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The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Assault at the Rite of Rebirth

Cm fe16 4.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Death Knight, Mysterious Dark Mage

Assault at the Rite of Rebirth (Japanese: 女神再誕の儀襲撃戦 Raid of the Rite of the Goddess's Resurrection) is the main battle map of the fourth chapter in Fire Emblem: Three Houses. In this map, Byleth and their students stop Western Church assailants from infiltrating the Holy Mausoleum.

Beginning log

While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Dark Mage Player Partner Other Enemy Third
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or 25 turns pass 10 {{{partner}}} {{{other}}} 20 +3 {{{third}}}

Preparations Battle

Cm fe16 4.png

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New Units

None

Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait constance fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.pngSmall portrait anna fe16.png

Item data

Items
Name Obtainment Method
Is ns01 key.png Chest Key Dropped by enemy Dark Mage
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 seal.png Dark Seal Dropped by the Death Knight
Is ns01 stat booster.png Spirit Dust Open the western chest
Is ns01 seal.png Intermediate Seal Open the eastern chest
Is ns01 sword relic.png Sword of the Creator Automatically at the end of the map

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fighter female enemy.gif Western Church Soldier Fighter 7 1 28 9 6 7 8 4 6 2 9+1 4 Iron Axe
• Not present during preparations.
• Begins moving if the nearby Soldier, Archer, or Dark Mage is provoked.
Ma ns01 fighter enemy.gif Western Church Soldier Fighter 7 1 28 9 6 7 8 4 6 2 9+1 4 Iron Axe
• Not present during preparations.
• The western one begins moving if the adjacent Myrmidon or a nearby Dark Mage is provoked.
Ma ns01 soldier enemy.gif Western Church Soldier Soldier 7 3 28 8 6 9 8 4 6 2 9+1 4 Iron Lance
• Not present during preparations.
• The southeastern one begins moving if the nearby Archer or Fighter is provoked.
Ma ns01 myrmidon enemy.gif Western Church Soldier Myrmidon 7 1 28 7 6 7 10 4 6 2 9+1 4 Iron Sword
West Church Mercenaries Lv 3: Onslaught
• Not present during preparations.
• Begins moving if the adjacent Fighter or a nearby Dark Mage is provoked.
Ma ns01 myrmidon enemy.gif Western Church Soldier Myrmidon 7 1 26 7 6 6 7 4 7 5 7+1 4 Iron Sword
West Church Mercenaries Lv 3: Onslaught
--
Ma ns01 monk female enemy.gif Western Church Soldier Monk 7 1 28 7 8 7 8 4 6 5 9 4 Heal
--
Ma ns01 monk enemy.gif Western Church Soldier Monk 7 2 28 7 8 7 8 4 6 5 9 4 Heal
--
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 3 28 7 12 8 8 8 5 6 8 4 Miasma Δ
Miasma Δ Heartseeker
--
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 1 28 7 12 8 8 8 5 6 8 4 Miasma Δ Chest KeyThis item is dropped upon this unit's defeat.
Miasma Δ Heartseeker
--
Ma ns01 priest female enemy.gif Western Church Soldier Priest 7 1 28 7 9 8 8 8 5 8 9 4 Nosferatu Heal
Heal White Magic Heal +5
--
Ma ns01 mage female enemy.gif Western Church Soldier Mage 7 1 28 7 11 8 8 8 5 7 9+1 4 Fire
Fire
West Church Corps Lv 3: Group Lightning
--
Ma ns01 archer enemy.gif Western Church Soldier Archer 7 1 28 8 6 10 8 10 6 2 9 5 Iron Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Fighter or Soldier is provoked.
Ma ns01 archer enemy.gif Western Church Soldier Archer 7 1 28 8 6 10 8 10 6 2 9 5 Iron Bow
Bowrange +1
--
Ma ns01 death knight enemy.gif Death Knight Death Knight 16 1 42 18 17 14 17 12 16 18 5 7 Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 2
• Starts on avo floor.
• Immobile until fought.
Ma ns01 dark mage enemy.gif Mysterious Mage Dark Mage 9 1 29 4 13 8 6 8 3 11 9+1 - Miasma Δ
Miasma Δ Heartseeker Unsealable Magic
Mysterious Magic Users Lv 3: Resonant Flames
Stands on a pray stone.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 1 28 7 12 8 8 8 5 6 8+1 8 Miasma Δ
Miasma Δ Heartseeker
West Church Corps Lv 3: Group Lightning
--
Ma ns01 mage enemy.gif Western Church Soldier Mage 7 2 28 7 11 8 8 8 5 7 9+1 4 Fire
Fire
West Church Corps Lv 3: Group Lightning
--

Reinforcements

  • At the start of player phase on turn 7 (if the quest Know Your Enemy was completed) or turn 5 (if the quest Know Your Enemy was not completed)
    • 1 Dark Mage from south of ally starting positions
    • 2 Mages from south of ally starting positions

Boss data

Mysterious Mage

Normal Hard Maddening

Generic small portrait dark mage fe16.png
Ma ns01 dark mage enemy.gif Dark Mage
Level 9
Movement -
Crest --
Stats
Max HP 29 Luck 8
Strength 4 Defense 3
Magic 13 Resistance 11
Dexterity 8 Charm 9+1
Speed 6
Inventory Abilities
-- Miasma Δ
Heartseeker
Unsealable Magic
Combat arts Spells Battalion
-- Miasma Δ Mysterious Magic Users Lv 3
Resonant Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E E E E E FE16ClassMasteryEmpty.png

Sub-boss

Main article: Death Knight

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight enemy.gif Death Knight
Level 16
Movement 7
Crest --
Stats
Max HP 42 Luck 12
Strength 18 Defense 16
Magic 17 Resistance 18
Dexterity 14 Charm 5
Speed 17
Inventory Abilities
Scythe of Sariel
Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent
Canto
Lancefaire
Commander
Counterattack
Mastermind
Poison Strike
Lance Prowess Lv 2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C E A E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range, and the Seiros Holy Monks for Stride to safely approach him. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down.

Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map.

In order to defeat the Death Knight, you want either a character with at least 14 Attack Speed to safely aggro him (the Black Eagles' Petra, the Blue Lions' Felix, the Golden Deer's Leonie, and the DLC character Yuri have the best shot at achieving this; you may need to unequip weapons and pump them full of Miracle Beans and Goddess Icons to succeed) or the Stride gambit provided by the Seiros Holy Monks to approach him from outside his range. You also need someone to actually do him in. The Black Eagles' and Blue Lions' best options are a lance unit wielding a Steel Lance and using either the Knightkneeler combat art learned by any unit at lance level C or the Vengeance combat art learned by Bernadetta and Dedue at lance level C+. Ferdinand and Dimitri both possess lance boons and beneficial Crest effects, making them solid choices to use Knightkneeler. The Golden Deer's best option is undoubtedly Dark Spikes Τ, learned by Lysithea at black magic level B. When you're ready, either have your high Attack Speed unit pull the Death Knight or trigger Stride and charge in. Pepper him with gambits and finish him off with your strongest attack. You may need to reset and try this several times but this strategy does work.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Assault at the Rite of Rebirth

--

Japanese

女神再誕の儀襲撃戦

Raid of the Rite of the Goddess's Resurrection

Spanish

Asalto en el Mausoleo

Assault on the Mausoleum

French

La cérémonie perturbée

The disturbed ceremony

German

Wiedergeburtszeremonie

Rebirth Ceremony

Italian

Il Rito della Rinascita

The Rite of Rebirth

Korean

여신재림 의식 습격전

Goddess rebirth ceremony surprise attack

Simplified Chinese

女神再生仪式袭击战

Goddess rebirth ceremony raid

Traditional Chinese

女神再生儀式襲擊戰

Goddess rebirth ceremony raid

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


The Magdred Ambush Assault at the Rite of Rebirth The Gautier Inheritance
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content