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Growth rate: Difference between revisions

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|style="border:none; background-color:{{Color3}}"|+20% to all growth rates when active.
|style="border:none; background-color:{{Color3}}"|+20% to all growth rates when active.
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==See also==
==See also==

Revision as of 02:06, 1 February 2013

Growth rates are a set of hidden stats associated with individual playable units which dictate the probability of a unit's stats increasing. For each character stat that can increase during a Level Up, such as Strength or Skill, there is a growth rate associated with it. Growth rates are the percentage chance of the unit gaining 1 point in a particular stat during a Level Up, with the Random Number Generator used to determine whether a stat increases or not. For example, a growth rate of 40% yields on average 2 stat up per 5 Level Ups.

In rare cases, growth rates may exceed 100%. In these case, 100% is subtracted off the growth rate and becomes a guaranteed +1 during a Level Up, with the remaining growth rate allowing for a chance to gain another +1 (effectively a +2). Since the maximum growth rate is typically 255% (due to the games' programming), the maximum stat increase during a Level Up is +3 (which is possible with Karel in Fuuin no Tsurugi, as he has a HP growth of 210%).

Growth rates are usually hidden from the player, although some guidebooks may list them or provide growth rankings (such as "A" for growths of 100% to 80%). In most cases, they are obtained by hacking the games. For this reason, information on growth rates in Awakening is limited as its console has so far not been cracked to enable discovering this information; no growth rate information is currently available for Paris or any SpotPass or DLC bonus unit (with the exception of the DLC Marth).

Generic enemy units use a different set of growth rates, known as class growth rates. Enemies do not Level Up in the traditional manner, so instead they are auto-levelled upon being generated at the beginning of each chapter, or when they arrive as reinforcements). This is why enemies will usually have slightly varying stats each time you replay any given chapter. Class growth rates are also used to determine Hard Mode bonuses and, in Shadow Dragon, Shin Monshou no Nazo and Awakening, contribute to the growths of playable through implementation in the reclassing system.

Alternative systems

Main articles: Random and Fixed Modes and Growth point

In Path of Radiance, the Fixed Mode is upon completing the game for the first time. This is an alternate method of unit growth which revolves around the accumation of growth points from fighting enemies with certain weapons to dictate a unit's growths. The other option is Random Mode, which is the standard growth rate system used in the rest of the series and in the first playthrough of Path of Radiance.

List of growth rates by game

While the majority of games share a similar set of growth rates, as they do stats, some games offer minor variations on the existing growth rates by featuring unique growth rates which don't exist in most other games, or in the case of earlier installments in the series, the stats in question did not exist as of yet.

rowspan=2 style="Template:Roundtl; border:1px solid #222222; width: 15%"|Stat growth rate Exists in: rowspan=2 style="Template:Roundtr; border:1px solid #222222; width:35%"|Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13
HP --
Strength --
Magic --
Skill --
Weapon level --
Speed --
Luck --
Defense --
Resistance --
Build --
Movement --
A means that the stat has a growth rate in that game, while a indicates the contrary.


Items and skills affecting growth rates

Throughout the series, there are a number of items and skills which can be used to increase the growth rates of a single unit either temporarily or permanently. Most commonly, these come in the form of items which provide temporary boosts while held in a unit's inventory, and accordingly no longer apply to that unit when removed from their inventory. There are also instances of equippable skills which serve the same function and consumable items which give a single permanent increase to all growth rates.





See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus