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The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Line 4: Line 4:
|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum)
|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum)
|boss=[[Death Knight]], Mysterious [[Dark Mage]]
|boss=[[Death Knight]], Mysterious [[Dark Mage]]
|previous=[[The Magdred Ambush]]
|next=[[The Gautier Inheritance]]
}}
}}
'''Assault at the Rite of Rebirth''' (Japanese: {{hl|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}} ''Raid of the Rite of the Goddess's Resurrection'') is the main battle map of the fourth chapter in {{FE16}}. In this map, [[Byleth]] and their students stop Western Church assailants from infiltrating the Holy Mausoleum.
'''Assault at the Rite of Rebirth''' (Japanese: {{hl|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}} ''Raid of the Rite of the Goddess's Resurrection'') is the main battle map of the fourth chapter in {{FE16}}. In this map, [[Byleth]] and their students stop Western Church assailants from infiltrating the Holy Mausoleum.


Line 16: Line 19:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the boss [[Dark Mage]]
|victory=Defeat the boss [[Dark Mage]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or 25 turns pass
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 25 turns pass
|ally=10
|ally=2–10
|enemy={{h|20|Displayed as 14 during preparations}} {{h|+3|Reinforcements}}
|enemy={{h|20|Displayed as 14 during preparations}} {{h|+3|Reinforcements}}
|map=<br>
|map={{Tab
{{Tab
|default=2
|default=2
|tab1=Preparations
|tab1=Preparations
|tab2=Battle
|tab2=Battle
|content1=<center>[[File:Cm fe16 4 prep.png|200px]]</center>
|content1=<div>[[File:Cm fe16 4 prep.png|200px]]</div>
|content2=<center>[[File:Cm fe16 4.png|200px]]</center>
|content2=<div>[[File:Cm fe16 4.png|200px]]</div>
}}
}}
|col=23
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the boss [[Dark Mage]]
|victory=Defeat the boss [[Dark Mage]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or 25 turns pass
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 25 turns pass
|ally=10
|ally=2–10
|enemy={{h|28|Displayed as 18 during preparations}} {{h|+3|Reinforcements}}
|enemy={{h|28|Displayed as 18 during preparations}} {{h|+3|Reinforcements}}
|map=<br>
|map={{Tab
{{Tab
|default=2
|default=2
|tab1=Preparations
|tab1=Preparations
|tab2=Battle
|tab2=Battle
|content1=<center>[[File:Cm fe16 4 h prep.png|200px]]</center>
|content1=<div>[[File:Cm fe16 4 h prep.png|200px]]</div>
|content2=<center>[[File:Cm fe16 4 h.png|200px]]</center>
|content2=<div>[[File:Cm fe16 4 h.png|200px]]</div>
}}
}}
|col=23
|row=26
}}
}}
}}
}}
Line 52: Line 57:
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=edelgard
|return2=edelgard
|return1=hubert
|return3=hubert
|return2=ferdinand
|return4=ferdinand
|return3=linhardt
|return5=linhardt
|return4=caspar
|return6=caspar
|return5=bernadetta
|return7=bernadetta
|return6=dorothea
|return8=dorothea
|return7=petra
|return9=petra
|return8=felix
|return10=felix
|return9=ashe
|return11=ashe
|return10=sylvain
|return12=sylvain
|return11=mercedes
|return13=mercedes
|return12=annette
|return14=annette
|return13=ingrid
|return15=ingrid
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=leonie
|return21=leonie
|return20=constance
|return22=constance
|return21=balthus
|return23=balthus
|return22=hapi
|return24=hapi
|return23=yuri
|return25=yuri
|return24=anna
|return26=anna
|return24article=Anna/Three Houses
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=dimitri
|return2=dimitri
|return1=dedue
|return3=dedue
|return2=felix
|return4=felix
|return3=ashe
|return5=ashe
|return4=sylvain
|return6=sylvain
|return5=mercedes
|return7=mercedes
|return6=annette
|return8=annette
|return7=ingrid
|return9=ingrid
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=hilda
|return21=hilda
|return20=leonie
|return22=leonie
|return21=constance
|return23=constance
|return22=balthus
|return24=balthus
|return23=hapi
|return25=hapi
|return24=yuri
|return26=yuri
|return25=anna
|return27=anna
|return25article=Anna/Three Houses
|return28=catherine
|nodeploy1=catherine
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=claude
|return2=claude
|return1=lorenz
|return3=lorenz
|return1article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return2=raphael
|return4=raphael
|return3=ignatz
|return5=ignatz
|return4=lysithea
|return6=lysithea
|return5=marianne
|return7=marianne
|return6=hilda
|return8=hilda
|return7=leonie
|return9=leonie
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=felix
|return16=felix
|return15=ashe
|return17=ashe
|return16=sylvain
|return18=sylvain
|return17=mercedes
|return19=mercedes
|return18=annette
|return20=annette
|return19=ingrid
|return21=ingrid
|return20=constance
|return22=constance
|return21=balthus
|return23=balthus
|return22=hapi
|return24=hapi
|return23=yuri
|return25=yuri
|return24=anna
|return26=anna
|return24article=Anna/Three Houses
|return27=catherine
|nodeploy1=catherine
}}
}}
}}
}}
Line 154: Line 159:
{{ChapItems
{{ChapItems
|platform=ns01
|platform=ns01
|item1=Chest Key
|item1=Dark Seal
|item1image=key
|item1image=seal
|obtain1=Dropped by enemy [[Dark Mage]]
|obtain1=Dropped by the [[Death Knight]]
|item2=Chest Key
|item2=Chest Key
|item2image=key
|item2image=key
|obtain2=Dropped by enemy [[Archer]]
|obtain2=Dropped by enemy [[Dark Mage]]
|item3=Dark Seal
|item3=Chest Key
|item3image=seal
|item3image=key
|obtain3=Dropped by the [[Death Knight]]
|obtain3=Dropped by enemy [[Archer]]
|item4=Spirit Dust
|item4=Spirit Dust
|item4image=stat booster
|item4image=stat booster
Line 181: Line 186:
|tab3=Maddening
|tab3=Maddening
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=9
|#=1
|hp=29
|str=4
|mag=13
|dex=8
|spd=6
|lck=8
|def=3
|res=11
|cha=9{{h|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=42
|str=18
|mag=17
|dex=14
|spd=17
|lck=12
|def=16
|res=18
|cha=5
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought.
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
|name=Western Church Soldier
|name=Western Church Soldier
Line 374: Line 415:
|cha=9{{h|+1|Granted by West Church Corps}}
|cha=9{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
Line 410: Line 451:
|mov=5
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=42
|str=18
|mag=17
|dex=14
|spd=17
|lck=12
|def=16
|res=18
|cha=5
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought.
}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=9
|#=1
|hp=29
|str=4
|mag=13
|dex=8
|spd=6
|lck=8
|def=3
|res=11
|cha=9{{h|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
|last=y
|last=y
}}
}}
Line 481: Line 486:
|cha=9{{h|+1|Granted by West Church Corps}}
|cha=9{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=16
|#=1
|hp=30
|str=5
|mag=15
|dex=8
|spd=7
|lck=8
|def=4
|res=12
|cha=11{{h|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=44
|str=20
|mag=17
|dex=14
|spd=17
|lck=12
|def=17
|res=18
|cha=7
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought.
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
|name=Western Church Soldier
|name=Western Church Soldier
Line 681: Line 722:
|cha=10{{h|+1|Granted by West Church Corps}}
|cha=10{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
Line 753: Line 794:
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}}
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}}
|notes=Both begin moving if either is provoked.
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=44
|str=20
|mag=17
|dex=14
|spd=17
|lck=12
|def=17
|res=18
|cha=7
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].<br>• Immobile until fought.
}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=16
|#=1
|hp=30
|str=5
|mag=15
|dex=8
|spd=7
|lck=8
|def=4
|res=12
|cha=11{{hover|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
|last=y
|last=y
}}
}}
Line 824: Line 829:
|cha=10{{h|+1|Granted by West Church Corps}}
|cha=10{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=16
|#=1
|hp=35
|str=8
|mag=20
|dex=10
|spd=10
|lck=12
|def=7
|res=16
|cha=15{{h|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=46
|str=22
|mag=17
|dex=14
|spd=19
|lck=12
|def=18
|res=18
|cha=9
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
|name=Western Church Soldier
|name=Western Church Soldier
Line 1,024: Line 1,065:
|cha=14{{h|+1|Granted by West Church Corps}}
|cha=14{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
}}
{{ChapUnitCellFE16
{{ChapUnitCellFE16
Line 1,096: Line 1,137:
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}}
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|West Church Mercenaries|image=battalion infantry}} Lv 3: {{Item|16|Onslaught|image=gambit}}
|notes=Both begin moving if either is provoked.
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=16
|#=1
|hp=46
|str=22
|mag=17
|dex=14
|spd=19
|lck=12
|def=18
|res=18
|cha=9
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Starts on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
{{ChapUnitCellFE16
|name=Mysterious Mage
|class=Dark Mage
|lv=16
|#=1
|hp=35
|str=8
|mag=20
|dex=10
|spd=10
|lck=12
|def=7
|res=16
|cha=15{{hover|+1|Granted by Mysterious Magic Users}}
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].
|last=y
|last=y
}}
}}
Line 1,167: Line 1,172:
|cha=14{{h|+1|Granted by West Church Corps}}
|cha=14{{h|+1|Granted by West Church Corps}}
|mov=4
|mov=4
|inventory={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|West Church Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
|last=y
|last=y
}}
}}
Line 1,174: Line 1,179:


====Reinforcements====
====Reinforcements====
*At the start of player phase on turn 5
*At the start of player phase on turn 7 (if the quest Know Your Enemy was completed) or turn 5 (if the quest Know Your Enemy was not completed)
**1 [[Dark Mage]] from south of ally starting positions
**1 [[Dark Mage]] from south of ally starting positions
**2 [[Mage]]s from south of ally starting positions
**2 [[Mage]]s from south of ally starting positions
Line 1,197: Line 1,202:
|def=3
|def=3
|res=11
|res=11
|cha=9{{hover|+1|Granted by Mysterious Magic Users}}
|cha=9{{h|+1|Granted by Mysterious Magic Users}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
Line 1,216: Line 1,221:
|def=4
|def=4
|res=12
|res=12
|cha=11{{hover|+1|Granted by Mysterious Magic Users}}
|cha=11{{h|+1|Granted by Mysterious Magic Users}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
Line 1,235: Line 1,240:
|def=7
|def=7
|res=16
|res=16
|cha=15{{hover|+1|Granted by Mysterious Magic Users}}
|cha=15{{h|+1|Granted by Mysterious Magic Users}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
|spells={{Item|16|Miasma Δ|image=dark magic}}
Line 1,252: Line 1,257:
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|sprite=death knight enemy
|sprite=death knight enemy
|class=Death Knight (class)
|class=Death Knight
|classname=Death Knight
|classlink=Death Knight (class)
|lv=16
|lv=16
|HP=42
|HP=42
Line 1,266: Line 1,271:
|move=7
|move=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|sw=B
|sw=B
|la=A
|la=A
Line 1,279: Line 1,284:
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|sprite=death knight enemy
|sprite=death knight enemy
|class=Death Knight (class)
|class=Death Knight
|classname=Death Knight
|classlink=Death Knight (class)
|lv=16
|lv=16
|HP=44
|HP=44
Line 1,293: Line 1,298:
|move=7
|move=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|sw=B
|sw=B
|la=A
|la=A
Line 1,306: Line 1,311:
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|portrait=[[File:Small portrait death knight fe16.png|128px]]
|sprite=death knight enemy
|sprite=death knight enemy
|class=Death Knight (class)
|class=Death Knight
|classname=Death Knight
|classlink=Death Knight (class)
|lv=16
|lv=16
|HP=46
|HP=46
Line 1,320: Line 1,325:
|move=7
|move=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|inventory={{Item|16|Scythe of Sariel|image=lance black}}<br>{{Item|16|Dark Seal|image=seal|type=drop}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 2}}
|sw=B
|sw=B
|la=A
|la=A
Line 1,334: Line 1,339:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down.
There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range, and the Seiros Holy Monks for Stride to safely approach him. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down.


Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map.
Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map.


Strategy to defeat the Death Knight (Maddening or any easier difficulty):
In order to defeat the Death Knight, you want either a character with at least 14 Attack Speed to safely aggro him (the Black Eagles' Petra, the Blue Lions' Felix, the Golden Deer's Leonie, and the DLC character Yuri have the best shot at achieving this; you may need to unequip weapons and pump them full of Miracle Beans and Goddess Icons to succeed) or the Stride gambit provided by the Seiros Holy Monks to approach him from outside his range. You also need someone to actually do him in. The Black Eagles' and Blue Lions' best options are a lance unit wielding a Steel Lance and using either the Knightkneeler combat art learned by any unit at lance level C or the Vengeance combat art learned by Bernadetta and Dedue at lance level C+. Ferdinand and Dimitri both possess lance boons and beneficial Crest effects, making them solid choices to use Knightkneeler. The Golden Deer's best option is undoubtedly Dark Spikes Τ, learned by Lysithea at black magic level B. When you're ready, either have your high Attack Speed unit pull the Death Knight or trigger Stride and charge in. Pepper him with gambits and finish him off with your strongest attack. You may need to reset and try this several times but this strategy does work.
 
<!--
Blue Lions: Dimitri must have learned the Knightkneeler combat art and your team should all have gambits equipped including ranged ones like Fusillade. You will need a character with Attack Speed of at least 14 (you may need to unequip weapons to do this). Move your high Attack Speed character within the movement range of the Death Knight and move the remainder of your characters to the edge of the movement/attack range. The Death Knight will immediately attack the character in their range. This may take a couple of attempts to where the Death Knight won't critical hit your high AS character. If you have any luck boosting items (like a Goddess Icon or Miracle Beans) use them on the high AS character as this will reduce the chances of a critical hit. Once you have survived the Death Knight's attack, pepper him with gambits and finish him off with Dimitri's Knightkneeler and your strongest spear (likely a Steel Lance). If you get lucky and Dimitri's crest activates while using Knightkneeler, you may not even need gambits as it could defeat the Death Knight in one hit. If his crest doesn't activate, use Divine Pulse, hit the Death Knight with a gambit, then try again as the crest may activate after a character has acted. You may need to reset and try this several times but this strategy does work.
 
Golden Deer: Lysithea must have Reason level B which grants her the Dark Spikes spell. Similar to the Blue Lions, move a high AS character (at least 14) within the Death Knight's range and use luck boosting items on this character to reduce the chances the Death Knight will critical hit. Don't forget you can give the high AS character a shield to reduce damage taken so long as their AS remains at least 14. Once your high AS survives the initial Death Knight attack, use gambits (both short and long range) to lower the Death Knight's health enough to where one hit from Dark Spikes will defeat him. You may need to reset and try again a few times but this is typically the easiest route to defeat the Death Knight.  
 
Black Eagles: This route is very similar to the Blue Lions. Ferdinand must have learned Knightkneeler (Lance level C). Again, you need a high AS character (at least 14 - likely Petra) to get within range of the Death Knight and use any luck boosting items on this character to reduce the chances of a critical hit. Make sure the rest of your characters are at the edge of the attack range of the Death Knight. Once you've survived the initial hit from the Death Knight, you will need Ferdinand to attack the Death Knight with Knightkneeler using your most powerful Lance (likely a Steel Lance) AND his crest must activate when attacking as this will prevent the Death Knight from counterattacking and likely killing Ferdinand. If the crest doesn't activate, use a gambit with another character and try with Ferdinand again. Eventually he will connect with the crest activating. Pepper the Death Knight with short and long-range gambits before finishing him off with Edelgard (likely using the combat art Smash paired with an Iron or Steel axe). You may need to reset and try again a few times but this strategy will work as Ferdinand's crest seems to activate with a higher frequency than others.
 
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names  
|eng-name=Assault at the Rite of Rebirth
|eng-name=Assault at the Rite of Rebirth
|jap-name={{hover|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}}
|jpn-name={{h|女神再誕の儀襲撃戦|Megami saitan no gi shūgeki-sen}}
|jap-mean=Raid of the Rite of the Goddess's Resurrection
|jpn-mean=Raid of the Rite of the Goddess's Resurrection
|span-name=Asalto en el Mausoleo
|span-name=Asalto en el Mausoleo
|span-mean=Assault on the Mausoleum
|span-mean=Assault on the Mausoleum
Line 1,361: Line 1,360:
|ital-name=Il Rito della Rinascita
|ital-name=Il Rito della Rinascita
|ital-mean=The Rite of Rebirth
|ital-mean=The Rite of Rebirth
|kor-name={{hover|여신재림 의식 습격전|Yeosinjaerim uising seupgyeokjeon}}
|kor-name={{h|여신재림 의식 습격전|Yeosinjaerim uising seupgyeokjeon}}
|kor-mean=Goddess rebirth ceremony surprise attack
|kor-mean=Goddess rebirth ceremony surprise attack
|ch-simp-name={{hover|女神再生仪式袭击战|nǚshén zàishēng yíshì xíjī zhàn}}
|ch-simp-name={{h|女神再生仪式袭击战|nǚshén zàishēng yíshì xíjī zhàn}}
|ch-simp-mean=Goddess rebirth ceremony raid
|ch-simp-mean=Goddess rebirth ceremony raid
|ch-trad-name={{hover|女神再生儀式襲擊戰|nǚshén zàishēng yíshì xíjī zhàn}}
|ch-trad-name={{h|女神再生儀式襲擊戰|nǚshén zàishēng yíshì xíjī zhàn}}
|ch-trad-mean=Goddess rebirth ceremony raid
|ch-trad-mean=Goddess rebirth ceremony raid
}}
}}
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{{ChapterNav
{{ChapterNav
|prechapter=Mutiny in the Mist/The Magdred Ambush {{!}} The Magdred Ambush
|prechapter=The Magdred Ambush
|name=Assault at the Rite of Rebirth
|name=Assault at the Rite of Rebirth
|nextchapter=Tower of Black Winds/The Gautier Inheritance {{!}} The Gautier Inheritance
|nextchapter=The Gautier Inheritance
}}
}}


{{Nav16}}
{{Nav16}}
{{DEFAULTSORT:Goddess's Rite of Rebirth, The/Assault at the Rite of Rebirth}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 17:25, 13 February 2024

Assault at the Rite of Rebirth

Cm fe16 4.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Death Knight, Mysterious Dark Mage

Previous chapter(s)

The Magdred Ambush

Next chapter(s)

The Gautier Inheritance

Assault at the Rite of Rebirth (Japanese: 女神再誕の儀襲撃戦 Raid of the Rite of the Goddess's Resurrection) is the main battle map of the fourth chapter in Fire Emblem: Three Houses. In this map, Byleth and their students stop Western Church assailants from infiltrating the Holy Mausoleum.

Beginning log

While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Dark Mage Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or 25 turns pass 2–10 {{{partner}}} {{{other}}} 20 +3

Preparations Battle

Cm fe16 4.png
Map dimensions:
23 columns by 26 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​Edelgard ​
Available characters
Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance ​Balthus ​Hapi ​Yuri ​Anna ​

Item data

Items
Name Obtainment Method
Is ns01 seal.png Dark Seal Dropped by the Death Knight
Is ns01 key.png Chest Key Dropped by enemy Dark Mage
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 stat booster.png Spirit Dust Open the western chest
Is ns01 seal.png Intermediate Seal Open the eastern chest
Is ns01 sword relic.png Sword of the Creator Automatically at the end of the map

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 dark mage enemy.gif Mysterious Mage Dark Mage 9 1 29 4 13 8 6 8 3 11 9+1 - Miasma Δ
Miasma Δ Heartseeker Unsealable Magic
Mysterious Magic Users Lv 3: Resonant Flames
Stands on a pray stone.
Ma ns01 death knight enemy.gif Death Knight Death Knight 16 1 42 18 17 14 17 12 16 18 5 7 Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 2
• Starts on avo floor.
• Immobile until fought.
Ma ns01 fighter female enemy.gif Western Church Soldier Fighter 7 1 28 9 6 7 8 4 6 2 9+1 4 Iron Axe
• Not present during preparations.
• Begins moving if the nearby Soldier, Archer, or Dark Mage is provoked.
Ma ns01 fighter enemy.gif Western Church Soldier Fighter 7 1 28 9 6 7 8 4 6 2 9+1 4 Iron Axe
• Not present during preparations.
• The western one begins moving if the adjacent Myrmidon or a nearby Dark Mage is provoked.
Ma ns01 soldier enemy.gif Western Church Soldier Soldier 7 3 28 8 6 9 8 4 6 2 9+1 4 Iron Lance
• Not present during preparations.
• The southeastern one begins moving if the nearby Archer or Fighter is provoked.
Ma ns01 myrmidon enemy.gif Western Church Soldier Myrmidon 7 1 28 7 6 7 10 4 6 2 9+1 4 Iron Sword
West Church Mercenaries Lv 3: Onslaught
• Not present during preparations.
• Begins moving if the adjacent Fighter or a nearby Dark Mage is provoked.
Ma ns01 myrmidon enemy.gif Western Church Soldier Myrmidon 7 1 26 7 6 6 7 4 7 5 7+1 4 Iron Sword
West Church Mercenaries Lv 3: Onslaught
--
Ma ns01 monk female enemy.gif Western Church Soldier Monk 7 1 28 7 8 7 8 4 6 5 9 4 Heal
--
Ma ns01 monk enemy.gif Western Church Soldier Monk 7 2 28 7 8 7 8 4 6 5 9 4 Heal
--
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 3 28 7 12 8 8 8 5 6 8 4 Miasma Δ
Miasma Δ Heartseeker
--
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 1 28 7 12 8 8 8 5 6 8 4 Miasma Δ Chest KeyThis item is dropped upon this unit's defeat.
Miasma Δ Heartseeker
--
Ma ns01 priest female enemy.gif Western Church Soldier Priest 7 1 28 7 9 8 8 8 5 8 9 4 Nosferatu Heal
Heal White Magic Heal +5
--
Ma ns01 mage female enemy.gif Western Church Soldier Mage 7 1 28 7 11 8 8 8 5 7 9+1 4 Fire
Fire
West Church Corps Lv 3: Group Lightning
--
Ma ns01 archer enemy.gif Western Church Soldier Archer 7 1 28 8 6 10 8 10 6 2 9 5 Iron Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Fighter or Soldier is provoked.
Ma ns01 archer enemy.gif Western Church Soldier Archer 7 1 28 8 6 10 8 10 6 2 9 5 Iron Bow
Bowrange +1
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 dark mage enemy.gif Western Church Soldier Dark Mage 7 1 28 7 12 8 8 8 5 6 8+1 8 Miasma Δ
Miasma Δ Heartseeker
West Church Corps Lv 3: Group Lightning
--
Ma ns01 mage enemy.gif Western Church Soldier Mage 7 2 28 7 11 8 8 8 5 7 9+1 4 Fire
Fire
West Church Corps Lv 3: Group Lightning
--

Reinforcements

  • At the start of player phase on turn 7 (if the quest Know Your Enemy was completed) or turn 5 (if the quest Know Your Enemy was not completed)
    • 1 Dark Mage from south of ally starting positions
    • 2 Mages from south of ally starting positions

Boss data

Mysterious Mage

Normal Hard Maddening

Generic small portrait dark mage fe16.png
Ma ns01 dark mage enemy.gif Dark Mage
Level 9
Movement -
Crest --
Stats
Max HP 29 Luck 8
Strength 4 Defense 3
Magic 13 Resistance 11
Dexterity 8 Charm 9+1
Speed 6
Inventory Abilities
-- Miasma Δ
Heartseeker
Unsealable Magic
Combat arts Spells Battalion
-- Miasma Δ Mysterious Magic Users Lv 3
Resonant Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E E E E E FE16ClassMasteryEmpty.png

Sub-boss

Main article: Death Knight

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight enemy.gif Death Knight
Level 16
Movement 7
Crest --
Stats
Max HP 42 Luck 12
Strength 18 Defense 16
Magic 17 Resistance 18
Dexterity 14 Charm 5
Speed 17
Inventory Abilities
Scythe of Sariel
Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent
Canto
Lancefaire
Commander
Counterattack
Mastermind
Poison Strike
Lance Prowess Lv 2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C E A E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are three big things to note when challenging this map. First is the turn limit. 25 turns is pretty forgiving as long as you don't squander it, but don't dally too much. Second are the chests on either side of the map. Enemies drop enough Chest Keys to unlock them both, so you shouldn't have any problems unlocking them. If you really want to be a cheapskate, though, Ashe comes with Locktouch as a personal skill (under the name Lockpick) and his services can be borrowed for the month for any players not part of the Blue Lions. Third is the scary Death Knight hanging around the center of the map. The bad news is that he is easily capable of slaughtering anyone in your party not lucky enough to dodge him. The good news is that he'll just sit there and mind his own business unless you actively pick a fight with him. The really bad news on Maddening is that he actually will hunt you down if get in his range. If you really want to get that Dark Seal he's carrying, he's not invincible, but you need to take extreme care not to get yourself killed. He has 14/15/17 attack speed, so you need 11/12/14 attack speed in order to avoid being doubled by him. You should also bring several Seiros Archers with you, since their gambit Fusillade hits from two range, and the Seiros Holy Monks for Stride to safely approach him. If you grinded a bit in the previous chapter or two, you could bring a Thief along and steal the Dark Seal from him so long as the Thief's AS is higher than the Death Knight's. Strategies to defeat the Death Knight are further down.

Start by splitting your team up into three groups and make your way up the left, right, and center. Do not engage the Death Knight even if you plan on getting the Dark Seal. We'll save him for the end of the map. On turn 7, a trio of mages will show up at the bottom end of the map. You shouldn't have too much trouble bopping these louts on the head. Given that the enemy again refuses to swarm, a basic grasp of tactics is all that you need to clean out the enemies and reach the top half of the map at a decent clip. If you're not interested in the Death Knight or simply want to use a Thief to steal the Dark Seal, you've pretty much won the map.

In order to defeat the Death Knight, you want either a character with at least 14 Attack Speed to safely aggro him (the Black Eagles' Petra, the Blue Lions' Felix, the Golden Deer's Leonie, and the DLC character Yuri have the best shot at achieving this; you may need to unequip weapons and pump them full of Miracle Beans and Goddess Icons to succeed) or the Stride gambit provided by the Seiros Holy Monks to approach him from outside his range. You also need someone to actually do him in. The Black Eagles' and Blue Lions' best options are a lance unit wielding a Steel Lance and using either the Knightkneeler combat art learned by any unit at lance level C or the Vengeance combat art learned by Bernadetta and Dedue at lance level C+. Ferdinand and Dimitri both possess lance boons and beneficial Crest effects, making them solid choices to use Knightkneeler. The Golden Deer's best option is undoubtedly Dark Spikes Τ, learned by Lysithea at black magic level B. When you're ready, either have your high Attack Speed unit pull the Death Knight or trigger Stride and charge in. Pepper him with gambits and finish him off with your strongest attack. You may need to reset and try this several times but this strategy does work.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Assault at the Rite of Rebirth

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Japanese

女神再誕の儀襲撃戦

Raid of the Rite of the Goddess's Resurrection

Spanish

Asalto en el Mausoleo

Assault on the Mausoleum

French

La cérémonie perturbée

The disturbed ceremony

German

Wiedergeburtszeremonie

Rebirth Ceremony

Italian

Il Rito della Rinascita

The Rite of Rebirth

Korean

여신재림 의식 습격전

Goddess rebirth ceremony surprise attack

Simplified Chinese

女神再生仪式袭击战

Goddess rebirth ceremony raid

Traditional Chinese

女神再生儀式襲擊戰

Goddess rebirth ceremony raid

Gallery


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← The Magdred Ambush • Assault at the Rite of Rebirth • The Gautier Inheritance →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery