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Strength: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Text replace - "{{title|Kakusei}}" to "{{title|Awakening}}")
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|style="border:none; background-color:{{Color3}}"|[[Gungnir]]
|style="border:none; background-color:{{Color3}}"|[[Gungnir]]
|style="border:none; background-color:{{Color3}}"|{{hover|+10|Seisen no Keifu only}}/{{hover|+5|Kakusei only}} when equipped.
|style="border:none; background-color:{{Color3}}"|{{hover|+10|Seisen no Keifu only}}/{{hover|+5|Kakusei only}} when equipped.
|style="border:none; background-color:{{Color3}}"|{{title|Seisen no Keifu}}, {{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Seisen no Keifu}}, {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 gae bolg.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 gae bolg.png]]
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|style="border:none; background-color:{{Color3}}"|[[Strength +2]]
|style="border:none; background-color:{{Color3}}"|[[Strength +2]]
|style="border:none; background-color:{{Color3}}"|+2 when active.
|style="border:none; background-color:{{Color3}}"|+2 when active.
|style="border:none; background-color:{{Color3}}"|{{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|}
|}
|}
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|style="border:none; background-color:{{Color3}}"|[[Energy Drop]]
|style="border:none; background-color:{{Color3}}"|[[Energy Drop]]
|style="border:none; background-color:{{Color3}}"|Permanent +2 increase when used.
|style="border:none; background-color:{{Color3}}"|Permanent +2 increase when used.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|Shin Monshou no Nazo}}, {{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|Shin Monshou no Nazo}}, {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|style="border:none; background-color:{{Color3}}"|
|style="border:none; background-color:{{Color3}}"|[[Divine Dragon Tears]]
|style="border:none; background-color:{{Color3}}"|[[Divine Dragon Tears]]
|style="border:none; background-color:{{Color3}}"|Permanent +2 increase when used.
|style="border:none; background-color:{{Color3}}"|Permanent +2 increase when used.
|style="border:none; background-color:{{Color3}}"|{{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|}
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|style="border:none; background-color:{{Color3}}"|[[Strength Potion]]
|style="border:none; background-color:{{Color3}}"|[[Strength Potion]]
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|{{title|Shin Monshou no Nazo}}, {{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Shin Monshou no Nazo}}, {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is ds strength bond.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is ds strength bond.png]]
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|style="border:none; background-color:{{Color3}}"|[[Gaia's Luxury Sweets]]
|style="border:none; background-color:{{Color3}}"|[[Gaia's Luxury Sweets]]
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|{{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|style="border:none; background-color:{{Color3}}"|
|style="border:none; background-color:{{Color3}}"|[[Tiki's Tears]]
|style="border:none; background-color:{{Color3}}"|[[Tiki's Tears]]
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|+2 for the duration of a chapter or skirmish when used
|style="border:none; background-color:{{Color3}}"|{{title|Kakusei}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|}
|}
|}
|}

Revision as of 03:01, 7 June 2012

Strength (, Power), often abbreviated as "Str", is a statistic applied to units which determines the power of a unit's physical attack; its analogue for magical attacks in all post-Monshou no Nazo games is magic. Its primary use is in the calculation to determine physical damage, and depending on the game is also employed in other calculations. Some classes (such as Fighters and Berserkers) are statistically oriented toward possessing higher strength in comparison to other classes, whereas others (such as thieves) are built to lack strength, though for player units whether an individual unit is capable of living up to that orientation depends on their individual growth rates.

In Monshou no Nazo, strength also determines the power of magical attacks, because of the absence of the magic stat; prior to this, magical damage was determined solely based on the might of tomes. In the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values; whether it is considered strength or magic merely depends on the unit's class and displayed weapon ranks, and the displayed stat is easily modified by, for example, modifying the game to give Ereshkigal to a physical unit.

Calculations

Physical Damage

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu Strength + ( Might x Effectiveness ) --
Gaiden ( Strength + Might ) x Effectiveness --
Monshou no Nazo Strength + ( Might x Effectiveness ) The same applies to magical damage
Seisen no Keifu Strength + Might In this game, effective damage works differently and is not part of this calculation
Thracia 776 Strength + ( Might x Effectiveness ) --
Fuuin no Tsurugi Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus --
Blazing Sword Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
The Sacred Stones Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
Path of Radiance Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus When using Ballistae, Strength = 0
Radiant Dawn Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus When using Ballistae and Crossbows, Strength = 0
Shadow Dragon Strength + ( Might x Effectiveness ) + Weapon Triangle Bonus + Weapon Rank Bonus --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Shin Monshou no Nazo Strength + ( Might x Effectiveness ) + Weapon Triangle Bonus + Weapon Rank Bonus style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Attack Speed

In Path of Radiance, Radiant Dawn and Shadow Dragon, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Path of Radiance Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Shadow Dragon Speed - (Weight - Strength) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If (Weight-Strength) is negative, the result is taken to be 0.

In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.

Other

Stealing

In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Path of Radiance, Radiant Dawn If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon The game will only list weapons which meet this criteria.

Conditions

In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone condition, a character's strength becomes 0.

Items affecting strength




In other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Strength

--

Spanish

Fuerza

Force

French

Puissance

Strength

German

Kraft

Power

Italian

Forza

Force


Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
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Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
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