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What Lies Beneath/Ambush in the Arena: Difference between revisions
Thecornerman (talk | contribs) m (→Boss data) |
Thecornerman (talk | contribs) m (Text replacement - "Counterattack" to "Counterattack") |
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{{Chapter Infobox | {{Chapter Infobox | ||
|title=Ambush in the Arena | |title=Ambush in the Arena | ||
|image=[[File:Cm fe16cs 2.png|200px]] | |image=[[File:Cm fe16cs 2.png|200px]] | ||
|location=Underground Arena | |location=Underground Arena | ||
|boss=[[Death Knight]] | |boss=[[Death Knight]] | ||
|previous=[[A Skirmish in Abyss]] | |||
|next=[[Search for the Chalice]] | |||
}} | }} | ||
'''Ambush in the Arena''' (Japanese: {{hl|地下闘技場の激戦|Chika tōgi-ba no gekisen | '''Ambush in the Arena''' (Japanese: {{hl|地下闘技場の激戦|Chika tōgi-ba no gekisen}} ''Fierce Battle of the Underground Arena'') is the main battle map of the second chapter in the {{FE16}} expansion ''Cindered Shadows''. In this map, [[Yuri]] and the [[Ashen Wolves]] lure the enemy into an ambush at an underground arena. | ||
==Unused beginning log== | ==Unused beginning log== | ||
Line 17: | Line 19: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout all enemies except the [[Death Knight]] | |victory=Rout all enemies except the [[Death Knight]] | ||
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{ | |defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally= | |ally=5–11 | ||
|enemy=10{{ | |enemy=10{{h|+10+13+12|Reinforcements}} | ||
|third=0{{ | |third=0{{h|+1|Reinforcement|black}} | ||
|map=[[File:Cm fe16cs 2.png|200px]] | |map=[[File:Cm fe16cs 2.png|200px]] | ||
|col=25 | |||
|row=25 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout all enemies except the [[Death Knight]] | |victory=Rout all enemies except the [[Death Knight]] | ||
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{ | |defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally= | |ally=5–11 | ||
|enemy=11{{ | |enemy=11{{h|+12+16+13|Reinforcements}} | ||
|third=0{{ | |third=0{{h|+1|Reinforcement|black}} | ||
|map=[[File:Cm fe16cs 2 h.png|200px]] | |map=[[File:Cm fe16cs 2 h.png|200px]] | ||
|col=25 | |||
|row=25 | |||
}} | }} | ||
}} | }} | ||
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{{ChapChars | {{ChapChars | ||
|game#=16 | |game#=16 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Yuri | |name=Yuri | ||
Line 44: | Line 49: | ||
|HP=35 | |HP=35 | ||
|lv=20 | |lv=20 | ||
|inventory={{Item|16|Fetters of Dromi|image=ring relic}}<br>{{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Concoction|image=potion}}<br>{{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}} | |||
|recruitment method=Automatically from preparations | |recruitment method=Automatically from preparations | ||
}} | }} | ||
Line 52: | Line 58: | ||
|HP=50 | |HP=50 | ||
|lv=20 | |lv=20 | ||
|inventory={{Item|16|Vajra-Mushti|image=brawling relic}}<br>{{Item|16|Steel Gauntlets|image=brawling}}<br>{{Item|16|Iron Gauntlets|image=brawling}}<br>{{Item|16|Concoction|image=potion}}<br>{{Item|16|Heal|image=white magic}} | |||
|recruitment method=Automatically from preparations | |recruitment method=Automatically from preparations | ||
}} | }} | ||
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|HP=33 | |HP=33 | ||
|lv=20 | |lv=20 | ||
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Concoction|image=potion}}<br>{{Item|16|Fimbulvetr|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Bolting|image=black magic}}<br>{{Item|16|Sagittae|image=black magic}} | |||
|recruitment method=Automatically from preparations | |recruitment method=Automatically from preparations | ||
}} | }} | ||
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|HP=37 | |HP=37 | ||
|lv=20 | |lv=20 | ||
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Concoction|image=potion}}<br>{{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Swarm Ζ|image=dark magic}}<br>{{Item|16|Death Γ|image=dark magic}} | |||
|recruitment method=Automatically from preparations | |recruitment method=Automatically from preparations | ||
}} | }} | ||
| | |forced1=byleth {{#var:A}} | ||
| | |forced1article=Byleth | ||
| | |forced2=yuri | ||
| | |forced3=balthus | ||
| | |forced4=constance | ||
| | |forced5=hapi | ||
| | |return1=edelgard | ||
| | |return2=dimitri | ||
|return3=claude | |||
|return4=linhardt | |||
|return5=ashe | |||
|return6=hilda | |||
}} | }} | ||
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|def=13 | |def=13 | ||
|res=8 | |res=8 | ||
|cha=8{{ | |cha=8{{h|+1|Granted by Thieves}} | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Evasion Ring|image=ring}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Evasion Ring|image=ring}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 167: | Line 180: | ||
|def=14 | |def=14 | ||
|res=8 | |res=8 | ||
|cha=10 | |||
|mov=5 | |mov=5 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | ||
Line 258: | Line 272: | ||
|def=29 | |def=29 | ||
|res=7 | |res=7 | ||
|cha=10{{ | |cha=10{{h|+1|Granted by Thieves}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
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|def=29 | |def=29 | ||
|res=7 | |res=7 | ||
|cha=10{{ | |cha=10{{h|+1|Granted by Thieves}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
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|def=13 | |def=13 | ||
|res=8 | |res=8 | ||
|cha=8{{ | |cha=8{{h|+1|Granted by Thieves}} | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 362: | Line 376: | ||
|def=14 | |def=14 | ||
|res=8 | |res=8 | ||
|cha=10 | |||
|mov=5 | |mov=5 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | ||
Line 398: | Line 413: | ||
|cha=10 | |cha=10 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 415: | Line 430: | ||
|cha=10 | |cha=10 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 427: | Line 442: | ||
|dex=13 | |dex=13 | ||
|spd=15 | |spd=15 | ||
|lck=10{{ | |lck=10{{h|+4|Granted by Goddess Ring}} | ||
|def=12 | |def=12 | ||
|res=20 | |res=20 | ||
Line 660: | Line 675: | ||
|def=18 | |def=18 | ||
|res=8 | |res=8 | ||
|cha=13{{ | |cha=13{{h|+1|Granted by Thieves}} | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Evasion Ring|image=ring}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Evasion Ring|image=ring}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 770: | Line 785: | ||
|def=31 | |def=31 | ||
|res=7 | |res=7 | ||
|cha=14{{ | |cha=14{{h|+1|Granted by Thieves}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 788: | Line 803: | ||
|def=31 | |def=31 | ||
|res=7 | |res=7 | ||
|cha=14{{ | |cha=14{{h|+1|Granted by Thieves}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 822: | Line 837: | ||
|def=18 | |def=18 | ||
|res=8 | |res=8 | ||
|cha=13{{ | |cha=13{{h|+1|Granted by Thieves}} | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 891: | Line 906: | ||
|def=14 | |def=14 | ||
|res=20 | |res=20 | ||
|cha=19{{ | |cha=19{{h|+1|Granted by Thieves}} | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|16|Excalibur|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Dark Magic Range +1}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Excalibur|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Dark Magic Range +1}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
Line 945: | Line 960: | ||
|cha=14 | |cha=14 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 3}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 962: | Line 977: | ||
|cha=14 | |cha=14 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 3}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 974: | Line 989: | ||
|dex=15 | |dex=15 | ||
|spd=19 | |spd=19 | ||
|lck=10{{ | |lck=10{{h|+4|Granted by Goddess Ring}} | ||
|def=12 | |def=12 | ||
|res=23 | |res=23 | ||
Line 1,153: | Line 1,168: | ||
**2 [[Mage]]s from the northwest quadrant | **2 [[Mage]]s from the northwest quadrant | ||
**1 [[Warlock]] from the northwest quadrant | **1 [[Warlock]] from the northwest quadrant | ||
** | **4 <small>(Normal)</small>/7 <small>(Hard)</small> [[Grappler]]s from the northwest quadrant | ||
**1 [[Assassin]] from the northwest quadrant | **1 [[Assassin]] from the northwest quadrant | ||
**1 [[Wyvern Rider]] from the northwest quadrant | **1 [[Wyvern Rider]] from the northwest quadrant | ||
Line 1,160: | Line 1,175: | ||
*Upon defeating the third wave of enemies | *Upon defeating the third wave of enemies | ||
**2 [[Wyvern Rider]]s from the southwest quadrant | **2 [[Wyvern Rider]]s from the southwest quadrant | ||
** | **4 <small>(Normal)</small>/5 <small>(Hard)</small> [[Paladin]]s from the southwest quadrant | ||
**2 [[Assassin]]s from the southwest quadrant | **2 [[Assassin]]s from the southwest quadrant | ||
**2 [[Fortress Knight]]s from the southwest quadrant | **2 [[Fortress Knight]]s from the southwest quadrant | ||
Line 1,190: | Line 1,205: | ||
|cha=6 | |cha=6 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal}} • {{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 5}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal}} • {{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 5}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,213: | Line 1,228: | ||
|cha=12 | |cha=12 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal}} • {{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 5}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal}} • {{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 5}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,245: | Line 1,260: | ||
|move=7 | |move=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal}}<br>{{Item|16|Crescent Sickle|image=lance|type=drop}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal}}<br>{{Item|16|Crescent Sickle|image=lance|type=drop}} | ||
|skills={{Item|16|Heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | |skills={{Item|16|Heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | ||
|sw=B | |sw=B | ||
|la=A | |la=A | ||
Line 1,272: | Line 1,287: | ||
|move=7 | |move=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal}}<br>{{Item|16|Crescent Sickle|image=lance|type=drop}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal}}<br>{{Item|16|Crescent Sickle|image=lance|type=drop}} | ||
|skills={{Item|16|Heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | |skills={{Item|16|Heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | ||
|sw=B | |sw=B | ||
|la=A | |la=A | ||
Line 1,286: | Line 1,301: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
This is a much larger map than the previous one, so reclass Edelgard and Dimitri to [[Warrior]] and [[Paladin]] so they can get around. The Ashen Wolves all start out with C supports with each other. On Hard difficulty, Yuri comes one point of damage shy of being able to one-round the enemy Holy Knights he starts off nearby, so make sure to forge him a [[Steel Sword+]]. He and Balthus can pick off the Holy Knights. Meanwhile, Byleth and co. should make their way out of the southeast corner and regroup with the Wolves. Ashe's [[Kingdom Archers]] battalion can use the [[Retribution (gambit)|Retribution]] gambit to give everyone [[Counterattack]] if you need it to safely engage the Sniper. Once you've regrouped and taken care of the first wave, the second will come in. The battle consists of four waves of enemies, so take them on as they come and keep everyone healed with Linhardt and Yuri (plus Balthus, if you're truly desperate). During the fourth and final wave, everyone's favorite bloodthirsty psychopath the Death Knight shows up because of course he has nothing better to do than wander underground and pick fights with people. You don't have to fight him if you don't want to, but that Crescent Sickle is a fine weapon for Dimitri. Byleth is capable of avoiding getting doubled by him and Dimitri can paste him with [[Knightkneeler]]. All in all, this map isn't too complicated. | This is a much larger map than the previous one, so reclass Edelgard and Dimitri to [[Warrior]] and [[Paladin]] so they can get around. The Ashen Wolves all start out with C supports with each other. On Hard difficulty, Yuri comes one point of damage shy of being able to one-round the enemy Holy Knights he starts off nearby, so make sure to forge him a [[Steel Sword+]]. He and Balthus can pick off the Holy Knights. Meanwhile, Byleth and co. should make their way out of the southeast corner and regroup with the Wolves. Ashe's [[Kingdom Archers]] battalion can use the [[Retribution (gambit)|Retribution]] gambit to give everyone [[Counterattack (ability)|Counterattack]] if you need it to safely engage the Sniper. Once you've regrouped and taken care of the first wave, the second will come in. The battle consists of four waves of enemies, so take them on as they come and keep everyone healed with Linhardt and Yuri (plus Balthus, if you're truly desperate). During the fourth and final wave, everyone's favorite bloodthirsty psychopath the Death Knight shows up because of course he has nothing better to do than wander underground and pick fights with people. You don't have to fight him if you don't want to, but that Crescent Sickle is a fine weapon for Dimitri. Byleth is capable of avoiding getting doubled by him and Dimitri can paste him with [[Knightkneeler]]. All in all, this map isn't too complicated. | ||
==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Ambush in the Arena | |eng-name=Ambush in the Arena | ||
| | |jpn-name={{h|地下闘技場の激戦|Chika tōgi-ba no gekisen}} | ||
| | |jpn-mean=Fierce Battle of the Underground Arena | ||
|span-name=Emboscada en el coliseo | |span-name=Emboscada en el coliseo | ||
|span-mean=Ambush at the coliseum | |span-mean=Ambush at the coliseum |
Latest revision as of 15:28, 7 November 2023
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Ambush in the Arena (Japanese: 地下闘技場の激戦 Fierce Battle of the Underground Arena) is the main battle map of the second chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, Yuri and the Ashen Wolves lure the enemy into an ambush at an underground arena.
Unused beginning log
Abyss is under attack by mercenaries. To defend it, Yuri and the others lure the invaders into the ruins of an underground arena. You join in the ambush.
Map data
Normal Hard
Character data
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New units
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Required characters
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Available characters
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Item data
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Enemy data
Normal Hard
Reinforcements
- Upon defeating the first wave of enemies
- 2 Fortress Knights with battalions from the northeast quadrant
- 4 Snipers from the northeast quadrant
- 1 Assassin with a battalion from the northeast quadrant
- 1 Assassin that drops a Bullion from the northeast quadrant
- 2 Warriors from the northeast quadrant
- 2 Valkyries with battalions from the northeast quadrant (Hard only)
- Upon defeating the second wave of enemies
- 1 Valkyrie that drops a Bullion from the northwest quadrant
- 2 Mages from the northwest quadrant
- 1 Warlock from the northwest quadrant
- 4 (Normal)/7 (Hard) Grapplers from the northwest quadrant
- 1 Assassin from the northwest quadrant
- 1 Wyvern Rider from the northwest quadrant
- 2 Fortress Knights with battalions from the northwest quadrant
- 1 Sniper from the northwest quadrant
- Upon defeating the third wave of enemies
- 2 Wyvern Riders from the southwest quadrant
- 4 (Normal)/5 (Hard) Paladins from the southwest quadrant
- 2 Assassins from the southwest quadrant
- 2 Fortress Knights from the southwest quadrant
- 1 Sniper from the southwest quadrant
- 1 Grappler from the southwest quadrant
Third army data
Normal Hard
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Reinforcements
- During the enemy phase after the fourth wave of enemies arrives
- The Death Knight from the southeast corner
Boss data
- Main article:
Death Knight
Normal Hard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is a much larger map than the previous one, so reclass Edelgard and Dimitri to Warrior and Paladin so they can get around. The Ashen Wolves all start out with C supports with each other. On Hard difficulty, Yuri comes one point of damage shy of being able to one-round the enemy Holy Knights he starts off nearby, so make sure to forge him a Steel Sword+. He and Balthus can pick off the Holy Knights. Meanwhile, Byleth and co. should make their way out of the southeast corner and regroup with the Wolves. Ashe's Kingdom Archers battalion can use the Retribution gambit to give everyone Counterattack if you need it to safely engage the Sniper. Once you've regrouped and taken care of the first wave, the second will come in. The battle consists of four waves of enemies, so take them on as they come and keep everyone healed with Linhardt and Yuri (plus Balthus, if you're truly desperate). During the fourth and final wave, everyone's favorite bloodthirsty psychopath the Death Knight shows up because of course he has nothing better to do than wander underground and pick fights with people. You don't have to fight him if you don't want to, but that Crescent Sickle is a fine weapon for Dimitri. Byleth is capable of avoiding getting doubled by him and Dimitri can paste him with Knightkneeler. All in all, this map isn't too complicated.
Trivia
- This is the only mission in the game where enemy Valkyries can be fought.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ambush in the Arena |
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Japanese |
地下闘技場の激戦 |
Fierce Battle of the Underground Arena |
Spanish |
Emboscada en el coliseo |
Ambush at the coliseum |
French |
Affrontement dans l'arène |
Confrontation in the arena |
German |
Hinterhalt in der Arena |
Ambush in the Arena |
Italian |
All'ultimo sangue nell'arena |
To the death in the arena |
Korean |
지하 투기장의 격전 |
Fierce battle of the underground arena |
Simplified Chinese |
地下斗技场的激战 |
Fierce battle of the underground arena |
Traditional Chinese |
地下鬥技場的激戰 |
Fierce battle of the underground arena |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Skirmish in Abyss • | Ambush in the Arena | • Search for the Chalice → |
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