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Bonus experience: Difference between revisions
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Each chapter has a set of requirements that, when met, award the player with a set sum of bonus experience. The amount given varies from chapter to chapter, with later chapters typically providing more than earlier ones. Higher [[Difficulty|difficulties]] additionally award less bonus experience than lower difficulties. A single point of bonus experience does not equal a single experience point; as a unit levels up, more and more bonus experience is required. | Each chapter has a set of requirements that, when met, award the player with a set sum of bonus experience. The amount given varies from chapter to chapter, with later chapters typically providing more than earlier ones. Higher [[Difficulty|difficulties]] additionally award less bonus experience than lower difficulties. A single point of bonus experience does not equal a single experience point; as a unit levels up, more and more bonus experience is required. | ||
In ''Path of Radiance'', level ups acquired via bonus experience work exactly the same as level ups acquired via combat experience. In ''Radiant Dawn'', however, when a unit levels up via bonus experience, exactly three of the unit's stats will be increased. | In ''Path of Radiance'', level ups acquired via bonus experience work exactly the same as level ups acquired via combat experience. In ''Radiant Dawn'', however, when a unit levels up via bonus experience, exactly three of the unit's stats will be increased, unless there are less than three uncapped stats. Mechanically, the stats are rolled in order of highest growth to lowest, with ties being broken with the following priority: resistance → defense → luck → speed → skill → magic → strength → HP. The game will roll the stats in this order until three stats have been rolled. This means that the stats increased will still be skewed by the unit's [[growth rate]]s, with a high-growth stat being increased most often. However, if a stat is capped, it will not be considered for one of the three stat increases—this means that, if a unit has some stats capped, bonus experience can be used to "force" lower-growth stats to be increased. For example, if [[Ike]] has capped [[strength]] and [[Skill (stat)|skill]], neither stat will ever be boosted by a bonus experience level up; this indirectly increases the chance of him growing in a different stat, such as [[speed]]. It can even force a character to gain a point in a stat with a 0% growth rate, such as [[Leanne]], if the game is unable to otherwise increase three stats. | ||
==Calculations== | ==Calculations== |
Revision as of 18:41, 27 March 2024
Bonus experience, also called event EXP and often abbreviated BExp is a system that rewards players for completing certain objectives. As the name suggests, it can be used to grant a unit experience, and can be awarded to them while the player is in the base. Clearing a chapter will usually reward a sum of bonus experience, with more being awarded for completing them under a certain turn count. Bonus experience has only been featured in Fire Emblem: Path of Radiance and Radiant Dawn, though an unrelated mechanic in Echoes: Shadows of Valentia is called "Bonus EXP".
Overview
Each chapter has a set of requirements that, when met, award the player with a set sum of bonus experience. The amount given varies from chapter to chapter, with later chapters typically providing more than earlier ones. Higher difficulties additionally award less bonus experience than lower difficulties. A single point of bonus experience does not equal a single experience point; as a unit levels up, more and more bonus experience is required.
In Path of Radiance, level ups acquired via bonus experience work exactly the same as level ups acquired via combat experience. In Radiant Dawn, however, when a unit levels up via bonus experience, exactly three of the unit's stats will be increased, unless there are less than three uncapped stats. Mechanically, the stats are rolled in order of highest growth to lowest, with ties being broken with the following priority: resistance → defense → luck → speed → skill → magic → strength → HP. The game will roll the stats in this order until three stats have been rolled. This means that the stats increased will still be skewed by the unit's growth rates, with a high-growth stat being increased most often. However, if a stat is capped, it will not be considered for one of the three stat increases—this means that, if a unit has some stats capped, bonus experience can be used to "force" lower-growth stats to be increased. For example, if Ike has capped strength and skill, neither stat will ever be boosted by a bonus experience level up; this indirectly increases the chance of him growing in a different stat, such as speed. It can even force a character to gain a point in a stat with a 0% growth rate, such as Leanne, if the game is unable to otherwise increase three stats.
Calculations
Path of Radiance
The following table shows the amount of bonus experience required for each level:[1]
Bonus experience needed to level up | ||
---|---|---|
Level | Unpromoted | Promoted / Laguz |
1 | 85 | 148 |
2 | 87 | 154 |
3 | 89 | 160 |
4 | 91 | 167 |
5 | 93 | 174 |
6 | 95 | 182 |
7 | 98 | 190 |
8 | 100 | 200 |
9 | 103 | 211 |
10 | 105 | 222 |
11 | 108 | 235 |
12 | 111 | 250 |
13 | 114 | 267 |
14 | 117 | 286 |
15 | 121 | 308 |
16 | 125 | 333 |
17 | 129 | 364 |
18 | 133 | 400 |
19 | 138 | 444 |
20 | 143 | -- |
Radiant Dawn
The conversion of bonus experience to experience is more complex in Radiant Dawn, factoring numerous points such as the game's chosen difficulty level, whether the unit is a beorc or laguz, as well as their class tier. The formula is as follows:[2]
Game | Formula | Notes |
---|---|---|
Radiant Dawn | (50 × Level) + 50 | If the unit is a 2nd-tier beorc unit, 20 is added to their level. If a unit is a 3rd-tier beorc unit, 40 is added to their level. If the unit is a laguz, their level is multiplied by 1.5×. On Easy mode, the final BExp needed is multiplied by 2/3×; on Hard mode, it is instead multiplied by 2×. |
Trivia
- In Path of Radiance, there are unused text files that indicate that many more bonus experience achievements were planned to appear during gameplay.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Bonus experience |
-- |
French |
Bonus d'expérience |
Bonus of experience |
German |
Bonus-Erfahrung |
Bonus experience |