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Class change: Difference between revisions
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In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The [[Lord|main character]] is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status. | In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The [[Lord|main character]] is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status. | ||
While normally class change consists only of a single [[:Category:Basic classes|basic class]] and a single [[:Category:Promoted classes|advanced class]], there are a handful of games which implement some variation in this status quo. {{title|The Sacred Stones}}, {{title| | While normally class change consists only of a single [[:Category:Basic classes|basic class]] and a single [[:Category:Promoted classes|advanced class]], there are a handful of games which implement some variation in this status quo. {{title|The Sacred Stones}}, {{title|Awakening}} and to a lesser extent {{title|Gaiden}} implement "branched promotion", where one class will have multiple class change options (often two) which can be chosen between by the player; these games also feature "[[:Category:Trainee classes|trainee]]" classes, weaker classes which have several basic classes as their class change options, allowing them some greater variation and flexibility in their eventual advanced class choice. ''Gaiden'' and {{title|Radiant Dawn}} feature a more powerful third tier of classes, which the usual advanced classes promote to in turn. | ||
=={{FE1}}== | =={{FE1}}== |
Revision as of 02:49, 7 June 2012
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“ | So you've noticed my knight crest, have you? You've eyes like an eagle, my friend! Once I've used the crest, I'll be even stronger! A terrifying thought, isn't it? Ha ha ha haaaa! | ” | — Wallace, on being able to change class |
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Class change (クラスチェンジ, class change), more commonly called "promotion", is the process by which a unit is transformed from a basic class into a more powerful class. With very few exceptions, the act of class changing substantially increases the stats of the unit, may increase the number of accessible weapon types available to them, and resets their level to 1 to grant them another twenty levels in which to gain stats.
In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The main character is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status.
While normally class change consists only of a single basic class and a single advanced class, there are a handful of games which implement some variation in this status quo. The Sacred Stones, Awakening and to a lesser extent Gaiden implement "branched promotion", where one class will have multiple class change options (often two) which can be chosen between by the player; these games also feature "trainee" classes, weaker classes which have several basic classes as their class change options, allowing them some greater variation and flexibility in their eventual advanced class choice. Gaiden and Radiant Dawn feature a more powerful third tier of classes, which the usual advanced classes promote to in turn.
Fire Emblem: Shadow Dragon & the Blade of Light
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: Genealogy of the Holy War
In Seisen no Keifu, physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's base castle (Chalphy, Evans, Agusty, Sailane, Tilnanogue, Rivough, Alster, Mease and Peruluke), by selecting a unit and picking the "Class Change" option. After Oifey (first generation) or Levn (second generation) confirms the player's intent, the unit in question changes class.
Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their class does not roll back over to 1, but rather remains the same; the game's level cap is 30. In this game, there are some basic classes which have multiple class change options; however, this is not a matter of choosing a promoted class, as the resulting promoted class will depend on the individual character or their gender; for example, Lakche (Myrmidon) will become a Swordmaster, but Radney (Myrmidon) will become a Forrest.
style="Template:Roundtl; border:none" width="100%" colspan="11"|Class change options and stat gains in Seisen no Keifu | ||||||||||
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style="Template:Roundtl; border:none; background-color:#222222;" width="18%"| Base class | Promotion | HP | Str | Mag | Skl | Spd | Def | Res | Mov | style="Template:Roundtr; border:none; background-color:#222222"| Weapon ranks |
Junior Lord | File:Ma snes02 lord knight celice playable.gif Knight Lord | +0 | +5 | +0 | +2 | +2 | +2 | +3 | +3 | A B |
Princess | Master Knight | +0 | +7 | +0 | +7 | +4 | +7 | +0 | +3 | A A A A A A A A C |
Prince | +0 | +4 | +4 | +5 | +6 | +5 | +4 | +3 | ||
File:Ma snes02 social knight playable.gif Cavalier | Paladin | +0 | +2 | +5 | +3 | +3 | +3 | +5 | +1 | B B |
Troubadour | +0 | +6 | +2 | +3 | +3 | +6 | +2 | +1 | B C C | |
Free Knight | File:Ma snes02 forrest knight playable.gif Forrest Knight | +0 | +1 | +0 | +9 | +6 | +2 | +3 | +1 | A |
Lance Knight | Duke Knight | +0 | +5 | +0 | +1 | +1 | +2 | +3 | +1 | A |
Axe Knight | Great Knight | +0 | +5 | +0 | +1 | +1 | +4 | +3 | +1 | A |
Arch Knight | Bow Knight | +0 | +3 | +0 | +2 | +2 | +2 | +3 | +1 | A |
Armor Sword | General | +0 | +1 | +0 | +1 | +2 | +2 | +3 | +1 | A A B B |
File:Ma snes02 swordfighter playable.gif Myrmidon | Forrest | +0 | +5 | +3 | +2 | +2 | +2 | +3 | +0 | A |
Swordmaster | +0 | +5 | +0 | +5 | +5 | +2 | +3 | +0 | ||
Fighter | Warrior | +0 | +3 | +0 | +2 | +2 | +2 | +3 | +0 | A B |
Archer | Sniper | +0 | +5 | +0 | +2 | +2 | +2 | +3 | +0 | A |
Thief | Thief Fighter | +0 | +4 | +5 | +4 | +5 | +4 | +3 | +1 | A |
Priest | High Priest | +0 | +0 | +5 | +3 | +2 | +2 | +1 | +0 | B B B A |
Bard | Sage | +0 | +0 | +8 | +5 | +5 | +0 | +5 | +0 | B B B B B |
File:Ma snes02 shaman playable.gif Shaman | +0 | +0 | +7 | +5 | +8 | +0 | +2 | +1 | ||
Mage | Mage Knight | +0 | +5 | +3 | +1 | +1 | +4 | +2 | +4 | B B B B |
Mage Fighter | +0 | +3 | +5 | +3 | +6 | +4 | +5 | +1 | B B B B B | |
Thunder Mage | +0 | +3 | +5 | +0 | +6 | +4 | +5 | +1 | ||
Wind Mage | +0 | +5 | +5 | +4 | +4 | +6 | +3 | +1 | B B B B | |
Pegasus Knight | Falcon Knight | +0 | +0 | +7 | +3 | +3 | +1 | +5 | +0 | A A C |
File:Ma snes02 dragon knight female player.gif Wyvern Rider | File:Ma snes02 dragon master female playable.gif Wyvern Lord | +0 | +2 | +0 | +2 | +1 | +3 | +0 | +0 | A A |
colspan="11" style="Template:Roundb; border:none; background-color:#222222" width="100%"|things |
Fire Emblem: Thracia 776
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
Fire Emblem: The Sacred Stones
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
Fire Emblem: Shadow Dragon
Fire Emblem: New Mystery of the Emblem
Fire Emblem Awakening
Other appearances
Fire Emblem: Seisen no Keifu (Oosawa manga)
In this manga adaptation, the concept of class changing is adapted somewhat into being a process of special training. Promoted classes are considered to be an honorific title, which one has to earn by way of practical mastery of the required skills, and the process of "promoting" is a knighting ceremony.
While in exile in Silezha, Lachesis decided to attempt to pursue attaining the title of "Master", and enlisted Fin's assistance in doing so by asking him to help her train in the use of lances. She successfully attained the title, with Claud administering the ceremony, and afterward Fin mentioned that he intended to also pursue his own knightly promotion.