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Class relative power: Difference between revisions
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| style="{{roundbr}}; border:none" | [[Fire Dragon]], [[King]], [[Demon Dragon]], [[Demon King]] | | style="{{roundbr}}; border:none" | [[Fire Dragon]], [[King]], [[Demon Dragon]], [[Demon King (class)|Demon King]] | ||
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Revision as of 21:21, 3 December 2020
This page has been marked as a stub. Please help improve the page by adding information. |
This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title. |
Class strength is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is also used in its remake, Echoes: Shadows of Valentia, and in the three GBA Fire Emblem games: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
Overview
This section has been marked as a stub. Please help improve the page by adding information.
Class strength is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.
In Gaiden and Shadows of Valentia, stronger classes have lower class strengths and weaker classes higher strengths, ranging from 1 to 10; as class strength is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class strength is not a factor in experience, but the base experience from the enemy's class is.
In the GBA games, stronger classes have higher class strengths; there is a smaller range of class strengths, only from 1 to 5; and class strengths are less distributed, with the vast majority of classes featuring 3 class strength and all classes with 5 strength being late-game boss-exclusive. The range of class strengths is more limited compared to Gaiden, but enemy class strength is a factor in experience gain in the GBA games, and they feature many direct class-based bonuses, such as a bonus for defeating Thieves.
Calculations
Gaiden and Shadows of Valentia
The class strengths for each class in Gaiden and Shadows of Valentia are shown below.
style="Template:Roundt; border:none" colspan="2" | Class strength in Gaiden | |
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1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Necrodragon • White Dragon • Fiend • Hades • Aurum |
2 | Dread Fighter • Sage • Cantor • Kelbeth • Naberius |
3 | Paladin |
4 | Myrmidon • Sniper |
5 | Knight • Mage (Male units) • Priestess • Princess • Fighter • Hero • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Deathgoyle • Arcanist |
7 | Mercenary • Archer • Saint • Bonewalker • Lich |
8 | Soldier |
style="Template:Roundbl; border:none; text-align:right" | 10 | style="Template:Roundbr; border:none" | Villager • Brigand • Cleric • Mogall |
style="Template:Roundt; border:none" colspan="2" | Class strength in Shadows of Valentia | |
---|---|
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Priestess (normal version) • Necrodragon • White Dragon • Fiend • Guardian • Vestal • Fafnir • Dagon • Balor • Deimos • Fire Dragon • Fell Dragon • Skogul • Spartan • Oliphantier • Harrier • Enchantress • Tomb Lord • Mila's Servant • Duma's Apostle |
2 | Dread Fighter • Sage • Saint • Princess • Hero • Cantor • Lich • Deathgoyle • Titan • Garuda • Yasha • Guru • Exemplar • Rigain • Conqueror • Illusory Hero |
3 | Paladin • Mogall |
4 | Myrmidon • Sniper • Dracul |
5 | Knight • Mage (Male units) • Priestess (Celica version) • Fighter • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Arcanist |
7 | Mercenary • Archer • Bonewalker |
8 | Soldier • Cleric |
style="Template:Roundbl; border:none; text-align:right" | 10 | style="Template:Roundbr; border:none" | Villager • Boy • Girl • Brigand |
Class strength is used to calculate the unit's experience gain in battle.
style="Template:Roundtl; border: 1px solid #b0b0b0" | | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0" | Notes |
---|---|---|
Killing an enemy | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100 | Minimum of 1; minimum of 0 against Duma. [Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255. |
Player unit deals damage but does not kill the enemy | EXP for Killing an enemy × Damage done / (Enemy's Max HP * 2) | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0" | Player unit was deployed for the map | Class strength x Level Factor / 5 | style="Template:Roundbr; border: 1px solid #b0b0b0" | -- |
The level factor is shown below.
style="Template:Roundtl; border:none" | Unit's Level | style="Template:Roundtr; border:none" | Level Factor |
---|---|
1 and 2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
style="Template:Roundbl; border:none"| 10 and over | style="Template:Roundbr; border:none"| 2 |
GBA games
The class strengths for each class in the GBA games are shown below.
In the GBA games, Class Strength is used to determine experience from battle thus:
style="Template:Roundtl; border: 1px solid #b0b0b0" | Action | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0" | Notes |
---|---|---|
Doing damage | [31 + (Enemy's Level + Enemy's Promotion Bonus) - (Player unit's Level + Player unit's Promotion Bonus)] / Player unit's Class Strength | Minimum of 1. Promotion Bonus is 20 if the unit is promoted; 0 if not. |
style="Template:Roundbl; border: 1px solid #b0b0b0" | Killing the enemy | EXP for doing damage + Silencer Mod × [(Enemy's Level × Enemy's Class Strength + Enemy's Promotion Bonus) - (Player unit's Level × Plyer unit's Class Strength + Player unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] | style="Template:Roundbr; border: 1px solid #b0b0b0" | Maximum of 100; minimum equal to experience from doing damage. Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not Promotion Bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss Bonus is 40 if the enemy is a Boss. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed Bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise. |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Class strength |
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