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Bond units: Difference between revisions
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==Overview== | ==Overview== | ||
===Creation=== | |||
Bond units are created when two players register each others' calling cards and exchange a number of [[Accessory (My Castle)|accessores]] in their [[My Castle]]s (exact numbers are unknown); a brief cutscene plays when a bond unit is created at the time of an accessory exchange. Most bond units tend to resemble the [[Avatar (Fates)|Avatars]] of the players who created the bond unit aside from a special distinguishing [[brand]] on their faces; some bond units instead resemble the [[???|hooded man]]. | Bond units are created when two players register each others' calling cards and exchange a number of [[Accessory (My Castle)|accessores]] in their [[My Castle]]s (exact numbers are unknown); a brief cutscene plays when a bond unit is created at the time of an accessory exchange. Most bond units tend to resemble the [[Avatar (Fates)|Avatars]] of the players who created the bond unit aside from a special distinguishing [[brand]] on their faces; some bond units instead resemble the [[???|hooded man]]. | ||
===Attributes=== | |||
Each bond unit is assigned a default name, gender, and personal skill linked to one another at random from one of six predetermined pools, each based on the campaigns of the source Avatars. Bond units can be renamed upon their creation, and hence are not limited to the defaults. | Each bond unit is assigned a default name, gender, and personal skill linked to one another at random from one of six predetermined pools, each based on the campaigns of the source Avatars. Bond units can be renamed upon their creation, and hence are not limited to the defaults. | ||
Revision as of 16:58, 4 October 2016
Bond units are a type of guest unit introduced in Fire Emblem Fates.
Overview
Creation
Bond units are created when two players register each others' calling cards and exchange a number of accessores in their My Castles (exact numbers are unknown); a brief cutscene plays when a bond unit is created at the time of an accessory exchange. Most bond units tend to resemble the Avatars of the players who created the bond unit aside from a special distinguishing brand on their faces; some bond units instead resemble the hooded man.
Attributes
Each bond unit is assigned a default name, gender, and personal skill linked to one another at random from one of six predetermined pools, each based on the campaigns of the source Avatars. Bond units can be renamed upon their creation, and hence are not limited to the defaults.
Bond units, like child units, also inherit the last eligible equipped skill from each of the Avatars. Like other guest units, they are also incapable of supporting.
Bond units inherit one of the secondary class trees of one of the Avatars as their initial class tree (swapping Monk and Shrine Maiden as necessary), while the other Avatar's secondary class tree along with either the Nohr Prince or Nohr Princess class trees (depending on the bond unit's gender) being available to the bond unit via a Partner Seal (example: If one of the involved Avatars has Dark Mage for their secondary class tree an the other Avatar has Ninja, the bond unit will either start as a Dark Mage and have Nohr Prince/Nohr Princess and Ninja for reclass options, or start as a Ninja and have Nohr Prince/Nohr Princess and Dark Mage for reclass options). Due to a presumable oversight, a bond unit cannot use a Partner Seal to reclass to a class in their initial tree, hence a bond unit cannot get all of the skills from their initial tree and should not be reclassed out of that tree until level 15 advanced at earliest (in the earlier Dark Mage/Ninja example, this means that bond unit will have to do without, at minimum, either Vengeance and Bowbreaker or Seal Magic and Lifetaker).