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Valley of Torment/Ambush at Ailell

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Ambush at Ailell (Japanese: アリル奇襲戦 Allyl surprise attack) is the main battle map of the fifteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army are ambushed by House Rowe as they attempt to meet up with other allies for supplies.

Ambush at Ailell

Cm fe16 15.png

Location

Ailell, the Valley of Torment

Boss(es)

Gwendal

Previous chapter(s)

Protecting Garreg Mach

Next chapter(s)

The Great Bridge Coup

Beginning log

Your party travels to Ailell, the Valley of Torment, to meet up with allied troops and secure reinforcements. It should have been a safe march...

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Gwendal Player Partner Other Enemy
Defeat: Byleth or Dimitri  /Claude   dies*, the player's army is routed*, or Rodrigue  /Judith    dies 1–9/2–10 {{{partner}}} 0+3 29
 
Map dimensions:
20 columns by 30 rows

Note: In Silver Snow, the blue deployment slot with the General icon is unusable.

Character data

Silver Snow   Azure Moon   Verdant Wind  

Characters
New units
Ashe
 
Varies*
HP
Varies
Inventory
Retained from the end of Chapter 12*
Level
Varies
Automatically at the end of Ambush at Ailell if he was recruited in Part I, then defeated and the "Persuade" option was chosen
Required characters
 
Available characters
                              

Item data

Items
Name Obtainment Method
  Killer Bow Dropped by Ashe   /enemy Archer  
  Concoction Dropped by enemy Fortress Knight
  Chest Key Dropped by enemy Sniper
  Bolt Axe Open eastern chest
  Silver Shield Open western chest
  Sword of Moralta Have Byleth speak to Rodrigue  
  Energy Drop Have Byleth  /Claude   speak to Judith
  Concoction Have Byleth speak to Judith  
  Master Seal Steal from Ashe   /enemy Archer  
  Lampos Shield Steal from Gwendal
  Areadbhar Automatically at the end of the map  

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Gwendal Great Knight 31 1 60 22 10 15 6 12 33 10 21+1 7   Silver Axe  Lampos Shield
  General  Canto  Lancefaire  Axefaire  Hit +20  Keen Intuition  Armored Blow  Axe Prowess Lv 4  Authority Lv 3
  Rowe Knights Lv 3:   Linked Horses
Begins moving if a nearby Paladin, the northern Sniper, a western Armored Knight, or the Bishop is provoked, or if both northern Armored Knights are defeated.
  Ashe Archer 30 1 32 18 8 25 19 18 6 12 9+7 5   Killer Bow   Master Seal
  Lockpick  Bowrange +1  Bow Prowess Lv 3
  Gaspard Knights Lv 3:   Assault Troop
• Begins moving if the nearby Sniper is provoked.
• Replaced by a Kingdom General Archer in the Azure Moon route.
  Kingdom General Archer 30 1 32 15 8 23 18 18 6 5 9 5   Killer Bow   Master Seal
  Bowrange +1
• Begins moving if the nearby Sniper is provoked.
• Replaces Ashe in the Azure Moon route.
  Kingdom Soldier Armored Knight 29 6 36 15 10 10 4 8 23 3 12 4   Silver Axe
• The southern two both begin moving if either of them or the nearby Great Knight or Sniper is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
• The center two both begin moving if either is provoked.
• The northern two both begin moving if either is provoked.
  Kingdom Soldier Armored Knight 29 2 36 15 10 10 4 8 23 3 12+1 4   Silver Axe
  Rowe Armored Co. Lv 2:   Group Lance Attack
Both begin moving if either of them or the nearby Sniper is provoked.
  Kingdom Soldier Fortress Knight 29 1 47 17 10 12 2 10 32 7 12+1 4   Silver Axe  Concoction 
  Axefaire  Weight -5
  Rowe Armored Co. Lv 3:   Group Lance Attack
Begins moving if a nearby Paladin or Archer is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
  Kingdom Soldier Paladin 29 1 41 19 10 14 14 10 21 10 12 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
Begins moving if a nearby Fortress Knight, Paladin, or Archer is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
  Kingdom Soldier Paladin 29 4 41 19 10 14 14 10 21 10 12 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
• The southern one begins moving if a nearby Fortress Knight, Paladin, or Archer is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
• The northern three all begin moving if any of them, the northern Sniper, a western Armored Knight, the Bishop, or Gwendal is provoked, or if both northern Armored Knights are defeated.
  Kingdom Soldier Great Knight 29 1 47 19 10 14 6 12 30 10 12 7   Silver Axe
  Canto  Lancefaire  Axefaire
Begins moving if a nearby Armored Knight or Sniper is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
  Kingdom Soldier Sniper 29 3 36 18 10 24 15 13 13 8 12 5   Silver Bow
  Bowfaire  Bowrange +1
• The southern one begins moving if a nearby Armored Knight or Great Knight is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
• The center one begins moving if the adjacent female Sniper is provoked, or if the Sniper nearby Ashe   /his replacement Archer   is defeated.
• The northern one begins moving if a nearby Armored Knight is provoked.
  Kingdom Soldier Sniper 29 1 36 18 10 24 15 13 13 8 12 5   Silver Bow
  Bowfaire  Bowrange +1
Begins moving if the adjacent male Sniper is provoked or the Sniper nearby Ashe   /his replacement Archer   is defeated.
  Kingdom Soldier Archer 29 2 31 15 10 15 15 10 8 4 12 5   Silver Bow
  Bowrange +1
Both begin moving if either of them or a nearby Fortress Knight or Paladin is provoked.
  Kingdom Soldiers Sniper 29 1 36 18 10 24 15 13 13 8 12+1 5   Silver Bow  Chest Key 
  Bowfaire  Bowrange +1
  House Rowe Archers Lv 3:   Flash-Fire Arrows
Begins moving if Ashe   /his replacement Archer   is provoked.
  Kingdom Soldiers Fortress Knight 29 4 47 17 10 12 2 10 32 7 12 4   Silver Axe
  Axefaire  Weight -5
Begins moving if their adjacent Fortress Knight is provoked.
  Kingdom Soldier Bishop 29 1 37 11 17 13 15 10 12 22 13 4   Nosferatu  Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
Begins moving if the northern Sniper, a western Armored Knight, a nearby Paladin, or Gwendal is provoked, or if both northern Armored Knights are defeated.

Reinforcements

NPC data

Normal   Hard   Maddening   Normal    Hard    Maddening   

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rodrigue Holy Knight 30 1 51 18 23 20 17 15 17 25 22+7 7   Aura  Silver Shield  Blessed Lance  Concoction  Fortify
  Commander  Canto  White Tomefaire  Terrain Resistance  Sword Prowess Lv 3  Authority Lv 3
  Fraldarius Soldiers Lv 3:   Onslaught
• Bears the   Minor Crest of Fraldarius.
• Moves to Dimitri, fighting any enemies along the way.
  Kingdom Soldier Armored Knight 29 2 41 20 14 14 9 8 26 3 16+7 4   Silver Axe  Concoction
  Fraldarius Soldiers Lv 3:   Onslaught
Moves to attack any enemies in range, otherwise moves to be adjacent to Rodrigue.

Reinforcements

  • At the start of turn 6 on player phase

Boss data

Main article: Gwendal

Normal Hard Maddening

Sub-boss

Main article: Ashe

Ashe does not appear in the Azure Moon version of the map and is replaced by a Kingdom General Archer instead.

Normal Hard Maddening

 
  Archer
Level 30
Movement 5
Crest --
Stats
Max HP 32 Luck 18
Strength 18 Defense 6
Magic 8 Resistance 12
Dexterity 25 Charm 9+7
Speed 19
Inventory Abilities
  Killer Bow 
  Master Seal
  Lockpick
  Bowrange +1
  Bow Prowess Lv 3
Combat arts Spells Battalion
-- --   Gaspard Knights Lv 3
  Assault Troop
Skill Levels
                       
E E E C E E E B E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ambush at Ailell

--

Japanese

アリル奇襲戦

Ailill surprise attack

Spanish

Emboscada en Ailell

Ambush in Ailell

French

Embuscade à Ailell

Ambush in Ailell

German

Hinterhalt in Ailell

Ambush in Ailell

Italian

Imboscata nell'Ailell

Ambush in Ailell

Korean

아릴 기습전

Ailill surprise attack

Simplified Chinese

阿利尔奇袭战

Ailill surprise battle

Traditional Chinese

阿利爾奇襲戰

Ailill surprise battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Protecting Garreg Mach • Ambush at Ailell •  The Great Bridge Coup →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery