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The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth: Difference between revisions
Thecornerman (talk | contribs) m (→Reinforcements: Forgot to change this) |
Thecornerman (talk | contribs) m (Text replacement - "\|newunits=\d+\n" to "") |
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|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum) | |location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum) | ||
|boss=[[Death Knight]], Mysterious [[Dark Mage]] | |boss=[[Death Knight]], Mysterious [[Dark Mage]] | ||
|previous=[[The Magdred Ambush]] | |||
|next=[[The Gautier Inheritance]] | |||
}} | }} | ||
'''Assault at the Rite of Rebirth''' (Japanese: {{hl|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}} ''Raid of the Rite of the Goddess's Resurrection'') is the main battle map of the fourth chapter in {{FE16}}. In this map, [[Byleth]] and their students stop Western Church assailants from infiltrating the Holy Mausoleum. | '''Assault at the Rite of Rebirth''' (Japanese: {{hl|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}} ''Raid of the Rite of the Goddess's Resurrection'') is the main battle map of the fourth chapter in {{FE16}}. In this map, [[Byleth]] and their students stop Western Church assailants from infiltrating the Holy Mausoleum. | ||
Line 16: | Line 19: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat the boss [[Dark Mage]] | |victory=Defeat the boss [[Dark Mage]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 25 turns pass | ||
|ally= | |ally=2–10 | ||
|enemy={{h|20|Displayed as 14 during preparations}} {{h|+3|Reinforcements}} | |enemy={{h|20|Displayed as 14 during preparations}} {{h|+3|Reinforcements}} | ||
|map= | |map={{Tab | ||
{{Tab | |||
|default=2 | |default=2 | ||
|tab1=Preparations | |tab1=Preparations | ||
|tab2=Battle | |tab2=Battle | ||
|content1=< | |content1=<div>[[File:Cm fe16 4 prep.png|200px]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe16 4.png|200px]]</div> | ||
}} | }} | ||
|col=23 | |||
|row=26 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat the boss [[Dark Mage]] | |victory=Defeat the boss [[Dark Mage]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 25 turns pass | ||
|ally= | |ally=2–10 | ||
|enemy={{h|28|Displayed as 18 during preparations}} {{h|+3|Reinforcements}} | |enemy={{h|28|Displayed as 18 during preparations}} {{h|+3|Reinforcements}} | ||
|map= | |map={{Tab | ||
{{Tab | |||
|default=2 | |default=2 | ||
|tab1=Preparations | |tab1=Preparations | ||
|tab2=Battle | |tab2=Battle | ||
|content1=< | |content1=<div>[[File:Cm fe16 4 h prep.png|200px]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe16 4 h.png|200px]]</div> | ||
}} | }} | ||
|col=23 | |||
|row=26 | |||
}} | }} | ||
}} | }} | ||
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|content1={{ChapChars | |content1={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=edelgard | ||
| | |return1=hubert | ||
| | |return2=ferdinand | ||
| | |return3=linhardt | ||
| | |return4=caspar | ||
| | |return5=bernadetta | ||
| | |return6=dorothea | ||
| | |return7=petra | ||
| | |return8=felix | ||
| | |return9=ashe | ||
| | |return10=sylvain | ||
| | |return11=mercedes | ||
| | |return12=annette | ||
| | |return13=ingrid | ||
| | |return14=lorenz | ||
| | |return14article=Lorenz (Three Houses) | ||
| | |return15=raphael | ||
| | |return16=ignatz | ||
| | |return17=lysithea | ||
| | |return18=marianne | ||
| | |return19=leonie | ||
| | |return20=constance | ||
| | |return21=balthus | ||
| | |return22=hapi | ||
| | |return23=yuri | ||
| | |return24=anna | ||
| | |return24article=Anna/Three Houses | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=dimitri | ||
| | |return1=dedue | ||
| | |return2=felix | ||
| | |return3=ashe | ||
| | |return4=sylvain | ||
| | |return5=mercedes | ||
| | |return6=annette | ||
| | |return7=ingrid | ||
| | |return8=ferdinand | ||
| | |return9=linhardt | ||
| | |return10=caspar | ||
| | |return11=bernadetta | ||
| | |return12=dorothea | ||
| | |return13=petra | ||
| | |return14=lorenz | ||
| | |return14article=Lorenz (Three Houses) | ||
| | |return15=raphael | ||
| | |return16=ignatz | ||
| | |return17=lysithea | ||
| | |return18=marianne | ||
| | |return19=hilda | ||
| | |return20=leonie | ||
| | |return21=constance | ||
| | |return22=balthus | ||
| | |return23=hapi | ||
| | |return24=yuri | ||
| | |return25=anna | ||
| | |return25article=Anna/Three Houses | ||
| | |nodeploy1=catherine | ||
}} | }} | ||
|content3={{ChapChars | |content3={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=claude | ||
| | |return1=lorenz | ||
| | |return1article=Lorenz (Three Houses) | ||
| | |return2=raphael | ||
| | |return3=ignatz | ||
| | |return4=lysithea | ||
| | |return5=marianne | ||
| | |return6=hilda | ||
| | |return7=leonie | ||
| | |return8=ferdinand | ||
| | |return9=linhardt | ||
| | |return10=caspar | ||
| | |return11=bernadetta | ||
| | |return12=dorothea | ||
| | |return13=petra | ||
| | |return14=felix | ||
| | |return15=ashe | ||
| | |return16=sylvain | ||
| | |return17=mercedes | ||
| | |return18=annette | ||
| | |return19=ingrid | ||
| | |return20=constance | ||
| | |return21=balthus | ||
| | |return22=hapi | ||
| | |return23=yuri | ||
| | |return24=anna | ||
| | |return24article=Anna/Three Houses | ||
| | |nodeploy1=catherine | ||
}} | }} | ||
}} | }} | ||
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{{ChapItems | {{ChapItems | ||
|platform=ns01 | |platform=ns01 | ||
|item1= | |item1=Dark Seal | ||
|item1image= | |item1image=seal | ||
|obtain1=Dropped by | |obtain1=Dropped by the [[Death Knight]] | ||
|item2=Chest Key | |item2=Chest Key | ||
|item2image=key | |item2image=key | ||
|obtain2=Dropped by enemy [[ | |obtain2=Dropped by enemy [[Dark Mage]] | ||
|item3= | |item3=Chest Key | ||
|item3image= | |item3image=key | ||
|obtain3=Dropped by | |obtain3=Dropped by enemy [[Archer]] | ||
|item4=Spirit Dust | |item4=Spirit Dust | ||
|item4image=stat booster | |item4image=stat booster | ||
Line 181: | Line 186: | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
{{ChapUnitCellFE16 | |||
|name=Mysterious Mage | |||
|class=Dark Mage | |||
|lv=9 | |||
|#=1 | |||
|hp=29 | |||
|str=4 | |||
|mag=13 | |||
|dex=8 | |||
|spd=6 | |||
|lck=8 | |||
|def=3 | |||
|res=11 | |||
|cha=9{{h|+1|Granted by Mysterious Magic Users}} | |||
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Death Knight]] | |||
|class=Death Knight | |||
|classarticle=Death Knight (class) | |||
|lv=16 | |||
|#=1 | |||
|hp=42 | |||
|str=18 | |||
|mag=17 | |||
|dex=14 | |||
|spd=17 | |||
|lck=12 | |||
|def=16 | |||
|res=18 | |||
|cha=5 | |||
|mov=7 | |||
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought. | |||
}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Western Church Soldier | |name=Western Church Soldier | ||
Line 374: | Line 415: | ||
|cha=9{{h|+1|Granted by West Church Corps}} | |cha=9{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 410: | Line 451: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 481: | Line 486: | ||
|cha=9{{h|+1|Granted by West Church Corps}} | |cha=9{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
{{ChapUnitCellFE16 | |||
|name=Mysterious Mage | |||
|class=Dark Mage | |||
|lv=16 | |||
|#=1 | |||
|hp=30 | |||
|str=5 | |||
|mag=15 | |||
|dex=8 | |||
|spd=7 | |||
|lck=8 | |||
|def=4 | |||
|res=12 | |||
|cha=11{{h|+1|Granted by Mysterious Magic Users}} | |||
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Death Knight]] | |||
|class=Death Knight | |||
|classarticle=Death Knight (class) | |||
|lv=16 | |||
|#=1 | |||
|hp=44 | |||
|str=20 | |||
|mag=17 | |||
|dex=14 | |||
|spd=17 | |||
|lck=12 | |||
|def=17 | |||
|res=18 | |||
|cha=7 | |||
|mov=7 | |||
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought. | |||
}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Western Church Soldier | |name=Western Church Soldier | ||
Line 681: | Line 722: | ||
|cha=10{{h|+1|Granted by West Church Corps}} | |cha=10{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 753: | Line 794: | ||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}} | ||
|notes=Both begin moving if either is provoked. | |notes=Both begin moving if either is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 824: | Line 829: | ||
|cha=10{{h|+1|Granted by West Church Corps}} | |cha=10{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
{{ChapUnitCellFE16 | |||
|name=Mysterious Mage | |||
|class=Dark Mage | |||
|lv=16 | |||
|#=1 | |||
|hp=35 | |||
|str=8 | |||
|mag=20 | |||
|dex=10 | |||
|spd=10 | |||
|lck=12 | |||
|def=7 | |||
|res=16 | |||
|cha=15{{h|+1|Granted by Mysterious Magic Users}} | |||
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Death Knight]] | |||
|class=Death Knight | |||
|classarticle=Death Knight (class) | |||
|lv=16 | |||
|#=1 | |||
|hp=46 | |||
|str=22 | |||
|mag=17 | |||
|dex=14 | |||
|spd=19 | |||
|lck=12 | |||
|def=18 | |||
|res=18 | |||
|cha=9 | |||
|mov=7 | |||
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes=Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]]. | |||
}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Western Church Soldier | |name=Western Church Soldier | ||
Line 1,024: | Line 1,065: | ||
|cha=14{{h|+1|Granted by West Church Corps}} | |cha=14{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
Line 1,096: | Line 1,137: | ||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}} | ||
|notes=Both begin moving if either is provoked. | |notes=Both begin moving if either is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,167: | Line 1,172: | ||
|cha=14{{h|+1|Granted by West Church Corps}} | |cha=14{{h|+1|Granted by West Church Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,174: | Line 1,179: | ||
====Reinforcements==== | ====Reinforcements==== | ||
*At the start of player phase on turn 5 | *At the start of player phase on turn 7 (if the quest Know Your Enemy was completed) or turn 5 (if the quest Know Your Enemy was not completed) | ||
**1 [[Dark Mage]] from south of ally starting positions | **1 [[Dark Mage]] from south of ally starting positions | ||
**2 [[Mage]]s from south of ally starting positions | **2 [[Mage]]s from south of ally starting positions | ||
Line 1,197: | Line 1,202: | ||
|def=3 | |def=3 | ||
|res=11 | |res=11 | ||
|cha=9{{ | |cha=9{{h|+1|Granted by Mysterious Magic Users}} | ||
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{Item|16|Miasma Δ|image=dark magic}} | |spells={{Item|16|Miasma Δ|image=dark magic}} | ||
Line 1,216: | Line 1,221: | ||
|def=4 | |def=4 | ||
|res=12 | |res=12 | ||
|cha=11{{ | |cha=11{{h|+1|Granted by Mysterious Magic Users}} | ||
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{Item|16|Miasma Δ|image=dark magic}} | |spells={{Item|16|Miasma Δ|image=dark magic}} | ||
Line 1,235: | Line 1,240: | ||
|def=7 | |def=7 | ||
|res=16 | |res=16 | ||
|cha=15{{ | |cha=15{{h|+1|Granted by Mysterious Magic Users}} | ||
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{Item|16|Miasma Δ|image=dark magic}} | |spells={{Item|16|Miasma Δ|image=dark magic}} | ||
Line 1,252: | Line 1,257: | ||
|portrait=[[File:Small portrait death knight fe16.png|128px]] | |portrait=[[File:Small portrait death knight fe16.png|128px]] | ||
|sprite=death knight enemy | |sprite=death knight enemy | ||
|class=Death Knight | |class=Death Knight | ||
| | |classlink=Death Knight (class) | ||
|lv=16 | |lv=16 | ||
|HP=42 | |HP=42 | ||
Line 1,266: | Line 1,271: | ||
|move=7 | |move=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | ||
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | ||
|sw=B | |sw=B | ||
|la=A | |la=A | ||
Line 1,279: | Line 1,284: | ||
|portrait=[[File:Small portrait death knight fe16.png|128px]] | |portrait=[[File:Small portrait death knight fe16.png|128px]] | ||
|sprite=death knight enemy | |sprite=death knight enemy | ||
|class=Death Knight | |class=Death Knight | ||
| | |classlink=Death Knight (class) | ||
|lv=16 | |lv=16 | ||
|HP=44 | |HP=44 | ||
Line 1,293: | Line 1,298: | ||
|move=7 | |move=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | ||
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | ||
|sw=B | |sw=B | ||
|la=A | |la=A | ||
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|portrait=[[File:Small portrait death knight fe16.png|128px]] | |portrait=[[File:Small portrait death knight fe16.png|128px]] | ||
|sprite=death knight enemy | |sprite=death knight enemy | ||
|class=Death Knight | |class=Death Knight | ||
| | |classlink=Death Knight (class) | ||
|lv=16 | |lv=16 | ||
|HP=46 | |HP=46 | ||
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|move=7 | |move=7 | ||
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | |inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}} | ||
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}} | ||
|sw=B | |sw=B | ||
|la=A | |la=A | ||
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==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down. | There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range, and the Seiros Holy Monks for Stride to safely approach him. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down. | ||
Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map. | Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map. | ||
In order to defeat the Death Knight, you want either a character with at least 14 Attack Speed to safely aggro him (the Black Eagles' Petra, the Blue Lions' Felix, the Golden Deer's Leonie, and the DLC character Yuri have the best shot at achieving this; you may need to unequip weapons and pump them full of Miracle Beans and Goddess Icons to succeed) or the Stride gambit provided by the Seiros Holy Monks to approach him from outside his range. You also need someone to actually do him in. The Black Eagles' and Blue Lions' best options are a lance unit wielding a Steel Lance and using either the Knightkneeler combat art learned by any unit at lance level C or the Vengeance combat art learned by Bernadetta and Dedue at lance level C+. Ferdinand and Dimitri both possess lance boons and beneficial Crest effects, making them solid choices to use Knightkneeler. The Golden Deer's best option is undoubtedly Dark Spikes Τ, learned by Lysithea at black magic level B. When you're ready, either have your high Attack Speed unit pull the Death Knight or trigger Stride and charge in. Pepper him with gambits and finish him off with your strongest attack. You may need to reset and try this several times but this strategy does work. | |||
<!-- | |||
Black Eagles | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Assault at the Rite of Rebirth | |eng-name=Assault at the Rite of Rebirth | ||
| | |jpn-name={{h|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}} | ||
| | |jpn-mean=Raid of the Rite of the Goddess's Resurrection | ||
|span-name=Asalto en el Mausoleo | |span-name=Asalto en el Mausoleo | ||
|span-mean=Assault on the Mausoleum | |span-mean=Assault on the Mausoleum | ||
Line 1,361: | Line 1,360: | ||
|ital-name=Il Rito della Rinascita | |ital-name=Il Rito della Rinascita | ||
|ital-mean=The Rite of Rebirth | |ital-mean=The Rite of Rebirth | ||
|kor-name={{ | |kor-name={{h|여신재림 의식 습격전|Yeosinjaerim uising seupgyeokjeon}} | ||
|kor-mean=Goddess rebirth ceremony surprise attack | |kor-mean=Goddess rebirth ceremony surprise attack | ||
|ch-simp-name={{ | |ch-simp-name={{h|女神再生仪式袭击战|nǚshén zàishēng yíshì xíjī zhàn}} | ||
|ch-simp-mean=Goddess rebirth ceremony raid | |ch-simp-mean=Goddess rebirth ceremony raid | ||
|ch-trad-name={{ | |ch-trad-name={{h|女神再生儀式襲擊戰|nǚshén zàishēng yíshì xíjī zhàn}} | ||
|ch-trad-mean=Goddess rebirth ceremony raid | |ch-trad-mean=Goddess rebirth ceremony raid | ||
}} | }} | ||
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{{ChapterNav | {{ChapterNav | ||
|prechapter= | |prechapter=The Magdred Ambush | ||
|name=Assault at the Rite of Rebirth | |name=Assault at the Rite of Rebirth | ||
|nextchapter= | |nextchapter=The Gautier Inheritance | ||
}} | }} | ||
{{Nav16}} | {{Nav16}} | ||
{{DEFAULTSORT:Goddess's Rite of Rebirth, The/Assault at the Rite of Rebirth}} | |||
[[Category:Chapters of Fire Emblem: Three Houses]] | [[Category:Chapters of Fire Emblem: Three Houses]] |
Latest revision as of 17:25, 13 February 2024
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Assault at the Rite of Rebirth (Japanese: 女神再誕の儀襲撃戦 Raid of the Rite of the Goddess's Resurrection) is the main battle map of the fourth chapter in Fire Emblem: Three Houses. In this map, Byleth and their students stop Western Church assailants from infiltrating the Holy Mausoleum.
Beginning log
While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.
Map data
Normal Hard/Maddening
Character data
Black Eagles Blue Lions Golden Deer
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- At the start of player phase on turn 7 (if the quest Know Your Enemy was completed) or turn 5 (if the quest Know Your Enemy was not completed)
Boss data
- Mysterious Mage
Normal Hard Maddening
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Sub-boss
- Main article:
Death Knight
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range, and the Seiros Holy Monks for Stride to safely approach him. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down.
Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map.
In order to defeat the Death Knight, you want either a character with at least 14 Attack Speed to safely aggro him (the Black Eagles' Petra, the Blue Lions' Felix, the Golden Deer's Leonie, and the DLC character Yuri have the best shot at achieving this; you may need to unequip weapons and pump them full of Miracle Beans and Goddess Icons to succeed) or the Stride gambit provided by the Seiros Holy Monks to approach him from outside his range. You also need someone to actually do him in. The Black Eagles' and Blue Lions' best options are a lance unit wielding a Steel Lance and using either the Knightkneeler combat art learned by any unit at lance level C or the Vengeance combat art learned by Bernadetta and Dedue at lance level C+. Ferdinand and Dimitri both possess lance boons and beneficial Crest effects, making them solid choices to use Knightkneeler. The Golden Deer's best option is undoubtedly Dark Spikes Τ, learned by Lysithea at black magic level B. When you're ready, either have your high Attack Speed unit pull the Death Knight or trigger Stride and charge in. Pepper him with gambits and finish him off with your strongest attack. You may need to reset and try this several times but this strategy does work.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Assault at the Rite of Rebirth |
-- |
Japanese |
女神再誕の儀襲撃戦 |
Raid of the Rite of the Goddess's Resurrection |
Spanish |
Asalto en el Mausoleo |
Assault on the Mausoleum |
French |
La cérémonie perturbée |
The disturbed ceremony |
German |
Wiedergeburtszeremonie |
Rebirth Ceremony |
Italian |
Il Rito della Rinascita |
The Rite of Rebirth |
Korean |
여신재림 의식 습격전 |
Goddess rebirth ceremony surprise attack |
Simplified Chinese |
女神再生仪式袭击战 |
Goddess rebirth ceremony raid |
Traditional Chinese |
女神再生儀式襲擊戰 |
Goddess rebirth ceremony raid |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Magdred Ambush • | Assault at the Rite of Rebirth | • The Gautier Inheritance → |
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