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Template:NavMech: Difference between revisions

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{| class="mw-collapsible mw-collapsed round" style="width:100%; background:{{Color3}}; border: 2px solid #8a8723;"
{| class="mw-collapsible mw-collapsed round" style="width: 100%; background: {{Color3}}; border: 2px solid #8a8723;"
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! style="background: #8a8723; border-radius: 15px;" | {{cl|#d9d9d9|Category:Game mechanics|Game mechanics}}
! style="background: #8a8723; border-radius: 15px;" | {{cl|#d9d9d9|Category:Game mechanics|Game mechanics}}
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{| class="round" style="width:100%"
{| class="round" style="width: 100%"
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! style="background: #8a8723; border-top-left-radius: 15px; border-top-right-radius: 15px;" colspan="2" | Out-of-battle management
! style="background: #8a8723; border-top-left-radius: 15px; border-top-right-radius: 15px;" colspan="2" | Out-of-battle management
| [[Base]] ([[Base conversation]] • [[My Castle]]) • [[Bonus experience]] • [[Dungeon]]s • [[Gameplay modes]] ([[Difficulty]] • [[Creature Campaign]] • [[New Game +]]) • [[Gold]] • [[Lesson]]s • [[Mila Shrine]]s • [[Preparations]] • [[Renown]] • [[Shop|Shopping]] ([[Armory]] • [[Bargains]] • [[Forge]] • [[Merchant (shop)|Merchant]] • [[Online shop]] • [[Secret shop]] • [[Vendor (shop)|Vendor]]) • [[Supply convoy]] • [[World map]]
| [[Base]] ([[Base conversation]] • [[My Castle]]) • [[Bonus experience]] • [[Dungeon]]s • [[Gameplay modes]] ([[Difficulty]] • [[Creature Campaign]] • [[New Game +]]) • [[Gold]] • [[Lesson]]s • [[Mila Shrine]]s • [[Preparations]] • [[Renown]] • [[Shop|Shopping]] ([[Armory]] • [[Bargains]] • [[Forge]] • [[Merchant (shop)|Merchant]] • [[Online shop]] • [[Secret shop]] • [[Vendor (shop)|Vendor]]) • [[Supply convoy]] • [[World map]]
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| [[Arena]] • [[Battle save]] • [[Boss]] • [[Castle]] • [[Chapter]] ([[Alternate route]] • [[Paralogue]] • [[Sidequest]]) • [[Chest]] • [[Combat forecast]] • [[Event tile]]s • [[Hidden treasure]] • [[Objectives]] • [[Reinforcement]] • [[Skirmish]] • [[Terrain]] ([[Hazards]]) • [[Turn]] • [[Weather]] ([[Fog of war]])
| [[Arena]] • [[Battle save]] • [[Boss]] • [[Castle]] • [[Chapter]] ([[Alternate route]] • [[Paralogue]] • [[Sidequest]]) • [[Chest]] • [[Combat forecast]] • [[Event tile]]s • [[Hidden treasure]] • [[Objectives]] • [[Reinforcement]] • [[Skirmish]] • [[Terrain]] ([[Hazards]]) • [[Turn]] • [[Weather]] ([[Fog of war]])
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! style="background: #8a8723;" width="12%" rowspan="2"| {{cl|#d9d9d9|Category:Stats|Stats}}
! style="background: #8a8723; width: 12%" rowspan="2" | {{cl|#d9d9d9|Category:Stats|Stats}}
! style="background: #8a8723;" width="8%" | {{cl|#d9d9d9|Category:Unit stats|Units}}
! style="background: #8a8723; width: 8%" | {{cl|#d9d9d9|Category:Unit stats|Units}}
| [[Action]] • [[Affinity]] • [[Authority]] • [[Biorhythm]] • [[Charm (stat)|Charm]] • [[Class]] • [[Class relative power]] • [[Constitution]] ([[Aid]]) • [[Defense]] • [[Experience]] • [[Follow-up critical multiplier]] • [[Growth rate]] • [[Hit point]] • [[Holy Blood]] • [[Inventory]] • [[Level]] • [[Luck]] • [[Magic (stat)|Magic]] • [[Movement]] • [[Resistance]] • [[Skill (stat)|Skill]] • [[Speed]] • [[Strength]] • [[Weapon level]] • [[Weight (unit)|Weight]]
| [[Action]] • [[Affinity]] • [[Authority]] • [[Biorhythm]] • [[Charm (stat)|Charm]] • [[Class]] • [[Class relative power]] • [[Constitution]] ([[Constitution|Aid]]) • [[Defense]] • [[Experience]] • [[Follow-up critical multiplier]] • [[Growth rate]] • [[Hit point]] • [[Holy Blood]] • [[Inventory]] • [[Level]] • [[Luck]] • [[Magic (stat)|Magic]] • [[Movement]] • [[Resistance]] • [[Skill (stat)|Skill]] • [[Speed]] • [[Strength]] • [[Weapon level]] • [[Weight (unit)|Weight]]
|-
|-
! style="background: #8a8723;" | {{cl|#d9d9d9|Category:Weapon stats|Weapons}}
! style="background: #8a8723;" | {{cl|#d9d9d9|Category:Weapon stats|Weapons}}
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| [[Barrier (monster)|Barrier]] • [[Birthday]] • [[Glitch]]es • [[Rankings]] • [[Sound Room]] • [[Tactician (The Blazing Blade)|Tactician]] • [[Multiple endings]]
| [[Barrier (monster)|Barrier]] • [[Birthday]] • [[Glitch]]es • [[Rankings]] • [[Sound Room]] • [[Tactician (The Blazing Blade)|Tactician]] • [[Multiple endings]]
|}
|}
|}<includeonly>[[Category:Game mechanics|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Navigation templates|Mech]]</noinclude>
|}<includeonly>[[Category:Game mechanics]]</includeonly><noinclude>[[Category:Navigation templates|Mech]]</noinclude>

Revision as of 16:01, 30 August 2021

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassClass relative powerConstitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoClass change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings