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The Sleeping Sand Legend: Difference between revisions
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{{main|The Wind Caller}} | {{main|The Wind Caller}} | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{BossStats FE16 | |||
|portrait=[[File:Small portrait the wind caller fe16.png|128px]] | |||
|class=Lord of the Desert | |||
|monster=7 | |||
|crest={{Crest|Macuil}} | |||
|lv=35 | |||
|HP=43/43/65/87 | |||
|str=13 | |||
|mag=24 | |||
|dex=11 | |||
|spd=20 | |||
|luck=18 | |||
|def=5 | |||
|res=20 | |||
|cha=22 | |||
|move=- | |||
|inventory={{Item|16|Crest Stone of Macuil|image=crest stone}} | |||
|skills={{Item|16|Magic Bind}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Giant Wings|image=barrier ability}}<br>{{Item|16|Darting Blow}} <small>(latent, bar 2)</small><br>{{Item|16|Miracle}} <small>(latent, bar 3)</small><br>{{Item|16|Desperation}} <small>(latent, bar 4)</small> | |||
|combatarts={{Item|16|Gale|image=staggering blow}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=E | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
}} | |||
|content2={{BossStats FE16 | |content2={{BossStats FE16 | ||
|portrait=[[File:Small portrait the wind caller fe16.png|128px]] | |portrait=[[File:Small portrait the wind caller fe16.png|128px]] |
Revision as of 23:44, 12 September 2019
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The Sleeping Sand Legend is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 17 to Chapter 21. In order to attempt this paralogue, the player must have recruited Claude and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Verdant Wind route. In this chapter, Claude investigates Saint Macuil, one of the Four Saints who fought alongside Seiros and Nemesis in ancient times.
Plot
- Main article:
The Sleeping Sand Legend/Script
Byleth finds Claude in the library reading the Church of Seiros-sanctioned version of the biography of the Four Saints. He explains that Saint Macuil was an accomplished blacksmith who created powerful weapons used by Seiros and the 10 Elites; accounts conflict as to his final fate, with some claiming he died in the Battle of Tailtean and others claiming he left Fódlan for a sea to the east. Claude speculates that if the latter story is true, then Macuil may have ended up in the Sreng region, where ruins worshiping a sacred beast that came from the sea are located. He asks Byleth to accompany him to Sreng in the hopes of finding sacred weapons.
When the Leicester forces reach Sreng, where an enormous sentient Demonic Beast known as The Wind Caller challenges them to defeat it to claim the treasure. Byleth and Claude engage in a three-way battle with the Wind Caller and a small group of grave robbers and emerge victorious, and the Wind Caller falls into a deep slumber. Claude finds the Sword of Begalta and claims it as his prize, but laments that they couldn't find more knowledge about Saint Macuil. Byleth theorizes that the Wind Caller may have been Macuil himself, leading Claude to wonder if it is connected to the Immaculate One.
Beginning log
Interested in learning more about the legend of Macuil, one of the Four Saints, Claude ventures out across the territory of Margrave Edmund to the Sreng Region.
Chapter data
Normal Hard Maddening
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Victory: Defeat The Wind Caller | Player | Enemy | Third | |||
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Defeat: Byleth or Claude dies* or the player's army is routed* | 12 | 21+2 | 5 | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcements
- The turn after the Wind Caller is attacked
- 1 Wyvern Lord from the north of the map and 1 Wyvern Lord from the west
Third army data
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Boss data
- Main article:
The Wind Caller
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There are several enemies with stat boosters floating around, so you might want to bring a Thief along. Also, since this is a desert, you should probably lean towards fliers and mages. Immediately attack the nearby Giant Crawler while sending some fliers east and south to kill the Assassins and get their loot. They don't do very well against the enemy Wyvern Lords gunning for them, so you'd better hurry. There are tracks of ordinary plains along the outside of the map that allow your cavalry to efficiently move about. Once the Assassins are dead, one way or the other, make your way to the center of the map to fight the Wind Caller. He's a giant bugger who is taking 15% damage from all of your attacks while his barrier is up. Overwhelm him with as many powerful long-range gambits as you can, press him hard on his weak spots, and kill him as fast as possible.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Sleeping Sand Legend |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
The Sleeping Sand Legend |
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