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The Impregnable Fortress (Azure Moon)/Taking Fort Merceus: Difference between revisions

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m (→‎Sub-bosses: surprisingly, neither have battalions in normal mode despite Caspar still having Battalion Wrath. Also maddening stats for Linhardt are still needed)
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|classbarticle=Death Knight (class)
|classbarticle=Death Knight (class)
|lvb=50
|lvb=50
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}} {{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
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|classbarticle=Death Knight (class)
|classbarticle=Death Knight (class)
|lvb=50
|lvb=50
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}} {{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
|-
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|classbarticle=Death Knight (class)
|classbarticle=Death Knight (class)
|lvb=50
|lvb=50
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}} {{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
|-
|-

Revision as of 21:13, 9 September 2020

Taking Fort Merceus

Cm fe16am 20.png

Location

Fort Merceus

Boss(es)

Death Knight

Taking Fort Merceus (Japanese: メリセウス攻防戦 Meriseus battle) is the main battle map of the twentieth chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, Fort Merceus, the Impregnable Fortress, is besieged by the army of Faerghus.

Plot

Main article: The Impregnable Fortress (Azure Moon)/Taking Fort Merceus/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After saving the embattled Alliance, you march south to Empire territory. Fort Merceus, said to be impregnable, stands between you and Enbarr, the Imperial Capital.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Death Knight Player Partner Other Enemy
Defeat: Byleth or Dimitri dies*, or the player's army is routed* 10 {{{partner}}} {{{other}}} 38+∞
Cm fe16am 20.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Dimitri 02 ​Dedue 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Yuri 02 ​Balthus 02 ​Constance 03 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 axe.png Brave Axe Dropped by Caspar
Is ns01 bullion.png Extra Large Bullion Open northeastern chest
Is ns01 stat booster.png Black Pearl Open southeastern chest
Is ns01 potion.png Elixir Steal from Linhardt
Is ns01 potion.png Vulnerary Steal from Linhardt
Is ns01 potion.png Elixir Steal from Caspar
Note: All stealable and dropable items are present on the generic replacements of any recruited characters

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 39 2 Silver Bow
Bowfaire Bowrange +1
• Immobile.
• Mans a Ballista.
Ma ns01 sniper female enemy.gif
Imperial Soldier Sniper 39 1 Silver Bow
Bowfaire Bowrange +1
Begins moving unprovoked if any player unit enters the southern area.
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 39 2 Silver Axe
Axefaire Axe Crit +10
The southern one begins moving if the nearby Fortress Knight or Dark Bishop is provoked.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 39 6 Silver Axe
Axefaire Weight -5
• The southern one begins moving if the nearby Warrior or Dark Bishop is provoked.
• The lower-central one begins moving if the female Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
• The upper-central two begin moving if they or the nearby War Master are provoked, or if any player unit enters the southern area.
• The northern one begins moving if the nearby Great Knight is provoked or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 39 1 Tomahawk Silver Axe
Axefaire Weight -5
--
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 39 1 Silver Axe
Axefaire Weight -5
Begins moving if the lower-central Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 39 1 Spear Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 great knight female enemy.gif
Imperial Soldier Great Knight 39 1 Tomahawk Brave Axe
Canto Lancefaire Axefaire
--
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 39 4 Silver Lance
Canto Lancefaire Terrain Resistance
• The left-east one begins moving if the right-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
• The right-east one begins moving if the left-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat or any player unit enters the southern area.
• The southeast one is immobile.
• The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat or any player unit enters the southern area.
Ma ns01 great knight enemy.gif
Imperial Soldier Great Knight 39 3 Silver Axe
Canto Lancefaire Axefaire
• The northern one begins moving if the nearby Fortress Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
• The southeast two begin moving unprovoked one turn after Linhardt* engages in combat or if either is provoked.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 39 6 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
• The northern two are immobile and man Fire Orbs.
• The southwest one is immobile.
• The southern one begins moving if the nearby Warrior or Fortress Knight is provoked
• The western two begin moving if they or Linhardt* are provoked, or if any player unit enters the southern area or the central Giant Demonic Beast is provoked.
Ma ns01 warlock enemy.gif
Imperial Soldier Warlock 39 1 Ragnarok Thoron
Black Tomefaire Black Magic Uses x2
Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
Ma ns01 warlock enemy.gif
Imperial Soldier Warlock 39 1 Fimbulvetr Cutting Gale
Black Tomefaire Black Magic Uses x2
Begins moving if the female or lower-central Fortress Knight is provoked.
Ma ns01 giant demonic beast enemy.gif
Giant Demonic Beast Giant Demonic Beast 39 1 Giant Artificial Crest Stone
Defiant Str Defiant Def Renewal Barrier Vital Defense Armored Blow Latent; active starting from health bar 2 Death Blow Latent; active starting from health bar 3
Arm Press
Is ns01 weakness sword.png Weak to Swords.
• Begins moving if any player unit enters the southern area.
Ma ns01 giant demonic beast enemy.gif
Giant Demonic Beast Giant Demonic Beast 39 1 Giant Artificial Crest Stone
Defiant Str Defiant Def Renewal Barrier Vital Defense Armored Blow Latent; active starting from health bar 2 Death Blow Latent; active starting from health bar 3
Arm Press
Is ns01 weakness lance.png Weak to Lances.
• Begins moving if any player unit enters the southern area.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 39 1 Silver Gauntlets
Fistfaire Axefaire Crit +20
Begins moving if an upper-east Fortress Knight is provoked, or if any player unit enters the southern area.
Ma ns01 warlock female enemy.gif
Imperial Soldier Warlock 39 1 Excalibur Meteor
Black Tomefaire Black Magic Uses x2 Reason Lv 4 Hit +20
Immobile.
Ma ns01 bishop enemy.gif
Imperial Soldier Bishop 39 1 Fortify Ward
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 bishop linhardt enemy.gif
Linhardt Bishop 40 1 Nosferatu Elixir Vulnerary Heal Fortify
Catnap White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 5 White Magic Avo +20 Defiant Res
• Starts on a heal tile +.
• Begins moving if a nearby Dark Bishop is provoked.
• Replaced by a generic Bishop without Catnap if he was recruited.
Ma ns01 war master caspar enemy.gif
Caspar War Master 40 1 Brave AxeThis item is dropped upon this unit's defeat. Elixir
Born Fighter Fistfaire Axefaire Crit +20 Axe Prowess Lv 5 Desperation Battalion Wrath Pass Lancebreaker+
Helm Splitter
• Starts on a heal tile +.
• Begins moving if the central Giant Demonic Beast is provoked or the left- or right-east Paladin is provoked.
• Replaced by a generic War Master without Born Fighter if he was recruited.
Ma ns01 death knight enemy.gif
Death Knight Death Knight 50 1 Scythe of Sariel*/ Brave Lance*
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 5
Glowing Ember
Immobile; stands on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 39 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 39 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
--

Reinforcements

  • Every other turn, starting turn 3
    • 1 Paladin from the southeast, just south of the Paladin.
    • 1 Dark Bishop from the southwest, just south of the Dark Bishop.
  • Note: The reinforcements to the southeast and southwest are halted when the southeast Paladin and southwest Dark Bishop are defeated respectively.

Boss data

Main article: Death Knight

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight enemy.gif Death Knight (class)
Level 50
Movement -
Crest --
Stats
Max HP 57 Luck 12
Strength 35 Defense 29
Magic 21 Resistance 23
Dexterity 15 Charm 8
Speed 30
Inventory Abilities
Scythe of Sariel*
Brave Lance*
Murderous Intent
Canto
Lancefaire
Commander
Counterattack
Mastermind
Poison Strike
Lance Prowess Lv 5
Combat arts Spells Battalion
Glowing Ember -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C E A E FE16ClassMasteryEmpty.png

Sub-bosses

Main article: Linhardt

Linhardt does not appear if he was recruited and is replaced by an Imperial General Bishop.


This page has been marked as a stub. Please help improve the page by adding information.

Normal Hard Maddening

Small portrait linhardt 02 fe16.png
Ma ns01 bishop linhardt enemy.gif Bishop
Level 40
Movement 4
Crest Is ns01 minor crest of cethleann.png
Stats
Max HP 43 Luck 23
Strength 11 Defense 12
Magic 28 Resistance 37
Dexterity 17 Charm 9
Speed 15
Inventory Abilities
Elixir
Vulnerary
Catnap
White Magic Uses x2
White Magic Heal +10
Terrain Resistance
Faith Lv 5
White Magic Avo +20
Defiant Res
Combat arts Spells Battalion
-- Nosferatu
Heal
Fortify
--
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E A B E E E FE16ClassMasteryEmpty.png


Main article: Caspar

Caspar does not appear if he was recruited and is replaced by an Imperial General War Master.

Normal Hard Maddening

Small portrait caspar 02 fe16.png
Ma ns01 war master caspar enemy.gif War Master
Level 40
Movement 6
Crest --
Stats
Max HP 68 Luck 19
Strength 38 Defense 27
Magic 10 Resistance 10
Dexterity 17 Charm 10
Speed 28
Inventory Abilities
Brave AxeThis item is dropped upon this unit's defeat.
Elixir
Born Fighter
Fistfaire
Axefaire
Crit +20
Axe Prowess Lv 5
Desperation
Battalion Wrath
Pass
Lancebreaker+
Combat arts Spells Battalion
Helm Splitter -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E A E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Taking Fort Merceus

--

Spanish

La toma de Fuerte Merceus

The taking of Fort Merceus

French

L'inexpugnable fort Merceus

The impregnable fort Merceus

German

Eroberung von Merceus

Conquest of Merceus

Italian

La presa del forte Merceus

The taking of fort Merceus

Korean

메리세우스 공방전

Battle for Merceus

Simplified Chinese

梅利赛乌斯攻防战

Merceus siege battle

Traditional Chinese

梅利賽烏斯攻防戰

Merceus siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Saving Derdriu • Taking Fort Merceus • Assault on Enbarr →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery