Battle of the Eagle and Lion
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Battle of the Eagle and Lion is the main battle map of the seventh chapter in Fire Emblem: Three Houses. In this map, the three houses of Garreg Mach Monastery engage in a massive mock battle. This page covers the Golden Deer's version of the map.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Claude is defeated* or the player's army is routed*
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10
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{{{partner}}}
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{{{other}}}
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16
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15
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Character data
- Note: Although Catherine's, Shamir's, and Cyril's inventories can be managed during this map, they cannot be deployed due to the plot.
The battle that takes place during this chapter is a mock battle; if a unit falls, they will not die, even if the file is set to Classic Mode.
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Cavalier
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13/14/20
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1
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Steel Lance Canto • Lance Prowess Lv 2*/ Lance Prowess Lv 4* • Swordbreaker+*
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--
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Imperial Soldier
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Cavalier
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13/14/20
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2
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Steel Lance Canto • Lance Prowess Lv 2*/ Lance Prowess Lv 4* • Swordbreaker+*
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--
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Imperial Soldier
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Brigand
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13/14/20
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2
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Steel Axe Axe Prowess Lv 2*/ Axe Prowess Lv 4* • Lancebreaker+*
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Begins moving two turns after any of the Blue Lions are provoked by a player unit.
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Imperial Soldier
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Pegasus Knight
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13/14/20
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2
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Steel Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3*/ Lance Prowess Lv 5* • Swordbreaker+* • Weight -3*
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Begins moving one turn after any of the Black Eagles are provoked by a player unit, or two turns after any of the Blue Lions are provoked by a player unit.
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Imperial Soldier
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Mage
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13/14/20
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1
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Fire Fire • Reason Lv 2*/ Reason Lv 4* • Magic +2*
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Begins moving two turns after any of the Blue Lions are provoked by a player unit.
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Hubert
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Mage
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14/15/21
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1
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Miasma Δ • Vulnerary • Fire • Mire B Officer Duty • Fire • Reason Lv 3 • Authority Lv 1 • Defiant Mag • Dark Magic Uses x4 • Unsealable Magic Seiros Magic Corps Lv. 3: Group Flames
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Begins moving two turns after any of the Blue Lions are provoked by a player unit.
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Petra
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Thief
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14/15/21
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1
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Armorslayer • Vulnerary Hunter's Boon • Steal • Locktouch • Sword Prowess Lv 3 • Alert Stance • Keen Intuition Church of Seiros Soldiers Lv. 3: Disturbance
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• Begins moving two turns after any of the Blue Lions are provoked by a player unit. • Replaced by a generic Thief without Hunter's Boon or a Vulnerary if she was recruited.
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Bernadetta
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Archer
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14/15/21
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1
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Longbow • Vulnerary • Chest Key Persecution Complex • Bowrange +1 • Bow Prowess Lv 3 • Vantage • Stealth Church of Seiros Soldiers Lv. 3: Disturbance
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• Immobile. • Mans a Ballista. • Replaced by a generic Archer without Crests, Persecution Complex , or a Vulnerary if she was recruited.
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Caspar
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Brigand
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14/15/21
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1
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Short Axe • Iron Axe Born Fighter • Axe Prowess Lv 3 • Desperation • Lancebreaker+ Church of Seiros Soldiers Lv. 3: Disturbance
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• Begins moving two turns after any of the Blue Lions are provoked by a player unit. • Replaced by a generic Brigand without Born Fighter if he was recruited.
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Linhardt
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Priest
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14/15/21
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1
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Nosferatu • Vulnerary • Training Sword • Heal • Physic Catnap • Heal • White Magic Heal +5 • Faith Lv 3 • Defiant Res • White Magic Avo +20 • Unsealable Magic Seiros Sacred Monks Lv. 3: Resonant White Magic
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Replaced by a generic Priest without Crests, Catnap, or a Vulnerary if he was recruited.
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Dorothea
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Mage
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14/15/21
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1
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Thunder • Vulnerary • Training Sword • Fire Songstress • Fire • Reason Lv 3 • Alert Stance • Darting Blow • Unsealable Magic Seiros Magic Corps Lv. 3: Group Flames
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• Begins moving two turns after any of the Blue Lions are provoked by a player unit. • Replaced by a generic Mage without Songstress, a Vulnerary, or Thunder if she was recruited.
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Ferdinand
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Cavalier
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14/15/21
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1
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Short Spear • Leather Shield • Steel Lance Confidence • Canto • Lance Prowess Lv 3 • Armored Blow • Swordbreaker+ Seiros Mercenaries Lv. 3: Onslaught
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• Begins moving one turn after any of the Black Eagles are provoked by a player unit, or two turns after any of the Blue Lions are provoked by a player unit. • Replaced by a generic Cavalier without Crests or Confidence if he was recruited.
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Edelgard
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Lord
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15/16/22
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1
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Tomahawk • Accuracy Ring • Steel Axe Imperial Lineage • Charm • General • Axe Prowess Lv 3 • Authority Lv 2 • Seal Strength • Seal Magic Seiros Mercenaries Lv. 3: Onslaught
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• Starts on a heal tile+. • If the Black Eagles defeat three of the Blue Lions, all Black Eagles gain +2 strength, +2 magic, +2 defense, and +2 resistance.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Third army data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Cavalier
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13/14/20
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2
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Steel Lance Canto • Lance Prowess Lv 2*/ Lance Prowess Lv 4* • Swordbreaker+*
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Both begin moving if any of the Black Eagles are provoked by a player unit, or if Ashe or one of them is provoked.
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Kingdom Soldier
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Armored Knight
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13/14/20
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1
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Steel Axe Axe Prowess Lv 2*/ Axe Prowess Lv 4* • Armored Blow*
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Begins moving if any of the Black Eagles are provoked by a player unit.
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Kingdom Soldier
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Cavalier
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13/14/20
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1
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Steel Lance Canto • Lance Prowess Lv 2*/ Lance Prowess Lv 4* • Swordbreaker+* Church of Seiros Soldiers Lv. 3: Disturbance
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Begins moving if any of the Black Eagles are provoked by a player unit.
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Kingdom Soldier
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Armored Knight
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13/14/20
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1
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Steel Axe Axe Prowess Lv 2*/ Axe Prowess Lv 4* • Armored Blow* Church of Seiros Soldiers Lv. 3: Disturbance
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Begins moving one turn after any of the Black Eagles are provoked by a player unit.
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Kingdom Soldier
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Armored Knight
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13/14/20
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2
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Steel Axe Axe Prowess Lv 2*/ Axe Prowess Lv 4* • Armored Blow* Church of Seiros Soldiers Lv. 3: Disturbance
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Begins moving one turn after any of the Black Eagles are provoked by a player unit.
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Dedue
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Armored Knight
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14/15/21
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1
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Short Axe • Leather Shield • Steel Axe Staunch Shield • Axe Prowess Lv 3 • Defiant Def • Armored Blow Seiros Mercenaries Lv. 3: Onslaught
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Begins moving one turn after any of the Black Eagles are provoked by a player unit.
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Felix
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Mercenary
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14/15/21
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1
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Steel Sword • Vulnerary Lone Wolf • Sword Prowess Lv 3 • Darting Blow • Axebreaker+ Church of Seiros Soldiers Lv. 3: Disturbance
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• Begins moving if any of the Black Eagles are provoked by a player unit. • Replaced by a generic Mercenary without Crests, Lone Wolf, or a Vulnerary if he was recruited.
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Ashe
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Archer
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14/15/21
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1
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Steel Bow • Vulnerary • Chest Key Lockpick • Bowrange +1 • Bow Prowess Lv 3 • Defiant Avo Curved Shot Church of Seiros Soldiers Lv. 3: Disturbance
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• Begins moving if any of the Black Eagles are provoked by a player unit, or if a nearby Cavalier is provoked. • Replaced by a generic Archer without Lockpick, Curved Shot, or a Vulnerary if he was recruited.
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Sylvain
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Cavalier
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14/15/21
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1
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Short Spear • Steel Lance Philanderer • Canto • Lance Prowess Lv 3 • Death Blow • Swordbreaker+ Church of Seiros Soldiers Lv. 3: Disturbance
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• Begins moving if any of the Black Eagles are provoked by a player unit. • Replaced by a generic Cavalier without Crests or Philanderer if he was recruited.
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Mercedes
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Priest
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14/15/21
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1
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Nosferatu • Training Bow • Vulnerary • Heal • Physic Live to Serve • Heal • White Magic Heal +5 • Faith Lv 3 • White Magic Avo +20 • Miracle • Unsealable Magic Seiros Sacred Monks Lv. 3: Resonant White Magic
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• Begins moving if any of the Black Eagles are provoked by a player unit. • Replaced by a generic Priest without Crests or Live to Serve if she was recruited.
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Annette
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Mage
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14/15/21
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1
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Fire • Vulnerary • Training Axe • Wind Perseverance • Fire • Reason Lv 3 • Axe Prowess Lv 3 • Seal Speed • Unsealable Magic Seiros Magic Corps Lv. 3: Group Flames
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• Begins moving if any of the Black Eagles are provoked by a player unit. • Replaced by a generic Mage without Crests, Perseverance, a Vulnerary, or Wind if she was recruited.
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Ingrid
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Pegasus Knight
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14/15/21
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1
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Short Spear • Blessed Lance Lady Knight • Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3 • Darting Blow • Pass Seiros Pegasus Co. Lv. 3: Assembly
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• Begins moving if any of the Black Eagles are provoked by a player unit. • Replaced by a generic Pegasus Knight without Crests or Lady Knight if she was recruited.
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Dimitri
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Lord
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15/16/22
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1
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Spear • Evasion Ring • Steel Lance Royal Lineage • Charm • General • Defiant Str • Lance Prowess Lv 3 • Authority Lv 2 Seiros Mercenaries Lv. 3: Onslaught
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• Starts on a heal tile+. • If the Blue Lions defeat three of the Black Eagles, all Blue Lions gain +2 strength, +2 magic, +2 defense, and +2 resistance.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Edelgard
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Skill Levels
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D+
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E
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B
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E
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E
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E
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E
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C
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E
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E
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E
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Skill Levels
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D+
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E
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B
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E
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E
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E
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E
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C
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E
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E
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E
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Skill Levels
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D+
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E
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B
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E
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E
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E
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E
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C
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E
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E
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E
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- Main article: Dimitri
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Skill Levels
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D+
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B
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E
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E
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E
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E
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E
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C
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E
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E
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E
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Skill Levels
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D+
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B
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E
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E
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E
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E
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E
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C
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E
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E
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E
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Skill Levels
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D+
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B
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E
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E
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E
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E
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E
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C
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Welcome to the first three-way fight of the series. There's a Blessed Lance waiting for you if you get the most KOs on this map, which disincentivizes turtling as a strategy. Your first order of business is to charge down the middle and take the central hill so you can get between the Black Eagles and Blue Lions before they start taking each other out and harming your KO count. You should also send a detachment to the east to start hammering away at Ashe and his goons; these guys will slip down the east flank and take out Dimitri. He hits like a dump truck and is fairly fast, but he has no real answer to Lysithea with Thyrsus. Bernadetta drops a Chest Key, which can be used to claim the chest on the south side of the map. It's tucked away in a fairly remote corner, so don't forget it. As long as you're aggressive and you don't get too many bad breaks when the Eagles and Lions fight each other, you should come out on top.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Battle of the Eagle and Lion
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Gallery
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