emblem (NES), , Retrieved: December 18th, 2016