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Insurmountable
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Location
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Fódlan's Throat
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Boss(es)
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Nader
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Insurmountable is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17 of the Crimson Flower route. In this chapter, Edelgard and Byleth defend Fódlan's Throat from Almyran invaders.
Plot
- Main article: Insurmountable/Script
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Beginning log
As Edelgard works to reorganize the army after merging with Alliance troops, she receives an urgent message from Duke Goneril, whose forces guard Fódlan's Locket.
Chapter data
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Victory: Defeat Nader
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth dies*, the player's army is routed*, Edelgard dies, or a defended location is captured
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12
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{{{partner}}}
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4
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26+∞
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{{{third}}}
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Victory: Defeat Nader
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth dies*, the player's army is routed*, Edelgard dies, or a defended location is captured
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12
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{{{partner}}}
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4
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29+∞
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{{{third}}}
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Victory: Defeat Nader
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth dies*, the player's army is routed*, Edelgard dies, or a defended location is captured
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12
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{{{partner}}}
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4
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32+∞
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{{{third}}}
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Character data
- Other characters may be available if the paralogue is attempted later.
Item data
Enemy data
Reinforcements
- Every odd-numbered turn (Normal)/Every turn (Hard/Maddening)
NPC data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Nader
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Skill Levels
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E
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C
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A
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E
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E
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E
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E
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E
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E
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E
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A
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Skill Levels
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E
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C
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A
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E
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E
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E
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E
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E
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E
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E
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A
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Skill Levels
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E
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C
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A
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E
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E
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E
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E
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E
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E
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E
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A
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is one of the most difficult paralogues to defeat using "normal" strategies, especially on the higher difficulties. Almyra has read the strategy guide that Wyvern Lords and Bow Knights are very good, so if you hold back and defend, you'll have to deal with an onslaught of units with absolutely massive threat range, making it very difficult to safely position your units. As usual, fliers are very useful for maneuvering quickly around this gap and forest filled map if you choose to try to defeat everything, but be ready with the "Dismount" command if there's a Bow Knight in range of where the flier ends up. Which there probably will be.
If you're okay with missing out on the items to steal, a more sanity-preserving way to win is just to immediately try to complete the objective of defeating Nader rather than withstanding the onslaught. Nader is a physical defense tank, but his magic defense is very bad. The safest and easiest way is to move up to the center of the map using Stride on turn 1, then go for a turn 2 victory with a long-range magic user and another Stride use. Warlock Dorothea with 2 Meteors and a Dancer to let her Meteor twice on turn 2 is probably the safest way. Hanneman also packs Meteor if you've built him but not Dorothea. If you want to get up-close and personal, Linhardt's Warp spell on turn 2 can help a Stride'd mage also get in range of Nader (Lysithea as well, if you recruited her). If you're set on stealing the Aurora Shield, Warp can also be used on a thief to set up that steal before raining magical flaming rocks on Nader.
Trivia
Etymology and other languages
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Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Insurmountable
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References