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Rumored Nuptials: Difference between revisions
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rumored Nuptials | |eng-name=Rumored Nuptials | ||
|jap-name={{hover|王国貴族結婚余聞|Ōkoku Taka-zoku kekkon yobun}} | |jap-name={{hover|王国貴族結婚余聞|Ōkoku Taka-zoku kekkon yobun}} | ||
|jap-mean=Kingdom noble marriage | |jap-mean=Kingdom noble marriage | ||
|span-name= | |span-name=Campanas de boda | ||
|span-mean= | |span-mean=Wedding bells | ||
|fren-name=Une demande incongrue | |fren-name=Une demande incongrue | ||
|fren-mean=An incongruous request | |fren-mean=An incongruous request | ||
|ger-name= | |ger-name=Hochzeitsgerüchte | ||
|ger-mean= | |ger-mean=Wedding rumors | ||
|ital-name= | |ital-name=Voci di nozze | ||
|ital-mean= | |ital-mean=Wedding rumors | ||
|kor-name={{hover|왕국 귀족의 혼담|Wanggung gwijogui hondam}} | |||
|kor-mean=Kingdom noble marriage | |||
|ch-simp-name={{hover|王国贵族结婚余闻|Mandarin: wángguó guìzú jiéhūn yú wén; Cantonese: wong4gwok3 gwai3zuk6 git3fan1 jyu4 man4}} | |||
|ch-simp-mean=Rumors of a kingdom noble's marriage | |||
|ch-trad-name={{hover|王國貴族結婚餘聞|Mandarin: wángguó guìzú jiéhūn yú wén; Cantonese: wong4gwok3 gwai3zuk6 git3fan1 jyu4 man4}} | |||
|ch-trad-mean=Rumors of a kingdom noble's marriage | |||
}} | }} | ||
Revision as of 16:38, 4 April 2020
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“ | The jerk's entire fortune is soaked in blood. Do you want to rebuild your own house using that kind of money? I mean, it's all just rumors, but I think it still might be worth investigating. | ” | — Dorothea |
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Rumored Nuptials (Japanese: 王国貴族結婚余聞 Kingdom Noble Marriage) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dorothea or Ingrid and neither one must have fallen in battle previously. In this chapter, Dorothea intervenes to prevent Ingrid from being married off to an unscrupulous noble.
Plot
- Main article:
Rumored Nuptials/Script
Byleth and Dorothea bump into Ingrid, who has received a letter from her father, Count Galatea. The letter explains that a noble has proposed marriage to Ingrid. However, Dorothea recognizes the noble's name from her days as an opera singer, explains that his entire fortune is nothing but blood money, and warns Ingrid to stay far away from him. At Dorothea's behest, Byleth sorties their students to investigate the noble and find proof of his misdeeds so they can call off the marriage.
The group discovers proof of the noble's crimes and prepare to return to Garreg Mach Monastery. However, rogues hired by the noble ambush them at Ailell with the intention of kidnapping Ingrid and killing her companions. Byleth, Dorothea, and Ingrid break through the rogues and escape to the monastery. Afterwards, Ingrid reveals that the marriage has been called off. If Ingrid is a member of Byleth's class, she also receives Lúin, the Heroes' Relic of House Galatea.
Beginning log
Ingrid receives an unexpected proposal of marriage from a noble of rising status. As soon as Dorothea hears the name, she is adamantly against any engagement between them...
Chapter data
Normal Hard Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
This paralogue only requires Dorothea or Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Dorothea, Normal/Hard Dorothea, Maddening Ingrid, Normal/Hard Ingrid, Maddening
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Item data
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Enemy data
During preparations, only a single enemy is present on the map, a Brigand to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.
- Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 7. On Maddening, their levels are 1 higher starting from Chapter 8.
Normal Hard Maddening
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Reinforcements
- For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated
- 1 Thief with an Iron Sword*/Steel Sword* to the right of the Merchant
- 1 Thief with a Steel Sword to the right of the Merchant (Maddening only)
- Upon Ingrid nearing the western heal tile +, before defeating the Merchant
- 2 Brigands with Iron Axes*/Steel Axes*, one with a Rogues battalion, from northeast of the heal tile + (Normal/Hard only)
- 2 Brigands with Iron Axes*/Steel Axes* and Rogues battalions from south of the heal tile + (Normal/Hard only)
- 2 Archers with Iron Bows*/Steel Bows*, one with a Rogues battalion, from southeast of the heal tile + (Normal/Hard only)
- 2 Brigands with Steel Axes from southwest of the heal tile + (Hard only)
- 6 Warriors; two from northeast of the heal tile +, two from south of the heal tile +, and two from southwest of the heal tile + (Maddening only)
- 2 Snipers from southeast of the heal tile + (Maddening only)
- After nearing the east chest, or nearing the large central crater after defeating the Merchant
- After nearing the large central crater after defeating the Merchant
- Upon nearing the southeast corner of the map
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Note the crater tiles covering the ground. These burn anyone dumb or unlucky enough to stand on them at the start of their turn, so watch out. They can't kill you, though; only bring you down to 1 HP. Your first move should be to clear out the four thugs just south of your starting location and claim the Killer Axe in the chest. Your best bet is to prioritize the Warrior, then rattle the Brigands with a well-placed gambit so you can clean up on turn 2. Afterwards, split your forces into two teams. The north group should make their way over to the Merchant summoning reinforcements at the northeast corner while the south group should head south and clean up the bandits down that way. The enemies are powerful, but Ingrid as a temporary companion is very fast and solidly bulky, allowing her to get beaten up quite a bit. Your top priority is to make your way over to the Merchant in the northeast corner and kill him before his reinforcements can overwhelm you. Once he's dead, you can take the rest of the map at your own pace; just don't forget to get the eastern chest, as Linhardt/Mercedes/Marianne/Flayn would really appreciate that Healing Staff.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rumored Nuptials |
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Spanish |
Campanas de boda |
Wedding bells |
French |
Une demande incongrue |
An incongruous request |
German |
Hochzeitsgerüchte |
Wedding rumors |
Italian |
Voci di nozze |
Wedding rumors |
Korean |
왕국 귀족의 혼담 |
Kingdom noble marriage |
Simplified Chinese |
王国贵族结婚余闻 |
Rumors of a kingdom noble's marriage |
Traditional Chinese |
王國貴族結婚餘聞 |
Rumors of a kingdom noble's marriage |
Gallery
References
Rumored Nupitals |
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