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Mutiny in the Mist/The Magdred Ambush: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
 
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|image=[[File:Cm fe16 3.png|200px]]
|image=[[File:Cm fe16 3.png|200px]]
|location=Magdred Way
|location=Magdred Way
|weather=[[Fog of war]]
|boss=[[Lonato]]
|boss=[[Lonato]]
|weather=[[Fog of war]]
|previous=[[Red Canyon Dominance]]
|next=[[Assault at the Rite of Rebirth]]
}}
}}
'''The Magdred Ambush''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the main battle map of the third chapter in {{FE16}}. In this map, [[Byleth]] and their students suppress a rebellion led by Lord [[Lonato]].
'''The Magdred Ambush''' (Japanese: {{hl|マグドレド奇襲戦|Magudoredo kishū-sen}} ''Magdred Surprise Attack'') is the main battle map of the third chapter in {{FE16}}. In this map, [[Byleth]] and their students suppress a rebellion led by Lord [[Lonato]].
 
==Beginning log==
Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...


==Map data==
==Map data==
Line 12: Line 17:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Lonato]]
|victory=Defeat [[Lonato]]
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=10
|ally=1–10
|other=3
|other=3
|enemy=16{{hover|+5|Reinforcements}}
|enemy=16{{h|+5|Reinforcements}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Initial
|tab1=Initial
|tab2=No fog
|tab2=No fog
|content1=<center>[[File:Cm fe16 3.png|200px]]</center>
|content1=<div>[[File:Cm fe16 3.png|200px]]</div>
|content2=<center>[[File:Cm fe16 3 no fog.png|200px]]</center>
|content2=<div>[[File:Cm fe16 3 no fog.png|200px]]</div>
}}
}}
|col=25
|row=20
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Lonato]]
|victory=Defeat [[Lonato]]
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=10
|ally=1–10
|other=3
|enemy=19{{h|+5|Reinforcements}}
|map={{Tab
|tab1=Initial
|tab2=No fog
|content1=<div>[[File:Cm fe16 3.png|200px]]</div>
|content2=<div>[[File:Cm fe16 3 h no fog.png|200px]]</div>
}}
|col=25
|row=20
}}
|content3={{ChapData
|victory=Defeat [[Lonato]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=1–10
|other=3
|other=3
|enemy=19{{hover|+5|Reinforcements}}
|enemy=23{{h|+5|Reinforcements}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Initial
|tab1=Initial
|tab2=No fog
|tab2=No fog
|content1=<center>[[File:Cm fe16 3.png|200px]]</center>
|content1=<div>[[File:Cm fe16 3.png|200px]]</div>
|content2=<center>[[File:Cm fe16 3 h no fog.png|200px]]</center>
|content2=<div>[[File:Cm fe16 3 m no fog.png|200px]]</div>
}}
}}
|col=25
|row=20
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|return1=edelgard
|return2=edelgard
|return2=hubert
|return3=hubert
|return3=ferdinand
|return4=ferdinand
|return4=linhardt
|return5=linhardt
|return5=caspar
|return6=caspar
|return6=bernadetta
|return7=bernadetta
|return7=dorothea
|return8=dorothea
|return8=petra
|return9=petra
|return9=felix
|return10=felix
|return10=ashe
|return11=ashe
|return11=sylvain
|return12=sylvain
|return12=mercedes
|return13=mercedes
|return13=annette
|return14=annette
|return14=ingrid
|return15=ingrid
|return15=lorenz
|return16=lorenz
|return15article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return16=raphael
|return17=raphael
|return17=ignatz
|return18=ignatz
|return18=lysithea
|return19=lysithea
|return19=marianne
|return20=marianne
|return20=leonie
|return21=leonie
|return21=constance
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|return1=dimitri
|return2=dimitri
|return2=dedue
|return3=dedue
|return3=felix
|return4=felix
|return4=ashe
|return5=ashe
|return5=sylvain
|return6=sylvain
|return6=mercedes
|return7=mercedes
|return7=annette
|return8=annette
|return8=ingrid
|return9=ingrid
|return9=ferdinand
|return10=ferdinand
|return10=linhardt
|return11=linhardt
|return11=caspar
|return12=caspar
|return12=bernadetta
|return13=bernadetta
|return13=dorothea
|return14=dorothea
|return14=petra
|return15=petra
|return15=lorenz
|return16=lorenz
|return15article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return16=raphael
|return17=raphael
|return17=ignatz
|return18=ignatz
|return18=lysithea
|return19=lysithea
|return19=marianne
|return20=marianne
|return20=hilda
|return21=hilda
|return21=leonie
|return21article=Hilda (Three Houses)
|return22=constance
|return22=leonie
|return23=balthus
|return24=hapi
|return25=yuri
|return26=anna
|return26article=Anna/Three Houses
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|return1=claude
|return2=claude
|return2=lorenz
|return3=lorenz
|return2article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return3=raphael
|return4=raphael
|return4=ignatz
|return5=ignatz
|return5=lysithea
|return6=lysithea
|return6=marianne
|return7=marianne
|return7=hilda
|return8=hilda
|return8=leonie
|return8article=Hilda (Three Houses)
|return9=ferdinand
|return9=leonie
|return10=linhardt
|return10=ferdinand
|return11=caspar
|return11=linhardt
|return12=bernadetta
|return12=caspar
|return13=dorothea
|return13=bernadetta
|return14=petra
|return14=dorothea
|return15=felix
|return15=petra
|return16=ashe
|return16=felix
|return17=sylvain
|return17=ashe
|return18=mercedes
|return18=sylvain
|return19=annette
|return19=mercedes
|return20=ingrid
|return20=annette
|return21=constance
|return21=ingrid
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
}}
}}
}}
}}
Line 142: Line 178:
|itemlast=Goddess Icon
|itemlast=Goddess Icon
|itemlastimage=stat booster
|itemlastimage=stat booster
|obtainlast=Automatically at the end of the map if all NPCs survived
|obtainlast=Automatically at the end of the map if at least two NPCs survived
}}
}}


Line 150: Line 186:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|content1={{ChapEnemies
|tab3=Maddening
|platform=ns01
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|name1=Militia
{{ChapUnitCellFE16
|class1=Fighter
|name=[[Lonato]]
|lv1=4
|class=Paladin
|#1=2
|lv=6
|inventory1={{Item|16|Iron Axe|image=axe}}
|#=1
|-
|hp=35
|name2=Militia
|str=15
|class2=Soldier
|mag=8
|lv2=4
|dex=13
|#2=3
|spd=7
|inventory2={{Item|16|Iron Lance|image=lance}}
|lck=7
|-
|def=14
|name3=Militia
|res=10
|class3=Myrmidon
|cha=10{{h|+1|Granted by Gaspard Knights}}
|lv3=4
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Javelin|image=lance}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|#3=1
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|inventory3={{Item|16|Iron Sword|image=sword}}
}}
|-
{{ChapUnitCellFE16
|name4=Gaspard Soldier
|name=Militia
|class4=Myrmidon
|class=Fighter
|lv4=4
|lv=4
|#4=2
|#=1
|inventory4={{Item|16|Iron Sword|image=sword}}
|hp=26
|-
|str=9
|name5=Militia
|mag=5
|class5=Archer
|dex=6
|lv5=4
|spd=6
|#5=3
|lck=4
|inventory5={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|def=5
|-
|res=2
|name6=Gaspard Soldier
|cha=7
|class6=Archer
|mov=4
|lv6=4
|inventory={{Item|16|Iron Axe|image=axe}}
|#6=1
}}
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
{{ChapUnitCellFE16
|-
|name=Militia
|name7=Gaspard Soldier
|class=Fighter
|class7=Fighter
|lv=4
|lv7=4
|#=1
|#7=2
|hp=28
|inventory7={{Item|16|Iron Axe|image=axe}}
|str=9
|-
|mag=5
|name8=Gaspard Commander
|dex=6
|class8=Dark Mage
|spd=6
|lv8=4
|lck=4
|#8=1
|def=6
|inventory8={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}}<br>{{Item|16|Gaspard Soldiers|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|res=4
|notes8=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|thicket]].<br>• Immobile until a player unit enters his range.<br>• Defeat removes the [[fog of war]].
|cha=6
|-
|mov=4
|nameb=[[Lonato]]
|inventory={{Item|16|Iron Axe|image=axe}}
|classb=Paladin
}}
|lvb=6
{{ChapUnitCellFE16
|inventoryb={{Item|16|Iron Lance|image=lance}} • {{Item|16|Javelin|image=lance}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Gaspard Knights|image=battalion cavalry}} Lv. 3: {{Item|16|Assault Troop|image=gambit}}
|name=Militia
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|class=Soldier
|-
|lv=4
|namer1=Gaspard Soldier
|#=3
|classr1=Fighter
|hp=26
|lvr1=4
|str=8
|#r1=1
|mag=5
|inventoryr1={{Item|16|Iron Axe|image=axe}}
|dex=7
|notesr1=Will not move until provoked.
|spd=6
|-
|lck=4
|namer2=Gaspard Soldier
|def=5
|classr2=Fighter
|res=2
|versionr2=female
|cha=7
|lvr2=4
|mov=4
|#r2=1
|inventory={{Item|16|Iron Lance|image=lance}}
|inventoryr2={{Item|16|Iron Axe|image=axe}}
}}
|notesr2=Will not move until provoked.
{{ChapUnitCellFE16
|-
|name=Militia
|namer3=Gaspard Soldier
|class=Soldier
|classr3=Soldier
|lv=4
|lvr3=4
|#=1
|#r3=1
|hp=28
|inventoryr3={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|str=8
|notesr3=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Armored Knight]] or [[Myrmidon]] are provoked.
|mag=5
|-
|dex=7
|namer4=Gaspard Soldier
|spd=6
|classr4=Armored Knight
|lck=4
|lvr4=4
|def=6
|#r4=1
|res=4
|inventoryr4={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 3: {{Item|16|Assault Troop|image=gambit}}
|cha=6
|notesr4=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Myrmidon]] are provoked.
|mov=4
|-
|inventory={{Item|16|Iron Lance|image=lance}}
|namerl=Gaspard Soldier
}}
|classrl=Myrmidon
{{ChapUnitCellFE16
|versionrl=female
|name=Militia
|lvrl=4
|class=Myrmidon
|#rl=1
|lv=4
|inventoryrl={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|notesrl=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Armored Knight]] are provoked.
|hp=26
|str=7
|mag=5
|dex=6
|spd=7
|lck=4
|def=5
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Myrmidon
|lv=4
|#=2
|hp=26
|str=7
|mag=5
|dex=6
|spd=7
|lck=4
|def=6
|res=2
|cha=6
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
|notes=Both begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=4
|#=2
|hp=26
|str=8
|mag=6
|dex=10
|spd=7
|lck=10
|def=5
|res=2
|cha=7
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=4
|#=1
|hp=28
|str=8
|mag=6
|dex=10
|spd=7
|lck=10
|def=6
|res=4
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Archer
|lv=4
|#=1
|hp=26
|str=8
|mag=6
|dex=10
|spd=7
|lck=10
|def=6
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=4
|#=2
|hp=26
|str=9
|mag=5
|dex=6
|spd=6
|lck=4
|def=6
|res=2
|cha=6
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Gaspard Commander
|class=Dark Mage
|lv=4
|#=1
|hp=27
|str=6
|mag=12
|dex=8
|spd=6
|lck=8
|def=7
|res=6
|cha=8{{h|+1|Granted by Gaspard Archers}}
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}}<br>{{Item|16|Gaspard Archers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|thicket]].<br>• Immobile until a player unit enters his range.<br>• Defeat removes the [[fog of war]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=4
|#=1
|hp=26
|str=9
|mag=5
|dex=6
|spd=6
|lck=4
|def=6
|res=2
|cha=6
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|version=female
|lv=4
|#=1
|hp=26
|str=9
|mag=5
|dex=6
|spd=6
|lck=4
|def=6
|res=2
|cha=6
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Soldier
|lv=4
|#=1
|hp=26
|str=8
|mag=5
|dex=7
|spd=6
|lck=4
|def=6
|res=2
|cha=6{{h|+1|Granted by Gaspard Militia}}
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Armored Knight]] or [[Myrmidon]] are provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Armored Knight
|lv=4
|#=1
|hp=33
|str=9
|mag=6
|dex=7
|spd=3
|lck=8
|def=16
|res=1
|cha=6{{h|+7|Granted by Gaspar Knights}}
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Myrmidon]] are provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Myrmidon
|version=female
|lv=4
|#=1
|hp=26
|str=7
|mag=5
|dex=6
|spd=7
|lck=4
|def=6
|res=2
|cha=6{{h|+1|Granted by Gaspard Militia}}
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Armored Knight]] are provoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Lonato]]
|class=Paladin
|lv=8
|#=1
|hp=35
|str=15
|mag=8
|dex=13
|spd=7
|lck=10
|def=14
|res=10
|cha=11{{h|+1|Granted by Gaspard Knights}}
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Javelin|image=lance}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Militia
|class=Fighter
|lv=6
|#=1
|hp=27
|str=9
|mag=6
|dex=6
|spd=7
|lck=6
|def=6
|res=2
|cha=8
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Fighter
|lv=6
|#=1
|hp=29
|str=10
|mag=6
|dex=6
|spd=6
|lck=6
|def=7
|res=4
|cha=7
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Soldier
|lv=6
|#=3
|hp=27
|str=8
|mag=6
|dex=7
|spd=7
|lck=6
|def=6
|res=2
|cha=8
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Soldier
|lv=6
|#=1
|hp=29
|str=8
|mag=6
|dex=8
|spd=6
|lck=6
|def=7
|res=4
|cha=7
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Myrmidon
|lv=6
|#=1
|hp=27
|str=7
|mag=6
|dex=6
|spd=9
|lck=6
|def=6
|res=2
|cha=8
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Myrmidon
|lv=6
|#=4
|hp=27
|str=8
|mag=7
|dex=7
|spd=9
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}
|notes=The southern two both begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=6
|#=2
|hp=2
|str=8
|mag=6
|dex=10
|spd=7
|lck=10
|def=6
|res=2
|cha=8
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=6
|#=1
|hp=29
|str=9
|mag=6
|dex=10
|spd=7
|lck=10
|def=7
|res=5
|cha=7
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Archer
|lv=6
|#=1
|hp=27
|str=8
|mag=7
|dex=10
|spd=8
|lck=10
|def=7
|res=3
|cha=7
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=6
|#=2
|hp=27
|str=9
|mag=7
|dex=7
|spd=8
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Gaspard Commander
|class=Dark Mage
|lv=6
|#=1
|hp=29
|str=8
|mag=12
|dex=9
|spd=6
|lck=8
|def=8
|res=7
|cha=9{{h|+1|Granted by Gaspard Archers}}
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Gaspard Archers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|thicket]].<br>• Immobile until a player unit enters his range.<br>• Defeat removes the [[fog of war]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=6
|#=1
|hp=27
|str=9
|mag=7
|dex=7
|spd=8
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|version=female
|lv=6
|#=1
|hp=27
|str=9
|mag=7
|dex=7
|spd=8
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Soldier
|lv=6
|#=1
|hp=27
|str=8
|mag=7
|dex=8
|spd=8
|lck=6
|def=7
|res=2
|cha=7{{h|+1|Granted by GAspard Militia}}
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 1}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Armored Knight]] or [[Myrmidon]] are provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Armored Knight
|lv=6
|#=1
|hp=33
|str=9
|mag=7
|dex=7
|spd=4
|lck=8
|def=16
|res=1
|cha=7{{h|+7|Granted by Gaspard Knights}}
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Myrmidon]] are provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Myrmidon
|version=female
|lv=6
|#=1
|hp=27
|str=8
|mag=7
|dex=7
|spd=9
|lck=6
|def=7
|res=2
|cha=7{{h|+1|Granted by Gaspard Militia}}
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Armored Knight]] are provoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Lonato]]
|class=Paladin
|lv=13
|#=1
|hp=40
|str=15
|mag=8
|dex=14
|spd=11
|lck=10
|def=14
|res=11
|cha=15{{h|+1|Granted by Gaspard Knights}}
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Javelin|image=lance}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Militia
|class=Fighter
|lv=11
|#=1
|hp=30
|str=12
|mag=9
|dex=8
|spd=11
|lck=9
|def=9
|res=3
|cha=12
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Fighter
|lv=11
|#=1
|hp=32
|str=13
|mag=9
|dex=9
|spd=8
|lck=9
|def=10
|res=6
|cha=11
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
|notes=Begins moving if the northeast [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Militia
|class=Soldier
|lv=11
|#=3
|hp=30
|str=10
|mag=9
|dex=10
|spd=11
|lck=9
|def=9
|res=3
|cha=12
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Soldier
|lv=11
|#=1
|hp=32
|str=11
|mag=9
|dex=11
|spd=8
|lck=9
|def=10
|res=6
|cha=11
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Myrmidon
|lv=11
|#=1
|hp=30
|str=10
|mag=9
|dex=8
|spd=13
|lck=9
|def=9
|res=3
|cha=12
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Myrmidon
|lv=11
|#=4
|hp=31
|str=11
|mag=10
|dex=10
|spd=14
|lck=9
|def=10
|res=4
|cha=11
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}}
|notes=• The southern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The center-most one begins moving if the adjacent [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=11
|#=2
|hp=30
|str=11
|mag=9
|dex=11
|spd=11
|lck=12
|def=9
|res=4
|cha=12
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
}}
{{ChapUnitCellFE16
|name=Militia
|class=Archer
|lv=11
|#=1
|hp=32
|str=12
|mag=9
|dex=12
|spd=8
|lck=12
|def=10
|res=7
|cha=11
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if the northern [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Archer
|lv=11
|#=1
|hp=31
|str=12
|mag=10
|dex=13
|spd=12
|lck=12
|def=10
|res=5
|cha=11
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=11
|#=2
|hp=31
|str=13
|mag=10
|dex=10
|spd=12
|lck=9
|def=10
|res=4
|cha=11
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Mercenary
|lv=11
|#=2
|hp=33
|str=13
|mag=10
|dex=10
|spd=14
|lck=9
|def=11
|res=4
|cha=11{{h|+1|Granted by Gaspard Militia}}
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The central one begins moving if the adjacent [[Myrmidon]] is provoked.<br>• The northern one begins moving if the nearby [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Archer
|lv=11
|#=2
|hp=31
|str=12
|mag=10
|dex=13
|spd=12
|lck=12
|def=10
|res=5
|cha=11{{h|+1|Granted by Gaspard Militia}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The southern one begins moving if either nearby [[Myrmidon]] is provoked.<br>• The northeast one begins moving if the nearby [[Fighter]] is provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Commander
|class=Dark Mage
|lv=11
|#=1
|hp=33
|str=11
|mag=12
|dex=12
|spd=9
|lck=9
|def=11
|res=10
|cha=12{{h|+1|Granted by Gaspard Archers}}
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 4}} • {{Item|16|Seal Strength}}<br>{{Item|16|Gaspard Archers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|thicket]].<br>• Immobile until a player unit enters his range.<br>• Defeat removes the [[fog of war]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|lv=6
|#=1
|hp=31
|str=13
|mag=10
|dex=10
|spd=12
|lck=9
|def=10
|res=4
|cha=11
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Fighter
|version=female
|lv=6
|#=1
|hp=31
|str=13
|mag=10
|dex=10
|spd=12
|lck=9
|def=10
|res=4
|cha=11
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Soldier
|lv=11
|#=1
|hp=31
|str=11
|mag=10
|dex=12
|spd=12
|lck=9
|def=10
|res=4
|cha=11{{h|+1|Granged by Gaspard Militia}}
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Armored Knight]] or [[Myrmidon]] are provoked.
}}
{{ChapUnitCellFE16
|name=Gaspard Soldier
|class=Armored Knight
|lv=11
|#=1
|hp=35
|str=12
|mag=10
|dex=10
|spd=7
|lck=9
|def=16
|res=2
|cha=11{{h|+7|Granted by Gaspard Knights}}
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Myrmidon]] are provoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Gaspard Soldier
|name1=Militia
|class=Myrmidon
|class1=Fighter
|version=female
|lv1=6
|lv=11
|#1=2
|#=1
|inventory1={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|hp=31
|-
|str=11
|name2=Militia
|mag=10
|class2=Soldier
|dex=10
|lv2=6
|spd=14
|#2=4
|lck=9
|inventory2={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 1}}
|def=10
|-
|res=4
|name3=Militia
|cha=11{{h|+1|Granted by Gaspard Militia}}
|class3=Myrmidon
|mov=4
|lv3=6
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#3=1
|notes=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Armored Knight]] are provoked.
|inventory3={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}
|last=y
|-
|name4=Gaspard Soldier
|class4=Myrmidon
|lv4=6
|#4=4
|inventory4={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}
|-
|name5=Militia
|class5=Archer
|lv5=6
|#5=3
|inventory5={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name6=Gaspard Soldier
|class6=Archer
|lv6=6
|#6=1
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name7=Gaspard Soldier
|class7=Fighter
|lv7=6
|#7=2
|inventory7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|-
|name8=Gaspard Commander
|class8=Dark Mage
|lv8=6
|#8=1
|inventory8={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Gaspard Soldiers|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes8=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|thicket]].<br>• Immobile until a player unit enters his range.<br>• Defeat removes the [[fog of war]].
|-
|nameb=[[Lonato]]
|classb=Paladin
|lvb=8
|inventoryb={{Item|16|Iron Lance|image=lance}} • {{Item|16|Javelin|image=lance}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Authority Lv 3}}<br>{{Item|16|Gaspard Knights|image=battalion cavalry}} Lv. 3: {{Item|16|Assault Troop|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|-
|namer1=Gaspard Soldier
|classr1=Fighter
|lvr1=6
|#r1=1
|inventoryr1={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|notesr1=Will not move until provoked.
|-
|namer2=Gaspard Soldier
|classr2=Fighter
|versionr2=female
|lvr2=6
|#r2=1
|inventoryr2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|notesr2=Will not move until provoked.
|-
|namer3=Gaspard Soldier
|classr3=Soldier
|lvr3=6
|#r3=1
|inventoryr3={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Lance Prowess Lv 1}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesr3=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Armored Knight]] or [[Myrmidon]] are provoked.
|-
|namer4=Gaspard Soldier
|classr4=Armored Knight
|lvr4=6
|#r4=1
|inventoryr4={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 3: {{Item|16|Assault Troop|image=gambit}}
|notesr4=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Myrmidon]] are provoked.
|-
|namerl=Gaspard Soldier
|classrl=Myrmidon
|versionrl=female
|lvrl=6
|#rl=1
|inventoryrl={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}}<br>{{Item|16|Gaspard Militia|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesrl=• Will not move until provoked.<br>• Begins moving if the reinforcement [[Soldier]] or [[Armored Knight]] are provoked.
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 348: Line 1,144:


===NPC data===
===NPC data===
{{ChapOthers
{{Tab
|platform=ns01
|width=100%
|name1=[[Catherine]]
|tab1=Normal
|class1=Swordmaster
|tab2=Hard
|version1=catherine
|tab3=Maddening
|lv1={{hover|5|Normal}}/{{hover|7|Hard}}
|content1={{ChapUnitHdr|type=NPC||platform=ns01}}
|#1=1
{{ChapUnitCellFE16
|inventory1={{Item|16|Thunderbrand|image=sword relic}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}
|name=[[Catherine]]
|notes1=Moves to fight [[Lonato]], fighting any enemies along the way.
|class=Swordmaster
|-
|version=catherine
|namel=Church Soldier
|type=other
|classl=Myrmidon
|lv=5
|lvl={{hover|4|Normal}}/{{hover|6|Hard}}
|#=1
|#l=2
|hp=32
|inventoryl={{Item|16|Iron Sword|image=sword}}
|str=19
|notesl=Moves to be adjacent to [[Catherine]].
|mag=8
|dex=13
|spd=18
|lck=10
|def=13
|res=8
|cha=5
|mov=5
|inventory={{Item|16|Thunderbrand|image=sword relic}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}
|notes=• Bears the {{Item|16|Crest of Charon}}.<br>• Moves to fight [[Lonato]], fighting any enemies along the way; will not engage Lonato.
}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Myrmidon
|type=other
|lv=4
|#=2
|hp=27
|str=8
|mag=7
|dex=6
|spd=9
|lck=4
|def=6
|res=3
|cha=7
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
|notes=Moves to attack any enemies in range, otherwise moves to be adjacent to [[Catherine]].
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC||platform=ns01}}
{{ChapUnitCellFE16
|name=[[Catherine]]
|class=Swordmaster
|version=catherine
|type=other
|lv=7
|#=1
|hp=33
|str=19
|mag=8
|dex=13
|spd=18
|lck=10
|def=13
|res=8
|cha=6
|mov=5
|inventory={{Item|16|Thunderbrand|image=sword relic}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}
|notes=• Bears the {{Item|16|Crest of Charon}}.<br>• Moves to fight [[Lonato]], fighting any enemies along the way; will not engage Lonato.
}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Myrmidon
|type=other
|lv=6
|#=2
|hp=28
|str=9
|mag=8
|dex=6
|spd=10
|lck=4
|def=6
|res=4
|cha=8
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
|notes=Moves to attack any enemies in range, otherwise moves to be adjacent to [[Catherine]].
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Catherine]]
|class=Swordmaster
|version=catherine
|type=other
|lv=12
|#=1
|hp=40
|str=19
|mag=9
|dex=14
|spd=22
|lck=11
|def=13
|res=8
|cha=9
|mov=5
|inventory={{Item|16|Thunderbrand|image=sword relic}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}
|notes=• Bears the {{Item|16|Crest of Charon}}.<br>• Moves to fight [[Lonato]], fighting any enemies along the way; will not engage Lonato.
}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Myrmidon
|type=other
|lv=11
|#=2
|hp=31
|str=12
|mag=11
|dex=9
|spd=15
|lck=6
|def=9
|res=6
|cha=12
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
|notes=Moves to attack any enemies in range, otherwise moves to be adjacent to [[Catherine]].
|last=y
}}
{{ChapUnitFtr}}
}}
}}


Line 371: Line 1,282:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Small portrait lonato fe16.png|128px]]
|portrait=[[File:Small portrait lonato fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|lv=6
|lv=6
Line 383: Line 1,296:
|def=14
|def=14
|res=10
|res=10
|cha=4{{hover|+7|Granted by Gaspard Knights}}
|cha=10{{h|+1|Granted by Gaspard Knights}}
|move=-
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Javelin|image=lance}}
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Javelin|image=lance}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Canto}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Authority Lv 3}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Canto}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Authority Lv 3}}
|battalion={{Item|16|Gaspard Knights|image=battalion cavalry}} Lv. 3<br>{{Item|16|Assault Troop|image=gambit}}
|battalion={{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3<br>{{Item|16|Assault Troop|image=gambit}}
|sw=E
|la=D
|la=D
|ax=E
|bo=E
|br=E
|re=E
|fa=E
|au=E
}}
}}
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Small portrait lonato fe16.png|128px]]
|portrait=[[File:Small portrait lonato fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|lv=8
|lv=8
Line 409: Line 1,315:
|def=14
|def=14
|res=10
|res=10
|cha=5{{hover|+7|Granted by Gaspard Knights}}
|cha=11{{h|+1|Granted by Gaspard Knights}}
|move=-
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Javelin|image=lance}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Canto}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Authority Lv 3}}
|battalion={{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3<br>{{Item|16|Assault Troop|image=gambit}}
|la=D
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait lonato fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|lv=13
|HP=40
|str=15
|mag=8
|dex=14
|spd=11
|luck=10
|def=14
|res=11
|cha=15{{h|+1|Granted by Gaspard Knights}}
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Javelin|image=lance}}
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Javelin|image=lance}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Canto}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Authority Lv 3}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Canto}}<br>{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Authority Lv 3}}
|battalion={{Item|16|Gaspard Knights|image=battalion cavalry}} Lv. 3<br>{{Item|16|Assault Troop|image=gambit}}
|battalion={{Item|16|Gaspard Knights|image=battalion cavalry}} Lv 3<br>{{Item|16|Assault Troop|image=gambit}}
|sw=E
|la=D
|la=D
|ax=E
|bo=E
|br=E
|re=E
|fa=E
|au=E
}}
}}
}}
}}
Line 427: Line 1,344:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
Fog. Fun! Fortunately for you, the enemies don't tend to swarm, so you should be all right as long as you aren't too insanely reckless. On Maddening, the previous sentence doesn't hold water at all, and everyone save Byleth and the lord are still being doubled. Don't be a cheapskate. Buy torches. By the end of this map, you should have no units remaining in the Noble/Commoner class.


Start by advancing into the fog and picking off anyone who approaches one at a time. Catherine quads everyone, kills them in one hit, and is functionally immortal, so you only need to worry about protecting her two minions to get the goodies at the end of the map. Your goal is to reach the isolated chunk of forest to the west, because that's where the sub-commander is hiding. Kill him to lift the fog. Once that's taken care of, you can finally see clearly. Advance carefully, take out the enemies as they come, and make your way to Lonato. You can also backtrack to the northeast corner and pick those guys off if you want/need the experience. Lonato shouldn't be too much trouble, especially if one of your lance wielders has Knightkneeler. Bear in mind that while Catherine herself won't vulture your kill here, Catherine's goons will try to pick a fight with him and get themselves killed, costing you your Secret Book and Goddess Icon.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names  
|eng-name=The Magdred Ambush
|eng-name=The Magdred Ambush
|eng-mean=--
|jpn-name={{h|マグドレド奇襲戦|Magudoredo kishū-sen}}
|jap-name=
|jpn-mean=Magdred Surprise Attack
|jap-mean=
|span-name=Emboscada en Magdred
|span-name=
|span-mean=Ambush at Magdred
|span-mean=
|fren-name=L'embuscade sur Magdred
|fren-name=
|fren-mean=The Magdred Ambush
|fren-mean=
|ger-name=Der Magdred-Hinterhalt
|ger-name=
|ger-mean=The Magdred Ambush
|ger-mean=
|ital-name=Imboscata sulla Magdred
|ital-name=
|ital-mean=Ambush on Magdred
|ital-mean=
|kor-name={{h|마그드레드 기습전|Mageudeuredeu giseupjeon}}
|dut-name=
|kor-mean=Magdred surprise attack
|dut-mean=
|ch-simp-name={{h|马格德雷多奇袭战|mǎgédéléiduō qíxí zhàn}}
|ch-simp-name=
|ch-simp-mean=Magdred surprise battle
|ch-simp-mean=
|ch-trad-name={{h|馬格德雷多奇襲戰|mǎgédéléiduō qíxí zhàn}}
|ch-trad-name=
|ch-trad-mean=Magdred surprise battle
|ch-trad-mean=
}}
}}


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{{ChapterNav
{{ChapterNav
|prechapter=Familiar Scenery/Red Canyon Dominance {{!}} Red Canyon Dominance
|prechapter=Red Canyon Dominance
|name=The Magdred Ambush
|name=The Magdred Ambush
|nextchapter=The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth {{!}} Assault at the Rite of Rebirth
|nextchapter=Assault at the Rite of Rebirth
}}
}}


{{Nav16}}
{{Nav16}}
{{DEFAULTSORT:Mutiny in the Mist/Magdred Ambush, The}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 01:08, 4 May 2023

The Magdred Ambush

Cm fe16 3.png

Location

Magdred Way

Weather

Fog of war

Boss(es)

Lonato

Previous chapter(s)

Red Canyon Dominance

Next chapter(s)

Assault at the Rite of Rebirth

The Magdred Ambush (Japanese: マグドレド奇襲戦 Magdred Surprise Attack) is the main battle map of the third chapter in Fire Emblem: Three Houses. In this map, Byleth and their students suppress a rebellion led by Lord Lonato.

Beginning log

Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Lonato Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies* or the player's army is routed* 1–10 {{{partner}}} 3 16+5

Initial No fog

Cm fe16 3.png
Map dimensions:
25 columns by 20 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance ​Balthus ​Hapi ​Yuri ​Anna ​

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Secret Book Automatically at the end of the map if all NPCs survived
Is ns01 stat booster.png Goddess Icon Automatically at the end of the map if at least two NPCs survived

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 paladin enemy.gif Lonato Paladin 6 1 35 15 8 13 7 7 14 10 10+1 - Iron Lance Javelin
General Canto Lance Prowess Lv 3 Authority Lv 3
Gaspard Knights Lv 3: Assault Troop
Stands on a heal tile +.
Ma ns01 fighter enemy.gif Militia Fighter 4 1 26 9 5 6 6 4 5 2 7 4 Iron Axe
--
Ma ns01 fighter enemy.gif Militia Fighter 4 1 28 9 5 6 6 4 6 4 6 4 Iron Axe
--
Ma ns01 soldier enemy.gif Militia Soldier 4 3 26 8 5 7 6 4 5 2 7 4 Iron Lance
--
Ma ns01 soldier enemy.gif Militia Soldier 4 1 28 8 5 7 6 4 6 4 6 4 Iron Lance
--
Ma ns01 myrmidon enemy.gif Militia Myrmidon 4 1 26 7 5 6 7 4 5 2 7 4 Iron Sword
--
Ma ns01 myrmidon enemy.gif Gaspard Soldier Myrmidon 4 2 26 7 5 6 7 4 6 2 6 4 Iron Sword
Both begin moving if either is provoked.
Ma ns01 archer enemy.gif Militia Archer 4 2 26 8 6 10 7 10 5 2 7 5 Iron Bow
Bowrange +1
--
Ma ns01 archer enemy.gif Militia Archer 4 1 28 8 6 10 7 10 6 4 6 5 Iron Bow
Bowrange +1
--
Ma ns01 archer enemy.gif Gaspard Soldier Archer 4 1 26 8 6 10 7 10 6 2 6 5 Iron Bow
Bowrange +1
--
Ma ns01 fighter enemy.gif Gaspard Soldier Fighter 4 2 26 9 5 6 6 4 6 2 6 4 Iron Axe
--
Ma ns01 dark mage enemy.gif Gaspard Commander Dark Mage 4 1 27 6 12 8 6 8 7 6 8+1 4 Miasma Δ
Miasma Δ Heartseeker
Gaspard Archers Lv 3: Disturbance
• Starts in a thicket.
• Immobile until a player unit enters his range.
• Defeat removes the fog of war.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 fighter enemy.gif Gaspard Soldier Fighter 4 1 26 9 5 6 6 4 6 2 6 4 Iron Axe
Will not move until provoked.
Ma ns01 fighter female enemy.gif Gaspard Soldier Fighter 4 1 26 9 5 6 6 4 6 2 6 4 Iron Axe
Will not move until provoked.
Ma ns01 soldier enemy.gif Gaspard Soldier Soldier 4 1 26 8 5 7 6 4 6 2 6+1 4 Iron Lance
Gaspard Militia Lv 3: Disturbance
• Will not move until provoked.
• Begins moving if the reinforcement Armored Knight or Myrmidon are provoked.
Ma ns01 armored knight enemy.gif Gaspard Soldier Armored Knight 4 1 33 9 6 7 3 8 16 1 6+7 4 Iron Axe
Gaspard Knights Lv 3: Assault Troop
• Will not move until provoked.
• Begins moving if the reinforcement Soldier or Myrmidon are provoked.
Ma ns01 myrmidon female enemy.gif Gaspard Soldier Myrmidon 4 1 26 7 5 6 7 4 6 2 6+1 4 Iron Sword
Gaspard Militia Lv 3: Disturbance
• Will not move until provoked.
• Begins moving if the reinforcement Soldier or Armored Knight are provoked.

Reinforcements

  • Upon defeating the Gaspard Commander

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 swordmaster catherine other.gif Catherine Swordmaster 5 1 32 19 8 13 18 10 13 8 5 5 Thunderbrand
Fighting Spirit Swordfaire Sword Crit +10
Foudroyant Strike
• Bears the Crest of Charon.
• Moves to fight Lonato, fighting any enemies along the way; will not engage Lonato.
Ma ns01 myrmidon other.gif Church Soldier Myrmidon 4 2 27 8 7 6 9 4 6 3 7 4 Iron Sword
Moves to attack any enemies in range, otherwise moves to be adjacent to Catherine.

Boss data

Main article: Lonato

Normal Hard Maddening

Small portrait lonato fe16.png
Ma ns01 paladin enemy.gif Paladin
Level 6
Movement -
Crest --
Stats
Max HP 35 Luck 10
Strength 15 Defense 14
Magic 8 Resistance 10
Dexterity 13 Charm 10+1
Speed 7
Inventory Abilities
Iron Lance
Javelin
General
Canto
Lance Prowess Lv 3
Authority Lv 3
Combat arts Spells Battalion
-- -- Gaspard Knights Lv 3
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E D E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Fog. Fun! Fortunately for you, the enemies don't tend to swarm, so you should be all right as long as you aren't too insanely reckless. On Maddening, the previous sentence doesn't hold water at all, and everyone save Byleth and the lord are still being doubled. Don't be a cheapskate. Buy torches. By the end of this map, you should have no units remaining in the Noble/Commoner class.

Start by advancing into the fog and picking off anyone who approaches one at a time. Catherine quads everyone, kills them in one hit, and is functionally immortal, so you only need to worry about protecting her two minions to get the goodies at the end of the map. Your goal is to reach the isolated chunk of forest to the west, because that's where the sub-commander is hiding. Kill him to lift the fog. Once that's taken care of, you can finally see clearly. Advance carefully, take out the enemies as they come, and make your way to Lonato. You can also backtrack to the northeast corner and pick those guys off if you want/need the experience. Lonato shouldn't be too much trouble, especially if one of your lance wielders has Knightkneeler. Bear in mind that while Catherine herself won't vulture your kill here, Catherine's goons will try to pick a fight with him and get themselves killed, costing you your Secret Book and Goddess Icon.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Magdred Ambush

--

Japanese

マグドレド奇襲戦

Magdred Surprise Attack

Spanish

Emboscada en Magdred

Ambush at Magdred

French

L'embuscade sur Magdred

The Magdred Ambush

German

Der Magdred-Hinterhalt

The Magdred Ambush

Italian

Imboscata sulla Magdred

Ambush on Magdred

Korean

마그드레드 기습전

Magdred surprise attack

Simplified Chinese

马格德雷多奇袭战

Magdred surprise battle

Traditional Chinese

馬格德雷多奇襲戰

Magdred surprise battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Red Canyon Dominance • The Magdred Ambush • Assault at the Rite of Rebirth →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery