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The Rite of Rising/Search for the Chalice

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Search for the Chalice

Cm fe16cs 3.png

Location

Underneath Garreg Mach

Boss(es)

Marcelle, Simone

Search for the Chalice (Japanese: 宝杯到達戦 Chalice Attainment Battle) is the main battle map of the third chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, Yuri and the Ashen Wolves hunt down the hidden Chalice of Beginnings.

Unused beginning log

Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape.

Map data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Use the Spellbreak Key on the eastern Magic Seal* Player Partner Other Enemy Third
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies* or the player's army is routed* 11 {{{partner}}} {{{other}}} 24+12+∞ {{{third}}}
Cm fe16cs 3.png

This map features three Magic Seals; they can only be activated by the Spellbreak Key found during this chapter. Two of these—the western and center ones—are false, and activating them will trigger reinforcements, while also inflicting a -3 movement debuff on all player units.

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait dimitri fe16.pngSmall portrait claude fe16.pngSmall portrait linhardt fe16.pngSmall portrait ashe fe16.pngSmall portrait hilda fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Item data

Items
Name Obtainment Method
Is ns01 bullion.png Bullion Dropped by enemy Assassin
Is ns01 potion.png Vulnerary Dropped by enemy Sniper
(Hard only)
Is ns01 bullion.png Bullion Dropped by enemy Warrior
Is ns01 potion.png Vulnerary Dropped by enemy Paladin
Is ns01 bullion.png Bullion Dropped by enemy Assassin
Is ns01 bullion.png Bullion Dropped by enemy Paladin
Is ns01 key.png Spellbreak Key Dropped by Marcelle
Is ns01 bullion.png Bullion Dropped by enemy Warrior (reinforcement)
Is ns01 shield.png Leather Shield Steal from enemy Fortress Knight
Is ns01 potion.png Concoction Steal from enemy Assassin (reinforcement)
Is ns01 shield.png Iron Shield Steal from enemy Fortress Knight (reinforcement)
Is ns01 ore.png Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 golem enemy.gif Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness axe.png Weak to Axes.
• Begins moving if Simone is defeated.
Ma ns01 golem enemy.gif Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness lance.png Weak to Lances.
• Begins moving if Simone is defeated.
Ma ns01 golem enemy.gif Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness sword.png Weak to Swords.
Ma ns01 golem enemy.gif Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness bow.png Weak to Bows.
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 26 2 35 18 9 24 14 13 12 8 13 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 1
• The northern one begins moving if the nearby Assassin is provoked, or if Simone is defeated.
• The southern one begins moving if a nearby Warrior is provoked.
Ma ns01 assassin enemy.gif Phantom Soldier Assassin 26 2 35 17 9 19 25 11 13 8 11 6 Silver Sword BullionThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
• The northern one begins moving if the nearby Sniper is provoked, or if Simone is defeated.
• The southern one begins moving if the nearby Assassin is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 3 43 22 9 12 15 11 14 8 13 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
• The northeastern two both begin moving if either is provoked, or if Simone is defeated.
• The western one begins moving if the nearby Dark Bishop or Warrior is provoked.
Ma ns01 dark bishop enemy.gif Phantom Soldier Dark Bishop 26 1 35 10 21 14 14 10 12 20 11 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker Reason Lv 1
Begins moving if a nearby Warrior is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Dark Bishop or Warrior is provoked.
Ma ns01 paladin enemy.gif Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 1 Swordbreaker+
Begins moving if the nearby Paladin is provoked.
Ma ns01 paladin enemy.gif Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8 Silver Lance VulneraryThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance Lance Prowess Lv 1 Swordbreaker+
Begins moving if the nearby Paladin is provoked.
Ma ns01 fortress knight enemy.gif Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13 4 Silver Axe Leather Shield
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Fortress Knight is provoked.
Ma ns01 fortress knight enemy.gif Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Fortress Knight is provoked.
Ma ns01 assassin enemy.gif Phantom Soldier Assassin 26 1 35 17 9 19 25 11 13 8 11 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
Begins moving if the nearby Assassin is provoked.
Ma ns01 paladin enemy.gif Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8 Horseslayer BullionThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance Lance Prowess Lv 1 Swordbreaker+
Begins moving if the nearby Paladin is provoked.
Ma ns01 paladin enemy.gif Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8 Horseslayer
Canto Lancefaire Terrain Resistance Lance Prowess Lv 1 Swordbreaker+
Begins moving if the nearby Paladin is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13+1 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Phantasmal Infantry Lv 3: Disturbance
Begins moving if the nearby Warrior or Sniper is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5 Brave Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Warrior or Sniper is provoked.
Ma ns01 altered golem enemy.gif Marcelle Altered Golem 28 1 45
45
67
13 22 17 7 0 27 16 0 4 Lance of Light+ Spellbreak KeyThis item is dropped upon this unit's defeat.
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
--
Ma ns01 altered golem enemy.gif Simone Altered Golem 28 1 49
49
74
13 21 15 9 0 25 17 0 4 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 golem enemy.gif Golem Golem 26 36
36
54
9 16 11 4+2 0 14+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness sword.png Weak to Swords.
• Will not move until a unit has left the starting area.
Ma ns01 golem enemy.gif Golem Golem 26 36
36
54
9 16 11 4+2 0 14+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness lance.png Weak to Lances.
• Will not move until a unit has left the starting area.
Ma ns01 assassin enemy.gif Phantom Soldier Assassin 26 1 35 17 9 19 25 11 13 8 11 6 Venin Edge Concoction
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
--
Ma ns01 assassin enemy.gif Phantom Soldier Assassin 26 2 35 17 9 19 25 11 13 8 11 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
--
Ma ns01 fortress knight enemy.gif Phantom Soldier Fortress Knight 26 2 45 17 9 12 2 10 29 7 13 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
--
Ma ns01 fortress knight enemy.gif Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13+1 4 Hammer Iron Shield
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Phantasmal Infantry Lv 3: Disturbance
--
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 26 1 35 18 9 24 14 13 12 8 13 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 1
--
Ma ns01 golem enemy.gif Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4 Lance of Light
Terrain Resistance Lance Prowess Lv 2 Speed +2 Defense +2 Barrier Vital Defense Swordbreaker+ Latent; active starting from health bar 2 Magic +2 Latent; active starting from health bar 3
Annihilation
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
--
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
--
Ma ns01 fortress knight enemy.gif Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13+1 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Phantasmal Infantry Lv 3: Disturbance
--
Ma ns01 paladin enemy.gif Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 1 Swordbreaker+
--

Reinforcements

  • All odd-numbered turns from turn 3 onward
    • 1 Golem with a weakness to swords from the southern border of the map
    • Note: Only one can exist on the field at once.
  • All even-numbered turns from turn 4 onward
    • 1 Golem with a weakness to lances from the southern border of the map
    • Note: Only one can exist on the field at once.
  • After defeating the southeastern Golem
  • Upon using the Spellbreak Key on the western Magic Seal
    • 1 Golem with a weakness to axes from near the western Magic Seal
    • 1 Warrior from near the western Magic Seal
    • 1 Warrior that drops a Bullion from near the western Magic Seal
  • Upon using the Spellbreak Key on the central Magic Seal

Boss data

Marcelle

Normal Hard

Generic small portrait altered golem fe16.png
Ma ns01 altered golem enemy.gif Altered Golem
Level 28
Movement 4
Crest --
Stats
Max HP 45/45/67 Luck 0
Strength 13 Defense 27
Magic 22 Resistance 16
Dexterity 17 Charm 0
Speed 7
Inventory Abilities
Lance of Light+
Spellbreak KeyThis item is dropped upon this unit's defeat.
Terrain Resistance
Lance Prowess Lv 3
Barrier
Vital Defense
Anti-Magic Armor
Swordbreaker+ Latent; active starting from health bar 2
Lancefaire Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Light-Lance Barrage -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png
Simone

Normal Hard

Generic small portrait altered golem fe16.png
Ma ns01 altered golem enemy.gif Altered Golem
Level 28
Movement 4
Crest --
Stats
Max HP 49/49/74 Luck 0
Strength 13 Defense 25
Magic 21 Resistance 17
Dexterity 15 Charm 0
Speed 9
Inventory Abilities
Lance of Light+ Terrain Resistance
Lance Prowess Lv 3
Barrier
Vital Defense
Anti-Magic Armor
Swordbreaker+ Latent; active starting from health bar 2
Lancefaire Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Light-Lance Barrage -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only chapter in Three Houses to feature a monster unit with the "Weakness: Bows" status condition.
  • This chapter's map is an edited version of the map used in Chapter 10 of the main game.

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Search for the Chalice

--

Japanese

宝杯到達戦

Chalice Attainment Battle

Spanish

La búsqueda del cáliz

The search for the chalice

French

Bataille pour le calice

Battle for the chalice

German

Suche nach dem Kelch

Search for the Chalice

Italian

Battaglia del calice

Battle for the chalice

Korean

보배 쟁탈전

Battle for treasure

Simplified Chinese

宝杯到达战

Treasure attainment battle

Traditional Chinese

寶杯到達戰

Treasure attainment battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Ambush in the Arena Search for the Chalice A Harrowing Escape
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content