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Experience
Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining 100 experience points a unit's level will increase and they will gain stats.
Overview
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Gameplay modes and experience
Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.
- Fire Emblem Gaiden: The "EASY" difficulty doubles all experience gain.
- Fire Emblem: Thracia 776: Paragon Mode doubles all experience gain.
- Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones: Hard Mode reduces experience gained from defeating an enemy.
- Fire Emblem: Path of Radiance: Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
- Fire Emblem Awakening: The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in skirmishes. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or downloadable content episodes.
Bonus experience
- Main article:
Bonus experience
Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
Awakening reclass mechanics
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As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain.
Calculations
Player unit deals no damage
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style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | 0 | If the player unit is a priest, they instead get the same amount of EXP as if they killed their opponent. |
Mystery of the Emblem, Shadow Dragon, New Mystery of the Emblem | 0 | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Gaiden, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance | 1 | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
Player unit deals damage but does not kill the enemy
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style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | Damage dealt | Maximum of 20 |
Gaiden | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100 × Damage done / Enemy's Max HP / 2 | [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255 |
Mystery of the Emblem | Damage dealt | Maximum of 10 |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | The Binding Blade, The Blazing Blade, The Sacred Stones | (31 + Enemy's level + Enemy promoted bonus - Player's level - Player promoted bonus) / Player's Class strength | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Minimum of 1. The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not. |
Killing an enemy
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style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | (Enemy class base EXP) + (enemy's level - 1) + boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. Boss bonus is 10 if the enemy is a boss, 0 otherwise. |
Gaiden | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100 | [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255 |
Mystery of the Emblem and BS Fire Emblem | (Enemy class base EXP) + boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment. Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | The Binding Blade, The Blazing Blade, The Sacred Stones | [Experience from doing damage] + [Silencer factor] × [Enemy's level × Enemy Class strength + Enemy class bonus - ([Player's level × Player Class strength + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus] | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Maximum 100; minimum is equal to experience from doing damage. Silencer factor is 2 if Silencer was activated, 1 if not. Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in The Blazing Blade), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise. Mode divisor is 2 in The Blazing Blade and The Sacred Stones if the (Level × Class strength + Class bonus) of the player is greater than that of the enemy, if playing on Eliwood or Hector Normal modes in The Blazing Blade, and prior to the route split in The Sacred Stones; it is 1 otherwise, or always in The Binding Blade. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise. Boss bonus is 40 if the enemy is a boss; 0 otherwise. Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise. |
Using a staff or white magic
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style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | 0 | -- |
Gaiden | 0 | -- |
Mystery of the Emblem and BS Fire Emblem | (Staff's EXP value) | This value is shown on the staff's description. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | The Binding Blade, The Blazing Blade, The Sacred Stones | (Staff's EXP value) × (Promotion factor) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Promotion factor is 0.5 if promoted, 1 if not. |
Items and skills affecting experience
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills affecting experience | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
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Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Experience |
-- |
Spanish |
Puntos de experiencia |
Experience points |
French |
Expérience |
Experience |
German |
Erfahrungspunkten |
Experience points |
Italian |
Punti esperienza |
Experience points |
Dutch |
Ervaring |
Experience |
References
See also
- Experience point on Wikipedia
- Weapon experience