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Inventory: Difference between revisions

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[[File:Ss fe07 inventory.png|thumb|right|240px|<small>Viewing [[Louise]]'s inventory in {{FE7}}: she has five items on hand (a [[Brave Bow]], [[Silver Bow]], [[Longbow]], [[Iron Rune]] and [[Elixir]]), and so her inventory is currently full.</small>]]
[[File:Ss fe07 inventory.png|thumb|right|240px|<small>Viewing [[Louise]]'s inventory in {{FE7}}: she has five items on hand (a [[Brave Bow]], [[Silver Bow]], [[Longbow]], [[Iron Rune]] and [[Elixir]]), and so her inventory is currently full.</small>]]


A [[unit]]'s '''inventory''' is their personal stock of weapons and [[item]]s which they are currently holding on their person.  Reflecting the finite storage space of objects able to be carried by an unaided individual at a time, units can only ever have in their inventory a small number of items, typically between four and seven and depending on the individual game; the unit is disallowed from carrying items beyond their inventory limit, forcing them to either discard any further item completely, or to instead send it to the [[supply convoy]] for storage.  Items can be [[trade]]d between the inventories of units, or swapped in and out of the supply convoy.
A [[unit]]'s '''inventory''' (Japanese: {{hl|持ち物|Mochimono}} ''belongings'') is their personal stock of weapons and [[item]]s which they are currently holding on their person.  Reflecting the finite storage space of objects able to be carried by an unaided individual at a time, units can only ever have in their inventory a small number of items, typically between four and seven and depending on the individual game; the unit is disallowed from carrying items beyond their inventory limit, forcing them to either discard any further item completely, or to instead send it to the [[supply convoy]] for storage.  Items can be [[trade]]d between the inventories of units, or swapped in and out of the supply convoy.


Typically, a unit's inventory is singularly applicable to all item types in the game, but there are exceptions to this: {{title|Mystery of the Emblem}} and {{title|Path of Radiance}} partition the available inventory into two equal halves, one for weapons and the other for items and accessories.  In the latter's case, this mandates that while there are eight inventory slots, only four can be used for weapons with the other four restricted to non-weapon items.
Typically, a unit's inventory is singularly applicable to all item types in the game, but there are exceptions to this: {{title|Mystery of the Emblem}} and {{title|Path of Radiance}} partition the available inventory into two equal halves, one for weapons and the other for items and accessories.  In the latter's case, this mandates that while there are eight inventory slots, only four can be used for weapons with the other four restricted to non-weapon items.


The inventory is displayed in the stat profiles of units in all games; in addition to listing the items therein, it also displays the remaining [[durability]] of each item (where applicable), and in most games items can be selected to display their help description.  When moving a unit, the inventory can be managed through the Item command, allowing weapons to be equipped and unequipped, items to be used (if usable by that unit at the time), and for items to be discarded to make room.  Additionally, [[base]]s and the [[battle preparations]] menu provide for more robust inventory management, giving units access to depositing and withdrawing items from the supply convoy in addition to the functions available in battle.
The inventory is displayed in the stat profiles of units in all games; in addition to listing the items therein, it also displays the remaining [[durability]] of each item (where applicable), and in most games items can be selected to display their help description.  When moving a unit, the inventory can be managed through the Item command, allowing weapons to be equipped and unequipped, items to be used (if usable by that unit at the time), and for items to be discarded to make room.  Additionally, [[base]]s and the [[preparations]] menu provide for more robust inventory management, giving units access to depositing and withdrawing items from the supply convoy in addition to the functions available in battle.


==Inventory size by game==
==Inventory size by game==
{|width="60%" align=center cellpadding=3 cellspacing="3" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="border-width: 2px; width: 60%"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Units' inventory sizes by game
! style="background: none" colspan="3" | Units' inventory sizes by game
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 20%" | Game
! style="width: 20%" | Inventory size
! style="border-top-right-radius: 15px; width: 60%" | Notes
|-
|-
{{!}}
| {{title|Shadow Dragon & the Blade of Light}}
{|width="100%" align=center border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
| 4
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="20%"|Game
| --
!style="border:none; background-color:{{Color3}}; color:#fff" width="20%"|Inventory size
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="60%"|Notes
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Shadow Dragon and the Blade of Light}}
| {{title|Gaiden}}
|style="border:none; background-color:{{Color3}}"|4
| 1
|style="border:none; background-color:{{Color3}}"|--
| Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Gaiden}}
| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"|1
| 8
|style="border:none; background-color:{{Color3}}"|Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
| Divided into weapons and items: a unit can only have four weapons and four items at a time. [[Staff|Staves]] and [[Stone#Dragonstones|dragonstones]] are counted as items.
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Mystery of the Emblem}}
| {{title|Genealogy of the Holy War}}
|style="border:none; background-color:{{Color3}}"|8
| 7
|style="border:none; background-color:{{Color3}}"|Divided into weapons and items: a unit can only have four weapons and four items at a time.  [[Staff (magic)|Staves]] and [[Stone (weapon)|dragonstones]] are counted as items.
| Additionally, all units have their own personal [[supply convoy|item storage box]], rather than the standard communal supply convoy.
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}
| {{title|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|7
| 7
|style="border:none; background-color:{{Color3}}"|Additionally, all units have their own personal [[supply convoy|item storage box]], rather than the standard communal supply convoy.
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Thracia 776}}
| {{title|The Binding Blade}}
|style="border:none; background-color:{{Color3}}"|7
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|The Binding Blade}}
| {{FE7}}
|style="border:none; background-color:{{Color3}}"|5
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{FE7}}
| {{title|The Sacred Stones}}
|style="border:none; background-color:{{Color3}}"|5
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|The Sacred Stones}}
| {{title|Path of Radiance}}
|style="border:none; background-color:{{Color3}}"|5
| 8
|style="border:none; background-color:{{Color3}}"|--
| Divided into weapons and items: a unit can only have four weapons and four items at a time. Equippable accessories count as items, but are equipped in the same function as weapons. [[Staff|Staves]] count as weapons.
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}
| {{title|Radiant Dawn}}
|style="border:none; background-color:{{Color3}}"|8
| 7
|style="border:none; background-color:{{Color3}}"|Divided into weapons and items: a unit can only have four weapons and four items at a time.  Equippable accessories count as items, but are equipped in the same function as weapons. [[Staff (magic)|Staves]] count as weapons.
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Shadow Dragon}}
|style="border:none; background-color:{{Color3}}"|7
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Shadow Dragon}}
| {{title|New Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"|5
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|New Mystery of the Emblem}}
| {{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|5
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Fates}}
|style="border:none; background-color:{{Color3}}"|5
| 5
|style="border:none; background-color:{{Color3}}"|--
| --
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Echoes: Shadows of Valentia}}
|style="border:none; background-color:{{Color3}}"|5
| 1
|style="border:none; background-color:{{Color3}}"|--
| Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
|}
|-
| {{title|Three Houses}}
| 6
| --
|-
| {{title|Engage}}
| 5
| --
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="3" |
|}
|}


==Droppable items==
==Droppable items==
Exclusive to enemy units is the ability to drop items upon their defeat, whereupon they are obtained by the unit responsible for killing them. Items which are dropped in this fashion are, in the majority of games, marked with glowing green text (the exception is {{title|Genealogy of the Holy War}}, where they are instead marked with a bag icon). In {{title|Mystery of the Emblem}}, all items in an enemy's item inventory is dropped. Upon being dropped by the enemy, the item is added to the unit's inventory (or, if their inventory is full, the player must choose to send either it or one of the other items in inventory to the supply convoy, or to choose one to discard entirely).
Exclusive to enemy units is the ability to drop items upon their defeat, whereupon they are obtained by the unit responsible for killing them. Items which are dropped in this fashion are, in the majority of games, marked with glowing green text (the exceptions are {{title|Genealogy of the Holy War}}, where they are instead marked with a bag icon, and {{title|Path of Radiance}} and {{title|Radiant Dawn}}, where they are marked with pink text). In {{title|Echoes: Shadows of Valentia}}, they are marked both with a a bag icon and green text. In {{title|Shadow Dragon & the Blade of Light}}, it is not indicated at all, and the item may not even be in the unit's inventory. In {{title|Mystery of the Emblem}}, all items in an enemy's item inventory are dropped; this means that enemy staff users have their staves in their weapon inventory, and if an enemy drops a weapon or staff, they have one in both their weapon and item inventories. Upon being dropped by the enemy, the item is added to the unit's inventory (or, if their inventory is full, the player must choose to send either it or one of the other items in inventory to the supply convoy, or to choose one to discard entirely).


Enemies do not drop items at all in {{title|Thracia 776}} and {{title|The Binding Blade}}.  In both of these games, enemies still do carry items useless to them but desirable to the player; in these cases, the expectation is that the player should [[steal]] these items from the enemy.
Enemies do not drop items at all in {{title|Thracia 776}} and {{title|The Binding Blade}}.  In both of these games, enemies still do carry items useless to them but desirable to the player; in these cases, the expectation is that the player should [[steal]] these items from the enemy.
In {{title|The Sacred Stones}}, if an enemy has multiple weapons in its inventory and one is dropped, the one that is dropped will be the one not currently equipped by them. As such, if they were to switch their weapon from what they initially had equipped, that weapon will be dropped instead of what was first shown to be a drop.


==Inventory management restrictions==
==Inventory management restrictions==
===The ''Genealogy of the Holy War'' system===
===The ''Genealogy of the Holy War'' system===
As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,<ref name="guidebook">{{Cite web|published=1996-10|retrieved=2015-04-17|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref> {{FE4}} features numerous changes to how items work which have a direct impact on inventory. In this game, items cannot be freely [[trade]]d between units, and instead must be sold and re-bought at [[Castle|pawn shops]] in order to be transferred to other units. Unlike other games, there is a set small number of weapons which exist in the game, and duplicates are seldom available; this actually has its benefits, as it mandates consistently repairing and reusing the same weapons, slowly improving them through the weapon kills mechanism, and these weapons are [[Inheritance|passed down]] from first-generation units to their second-generation children.
As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,<ref name="guidebook">{{Cite web|published=October 1996|retrieved=April 17, 2015|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref> {{FE4}} features numerous changes to how items work which have a direct impact on inventory. In this game, items cannot be freely [[trade]]d between units, and instead must be sold and re-bought at [[Castle|pawn shops]] in order to be transferred to other units. Unlike other games, there is a set small number of weapons which exist in the game, and duplicates are seldom available; this actually has its benefits, as it mandates consistently repairing and reusing the same weapons, slowly improving them through the [[kill bonus]] mechanism, and these weapons are [[Inheritance|passed down]] from first-generation units to their second-generation children.


===Locked items===
===Locked items===
In {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Fates}} there are a small few items which are locked to their initial bearer upon being obtained. This differs from [[personal weapons]], which restricts the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons): weapons locked in this manner cannot be traded or discarded at all.
In {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Fates}}, there are a small few items which are locked to their initial bearer upon being obtained. This differs from [[personal weapons]], which restrict the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons). Weapons locked in this manner cannot be [[trade]]d, [[Steal|stolen]], or discarded at all. In ''Radiant Dawn'', however, this does not exclude these weapons from being droppable on the unit's defeat; in the event of a locked item being dropped, it ceases to be locked to the unit who was initially holding it. Additionally, in ''Radiant Dawn'', certain [[skills]] can also be locked to a unit, which disables them from being unassigned from the unit.


* [[Fire Emblem (Archanean item)|Fire Emblem/Binding Shield]] (locked to [[Marth]])
*[[Fire Emblem (Archanean item)|Fire Emblem/Binding Shield]] (locked to [[Marth]])
* The [[Holy Blood#Data|twelve holy weapons]] of [[Jugdral]] (locked to whoever possesses them initially or [[Inheritance|inherits]] them{{hover|*|However, a glitch can be exploited to allow Balmung to be transferred to Larcei or Ulster's inventory if Holyn is their father.}})
*The [[Regalia#In Jugdral|twelve holy weapons]] of [[Jugdral]] (locked to whomever possesses them initially or [[Inheritance|inherits]] them; [[Glitch#Dead units' items in the armory|a glitch can transfer items]]—including holy weapons—to the [[armory]])
* [[Ragnell]] (locked to [[Ike]])
*[[Ragnell]] (locked to [[Ike]])
* [[Alondite]] (locked to the [[Black Knight (character)|Black Knight]] in his playable appearances in ''Radiant Dawn'')
*[[Alondite]] (locked to the [[Black Knight (character)|Black Knight]] in his playable appearances in ''Radiant Dawn'')
* [[Amiti]] (locked to [[Elincia]])
*[[Amiti]] (locked to [[Elincia]])
* All [[laguz]] [[Strike|weapons]]
*All [[Strike|laguz weapons]]
* [[Rudol Gem]] (locked to [[Sanaki]])
*[[Rudol Gem]] (locked to [[Sanaki]])
* [[Draconic Rage]] (locked to [[Avatar (Fates)|the ''Fates'' avatar]] and [[Kana]] during brief events)
*[[Ganglari]] (locked to [[Corrin]] until it is destroyed)
* [[Falchion]] (locked to [[Marth]] in ''Fates'')
*[[Draconic Rage]] (locked to [[Corrin]] and [[Kana]] during brief events)
* [[Parallel Falchion]] (locked to [[Lucina]] in ''Fates'')
*[[Falchion (Archanea)|Falchion]] (locked to [[Marth]] in ''Fates'')
* [[Thoron]] (locked to [[Avatar (Awakening)|Robin]] in ''Fates'')
*[[Parallel Falchion]] (locked to [[Lucina]] in ''Fates'')
*[[Thoron]] (locked to [[Robin]] in ''Fates'')
*Several weapons held by bosses in ''Radiant Dawn''
<!--
==Trivia==
-->
 
==Etymology and other languages==
{{Names
|eng-name=Inventory
|eng-mean=
|jpn-name={{h|持ち物|Mochimono}}
|jpn-mean=Belongings
|span-name=Inventario
|span-mean=Inventory
|fren-name=Inventaire
|fren-mean=Inventory
|ger-name=Inventar
|ger-mean=Inventory
|ital-name=Inventario
|ital-mean=Inventory
|dut-name=Inventaris
|dut-mean=Inventory
|kor-name=
|kor-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}
 
==Gallery==


==Trivia==
{{refbar}}
{{refbar}}


{{NavMech}}
{{NavMech}}

Latest revision as of 15:16, 10 August 2023

Viewing Louise's inventory in Fire Emblem: The Blazing Blade: she has five items on hand (a Brave Bow, Silver Bow, Longbow, Iron Rune and Elixir), and so her inventory is currently full.

A unit's inventory (Japanese: 持ち物 belongings) is their personal stock of weapons and items which they are currently holding on their person. Reflecting the finite storage space of objects able to be carried by an unaided individual at a time, units can only ever have in their inventory a small number of items, typically between four and seven and depending on the individual game; the unit is disallowed from carrying items beyond their inventory limit, forcing them to either discard any further item completely, or to instead send it to the supply convoy for storage. Items can be traded between the inventories of units, or swapped in and out of the supply convoy.

Typically, a unit's inventory is singularly applicable to all item types in the game, but there are exceptions to this: Mystery of the Emblem and Path of Radiance partition the available inventory into two equal halves, one for weapons and the other for items and accessories. In the latter's case, this mandates that while there are eight inventory slots, only four can be used for weapons with the other four restricted to non-weapon items.

The inventory is displayed in the stat profiles of units in all games; in addition to listing the items therein, it also displays the remaining durability of each item (where applicable), and in most games items can be selected to display their help description. When moving a unit, the inventory can be managed through the Item command, allowing weapons to be equipped and unequipped, items to be used (if usable by that unit at the time), and for items to be discarded to make room. Additionally, bases and the preparations menu provide for more robust inventory management, giving units access to depositing and withdrawing items from the supply convoy in addition to the functions available in battle.

Inventory size by game

Units' inventory sizes by game
Game Inventory size Notes
Shadow Dragon & the Blade of Light 4 --
Gaiden 1 Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
Mystery of the Emblem 8 Divided into weapons and items: a unit can only have four weapons and four items at a time. Staves and dragonstones are counted as items.
Genealogy of the Holy War 7 Additionally, all units have their own personal item storage box, rather than the standard communal supply convoy.
Thracia 776 7 --
The Binding Blade 5 --
Fire Emblem: The Blazing Blade 5 --
The Sacred Stones 5 --
Path of Radiance 8 Divided into weapons and items: a unit can only have four weapons and four items at a time. Equippable accessories count as items, but are equipped in the same function as weapons. Staves count as weapons.
Radiant Dawn 7 --
Shadow Dragon 5 --
New Mystery of the Emblem 5 --
Awakening 5 --
Fates 5 --
Echoes: Shadows of Valentia 1 Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
Three Houses 6 --
Engage 5 --

Droppable items

Exclusive to enemy units is the ability to drop items upon their defeat, whereupon they are obtained by the unit responsible for killing them. Items which are dropped in this fashion are, in the majority of games, marked with glowing green text (the exceptions are Genealogy of the Holy War, where they are instead marked with a bag icon, and Path of Radiance and Radiant Dawn, where they are marked with pink text). In Echoes: Shadows of Valentia, they are marked both with a a bag icon and green text. In Shadow Dragon & the Blade of Light, it is not indicated at all, and the item may not even be in the unit's inventory. In Mystery of the Emblem, all items in an enemy's item inventory are dropped; this means that enemy staff users have their staves in their weapon inventory, and if an enemy drops a weapon or staff, they have one in both their weapon and item inventories. Upon being dropped by the enemy, the item is added to the unit's inventory (or, if their inventory is full, the player must choose to send either it or one of the other items in inventory to the supply convoy, or to choose one to discard entirely).

Enemies do not drop items at all in Thracia 776 and The Binding Blade. In both of these games, enemies still do carry items useless to them but desirable to the player; in these cases, the expectation is that the player should steal these items from the enemy.

In The Sacred Stones, if an enemy has multiple weapons in its inventory and one is dropped, the one that is dropped will be the one not currently equipped by them. As such, if they were to switch their weapon from what they initially had equipped, that weapon will be dropped instead of what was first shown to be a drop.

Inventory management restrictions

The Genealogy of the Holy War system

As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,[1] Fire Emblem: Genealogy of the Holy War features numerous changes to how items work which have a direct impact on inventory. In this game, items cannot be freely traded between units, and instead must be sold and re-bought at pawn shops in order to be transferred to other units. Unlike other games, there is a set small number of weapons which exist in the game, and duplicates are seldom available; this actually has its benefits, as it mandates consistently repairing and reusing the same weapons, slowly improving them through the kill bonus mechanism, and these weapons are passed down from first-generation units to their second-generation children.

Locked items

In Mystery of the Emblem, Genealogy of the Holy War, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, and Fates, there are a small few items which are locked to their initial bearer upon being obtained. This differs from personal weapons, which restrict the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons). Weapons locked in this manner cannot be traded, stolen, or discarded at all. In Radiant Dawn, however, this does not exclude these weapons from being droppable on the unit's defeat; in the event of a locked item being dropped, it ceases to be locked to the unit who was initially holding it. Additionally, in Radiant Dawn, certain skills can also be locked to a unit, which disables them from being unassigned from the unit.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Inventory

Japanese

持ち物

Belongings

Spanish

Inventario

Inventory

French

Inventaire

Inventory

German

Inventar

Inventory

Italian

Inventario

Inventory

Dutch

Inventaris

Inventory

Gallery

References

  1. Kaga, S.; trans. TheEnd, Official Guidebook, Serenes Forest, Published: October 1996, Retrieved: April 17, 2015
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