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Blood of the Eagle and Lion/To War at Gronder (Verdant Wind): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Maddening here is basically identical to Normal/Hard except for the abilities, so I took this time to also cross a pic over from the Azure Moon page)
Line 138: Line 138:
|name1=Imperial Soldier
|name1=Imperial Soldier
|class1=Fortress Knight
|class1=Fortress Knight
|lv1={{hover|33|Normal}}/{{hover|34|Hard}}
|lv1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#1=5
|#1=5
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}}
|notes1=• Begins moving if any Imperial unit and any Kingdom unit fight each other.<br>• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
|notes1=• Begins moving if any Imperial unit and any Kingdom unit fight each other.<br>• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
|-
|-
Line 146: Line 146:
|class2=Fortress Knight
|class2=Fortress Knight
|version2=female
|version2=female
|lv2={{hover|33|Normal}}/{{hover|34|Hard}}
|lv2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#2=2
|#2=2
|inventory2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}
|inventory2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}}
|notes2=Begins moving if a unit reaches the central hill.
|notes2=Begins moving if a unit reaches the central hill.
|-
|-
|name3=Imperial Soldier
|name3=Imperial Soldier
|class3=Paladin
|class3=Paladin
|lv3={{hover|33|Normal}}/{{hover|34|Hard}}
|lv3={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#3=3
|#3=3
|inventory3={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}
|inventory3={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}
|notes3=• The northern two immediately begin moving east.<br>• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other.
|notes3=• The northern two immediately begin moving east.<br>• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other.
|-
|-
Line 161: Line 161:
|class4=Paladin
|class4=Paladin
|version4=female
|version4=female
|lv4={{hover|33|Normal}}/{{hover|34|Hard}}
|lv4={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#4=1
|#4=1
|inventory4={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}
|inventory4={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}
|notes4=Begins moving if any Imperial unit and any Kingdom unit fight each other.
|notes4=Begins moving if any Imperial unit and any Kingdom unit fight each other.
|-
|-
|name5=Imperial Soldier
|name5=Imperial Soldier
|class5=Paladin
|class5=Paladin
|lv5={{hover|33|Normal}}/{{hover|34|Hard}}
|lv5={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#5=1
|#5=1
|inventory5={{Item|16|Horseslayer|image=lance}} • {{Item|16|Lampos Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Blaze|image=gambit}}
|inventory5={{Item|16|Horseslayer|image=lance}} • {{Item|16|Lampos Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Blaze|image=gambit}}
|notes5=Begins moving if any Imperial unit and any Kingdom unit fight each other.
|notes5=Begins moving if any Imperial unit and any Kingdom unit fight each other.
|-
|-
|name6=Demonic Beast
|name6=Demonic Beast
|class6=Demonic Beast
|class6=Demonic Beast
|lv6={{hover|33|Normal}}/{{hover|34|Hard}}
|lv6={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#6=1
|#6=1
|inventory6={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|inventory6={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}}
Line 182: Line 182:
|name7=Demonic Beast
|name7=Demonic Beast
|class7=Demonic Beast
|class7=Demonic Beast
|lv7={{hover|33|Normal}}/{{hover|34|Hard}}
|lv7={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#7=1
|#7=1
|inventory7={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|inventory7={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}}
Line 189: Line 189:
|name8=Imperial Soldier
|name8=Imperial Soldier
|class8=Pegasus Knight
|class8=Pegasus Knight
|lv8={{hover|33|Normal}}/{{hover|34|Hard}}
|lv8={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#8=2
|#8=2
|inventory8={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}
|inventory8={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}
|notes8=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
|notes8=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
|-
|-
|name9=Mysterious Soldier
|name9=Mysterious Soldier
|class9=Dark Bishop
|class9=Dark Bishop
|lv9={{hover|33|Normal}}/{{hover|34|Hard}}
|lv9={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#9=2
|#9=2
|inventory9={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}
|inventory9={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Strength}}{{hover|*|Maddening only}}
|notes9=Begins moving if the nearest [[Demonic Beast]] is provoked.
|notes9=Begins moving if the nearest [[Demonic Beast]] is provoked.
|-
|-
Line 204: Line 204:
|class10=Dark Bishop
|class10=Dark Bishop
|version10=hubert
|version10=hubert
|lv10={{hover|34|Normal}}/{{hover|35|Hard}}
|lv10={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#10=1
|#10=1
|inventory10={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Mire Β|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Paragon}} • {{Item|16|Reason Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Resonant Lightning|image=gambit magic}}
|inventory10={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Mire Β|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Paragon}} • {{Item|16|Reason Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Resonant Lightning|image=gambit magic}}
|notes10=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
|notes10=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
|-
|-
Line 212: Line 212:
|class11=Assassin
|class11=Assassin
|version11=petra
|version11=petra
|lv11={{hover|34|Normal}}/{{hover|35|Hard}}
|lv11={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#11=1
|#11=1
|inventory11={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Poison Tactic|image=gambit}}
|inventory11={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Poison Tactic|image=gambit}}
|notes11=• Begins moving if a unit reaches the central hill, or if [[Hubert]] is provoked.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{hover|*|If she was not recruited}}/the Imperial General [[Sniper]]{{hover|*|If Bernadetta was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
|notes11=• Begins moving if a unit reaches the central hill, or if [[Hubert]] is provoked.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{hover|*|If she was not recruited}}/the Imperial General [[Sniper]]{{hover|*|If Bernadetta was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
|-
|-
Line 220: Line 220:
|class12=Sniper
|class12=Sniper
|version12=bernadetta
|version12=bernadetta
|lv12={{hover|34|Normal}}/{{hover|35|Hard}}
|lv12={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#12=1
|#12=1
|inventory12={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Fusillade|image=gambit}}
|inventory12={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Fusillade|image=gambit}}
|notes12=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{hover|*|If she was not recruited}}/the Imperial General [[Assassin]]{{hover|*|If Petra was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper with [[Empire Pavise Co.]] instead of Varley Archers and without Persecution Complex if she was recruited.
|notes12=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{hover|*|If she was not recruited}}/the Imperial General [[Assassin]]{{hover|*|If Petra was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper with [[Empire Pavise Co.]] instead of Varley Archers and without Persecution Complex if she was recruited.
|-
|-
|nameb=[[Edelgard]]
|nameb=[[Edelgard]]
|classb=Armored Lord
|classb=Armored Lord
|lvb={{hover|35|Normal}}/{{hover|36|Hard}}
|lvb={{hover|35|Normal}}/{{hover|36|Hard}}/{{hover|42|Maddening}}
|inventoryb={{Item|16|Aymr|image=axe relic}} • {{Item|16|Sword of Seiros|image=sword silver}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Charm}} • {{Item|16|Axefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Armored Effect Null}} • {{Item|16|Hit +20}} • {{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Raging Storm|image=combat art axe}}<br>{{Item|16|Supreme Armored Co.|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Raging Flames|image=gambit}}
|inventoryb={{Item|16|Aymr|image=axe relic}} • {{Item|16|Sword of Seiros|image=sword silver}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Charm}} • {{Item|16|Axefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Armored Effect Null}} • {{Item|16|Hit +20}} • {{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Raging Storm|image=combat art axe}}<br>{{Item|16|Supreme Armored Co.|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Raging Flames|image=gambit}}
|notesb=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|notesb=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
}}
}}
Line 237: Line 237:
|name1=Kingdom Soldier
|name1=Kingdom Soldier
|class1=Paladin
|class1=Paladin
|lv1={{hover|33|Normal}}/{{hover|34|Hard}}
|lv1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#1=2
|#1=2
|inventory1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}
|inventory1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}
|-
|-
|name2=Kingdom Soldier
|name2=Kingdom Soldier
|class2=Swordmaster
|class2=Swordmaster
|lv2={{hover|33|Normal}}/{{hover|34|Hard}}
|lv2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#2=2
|#2=2
|inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}{{hover|*|Hard only}}
|inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Sword Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Maddening only}} • {{Item|16|Quick Riposte}}{{hover|*|Maddening only}}
|notes2=Begins moving if another Swordmaster is provoked.
|notes2=Begins moving if another Swordmaster is provoked.
|-
|-
|name3=Kingdom Soldier
|name3=Kingdom Soldier
|class3=Warlock
|class3=Warlock
|lv3={{hover|33|Normal}}/{{hover|34|Hard}}
|lv3={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#3=1
|#3=1
|inventory3={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}
|inventory3={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Defense}}{{hover|*|Maddening only}}
|-
|-
|name4=Kingdom Soldier
|name4=Kingdom Soldier
|class4=Warlock
|class4=Warlock
|version4=female
|version4=female
|lv4={{hover|33|Normal}}/{{hover|34|Hard}}
|lv4={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#4=1
|#4=1
|inventory4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}
|inventory4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Defense}}{{hover|*|Maddening only}}
|notes4=Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or another [[Warlock]] is provoked.
|notes4=Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or another [[Warlock]] is provoked.
|-
|-
Line 265: Line 265:
|class5=Fortress Knight
|class5=Fortress Knight
|version5=dedue
|version5=dedue
|lv5={{hover|34|Normal}}/{{hover|35|Hard}}
|lv5={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#5=1
|#5=1
|inventory5={{Item|16|Tomahawk|image=axe}} • {{Item|16|Speed Ring|image=ring}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Staunch Shield|image=skill self buff}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 4}} • {{Item|16|Defiant Def}} • {{Item|16|Armored Blow}} • {{Item|16|Armored Effect Null}} • {{Item|16|Pavise}}<br>{{Item|16|Duscur Heavy Soldiers|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Line of Lances|image=gambit}}
|inventory5={{Item|16|Tomahawk|image=axe}} • {{Item|16|Speed Ring|image=ring}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Staunch Shield|image=skill self buff}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 4}} • {{Item|16|Defiant Def}} • {{Item|16|Armored Blow}} • {{Item|16|Armored Effect Null}} • {{Item|16|Pavise}}<br>{{Item|16|Duscur Heavy Soldiers|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Line of Lances|image=gambit}}
|-
|-
|name6=[[Felix]]
|name6=[[Felix]]
|class6=Swordmaster
|class6=Swordmaster
|version6=felix
|version6=felix
|lv6={{hover|34|Normal}}/{{hover|35|Hard}}
|lv6={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#6=1
|#6=1
|inventory6={{Item|16|Sword of Moralta|image=sword silver}} • {{Item|16|Aegis Shield|image=shield relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lone Wolf|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Darting Blow}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Onslaught|image=gambit}}
|inventory6={{Item|16|Sword of Moralta|image=sword silver}} • {{Item|16|Aegis Shield|image=shield relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lone Wolf|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Darting Blow}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Onslaught|image=gambit}}
|notes6=• Begins moving if a Swordmaster is provoked.<br>• Replaced by a Kingdom General Swordmaster without [[Crests]], the Aegis Shield, or Lone Wolf if he was recruited.
|notes6=• Begins moving if a Swordmaster is provoked.<br>• Replaced by a Kingdom General Swordmaster without [[Crests]], the Aegis Shield, or Lone Wolf if he was recruited.
|-
|-
Line 280: Line 280:
|class7=Bishop
|class7=Bishop
|version7=mercedes
|version7=mercedes
|lv7={{hover|34|Normal}}/{{hover|35|Hard}}
|lv7={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#7=1
|#7=1
|inventory7={{Item|16|Seraphim|image=white magic}} • {{Item|16|Rafail Gem|image=gem relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Live to Serve}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Miracle}} • {{Item|16|White Magic Range +1}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Church Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Resonant White Magic|image=gambit support}}
|inventory7={{Item|16|Seraphim|image=white magic}} • {{Item|16|Rafail Gem|image=gem relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Live to Serve}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Miracle}} • {{Item|16|White Magic Range +1}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Church Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Resonant White Magic|image=gambit support}}
|notes7=• Begins moving if a [[Warlock]] is provoked.<br>• Replaced by a Kingdom General Bishop without [[Crests]], the Rafail Gem, or Live to Serve if she was recruited.
|notes7=• Begins moving if a [[Warlock]] is provoked.<br>• Replaced by a Kingdom General Bishop without [[Crests]], the Rafail Gem, or Live to Serve if she was recruited.
|-
|-
|nameb=[[Dimitri]]
|nameb=[[Dimitri]]
|classb=High Lord
|classb=High Lord
|lvb={{hover|35|Normal}}/{{hover|36|Hard}}
|lvb={{hover|35|Normal}}/{{hover|36|Hard}}/{{hover|42|Maddening}}
|inventoryb={{Item|16|Areadbhar|image=lance relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Royal Lineage+}} • {{Item|16|Charm}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Defensive Tactics}}<br>{{Item|16|Atrocity|image=combat art lance}}<br>{{Item|16|King of Lions Corps|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Wave Attack|image=gambit}}
|inventoryb={{Item|16|Areadbhar|image=lance relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Royal Lineage+}} • {{Item|16|Charm}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Defensive Tactics}}<br>{{Item|16|Atrocity|image=combat art lance}}<br>{{Item|16|King of Lions Corps|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Wave Attack|image=gambit}}
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or a [[Warlock]] is provoked.<br>• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other.
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or a [[Warlock]] is provoked.<br>• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other.
|-
|-
|namer1=Kingdom Soldier
|namer1=Kingdom Soldier
|classr1=Paladin
|classr1=Paladin
|lvr1={{hover|33|Normal}}/{{hover|34|Hard}}
|lvr1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#r1=2
|#r1=2
|inventoryr1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}
|inventoryr1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}
|-
|-
|namer2=Kingdom Soldier
|namer2=Kingdom Soldier
|classr2=Fortress Knight
|classr2=Fortress Knight
|lvr2={{hover|33|Normal}}/{{hover|34|Hard}}
|lvr2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}}
|#r2=2
|#r2=2
|inventoryr2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}
|inventoryr2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}}
|-
|-
|namer3=[[Sylvain]]
|namer3=[[Sylvain]]
|classr3=Paladin
|classr3=Paladin
|versionr3=sylvain
|versionr3=sylvain
|lvr3={{hover|34|Normal}}/{{hover|35|Hard}}
|lvr3={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#r3=1
|#r3=1
|inventoryr3={{Item|16|Silver Lance|image=lance}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Philanderer|image=rivalry}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Death Blow}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Pass}}<br>{{Item|16|Gautier Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Stride|image=gambit support}}
|inventoryr3={{Item|16|Silver Lance|image=lance}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Philanderer|image=rivalry}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Death Blow}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Pass}}<br>{{Item|16|Gautier Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Stride|image=gambit support}}
|notesr3=Replaced by a generic Paladin without [[Crests]] or Philanderer if he was recruited.
|notesr3=Replaced by a generic Paladin without [[Crests]] or Philanderer if he was recruited.
|-
|-
Line 314: Line 314:
|classrl=Pegasus knight
|classrl=Pegasus knight
|versionrl=ingrid 02
|versionrl=ingrid 02
|lvrl={{hover|34|Normal}}/{{hover|35|Hard}}
|lvrl={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}}
|#rl=1
|#rl=1
|inventoryrl={{Item|16|Lúin|image=lance relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lady Knight|image=skill gambit}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Pass}} • {{Item|16|Darting Blow}} • {{Item|16|Flying Effect Null}}<br>{{Item|16|Burning Quake|image=combat art lance}}<br>{{Item|16|Galatea Pegasus Co.|image=battalion flying silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Lure|image=gambit}}
|inventoryrl={{Item|16|Lúin|image=lance relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lady Knight|image=skill gambit}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Pass}} • {{Item|16|Darting Blow}} • {{Item|16|Flying Effect Null}}<br>{{Item|16|Burning Quake|image=combat art lance}}<br>{{Item|16|Galatea Pegasus Co.|image=battalion flying silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Lure|image=gambit}}
|notesrl=Replaced by a generic Pegasus Knight with a [[Silver Lance]] instead of Lúin and without [[Crests]] or Lady Knight if she was recruited.
|notesrl=Replaced by a generic Pegasus Knight with a [[Silver Lance]] instead of Lúin and without [[Crests]] or Lady Knight if she was recruited.
}}
}}
Line 429: Line 429:
|tab3=Maddening
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Small portrait dimitri 02 fe16.png|128px]]
|portrait=[[File:Small portrait dimitri 04 fe16.png|128px]]
|sprite=high lord third
|sprite=high lord third
|class=High Lord
|class=High Lord
Line 458: Line 458:
}}
}}
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Small portrait dimitri 02 fe16.png|128px]]
|portrait=[[File:Small portrait dimitri 04 fe16.png|128px]]
|sprite=high lord third
|sprite=high lord third
|class=High Lord
|class=High Lord
Line 487: Line 487:
}}
}}
|content3={{BossStats FE16
|content3={{BossStats FE16
|portrait=[[File:Small portrait dimitri 02 fe16.png|128px]]
|portrait=[[File:Small portrait dimitri 04 fe16.png|128px]]
|sprite=high lord third
|sprite=high lord third
|class=High Lord
|class=High Lord
Line 548: Line 548:
==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cm fe16 17 trigger.png|The central hill is the area outlined in red; the southeast reinforcement trigger region is the area outlined in yellow
</gallery>


{{ChapterNav
{{ChapterNav

Revision as of 01:11, 15 November 2019

To War at Gronder

Cm fe16 17 vw.png

Location

Gronder Field

Boss(es)

Edelgard, Dimitri

To War at Gronder is the main battle map of the seventeenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Dimitri Player Partner Other Enemy Third
Defeat: Byleth or Claude dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

Cm fe16 17 vw.png

Character data

Characters
New units

None

Available characters
Byleth f 02 ​Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​

Item data

Items
Name Obtainment Method
Is ns01 shield.png Lampos Shield Dropped by enemy Paladin
Is ns01 bow.png Brave Bow Dropped by Bernadetta*/enemy Sniper*
Is ns01 ore.png Umbral Steel Open the chest
Is ns01 potion.png Concoction Steal from Hubert
Is ns01 potion.png Concoction Steal from Petra*/enemy Assassin*
Is ns01 potion.png Concoction Steal from Bernadetta*/enemy Sniper*
Is ns01 potion.png Concoction Steal from Edelgard
Is ns01 seal.png Master Seal Steal from Edelgard
Is ns01 ring.png Speed Ring Steal from Dedue
Is ns01 potion.png Concoction Steal from Dedue
Is ns01 potion.png Concoction Steal from Felix*/enemy Swordmaster*
Is ns01 potion.png Concoction Steal from Mercedes*/enemy Bishop*
Is ns01 potion.png Concoction Steal from Dimitri
Is ns01 seal.png Master Seal Steal from Dimitri
Is ns01 potion.png Concoction Steal from Sylvain*/enemy Paladin* (reinforcement)
Is ns01 potion.png Concoction Steal from Ingrid*/enemy Pegasus Knight* (reinforcement)

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 33/34/40 5 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
• Begins moving if any Imperial unit and any Kingdom unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 33/34/40 2 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
Begins moving if a unit reaches the central hill.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 33/34/40 3 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
• The northern two immediately begin moving east.
• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 paladin female enemy.gif
Imperial Soldier Paladin 33/34/40 1 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 33/34/40 1 Horseslayer Lampos ShieldThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Empire Knights Lv. 4/5: Blaze
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 33/34/40 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage* Strength +2*
Flame Breath
Weak to Axes.
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 33/34/40 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage* Strength +2*
Flame Breath
Weak to Lances.
Ma ns01 pegasus knight enemy.gif
Imperial Soldier Pegasus Knight 33/34/40 2 Silver Lance
Canto Lancefaire Avo +10 Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 dark bishop enemy.gif
Mysterious Soldier Dark Bishop 33/34/40 2 Banshee Θ Miasma Δ
Miasma Δ Fiendish Blow Heartseeker Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Strength*
Begins moving if the nearest Demonic Beast is provoked.
Ma ns01 dark bishop hubert enemy.gif
Hubert Dark Bishop 34/35/41 1 Banshee Θ Concoction Miasma Δ Mire Β
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Paragon Reason Lv 3 Authority Lv 3
Vestra Sorcery Engineers Lv. 4/5: Resonant Lightning
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 assassin petra enemy.gif
Petra Assassin 34/35/41 1 Sword of Zoltan Concoction
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Brigid Hunters Lv. 4/5: Poison Tactic
• Begins moving if a unit reaches the central hill, or if Hubert is provoked.
• If a unit reached the central hill, then defeat of both her and Bernadetta*/the Imperial General Sniper* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
Ma ns01 sniper bernadetta enemy.gif
Bernadetta Sniper 34/35/41 1 Brave BowThis item is dropped upon this unit's defeat. Concoction
Persecution Complex Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Varley Archers Lv. 4/5: Fusillade
• Immobile.
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra*/the Imperial General Assassin* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Sniper with Empire Pavise Co. instead of Varley Archers and without Persecution Complex if she was recruited.
Ma ns01 armored lord enemy.gif
Edelgard Armored Lord 35/36/42 1 Aymr Sword of Seiros Concoction Master Seal
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 4
Raging Storm
Supreme Armored Co. Lv. 4/5: Raging Flames
Starts on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin third.gif
Kingdom Soldier Paladin 33/34/40 2 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
--
Ma ns01 swordmaster third.gif
Kingdom Soldier Swordmaster 33/34/40 2 Silver Sword
Swordfaire Sword Crit +10 Sword Prowess Lv 3*/ Sword Prowess Lv 5* Axebreaker+* Quick Riposte*
Begins moving if another Swordmaster is provoked.
Ma ns01 warlock third.gif
Kingdom Soldier Warlock 33/34/40 1 Bolganone Fire
Black Tomefaire Black Magic Uses x2 Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Defense*
--
Ma ns01 warlock female third.gif
Kingdom Soldier Warlock 33/34/40 1 Bolganone Fire
Black Tomefaire Black Magic Uses x2 Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Defense*
Begins moving if Mercedes*/the Kingdom General Bishop* or another Warlock is provoked.
Ma ns01 fortress knight dedue third.gif
Dedue Fortress Knight 34/35/41 1 Tomahawk Speed Ring Concoction
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 4 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv. 4/5: Line of Lances
--
Ma ns01 swordmaster felix third.gif
Felix Swordmaster 34/35/41 1 Sword of Moralta Aegis Shield Concoction
Lone Wolf Swordfaire Sword Crit +10 Sword Prowess Lv 3 Darting Blow Axebreaker+
Fraldarius Soldiers Lv. 4/5: Onslaught
• Begins moving if a Swordmaster is provoked.
• Replaced by a Kingdom General Swordmaster without Crests, the Aegis Shield, or Lone Wolf if he was recruited.
Ma ns01 bishop mercedes third.gif
Mercedes Bishop 34/35/41 1 Seraphim Rafail Gem Concoction Heal Physic
Live to Serve White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 3 White Magic Avo +20 Miracle White Magic Range +1 Unsealable Magic
Church Soldiers Lv. 4/5: Resonant White Magic
• Begins moving if a Warlock is provoked.
• Replaced by a Kingdom General Bishop without Crests, the Rafail Gem, or Live to Serve if she was recruited.
Ma ns01 high lord third.gif
Dimitri High Lord 35/36/42 1 Areadbhar Concoction Master Seal
Royal Lineage+ Charm Lancefaire Commander Counterattack Lance Prowess Lv 4 Defensive Tactics
Atrocity
King of Lions Corps Lv. 4/5: Wave Attack
• Starts on a heal tile+.
• Begins moving if Mercedes*/the Kingdom General Bishop* or a Warlock is provoked.
• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin third.gif
Kingdom Soldier Paladin 33/34/40 2 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
--
Ma ns01 fortress knight third.gif
Kingdom Soldier Fortress Knight 33/34/40 2 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
--
Ma ns01 paladin sylvain third.gif
Sylvain Paladin 34/35/41 1 Silver Lance Concoction
Philanderer Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Death Blow Swordbreaker+ Pass
Gautier Knights Lv. 4/5: Stride
Replaced by a generic Paladin without Crests or Philanderer if he was recruited.
Ma ns01 pegasus knight ingrid 02 third.gif
Ingrid Pegasus knight 34/35/41 1 Lúin Concoction
Lady Knight Canto Lancefaire Avo +10 Lance Prowess Lv 3 Pass Darting Blow Flying Effect Null
Burning Quake
Galatea Pegasus Co. Lv. 4/5: Lure
Replaced by a generic Pegasus Knight with a Silver Lance instead of Lúin and without Crests or Lady Knight if she was recruited.

Reinforcements

  • After a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other, or upon entering the southeastern region (reaching columns 22-30, rows 20-30)
    • Sylvain from the northern border of the map
    • 2 Paladins from the northern border of the map
    • Ingrid from the eastern border of the map
    • 2 Fortress Knights from the eastern border of the map

Boss data

Main article: Edelgard

Normal Hard Maddening


Main article: Dimitri

Normal Hard Maddening

Small portrait dimitri 04 fe16.png
Ma ns01 high lord third.gif High Lord
Level 35
Movement 5
Crest Is ns01 minor crest of blaiddyd.png
Stats
Max HP 51 Luck 9
Strength 30 Defense 18
Magic 7 Resistance 9
Dexterity 21 Charm 28+10
Speed 22
Inventory Abilities
Areadbhar
Concoction
Master Seal
Royal Lineage+
Charm
Lancefaire
Commander
Counterattack
Lance Prowess Lv 4
Defensive Tactics
Combat arts Spells Battalion
Atrocity -- King of Lions Corps Lv. 4
Wave Attack
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B B D+ C C+ E+ E+ B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

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Trivia

Etymology and other languages


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Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To War at Gronder

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Gallery


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←  The Great Bridge Coup • To War at Gronder •  Taking Fort Merceus →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery