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Blood of the Eagle and Lion/To War at Gronder (Verdant Wind): Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→Boss data) |
(Maddening here is basically identical to Normal/Hard except for the abilities, so I took this time to also cross a pic over from the Azure Moon page) |
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Line 138: | Line 138: | ||
|name1=Imperial Soldier | |name1=Imperial Soldier | ||
|class1=Fortress Knight | |class1=Fortress Knight | ||
|lv1={{hover|33|Normal}}/{{hover|34|Hard}} | |lv1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#1=5 | |#1=5 | ||
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}} | |inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}} | ||
|notes1=• Begins moving if any Imperial unit and any Kingdom unit fight each other.<br>• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked. | |notes1=• Begins moving if any Imperial unit and any Kingdom unit fight each other.<br>• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked. | ||
|- | |- | ||
Line 146: | Line 146: | ||
|class2=Fortress Knight | |class2=Fortress Knight | ||
|version2=female | |version2=female | ||
|lv2={{hover|33|Normal}}/{{hover|34|Hard}} | |lv2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#2=2 | |#2=2 | ||
|inventory2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}} | |inventory2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}} | ||
|notes2=Begins moving if a unit reaches the central hill. | |notes2=Begins moving if a unit reaches the central hill. | ||
|- | |- | ||
|name3=Imperial Soldier | |name3=Imperial Soldier | ||
|class3=Paladin | |class3=Paladin | ||
|lv3={{hover|33|Normal}}/{{hover|34|Hard}} | |lv3={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#3=3 | |#3=3 | ||
|inventory3={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}} | |inventory3={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}} | ||
|notes3=• The northern two immediately begin moving east.<br>• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other. | |notes3=• The northern two immediately begin moving east.<br>• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other. | ||
|- | |- | ||
Line 161: | Line 161: | ||
|class4=Paladin | |class4=Paladin | ||
|version4=female | |version4=female | ||
|lv4={{hover|33|Normal}}/{{hover|34|Hard}} | |lv4={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}} | |inventory4={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}} | ||
|notes4=Begins moving if any Imperial unit and any Kingdom unit fight each other. | |notes4=Begins moving if any Imperial unit and any Kingdom unit fight each other. | ||
|- | |- | ||
|name5=Imperial Soldier | |name5=Imperial Soldier | ||
|class5=Paladin | |class5=Paladin | ||
|lv5={{hover|33|Normal}}/{{hover|34|Hard}} | |lv5={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#5=1 | |#5=1 | ||
|inventory5={{Item|16|Horseslayer|image=lance}} • {{Item|16|Lampos Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Blaze|image=gambit}} | |inventory5={{Item|16|Horseslayer|image=lance}} • {{Item|16|Lampos Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Blaze|image=gambit}} | ||
|notes5=Begins moving if any Imperial unit and any Kingdom unit fight each other. | |notes5=Begins moving if any Imperial unit and any Kingdom unit fight each other. | ||
|- | |- | ||
|name6=Demonic Beast | |name6=Demonic Beast | ||
|class6=Demonic Beast | |class6=Demonic Beast | ||
|lv6={{hover|33|Normal}}/{{hover|34|Hard}} | |lv6={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}} | |inventory6={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}} | ||
Line 182: | Line 182: | ||
|name7=Demonic Beast | |name7=Demonic Beast | ||
|class7=Demonic Beast | |class7=Demonic Beast | ||
|lv7={{hover|33|Normal}}/{{hover|34|Hard}} | |lv7={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}} | |inventory7={{Item|16|Artificial Crest Stone S|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Strength +2}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Flame Breath|image=staggering blow}} | ||
Line 189: | Line 189: | ||
|name8=Imperial Soldier | |name8=Imperial Soldier | ||
|class8=Pegasus Knight | |class8=Pegasus Knight | ||
|lv8={{hover|33|Normal}}/{{hover|34|Hard}} | |lv8={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#8=2 | |#8=2 | ||
|inventory8={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}} | |inventory8={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}} | ||
|notes8=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire. | |notes8=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire. | ||
|- | |- | ||
|name9=Mysterious Soldier | |name9=Mysterious Soldier | ||
|class9=Dark Bishop | |class9=Dark Bishop | ||
|lv9={{hover|33|Normal}}/{{hover|34|Hard}} | |lv9={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#9=2 | |#9=2 | ||
|inventory9={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}} | |inventory9={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Strength}}{{hover|*|Maddening only}} | ||
|notes9=Begins moving if the nearest [[Demonic Beast]] is provoked. | |notes9=Begins moving if the nearest [[Demonic Beast]] is provoked. | ||
|- | |- | ||
Line 204: | Line 204: | ||
|class10=Dark Bishop | |class10=Dark Bishop | ||
|version10=hubert | |version10=hubert | ||
|lv10={{hover|34|Normal}}/{{hover|35|Hard}} | |lv10={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#10=1 | |#10=1 | ||
|inventory10={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Mire Β|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Paragon}} • {{Item|16|Reason Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Resonant Lightning|image=gambit magic}} | |inventory10={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Mire Β|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Paragon}} • {{Item|16|Reason Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Resonant Lightning|image=gambit magic}} | ||
|notes10=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire. | |notes10=Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire. | ||
|- | |- | ||
Line 212: | Line 212: | ||
|class11=Assassin | |class11=Assassin | ||
|version11=petra | |version11=petra | ||
|lv11={{hover|34|Normal}}/{{hover|35|Hard}} | |lv11={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Poison Tactic|image=gambit}} | |inventory11={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Poison Tactic|image=gambit}} | ||
|notes11=• Begins moving if a unit reaches the central hill, or if [[Hubert]] is provoked.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{hover|*|If she was not recruited}}/the Imperial General [[Sniper]]{{hover|*|If Bernadetta was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited. | |notes11=• Begins moving if a unit reaches the central hill, or if [[Hubert]] is provoked.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{hover|*|If she was not recruited}}/the Imperial General [[Sniper]]{{hover|*|If Bernadetta was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited. | ||
|- | |- | ||
Line 220: | Line 220: | ||
|class12=Sniper | |class12=Sniper | ||
|version12=bernadetta | |version12=bernadetta | ||
|lv12={{hover|34|Normal}}/{{hover|35|Hard}} | |lv12={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#12=1 | |#12=1 | ||
|inventory12={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Fusillade|image=gambit}} | |inventory12={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Fusillade|image=gambit}} | ||
|notes12=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{hover|*|If she was not recruited}}/the Imperial General [[Assassin]]{{hover|*|If Petra was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper with [[Empire Pavise Co.]] instead of Varley Archers and without Persecution Complex if she was recruited. | |notes12=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{hover|*|If she was not recruited}}/the Imperial General [[Assassin]]{{hover|*|If Petra was recruited}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper with [[Empire Pavise Co.]] instead of Varley Archers and without Persecution Complex if she was recruited. | ||
|- | |- | ||
|nameb=[[Edelgard]] | |nameb=[[Edelgard]] | ||
|classb=Armored Lord | |classb=Armored Lord | ||
|lvb={{hover|35|Normal}}/{{hover|36|Hard}} | |lvb={{hover|35|Normal}}/{{hover|36|Hard}}/{{hover|42|Maddening}} | ||
|inventoryb={{Item|16|Aymr|image=axe relic}} • {{Item|16|Sword of Seiros|image=sword silver}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Charm}} • {{Item|16|Axefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Armored Effect Null}} • {{Item|16|Hit +20}} • {{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Raging Storm|image=combat art axe}}<br>{{Item|16|Supreme Armored Co.|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Raging Flames|image=gambit}} | |inventoryb={{Item|16|Aymr|image=axe relic}} • {{Item|16|Sword of Seiros|image=sword silver}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Charm}} • {{Item|16|Axefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Armored Effect Null}} • {{Item|16|Hit +20}} • {{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Raging Storm|image=combat art axe}}<br>{{Item|16|Supreme Armored Co.|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Raging Flames|image=gambit}} | ||
|notesb=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |notesb=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | ||
}} | }} | ||
Line 237: | Line 237: | ||
|name1=Kingdom Soldier | |name1=Kingdom Soldier | ||
|class1=Paladin | |class1=Paladin | ||
|lv1={{hover|33|Normal}}/{{hover|34|Hard}} | |lv1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#1=2 | |#1=2 | ||
|inventory1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}} | |inventory1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}} | ||
|- | |- | ||
|name2=Kingdom Soldier | |name2=Kingdom Soldier | ||
|class2=Swordmaster | |class2=Swordmaster | ||
|lv2={{hover|33|Normal}}/{{hover|34|Hard}} | |lv2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#2=2 | |#2=2 | ||
|inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}{{hover|*|Hard only}} | |inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Sword Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Maddening only}} • {{Item|16|Quick Riposte}}{{hover|*|Maddening only}} | ||
|notes2=Begins moving if another Swordmaster is provoked. | |notes2=Begins moving if another Swordmaster is provoked. | ||
|- | |- | ||
|name3=Kingdom Soldier | |name3=Kingdom Soldier | ||
|class3=Warlock | |class3=Warlock | ||
|lv3={{hover|33|Normal}}/{{hover|34|Hard}} | |lv3={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#3=1 | |#3=1 | ||
|inventory3={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}} | |inventory3={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Defense}}{{hover|*|Maddening only}} | ||
|- | |- | ||
|name4=Kingdom Soldier | |name4=Kingdom Soldier | ||
|class4=Warlock | |class4=Warlock | ||
|version4=female | |version4=female | ||
|lv4={{hover|33|Normal}}/{{hover|34|Hard}} | |lv4={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}} | |inventory4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}{{hover|*|Hard only}}/{{Item|16|Reason Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Magic +2}}{{hover|*|Maddening only}} • {{Item|16|Seal Defense}}{{hover|*|Maddening only}} | ||
|notes4=Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or another [[Warlock]] is provoked. | |notes4=Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or another [[Warlock]] is provoked. | ||
|- | |- | ||
Line 265: | Line 265: | ||
|class5=Fortress Knight | |class5=Fortress Knight | ||
|version5=dedue | |version5=dedue | ||
|lv5={{hover|34|Normal}}/{{hover|35|Hard}} | |lv5={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#5=1 | |#5=1 | ||
|inventory5={{Item|16|Tomahawk|image=axe}} • {{Item|16|Speed Ring|image=ring}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Staunch Shield|image=skill self buff}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 4}} • {{Item|16|Defiant Def}} • {{Item|16|Armored Blow}} • {{Item|16|Armored Effect Null}} • {{Item|16|Pavise}}<br>{{Item|16|Duscur Heavy Soldiers|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Line of Lances|image=gambit}} | |inventory5={{Item|16|Tomahawk|image=axe}} • {{Item|16|Speed Ring|image=ring}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Staunch Shield|image=skill self buff}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 4}} • {{Item|16|Defiant Def}} • {{Item|16|Armored Blow}} • {{Item|16|Armored Effect Null}} • {{Item|16|Pavise}}<br>{{Item|16|Duscur Heavy Soldiers|image=battalion armored silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Line of Lances|image=gambit}} | ||
|- | |- | ||
|name6=[[Felix]] | |name6=[[Felix]] | ||
|class6=Swordmaster | |class6=Swordmaster | ||
|version6=felix | |version6=felix | ||
|lv6={{hover|34|Normal}}/{{hover|35|Hard}} | |lv6={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16|Sword of Moralta|image=sword silver}} • {{Item|16|Aegis Shield|image=shield relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lone Wolf|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Darting Blow}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Onslaught|image=gambit}} | |inventory6={{Item|16|Sword of Moralta|image=sword silver}} • {{Item|16|Aegis Shield|image=shield relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lone Wolf|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Darting Blow}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Onslaught|image=gambit}} | ||
|notes6=• Begins moving if a Swordmaster is provoked.<br>• Replaced by a Kingdom General Swordmaster without [[Crests]], the Aegis Shield, or Lone Wolf if he was recruited. | |notes6=• Begins moving if a Swordmaster is provoked.<br>• Replaced by a Kingdom General Swordmaster without [[Crests]], the Aegis Shield, or Lone Wolf if he was recruited. | ||
|- | |- | ||
Line 280: | Line 280: | ||
|class7=Bishop | |class7=Bishop | ||
|version7=mercedes | |version7=mercedes | ||
|lv7={{hover|34|Normal}}/{{hover|35|Hard}} | |lv7={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|16|Seraphim|image=white magic}} • {{Item|16|Rafail Gem|image=gem relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Live to Serve}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Miracle}} • {{Item|16|White Magic Range +1}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Church Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Resonant White Magic|image=gambit support}} | |inventory7={{Item|16|Seraphim|image=white magic}} • {{Item|16|Rafail Gem|image=gem relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Live to Serve}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Miracle}} • {{Item|16|White Magic Range +1}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Church Soldiers|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Resonant White Magic|image=gambit support}} | ||
|notes7=• Begins moving if a [[Warlock]] is provoked.<br>• Replaced by a Kingdom General Bishop without [[Crests]], the Rafail Gem, or Live to Serve if she was recruited. | |notes7=• Begins moving if a [[Warlock]] is provoked.<br>• Replaced by a Kingdom General Bishop without [[Crests]], the Rafail Gem, or Live to Serve if she was recruited. | ||
|- | |- | ||
|nameb=[[Dimitri]] | |nameb=[[Dimitri]] | ||
|classb=High Lord | |classb=High Lord | ||
|lvb={{hover|35|Normal}}/{{hover|36|Hard}} | |lvb={{hover|35|Normal}}/{{hover|36|Hard}}/{{hover|42|Maddening}} | ||
|inventoryb={{Item|16|Areadbhar|image=lance relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Royal Lineage+}} • {{Item|16|Charm}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Defensive Tactics}}<br>{{Item|16|Atrocity|image=combat art lance}}<br>{{Item|16|King of Lions Corps|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Wave Attack|image=gambit}} | |inventoryb={{Item|16|Areadbhar|image=lance relic}} • {{Item|16|Concoction|image=potion}} • {{Item|16|Master Seal|image=seal}}<br>{{Item|16|Royal Lineage+}} • {{Item|16|Charm}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Defensive Tactics}}<br>{{Item|16|Atrocity|image=combat art lance}}<br>{{Item|16|King of Lions Corps|image=battalion infantry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Wave Attack|image=gambit}} | ||
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or a [[Warlock]] is provoked.<br>• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other. | |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Mercedes]]{{hover|*|If she was not recruited}}/the Kingdom General [[Bishop]]{{hover|*|If Mercedes was recruited}} or a [[Warlock]] is provoked.<br>• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other. | ||
|- | |- | ||
|namer1=Kingdom Soldier | |namer1=Kingdom Soldier | ||
|classr1=Paladin | |classr1=Paladin | ||
|lvr1={{hover|33|Normal}}/{{hover|34|Hard}} | |lvr1={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#r1=2 | |#r1=2 | ||
|inventoryr1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}} | |inventoryr1={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Lance Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Swordbreaker+|image=swordbreaker}}{{hover|*|Maddening only}} • {{Item|16|Weight -3}}{{hover|*|Maddening only}} | ||
|- | |- | ||
|namer2=Kingdom Soldier | |namer2=Kingdom Soldier | ||
|classr2=Fortress Knight | |classr2=Fortress Knight | ||
|lvr2={{hover|33|Normal}}/{{hover|34|Hard}} | |lvr2={{hover|33|Normal}}/{{hover|34|Hard}}/{{hover|40|Maddening}} | ||
|#r2=2 | |#r2=2 | ||
|inventoryr2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}} | |inventoryr2={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}{{hover|*|Hard only}}/{{Item|16|Axe Prowess Lv 5}}{{hover|*|Maddening only}} • {{Item|16|Armored Blow}}{{hover|*|Maddening only}} • {{Item|16|Defiant Def}}{{hover|*|Maddening only}} | ||
|- | |- | ||
|namer3=[[Sylvain]] | |namer3=[[Sylvain]] | ||
|classr3=Paladin | |classr3=Paladin | ||
|versionr3=sylvain | |versionr3=sylvain | ||
|lvr3={{hover|34|Normal}}/{{hover|35|Hard}} | |lvr3={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#r3=1 | |#r3=1 | ||
|inventoryr3={{Item|16|Silver Lance|image=lance}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Philanderer|image=rivalry}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Death Blow}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Pass}}<br>{{Item|16|Gautier Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Stride|image=gambit support}} | |inventoryr3={{Item|16|Silver Lance|image=lance}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Philanderer|image=rivalry}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Death Blow}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Pass}}<br>{{Item|16|Gautier Knights|image=battalion cavalry silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Stride|image=gambit support}} | ||
|notesr3=Replaced by a generic Paladin without [[Crests]] or Philanderer if he was recruited. | |notesr3=Replaced by a generic Paladin without [[Crests]] or Philanderer if he was recruited. | ||
|- | |- | ||
Line 314: | Line 314: | ||
|classrl=Pegasus knight | |classrl=Pegasus knight | ||
|versionrl=ingrid 02 | |versionrl=ingrid 02 | ||
|lvrl={{hover|34|Normal}}/{{hover|35|Hard}} | |lvrl={{hover|34|Normal}}/{{hover|35|Hard}}/{{hover|41|Maddening}} | ||
|#rl=1 | |#rl=1 | ||
|inventoryrl={{Item|16|Lúin|image=lance relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lady Knight|image=skill gambit}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Pass}} • {{Item|16|Darting Blow}} • {{Item|16|Flying Effect Null}}<br>{{Item|16|Burning Quake|image=combat art lance}}<br>{{Item|16|Galatea Pegasus Co.|image=battalion flying silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard}}: {{Item|16|Lure|image=gambit}} | |inventoryrl={{Item|16|Lúin|image=lance relic}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Lady Knight|image=skill gambit}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Pass}} • {{Item|16|Darting Blow}} • {{Item|16|Flying Effect Null}}<br>{{Item|16|Burning Quake|image=combat art lance}}<br>{{Item|16|Galatea Pegasus Co.|image=battalion flying silver}} Lv. {{hover|4|Normal}}/{{hover|5|Hard/Maddening}}: {{Item|16|Lure|image=gambit}} | ||
|notesrl=Replaced by a generic Pegasus Knight with a [[Silver Lance]] instead of Lúin and without [[Crests]] or Lady Knight if she was recruited. | |notesrl=Replaced by a generic Pegasus Knight with a [[Silver Lance]] instead of Lúin and without [[Crests]] or Lady Knight if she was recruited. | ||
}} | }} | ||
Line 429: | Line 429: | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{BossStats FE16 | |content1={{BossStats FE16 | ||
|portrait=[[File:Small portrait dimitri | |portrait=[[File:Small portrait dimitri 04 fe16.png|128px]] | ||
|sprite=high lord third | |sprite=high lord third | ||
|class=High Lord | |class=High Lord | ||
Line 458: | Line 458: | ||
}} | }} | ||
|content2={{BossStats FE16 | |content2={{BossStats FE16 | ||
|portrait=[[File:Small portrait dimitri | |portrait=[[File:Small portrait dimitri 04 fe16.png|128px]] | ||
|sprite=high lord third | |sprite=high lord third | ||
|class=High Lord | |class=High Lord | ||
Line 487: | Line 487: | ||
}} | }} | ||
|content3={{BossStats FE16 | |content3={{BossStats FE16 | ||
|portrait=[[File:Small portrait dimitri | |portrait=[[File:Small portrait dimitri 04 fe16.png|128px]] | ||
|sprite=high lord third | |sprite=high lord third | ||
|class=High Lord | |class=High Lord | ||
Line 548: | Line 548: | ||
==Gallery== | ==Gallery== | ||
{{sectstub}} | {{sectstub}} | ||
<gallery> | |||
Cm fe16 17 trigger.png|The central hill is the area outlined in red; the southeast reinforcement trigger region is the area outlined in yellow | |||
</gallery> | |||
{{ChapterNav | {{ChapterNav |
Revision as of 01:11, 15 November 2019
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To War at Gronder is the main battle map of the seventeenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.
Map data
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Victory: Defeat Edelgard and Dimitri | Player | Enemy | Third | |||
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Defeat: Byleth or Claude dies* or the player's army is routed* | 10 | 22 | 10+6 | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
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Third army data
Reinforcements
- After a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other, or upon entering the southeastern region (reaching columns 22-30, rows 20-30)
- Sylvain from the northern border of the map
- 2 Paladins from the northern border of the map
- Ingrid from the eastern border of the map
- 2 Fortress Knights from the eastern border of the map
Boss data
- Main article:
Edelgard
Normal Hard Maddening
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- Main article:
Dimitri
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
To War at Gronder |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Great Bridge Coup • | To War at Gronder | • Taking Fort Merceus → |
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