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The King's Triumphant Return/Reclaiming the Capital: Difference between revisions
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}} | }} | ||
}} | }} | ||
*Any player unit entering the middle area will cause the | *Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central [[Titanus]]. | ||
*The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.<!--This may have changed in version 1.0.2, or may change in the future. For now, I'm hesitant to make a map for it.--> | *The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.<!--This may have changed in version 1.0.2, or may change in the future. For now, I'm hesitant to make a map for it.--> | ||
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|#3=3 | |#3=3 | ||
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes3=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes3=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name4=Kingdom Soldier | |name4=Kingdom Soldier | ||
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|#4=2 | |#4=2 | ||
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} | |inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} | ||
|notes4=• The western one begins moving if the adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if the adjacent | |notes4=• The western one begins moving if the adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if the adjacent Swordmaster is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name5=Kingdom Soldier | |name5=Kingdom Soldier | ||
Line 169: | Line 169: | ||
|#5=2 | |#5=2 | ||
|inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | |inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | ||
|notes5=• The western one begins moving if the adjacent [[Warlock]] is provoked.<br>• The eastern one begins moving if the adjacent | |notes5=• The western one begins moving if the adjacent [[Warlock]] is provoked.<br>• The eastern one begins moving if the adjacent Warlock is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name6=Kingdom Soldier | |name6=Kingdom Soldier | ||
Line 184: | Line 184: | ||
|#7=2 | |#7=2 | ||
|inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | |inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | ||
|notes7=Both begin moving if | |notes7=Both begin moving if either of them or the nearby male [[Sniper]] is provoked. | ||
|- | |- | ||
|name8=Kingdom Soldier | |name8=Kingdom Soldier | ||
Line 191: | Line 191: | ||
|#8=2 | |#8=2 | ||
|inventory8={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | |inventory8={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | ||
|notes8=• The western one begins moving if the nearby [[Fortress Knight]] is provoked or if any player unit reaches the north-center area.<br>• The central one begins moving if a nearby female [[Sniper]] is provoked. | |notes8=• The western one begins moving if the nearby [[Fortress Knight]] is provoked, or if any player unit reaches the north-center area.<br>• The central one begins moving if a nearby female [[Sniper]] is provoked. | ||
|- | |- | ||
|name9=Kingdom Soldier | |name9=Kingdom Soldier | ||
Line 198: | Line 198: | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} | |inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} | ||
|notes9=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes9=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name10=Kingdom Soldier | |name10=Kingdom Soldier | ||
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|#10=4 | |#10=4 | ||
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} | |inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} | ||
|notes10=• The northern one begins moving if any player unit reaches the north-center area.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area.<br>• The western two begin moving if either is provoked. | |notes10=• The northern one begins moving if any player unit reaches the north-center area.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area.<br>• The western two both begin moving if either is provoked. | ||
|- | |- | ||
|name11=Kingdom Soldier | |name11=Kingdom Soldier | ||
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|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | |inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes11=Immobile | |notes11=• Immobile.<br>• Mans a [[Fire Orb]]. | ||
|- | |- | ||
|name12=Kingdom Soldier | |name12=Kingdom Soldier | ||
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|#12=1 | |#12=1 | ||
|inventory12={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} | |inventory12={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} | ||
|notes12=Begins moving if the nearby [[Bishop]], [[Grappler]] or [[Fortress Knight]] is provoked or if any player unit reaches the north-center area. | |notes12=Begins moving if the nearby [[Bishop]], [[Grappler]] or [[Fortress Knight]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name13=Imperial Soldier | |name13=Imperial Soldier | ||
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|#15=1 | |#15=1 | ||
|inventory15={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | |inventory15={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | ||
|notes15=Begins moving if the nearby [[Dark Bishop]] or Kingdom General [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | |notes15=Begins moving if the nearby [[Dark Bishop]] or Kingdom General [[Swordmaster]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name16=Titanus | |name16=Titanus | ||
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|#16=2 | |#16=2 | ||
|inventory16={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory16={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes16=• [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• The southern one begins moving if the west Viskam is provoked.<br>• The northern one begins moving if any player unit reaches the northern area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | |notes16=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• The southern one begins moving if the west Viskam is provoked.<br>• The northern one begins moving if any player unit reaches the northern area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | ||
|- | |- | ||
|name17=Titanus | |name17=Titanus | ||
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|#17=3 | |#17=3 | ||
|inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes17=• [[Bonus damage|Weak]] to [[Axe]]s.<br>• The southern one begins moving if the east Viskam is provoked.<br>• The northern two begin moving if any player unit reaches the north-center area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | |notes17=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• The southern one begins moving if the east Viskam is provoked.<br>• The northern two begin moving if any player unit reaches the north-center area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | ||
|- | |- | ||
|name18=Titanus | |name18=Titanus | ||
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|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes18=• [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit reaches the north-center area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | |notes18=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit reaches the north-center area.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever. | ||
|- | |- | ||
|name19=Kingdom Soldier | |name19=Kingdom Soldier | ||
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|#20=1 | |#20=1 | ||
|inventory20={{Item|16|Brave Sword|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | |inventory20={{Item|16|Brave Sword|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | ||
|notes20=• Begins moving if the nearby [[Dark Bishop]] or | |notes20=• Begins moving if the nearby [[Dark Bishop]] or Swordmaster is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
|name21=Kingdom General | |name21=Kingdom General | ||
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|#1=2 | |#1=2 | ||
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes1=• Both begin moving if | |notes1=• Both begin moving if either of them or the nearby [[Sniper]] are provoked.<br>• The right one begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
|name2=Kingdom Soldier | |name2=Kingdom Soldier | ||
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|#3=3 | |#3=3 | ||
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes3=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes3=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name4=Kingdom Soldier | |name4=Kingdom Soldier | ||
Line 321: | Line 321: | ||
|#4=2 | |#4=2 | ||
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}} | |inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}} | ||
|notes4=• The western one begins moving if an adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if an adjacent | |notes4=• The western one begins moving if an adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if an adjacent Swordmaster is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name5=Kingdom Soldier | |name5=Kingdom Soldier | ||
Line 328: | Line 328: | ||
|#5=4 | |#5=4 | ||
|inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} | |inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} | ||
|notes5=• The lower-west one begins moving if the adjacent [[Warlock]] or nearby | |notes5=• The lower-west one begins moving if the adjacent [[Warlock]] or nearby Swordmaster is provoked.<br>• The other three begin moving if the respective adjacent Warlock or nearby Swordmaster is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name6=Kingdom Soldier | |name6=Kingdom Soldier | ||
Line 343: | Line 343: | ||
|#7=2 | |#7=2 | ||
|inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | ||
|notes7=Both begin moving if | |notes7=Both begin moving if either of them or the nearby male [[Sniper]] are provoked. | ||
|- | |- | ||
|name8=Kingdom Soldier | |name8=Kingdom Soldier | ||
Line 350: | Line 350: | ||
|#8=2 | |#8=2 | ||
|inventory8={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |inventory8={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | ||
|notes8=The eastern one begins moving if the nearby [[Fortress Knight]] or [[Titanus]] is provoked or if any player unit reaches the north-center area. | |notes8=The eastern one begins moving if the nearby [[Fortress Knight]] or [[Titanus]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name9=Kingdom Soldier | |name9=Kingdom Soldier | ||
Line 357: | Line 357: | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} | |inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}} | ||
|notes9=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes9=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name10=Kingdom Soldier | |name10=Kingdom Soldier | ||
Line 364: | Line 364: | ||
|#10=4 | |#10=4 | ||
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}} | |inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}} | ||
|notes10=• The northern one begins moving if any player unit reaches the north-center area.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area.<br>• The western two being moving if either is provoked or if any player unit reaches the north-center area. | |notes10=• The northern one begins moving if any player unit reaches the north-center area.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit reaches the north-center area.<br>• The western two being moving if either is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name11=Kingdom Soldier | |name11=Kingdom Soldier | ||
Line 371: | Line 371: | ||
|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | |inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes11=Immobile | |notes11=• Immobile.<br>• Mans a [[Fire Orb]]. | ||
|- | |- | ||
|name12=Kingdom Soldier | |name12=Kingdom Soldier | ||
Line 392: | Line 392: | ||
|#14=1 | |#14=1 | ||
|inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | |inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | ||
|notes14=Begins moving if a nearby [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | |notes14=Begins moving if a nearby [[Swordmaster]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name15=Imperial Soldier | |name15=Imperial Soldier | ||
Line 399: | Line 399: | ||
|#15=1 | |#15=1 | ||
|inventory15={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} | |inventory15={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} | ||
|notes15=Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | |notes15=Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name16=Titanus | |name16=Titanus | ||
Line 406: | Line 406: | ||
|#16=2 | |#16=2 | ||
|inventory16={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory16={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes16=• [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• The southern one begins moving if the west Viskam is provoked.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern one begins moving if any player unit reaches the north-center area. | |notes16=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• The southern one begins moving if the west Viskam is provoked.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern one begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
|name17=Titanus | |name17=Titanus | ||
Line 413: | Line 413: | ||
|#17=2 | |#17=2 | ||
|inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes17=• [[Bonus damage|Weak]] to [[Sword]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern one begins moving if any player unit reaches the north-center area. | |notes17=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern one begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
|name18=Titanus | |name18=Titanus | ||
Line 420: | Line 420: | ||
|#18=3 | |#18=3 | ||
|inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent ability, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent ability, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent ability, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent ability, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes18=• [[Bonus damage|Weak]] to [[Axe]]s.<br>• The southern one begins moving if the east Viskam is provoked.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern two begins moving if any player unit reaches the north-center area. | |notes18=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• The southern one begins moving if the east Viskam is provoked.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; negated by activating the northeast lever.<br>• The northern two begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
|name19=Kingdom Soldier | |name19=Kingdom Soldier | ||
Line 436: | Line 436: | ||
|#20=1 | |#20=1 | ||
|inventory20={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}} | |inventory20={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}} | ||
|notes20=Begins moving if a nearby [[Fortress Knight]] is provoked or if any player unit reaches the north-center area. | |notes20=Begins moving if a nearby [[Fortress Knight]] is provoked, or if any player unit reaches the north-center area. | ||
|- | |- | ||
|name21=Kingdom General | |name21=Kingdom General | ||
Line 456: | Line 456: | ||
|class23=Titanus | |class23=Titanus | ||
|lv23=36 | |lv23=36 | ||
|#23= | |#23=1 | ||
|inventory23={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent ability, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent ability, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | |inventory23={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}}{{hover|*|Latent ability, bar 2}} • {{Item|16|Swordfaire}}{{hover|*|Latent ability, bar 3}}<br>{{Item|16|Titanomachy|image=staggering blow}} | ||
|notes23=• [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Sniper]] or [[Fortress Knight]] is provoked. | |notes23=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Sniper]] or [[Fortress Knight]] is provoked. | ||
|- | |- | ||
|nameb=[[Cornelia]] | |nameb=[[Cornelia]] | ||
Line 477: | Line 477: | ||
|#rl=1 | |#rl=1 | ||
|inventoryrl={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}} | |inventoryrl={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}} | ||
|notesrl= | |notesrl=Prioritizes escaping via the south. | ||
}} | }} | ||
Revision as of 01:04, 28 January 2020
This page has been marked as a stub. Please help improve the page by adding information. |
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Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.
Plot
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.
Map data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard
- Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central Titanus.
- The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.
Character data
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New units
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Available characters
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Item data
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Enemy data
Normal Hard
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Third Army data
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Reinforcements
- Immediately upon defeating the westernmost Titanus (Hard only) and Warlock and entering the 3×3 square centered on the northern Grappler; these conditions do not have to be met on the same turn
- 1 Sniper from the western border
Boss data
- Main article:
Cornelia
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Unused data suggests that Felix and Annette were planned to potentially leave the party at some point prior to this mission and be fought here, replacing the "Kingdom General" units; this was cut from the final game.[1][2]
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Reclaiming the Capital |
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Spanish |
La reconquista de la capital |
The reconquest of the capital |
French |
La reconquête de Fhirdiad |
The reconquest of Fhirdiad |
German |
Kampf um die Hauptstadt |
Fight for the Capital |
Italian |
La reiconquista della capitale |
The reconquest of the capital |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
← To War at Gronder • | Reclaiming the Capital | • Saving Derdriu → |
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