Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Chapter 14 (Three Houses)/Protecting Garreg Mach: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Map data: Extra notes)
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
(48 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Chapter Infobox  
:''This article is about the mission of Chapter 14 on the Silver Snow, Azure Moon, and Verdant Wind routes of ''Three Houses''. For this mission's parent chapters, see [[A King Without a Kingdom]] for Silver Snow, [[The Delusional Prince]] for Azure Moon, and [[The Alliance Leader's Ambitions]] for Verdant Wind.''
{{DISPLAYTITLE:Chapter 14 (''Three Houses'')/Protecting Garreg Mach}}
{{Chapter Infobox
|title=Protecting Garreg Mach
|title=Protecting Garreg Mach
|image=[[File:Cm fe16 14.png|200px]]
|image=[[File:Cm fe16 14.png|200px]]
|location=[[Garreg Mach Monastery|Monastery]] (West Wall)
|location=[[Garreg Mach Monastery|Monastery]] (West Wall)
|boss=[[Randolph]]
|boss=[[Randolph]]
|previous=[[Hunting by Daybreak]]
|next=[[Ambush at Ailell]]
}}
}}
'''Protecting Garreg Mach''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in {{FE16}}. In this map, [[Byleth]] and their army defend Garreg Mach Monastery from being captured by the [[Adrestia|Adrestian Empire]].
 
'''Protecting Garreg Mach''' (Japanese: {{hl|ガルグ=マク籠城戦|Garugu maku rōjō-sen}} ''Siege Battle of Garg Mach'') is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in {{FE16}}. In this map, [[Byleth]] and their army defend Garreg Mach Monastery from being captured by the [[Adrestian Empire]].
 
==Beginning log==
Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...


==Map data==
==Map data==
Line 11: Line 19:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy or defeat [[Randolph]]{{hover|*|If the enemy count ≤ 4 and Randolph begins moving}}
|victory=Rout the enemy or defeat [[Randolph]]{{h|*|If the enemy count ≤ 4 and Randolph begins moving}}
|defeat=[[Byleth]] or [[Seteth]] {{Silver Snow}}/[[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or a defended location is captured
|ally=11
|ally={{h|1–10|Silver Snow}}/{{h|2–11|Azure Moon/Verdant Wind}}
|other=0{{hover|+1|Reinforcement}}
|other=0{{h|+1|Reinforcement}}
|enemy=31{{hover|+∞|Reinforcements (infinite)}}
|enemy=31{{h|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2=Fire attack
|tab2=Fire attack
|content1=<center>[[File:Cm fe16 14.png|200px]]</center>
|content1=<div>[[File:Cm fe16 14.png|200px]]</div>
|content2=<center>[[File:Cm fe16 14 fire.png|200px]]</center>
|content2=<div>[[File:Cm fe16 14 fire.png|200px]]</div>
}}
}}
|col=20
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy or defeat [[Randolph]]{{hover|*|If the enemy count ≤ 4 and Randolph begins moving}}
|victory=Rout the enemy or defeat [[Randolph]]{{h|*|If the enemy count ≤ 4 and Randolph begins moving}}
|defeat=[[Byleth]] or [[Seteth]] {{Silver Snow}}/[[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or a defended location is captured
|ally=11
|ally={{h|1–10|Silver Snow}}/{{h|2–11|Azure Moon/Verdant Wind}}
|other=0{{hover|+1|Reinforcement}}
|other=0{{h|+1|Reinforcement}}
|enemy=35{{hover|+∞|Reinforcements (infinite)}}
|enemy=35{{h|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab2=Fire attack
|content1=<div>[[File:Cm fe16 14 h.png|200px]]</div>
|content2=<div>[[File:Cm fe16 14 fire.png|200px]]</div>
}}
|col=20
|row=26
}}
|content3={{ChapData
|victory=Rout the enemy or defeat [[Randolph]]{{h|*|If the enemy count ≤ 4 and Randolph begins moving}}
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or a defended location is captured
|ally={{h|1–10|Silver Snow}}/{{h|2–11|Azure Moon/Verdant Wind}}
|other=0{{h|+1|Reinforcement}}
|enemy=36{{h|+∞|Reinforcements (infinite)}}
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2=Fire attack
|tab2=Fire attack
|content1=<center>[[File:Cm fe16 14 h.png|200px]]</center>
|content1=<div>[[File:Cm fe16 14 m.png|200px]]</div>
|content2=<center>[[File:Cm fe16 14 fire.png|200px]]</center>
|content2=<div>[[File:Cm fe16 14 fire.png|200px]]</div>
}}
}}
|col=20
|row=26
}}
}}
}}
}}
Note: In Silver Snow, the blue deployment slot with the [[General (ability)|General]] icon is unusable.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Silver Snow
|tab1=Silver Snow {{Silver Snow}}
|tab2=Azure Moon
|tab2=Azure Moon {{Azure Moon}}
|tab3=Verdant Wind
|tab3=Verdant Wind {{Verdant Wind}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|forced1article=Byleth
|return1article=Byleth
|return1=ferdinand 02
|return2=seteth
|return1article=Ferdinand
|return3=ferdinand 02
|return2=linhardt 02
|return3article=Ferdinand
|return2article=Linhardt
|return4=linhardt 02
|return3=caspar 02
|return4article=Linhardt
|return3article=Caspar
|return5=caspar 02
|return4=bernadetta 02
|return5article=Caspar
|return4article=Bernadetta
|return6=bernadetta 02
|return5=dorothea 02
|return6article=Bernadetta
|return5article=Dorothea
|return7=dorothea 02
|return6=petra 02
|return7article=Dorothea
|return6article=Petra
|return8=petra 02
|return7=felix 02
|return8article=Petra
|return7article=Felix
|return9=felix 02
|return8=sylvain 02
|return9article=Felix
|return8article=Sylvain
|return10=sylvain 02
|return9=mercedes 02
|return10article=Sylvain
|return9article=Mercedes
|return11=mercedes 02
|return10=annette 02
|return11article=Mercedes
|return10article=Annette
|return12=annette 02
|return11=ingrid 02
|return12article=Annette
|return11article=Ingrid
|return13=ingrid 02
|return12=raphael 02
|return13article=Ingrid
|return12article=Raphael
|return14=raphael 02
|return13=ignatz 02
|return14article=Raphael
|return13article=Ignatz
|return15=ignatz 02
|return14=lysithea 02
|return15article=Ignatz
|return14article=Lysithea
|return16=lysithea 02
|return15=marianne 02
|return16article=Lysithea
|return15article=Marianne
|return17=marianne 02
|return16=leonie 02
|return17article=Marianne
|return16article=Leonie
|return17=constance 04
|return17article=Constance
|return18=balthus 02
|return18article=Balthus
|return19=hapi 02
|return19article=Hapi
|return20=yuri 02
|return20article=Yuri
|return21=anna
|return21article=Anna/Three Houses
|return22=shamir
|return23=flayn
|return24=hanneman
|return25=manuela
|return26=alois
|return27=seteth
|return28=catherine
|return29=cyril 02
|return29article=Cyril
|return30=hilda 02
|return30article=Hilda
}}
|content2={{ChapChars
|game#=16
|forced1=byleth {{#var:A}} 02
|forced1article=Byleth
|forced2=dimitri 04
|forced2article=Dimitri
|return1=felix 02
|return1article=Felix
|return2=ashe 02
|return2article=Ashe
|return3=sylvain 02
|return3article=Sylvain
|return4=mercedes 02
|return4article=Mercedes
|return5=annette 02
|return5article=Annette
|return6=ingrid 02
|return6article=Ingrid
|return7=ferdinand 02
|return7article=Ferdinand
|return8=linhardt 02
|return8article=Linhardt
|return9=caspar 02
|return9article=Caspar
|return10=bernadetta 02
|return10article=Bernadetta
|return11=dorothea 02
|return11article=Dorothea
|return12=petra 02
|return12article=Petra
|return13=raphael 02
|return13article=Raphael
|return14=ignatz 02
|return14article=Ignatz
|return15=lysithea 02
|return15article=Lysithea
|return16=marianne 02
|return16article=Marianne
|return17=hilda 02
|return17article=Hilda
|return18=leonie 02
|return18=leonie 02
|return18article=Leonie
|return18article=Leonie
|return19=shamir
|return19=constance 04
|return20=flayn
|return19article=Constance
|return21=hanneman
|return20=balthus 02
|return22=manuela
|return20article=Balthus
|return23=alois
|return21=hapi 02
|return21article=Hapi
|return22=yuri 02
|return22article=Yuri
|return23=anna
|return23article=Anna/Three Houses
|return24=catherine
|return24=catherine
|return25=cyril 02
|return25=shamir
|return25article=Cyril
|return26=cyril 02
|return26=hilda 02
|return26article=Cyril
|return26article=Hilda
|return27=flayn
}}
|return28=hanneman
|content2={{ChapChars
|return29=manuela
|game#=16
|return30=alois
|newunits=0
|return31=seteth
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return32=gilbert
|return1article=Byleth
|return2=dimitri 04
|return2article=Dimitri
|return3=felix 02
|return3article=Felix
|return4=ashe 02
|return4article=Ashe
|return5=sylvain 02
|return5article=Sylvain
|return6=mercedes 02
|return6article=Mercedes
|return7=annette 02
|return7article=Annette
|return8=ingrid 02
|return8article=Ingrid
|return9=ferdinand 02
|return9article=Ferdinand
|return10=linhardt 02
|return10article=Linhardt
|return11=caspar 02
|return11article=Caspar
|return12=bernadetta 02
|return12article=Bernadetta
|return13=dorothea 02
|return13article=Dorothea
|return14=petra 02
|return14article=Petra
|return15=raphael 02
|return15article=Raphael
|return16=ignatz 02
|return16article=Ignatz
|return17=lysithea 02
|return17article=Lysithea
|return18=marianne 02
|return18article=Marianne
|return19=hilda 02
|return19article=Hilda (Three Houses)
|return20=leonie 02
|return20article=Leonie
|return21=catherine
|return22=shamir
|return23=cyril 02
|return23article=Cyril
|return24=flayn
|return25=hanneman
|return26=manuela
|return27=alois
|return28=seteth
|return29=gilbert
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|forced1article=Byleth
|return1article=Byleth
|forced2=claude 02
|return2=claude 02
|forced2article=Claude
|return2article=Claude
|return1=lorenz 02
|return3=lorenz 02
|return1article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return2=raphael 02
|return4=raphael 02
|return2article=Raphael
|return4article=Raphael
|return3=ignatz 02
|return5=ignatz 02
|return3article=Ignatz
|return5article=Ignatz
|return4=lysithea 02
|return6=lysithea 02
|return4article=Lysithea
|return6article=Lysithea
|return5=marianne 02
|return7=marianne 02
|return5article=Marianne
|return7article=Marianne
|return6=hilda 02
|return8=hilda 02
|return6article=Hilda
|return8article=Hilda
|return7=leonie 02
|return9=leonie 02
|return7article=Leonie
|return9article=Leonie
|return8=ferdinand 02
|return10=ferdinand 02
|return8article=Ferdinand
|return10article=Ferdinand
|return9=linhardt 02
|return11=linhardt 02
|return9article=Linhardt
|return11article=Linhardt
|return10=caspar 02
|return12=caspar 02
|return10article=Caspar
|return12article=Caspar
|return11=bernadetta 02
|return13=bernadetta 02
|return11article=Bernadetta
|return13article=Bernadetta
|return12=dorothea 02
|return14=dorothea 02
|return12article=Dorothea
|return14article=Dorothea
|return13=petra 02
|return15=petra 02
|return13article=Petra
|return15article=Petra
|return14=felix 02
|return16=felix 02
|return14article=Felix
|return16article=Felix
|return15=sylvain 02
|return17=sylvain 02
|return15article=Sylvain
|return17article=Sylvain
|return16=mercedes 02
|return18=mercedes 02
|return16article=Mercedes
|return18article=Mercedes
|return17=annette 02
|return19=annette 02
|return17article=Annette
|return19article=Annette
|return18=ingrid 02
|return20=ingrid 02
|return18article=Ingrid
|return20article=Ingrid
|return19=constance 04
|return21=catherine
|return19article=Constance
|return22=shamir
|return20=balthus 02
|return23=cyril 02
|return20article=Balthus
|return23article=Cyril
|return21=hapi 02
|return24=flayn
|return21article=Hapi
|return25=hanneman
|return22=yuri 02
|return26=manuela
|return22article=Yuri
|return27=alois
|return23=anna
|return28=seteth
|return23article=Anna/Three Houses
|return24=catherine
|return25=shamir
|return26=cyril 02
|return26article=Cyril
|return27=flayn
|return28=hanneman
|return29=manuela
|return30=alois
|return31=seteth
}}
}}
}}
}}
Line 206: Line 262:
{{ChapItems
{{ChapItems
|platform=ns01
|platform=ns01
|item1=Magic Bow
|item1=Goddess Ring
|item1image=bow
|item1image=ring
|obtain1=Dropped by enemy [[Sniper]]
|obtain1=Dropped by enemy [[Fortress Knight]]<br><small>(Hard and Maddening)</small>
|item2=Magic Bow
|item2image=bow
|obtain2=Dropped by enemy [[Sniper]]
|itemlast=Brave Lance
|itemlast=Brave Lance
|itemlastimage=lance
|itemlastimage=lance
Line 219: Line 278:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|content1={{ChapEnemies
|tab3=Maddening
|platform=ns01
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|name1=Imperial Soldier
{{ChapUnitCellFE16
|class1=Archer
|name=[[Randolph]]
|lv1=27
|class=Warrior
|#1=2
|lv=29
|inventory1={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|#=1
|notes1=• Immobile.<br>• Mans an [[Onager]].
|hp=52
|-
|str=25
|name2=Imperial Soldier
|mag=8
|class2=Mercenary
|dex=13
|lv2=27
|spd=15
|#2=1
|lck=11
|inventory2={{Item|16|Silver Sword|image=sword}}
|def=18
|-
|res=8
|name3=Imperial Soldier
|cha=13{{h|+7|Granted by Empire Raiders}}
|class3=Cavalier
|mov=5
|lv3=27
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4: {{Item|16|Absorption|image=gambit}}
|#3=2
|notes=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>Immobile until the enemy count is less than 4, at which point he begins moving towards [[Byleth]].
|inventory3={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}}
}}
|notes3=Immediately begins moving unprovoked.
{{ChapUnitCellFE16
|-
|name=Imperial Soldier
|name4=Imperial Soldier
|class=Archer
|class4=Pegasus Knight
|lv=27
|lv4=27
|#=2
|#4=5
|hp=29
|inventory4={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} {{Item|16|Avo +10}}
|str=15
|notes4=• The northern three immediately begin moving unprovoked.<br>• The southeastern two begin moving if either is provoked.
|mag=10
|-
|dex=15
|name5=Imperial Soldier
|spd=14
|class5=Archer
|lck=10
|lv5=27
|def=8
|#5=2
|res=4
|inventory5={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|cha=12
|notes5=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 2.
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|-
|notes=Mans an [[Onager]].
|name6=Imperial Soldier
}}
|class6=Armored Knight
{{ChapUnitCellFE16
|lv6=27
|name=Imperial Soldier
|#6=3
|class=Mercenary
|inventory6={{Item|16|Silver Axe|image=axe}}
|lv=27
|notes6=Immediately begins moving unprovoked.
|#=1
|-
|hp=33
|name7=Imperial Soldier
|str=16
|class7=Mage
|mag=10
|lv7=27
|dex=10
|#7=1
|spd=18
|inventory7={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|lck=8
|-
|def=10
|name8=Imperial Soldier
|res=4
|class8=Fortress Knight
|cha=12
|lv8=27
|mov=5
|#8=4
|inventory={{Item|16|Silver Sword|image=sword}}
|inventory8={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
}}
|notes8=• The northern one begins moving if a [[Dark Bishop]] is provoked.<br>• If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
{{ChapUnitCellFE16
|-
|name=Imperial Soldier
|name9=Imperial Soldier
|class=Cavalier
|class9=Fortress Knight
|lv=27
|version9=female
|#=2
|lv9=27
|hp=33
|#9=1
|str=17
|inventory9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|mag=10
|notes9=If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
|dex=12
|-
|spd=13
|name10=Imperial Soldier
|lck=8
|class10=Dark Bishop
|def=13
|lv10=27
|res=4
|#10=2
|cha=12
|inventory10={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}}
|mov=7
|notes10=If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}}
|-
|notes=Immediately begins moving unprovoked.
|name11=Imperial Soldier
}}
|class11=Mage
{{ChapUnitCellFE16
|version11=female
|name=Imperial Soldier
|lv11=27
|class=Pegasus Knight
|#11=1
|lv=27
|inventory11={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|#=5
|notes11=Immediately begins moving unprovoked.
|hp=34
|-
|str=17
|name12=Imperial Soldier
|mag=10
|class12=Sniper
|dex=15
|version12=female
|spd=21
|lv12=27
|lck=10
|#12=1
|def=14
|inventory12={{Item|16|Magic Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} {{Item|16|Bowrange +1}}
|res=13
|notes12=• Begins moving if a [[Dark Bishop]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
|cha=13
|-
|mov=7
|name13=Imperial Soldier
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}
|class13=Paladin
|notes=• The northern three immediately begin moving unprovoked.<br>• The southeastern two begin moving if either is provoked.
|lv13=27
}}
|#13=1
{{ChapUnitCellFE16
|inventory13={{Item|16|Brave Lance|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}}
|name=Imperial Soldier
|notes13=If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
|class=Armored Knight
|-
|lv=27
|name14=Imperial Soldier
|#=3
|class14=Paladin
|hp=35
|lv14=27
|str=15
|#14=1
|mag=10
|inventory14={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}}
|dex=10
|notes14=If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattled]], and will prioritize escaping via the south.
|spd=4
|-
|lck=8
|name15=Imperial Soldier
|def=22
|class15=Warrior
|res=3
|lv15=27
|cha=12
|#15=1
|mov=4
|inventory15={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv. 3: {{Item|16|Blaze|image=gambit}}
|inventory={{Item|16|Silver Axe|image=axe}}
|notes15=Begins moving if the nearby Warrior or [[Warlock]] is provoked, or if all enemies that prioritize escaping have done so.
|notes=Immediately begins moving unprovoked.
|-
}}
|name16=Imperial Soldier
{{ChapUnitCellFE16
|class16=Warrior
|name=Imperial Soldier
|version16=female
|class=Archer
|lv16=27
|lv=27
|#16=1
|#=2
|inventory16={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv. 3: {{Item|16|Blaze|image=gambit}}
|hp=29
|notes16=Begins moving if the nearby Warrior or [[Warlock]] is provoked, or if all enemies that prioritize escaping have done so.
|str=15
|-
|mag=10
|name17=Imperial Soldier
|dex=15
|class17=Warlock
|spd=14
|lv17=27
|lck=10
|#17=1
|def=8
|inventory17={{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv. 3: {{Item|16|Resonant Flames|image=gambit}}
|res=4
|notes17=Begins moving if a nearby [[Warrior]] is provoked, or if all enemies that prioritize escaping have done so.
|cha=12
|-
|mov=5
|nameb=[[Randolph]]
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|classb=Warrior
|notes=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 2.
|lvb=29
}}
|inventoryb={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv. 4: {{Item|16|Absorption|image=gambit}}
{{ChapUnitCellFE16
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until the enemy count ≤ 4, at which point he begins moving unprovoked.
|name=Imperial Soldier
|-
|class=Mage
|namerl=Imperial Soldier
|lv=27
|classrl=Falcon Knight
|#=1
|lvrl=27
|hp=29
|#rl=
|str=10
|inventoryrl={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}
|mag=14
|dex=11
|spd=14
|lck=8
|def=6
|res=14
|cha=12
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=27
|#=3
|hp=44
|str=17
|mag=10
|dex=12
|spd=2
|lck=10
|def=31
|res=7
|cha=12
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|notes=• Each begins moving if they or a nearby [[Warrior]] or [[Warlock]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|version=female
|lv=27
|#=1
|hp=44
|str=17
|mag=10
|dex=12
|spd=2
|lck=10
|def=31
|res=7
|cha=12
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=27
|#=1
|hp=45
|str=17
|mag=8
|dex=12
|spd=2
|lck=10
|def=30
|res=7
|cha=12
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Dark Bishop
|lv=27
|#=2
|hp=34
|str=11
|mag=21
|dex=14
|spd=14
|lck=10
|def=12
|res=19
|cha=10
|mov=4
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}}
|notes=Begins moving if a nearby [[Fortress Knight]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mage
|version=female
|lv=27
|#=1
|hp=29
|str=10
|mag=14
|dex=11
|spd=14
|lck=8
|def=6
|res=14
|cha=12
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Sniper
|version=female
|lv=27
|#=1
|hp=34
|str=18
|mag=10
|dex=23
|spd=14
|lck=13
|def=13
|res=8
|cha=12
|mov=5
|inventory={{Item|16|Magic Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=27
|#=1
|hp=39
|str=19
|mag=10
|dex=14
|spd=13
|lck=10
|def=20
|res=10
|cha=12
|mov=8
|inventory={{Item|16|Brave Lance|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=27
|#=1
|hp=40
|str=19
|mag=8
|dex=14
|spd=13
|lck=10
|def=19
|res=10
|cha=12
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, he is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|lv=27
|#=1
|hp=42
|str=22
|mag=10
|dex=12
|spd=15
|lck=11
|def=15
|res=8
|cha=12{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if the nearby [[Fortress Knight]], [[Warrior]], or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|version=female
|lv=27
|#=1
|hp=42
|str=22
|mag=10
|dex=12
|spd=15
|lck=11
|def=15
|res=8
|cha=12{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if the nearby [[Fortress Knight]], [[Warrior]], or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warlock
|lv=27
|#=1
|hp=34
|str=11
|mag=20
|dex=13
|spd=15
|lck=10
|def=12
|res=20
|cha=12{{h|+5|Granted by Empire Magic Users}}
|mov=4
|inventory={{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 3: {{Item|16|Resonant Flames|image=gambit}}
|notes=Begins moving if a nearby [[Fortress Knight]] or [[Warrior]] is provoked, or if the enemy count is less than 4.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Falcon Knight
|lv=27
|#=∞
|hp=37
|str=19
|mag=10
|dex=18
|spd=25
|lck=12
|def=17
|res=18
|cha=13
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Randolph]]
|class=Warrior
|lv=30
|#=1
|hp=57
|str=30
|mag=12
|dex=18
|spd=20
|lck=15
|def=23
|res=13
|cha=18{{h|+7|Granted by Empire Raiders}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4: {{Item|16|Absorption|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until the enemy count is less than 4, at which point he begins moving towards [[Byleth]].
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Archer
|lv=28
|#=2
|hp=33
|str=19
|mag=14
|dex=19
|spd=19
|lck=12
|def=12
|res=7
|cha=16
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Mans an [[Onager]].
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mercenary
|lv=28
|#=1
|hp=37
|str=20
|mag=14
|dex=14
|spd=22
|lck=8
|def=14
|res=4
|cha=16
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Cavalier
|version=female
|lv=28
|#=1
|hp=37
|str=22
|mag=14
|dex=16
|spd=18
|lck=8
|def=17
|res=7
|cha=16
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Cavalier
|lv=28
|#=3
|hp=37
|str=22
|mag=14
|dex=16
|spd=18
|lck=8
|def=17
|res=7
|cha=16
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Pegasus Knight
|lv=28
|#=5
|hp=39
|str=19
|mag=14
|dex=17
|spd=25
|lck=10
|def=19
|res=17
|cha=17
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}
|notes=• The northern three immediately begin moving unprovoked.<br>• The southeastern two begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Armored Knight
|lv=28
|#=3
|hp=39
|str=19
|mag=14
|dex=14
|spd=8
|lck=8
|def=25
|res=3
|cha=16
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Archer
|lv=28
|#=2
|hp=33
|str=19
|mag=14
|dex=19
|spd=19
|lck=12
|def=12
|res=7
|cha=16
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mage
|lv=28
|#=1
|hp=33
|str=14
|mag=18
|dex=15
|spd=19
|lck=8
|def=9
|res=19
|cha=16
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=28
|#=3
|hp=49
|str=21
|mag=14
|dex=14
|spd=4
|lck=10
|def=31
|res=7
|cha=16
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• Each begins moving if any of them or a nearby [[Warrior]] or [[Warlock]] are provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|version=female
|lv=28
|#=1
|hp=49
|str=21
|mag=14
|dex=14
|spd=4
|lck=10
|def=31
|res=7
|cha=16
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|version=female
|lv=28
|#=1
|hp=49
|str=21
|mag=14
|dex=14
|spd=4
|lck=10
|def=31
|res=7
|cha=16
|mov=4
|inventory={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=28
|#=1
|hp=49
|str=21
|mag=14
|dex=14
|spd=4
|lck=10{{h|+4|Granted by Goddess Ring}}
|def=31
|res=7
|cha=16
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Goddess Ring|image=ring|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=28
|#=1
|hp=50
|str=21
|mag=12
|dex=12
|spd=2
|lck=10
|def=30
|res=7
|cha=16
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes=Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Dark Bishop
|lv=28
|#=2
|hp=39
|str=15
|mag=21
|dex=16
|spd=19
|lck=10
|def=12
|res=22
|cha=14
|mov=4
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mage
|version=female
|lv=28
|#=1
|hp=33
|str=14
|mag=18
|dex=15
|spd=19
|lck=8
|def=9
|res=19
|cha=16
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Sniper
|version=female
|lv=28
|#=1
|hp=39
|str=20
|mag=14
|dex=27
|spd=19
|lck=13
|def=17
|res=8
|cha=16
|mov=5
|inventory={{Item|16|Magic Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=28
|#=1
|hp=43
|str=21
|mag=14
|dex=17
|spd=18
|lck=10
|def=23
|res=12
|cha=16
|mov=8
|inventory={{Item|16|Brave Lance|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=28
|#=1
|hp=44
|str=21
|mag=12
|dex=14
|spd=13
|lck=10
|def=22
|res=12
|cha=16
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|lv=28
|#=1
|hp=47
|str=26
|mag=14
|dex=14
|spd=20
|lck=11
|def=20
|res=8
|cha=16{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if the nearby Warrior or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|version=female
|lv=28
|#=1
|hp=47
|str=26
|mag=14
|dex=14
|spd=20
|lck=11
|def=20
|res=8
|cha=16{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if the nearby Warrior or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warlock
|lv=28
|#=1
|hp=39
|str=15
|mag=20
|dex=15
|spd=20
|lck=10
|def=12
|res=23
|cha=16{{h|+5|Granted by Empire Magic Users}}
|mov=4
|inventory={{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Begins moving if a nearby [[Warrior]] is provoked, or if the enemy count is less than 4.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Falcon Knight
|lv=28
|#=∞
|hp=41
|str=22
|mag=12
|dex=18
|spd=29
|lck=12
|def=21
|res=21
|cha=17
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Randolph]]
|class=Warrior
|lv=36
|#=1
|hp=68
|str=40
|mag=19
|dex=25
|spd=28
|lck=22
|def=28
|res=20
|cha=25{{h|+7|Granted by Empire Raiders}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|General|link=General (ability)}} • {{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4: {{Item|16|Absorption|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until the enemy count is less than 4, at which point he begins moving towards [[Byleth]].
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mercenary
|lv=34
|#=1
|hp=44
|str=28
|mag=21
|dex=21
|spd=31
|lck=13
|def=22
|res=10
|cha=23
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=34
|#=1
|hp=58
|str=28
|mag=21
|dex=21
|spd=11
|lck=13
|def=35
|res=7
|cha=23{{h|+3|Granted by Empire Armored Co.}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 3: {{Item|16|Impregnable Wall|image=gambit support}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Cavalier
|version=female
|lv=34
|#=1
|hp=44
|str=29
|mag=21
|dex=23
|spd=25
|lck=13
|def=24
|res=13
|cha=23
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Cavalier
|lv=34
|#=3
|hp=44
|str=29
|mag=21
|dex=23
|spd=25
|lck=13
|def=24
|res=13
|cha=23
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Pegasus Knight
|lv=34
|#=5
|hp=46
|str=27
|mag=21
|dex=24
|spd=34
|lck=13
|def=25
|res=24
|cha=25
|mov=7
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|notes=• The northern three immediately begin moving unprovoked.<br>• The southeastern two both begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Armored Knight
|lv=34
|#=3
|hp=46
|str=27
|mag=21
|dex=21
|spd=15
|lck=13
|def=29
|res=5
|cha=23
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Archer
|lv=34
|#=2
|hp=40
|str=27
|mag=21
|dex=26
|spd=26
|lck=18
|def=18
|res=13
|cha=23
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mage
|lv=34
|#=1
|hp=40
|str=20
|mag=25{{h|+2|Granted by Magic +2}}
|dex=22
|spd=26
|lck=13
|def=15
|res=25
|cha=23
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=34
|#=3
|hp=58
|str=28
|mag=21
|dex=21
|spd=11
|lck=13
|def=35
|res=7
|cha=23
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes=• Each begins moving if any of them or a nearby [[Warrior]] or [[Warlock]] are provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|version=female
|lv=34
|#=1
|hp=58
|str=28
|mag=21
|dex=21
|spd=11
|lck=13
|def=35
|res=7
|cha=23
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|version=female
|lv=34
|#=1
|hp=58
|str=28
|mag=21
|dex=21
|spd=11
|lck=13
|def=35
|res=7
|cha=23
|mov=4
|inventory={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=34
|#=1
|hp=58
|str=28
|mag=21
|dex=21
|spd=11
|lck=13{{h|+4|Granted by Goddess Ring}}
|def=35
|res=7
|cha=23
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Goddess Ring|image=ring|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Fortress Knight
|lv=34
|#=1
|hp=59
|str=28
|mag=19
|dex=16
|spd=2
|lck=13
|def=34
|res=7
|cha=23
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Dark Bishop
|lv=34
|#=2
|hp=46
|str=22
|mag=28{{h|+2|Granted by Magic +2}}
|dex=23
|spd=26
|lck=13
|def=17
|res=26
|cha=22
|mov=4
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}
|notes=• Both begin moving if they or a nearby [[Fortress Knight]], [[Sniper]], or [[Paladin]] are provoked.<br>• If the ally fire attack succeeds, they are moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Mage
|version=female
|lv=34
|#=1
|hp=40
|str=20
|mag=25{{h|+2|Granted by Magic +2}}
|dex=22
|spd=26
|lck=13
|def=15
|res=25
|cha=23
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Sniper
|version=female
|lv=34
|#=1
|hp=46
|str=28
|mag=21
|dex=36
|spd=26
|lck=16
|def=25
|res=13
|cha=23
|mov=5
|inventory={{Item|16|Magic Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=34
|#=1
|hp=55
|str=29
|mag=21
|dex=25
|spd=25
|lck=15
|def=27
|res=18
|cha=23
|mov=8
|inventory={{Item|16|Brave Lance|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Paladin
|lv=34
|#=1
|hp=53
|str=29
|mag=19
|dex=19
|spd=17
|lck=15
|def=26
|res=18
|cha=23
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|notes=• Begins moving if a nearby [[Fortress Knight]], [[Dark Bishop]], [[Sniper]], or [[Paladin]] is provoked.<br>• If the ally fire attack succeeds, she is moved to the north and [[File:Is ns01 status rattled.png|20px]] [[rattled]], and will prioritize escaping via the south.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|lv=34
|#=1
|hp=56
|str=35
|mag=21
|dex=21
|spd=27
|lck=14
|def=26
|res=13
|cha=23{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if a nearby [[Fortress Knight]], [[Warrior]], or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warrior
|version=female
|lv=34
|#=1
|hp=56
|str=35
|mag=21
|dex=21
|spd=27
|lck=14
|def=26
|res=13
|cha=23{{h|+5|Granted by Empire Pavise Co.}}
|mov=5
|inventory={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Empire Pavise Co.|image=battalion armored silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Begins moving if a nearby [[Fortress Knight]], [[Warrior]], or [[Warlock]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Warlock
|lv=34
|#=1
|hp=46
|str=22
|mag=27{{h|+2|Granted by Magic +2}}
|dex=22
|spd=27
|lck=13
|def=17
|res=27
|cha=23{{h|+5|Granted by Empire Magic Users}}
|mov=4
|inventory={{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Begins moving if a nearby [[Warrior]] is provoked, or if the enemy count is less than 4.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Sniper
|lv=34
|#=1
|hp=46
|str=28
|mag=21
|dex=36
|spd=26
|lck=16
|def=25
|res=13
|cha=23{{h|+3|Granted by Empire Archers}}
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Poison Strike}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Empire Archers|image=battalion infantry}} Lv 3: {{Item|16|Fusillade|image=gambit}}
|notes=Mans an [[Onager]].
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Grappler
|lv=34
|#=1
|hp=55
|str=29
|mag=21
|dex=24
|spd=29
|lck=13
|def=26{{h|+2|Granted by Defense +2}}
|res=12
|cha=23{{h|+1|Granted by Empire Brawlers}}
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Keen Intuition}} • {{Item|16|Defense +2}}<br>{{Item|16|Empire Brawlers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Mans an [[Onager]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Falcon Knight
|lv=34
|#=∞
|hp=50
|str=30
|mag=21
|dex=25
|spd=38
|lck=13
|def=25
|res=27
|cha=25
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Imperial Soldier
|class=Paladin
|lv=34
|#=∞
|hp=52
|str=29
|mag=21
|dex=25
|spd=25
|lck=13
|def=27
|res=18
|cha=23{{h|+5|Granted by Empire Knights}}
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|last=y
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
On Maddening, all reinforcements can act the turn they appear
*On odd-numbered turns
*On odd-numbered turns
**2 [[Falcon Knight]]s from south of Randolph
**2 [[Falcon Knight]]s from south of Randolph
**1 [[Paladin]] from south of Randolph <small>(Maddening only)</small>
*Note: These reinforcements are halted if the fire attack succeeds.
*Note: These reinforcements are halted if the fire attack succeeds.


===NPC data===
===NPC data===
{{ChapOthers
{{Tab
|platform=ns01
|width=100%
|namerl=Church Soldier
|tab1=Normal
|classrl=Swordmaster
|tab2=Hard
|lvrl=27
|tab3=Maddening
|#rl=1
|content1={{ChapUnitHdr|type=NPC|platform=ns01}}
|inventoryrl={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
{{ChapUnitReinf|type=NPC|platform=ns01}}
|notesrl=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattling]] them.
{{ChapUnitCellFE16
|name=Church Soldier
|class=Swordmaster
|type=other
|lv=27
|#=1
|hp=44
|str=22
|mag=14
|dex=15
|spd=31
|lck=10
|def=19
|res=8
|cha=16{{h|+1|Granted by Church of Seiros Soldiers}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitReinf|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Swordmaster
|type=other
|lv=28
|#=1
|hp=45
|str=23
|mag=14
|dex=16
|spd=32
|lck=10
|def=20
|res=8
|cha=17{{h|+1|Granted by Church of Seiros Soldiers}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitReinf|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Swordmaster
|type=other
|lv=34
|#=1
|hp=53
|str=30
|mag=21
|dex=23
|spd=41
|lck=13
|def=26
|res=13
|cha=24{{h|+1|Granted by Church of Seiros Soldiers}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


Line 384: Line 1,632:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Small portrait randolph fe16.png|128px]]
|portrait=[[File:Small portrait randolph fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=29
|lv=29
Line 396: Line 1,646:
|def=18
|def=18
|res=8
|res=8
|cha=13{{hover|+7|Granted by Empire Raiders}}
|cha=13{{h|+7|Granted by Empire Raiders}}
|move=5
|move=5
|inventory={{Item|16|Silver Axe|image=axe}}
|inventory={{Item|16|Silver Axe|image=axe}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}
|battalion={{Item|16|Empire Raiders|image=battalion infantry silver}} Lv. 4<br>{{Item|16|Absorption|image=gambit}}
|battalion={{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4<br>{{Item|16|Absorption|image=gambit}}
|sw=E
|la=E
|ax=A
|bo=E
|br=E
|re=E
|fa=E
|au=B
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait randolph fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|lv=30
|HP=57
|str=30
|mag=12
|dex=18
|spd=20
|luck=15
|def=23
|res=13
|cha=18{{h|+7|Granted by Empire Raiders}}
|move=5
|inventory={{Item|16|Silver Axe|image=axe}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}}
|battalion={{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4<br>{{Item|16|Absorption|image=gambit}}
|sw=E
|la=E
|ax=A
|bo=E
|br=E
|re=E
|fa=E
|au=B
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait randolph fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|lv=36
|HP=68
|str=40
|mag=19
|dex=25
|spd=28
|luck=22
|def=28
|res=20
|cha=25{{h|+7|Granted by Empire Raiders}}
|move=5
|inventory={{Item|16|Silver Axe|image=axe}}
|skills={{Item|16|General|link=General (ability)}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=Lancebreaker}}<br>{{Item|16|Wrath}}
|battalion={{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4<br>{{Item|16|Absorption|image=gambit}}
|sw=E
|sw=E
|la=E
|la=E
Line 415: Line 1,719:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
 
<!--
==Trivia==
==Trivia==


-->
==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
{{Names
{{Names  
|eng-name=Protecting Garreg Mach
|eng-name=Protecting Garreg Mach
|eng-mean=--
|jpn-name={{h|ガルグ=マク籠城戦|Garugu maku rōjō-sen}}
|jap-name=
|jpn-mean=Siege Battle of Garg Mach
|jap-mean=
|span-name=La defensa de Garreg Mach
|span-name=
|span-mean=The defense of Garreg Mach
|span-mean=
|fren-name=Le siège de Garreg Mach
|fren-name=
|fren-mean=The siege of Garreg Mach
|fren-mean=
|ger-name=Verteidigung Garreg Machs
|ger-name=
|ger-mean=Defending Garreg Mach
|ger-mean=
|ital-name=Assedio al Garreg Mach
|ital-name=
|ital-mean=Siege of Garreg Mach
|ital-mean=
|kor-name={{h|가르그 마크 농성전|Gareugeu makeu nongseongjeon}}
|dut-name=
|kor-mean=Garreg mach defense
|dut-mean=
|ch-simp-name={{h|加尔古·玛库围城战|jiāěrgǔ · mǎkù wéichéng zhàn}}
|ch-simp-name=
|ch-simp-mean=Garreg Mach siege battle
|ch-simp-mean=
|ch-trad-name={{h|加爾古‧瑪庫圍城戰|jiāěrgǔ · mǎkù wéichéng zhàn}}
|ch-trad-name=
|ch-trad-mean=Garreg Mach siege battle
|ch-trad-mean=
}}
}}


Line 445: Line 1,748:


{{ChapterNav
{{ChapterNav
|prechapter=Reunion at Dawn {{!}} Hunting by Daybreak
|prechapter=Hunting by Daybreak
|name=Protecting Garreg Mach
|name=Protecting Garreg Mach
|nextchapter=Valley of Torment/Ambush at Ailell {{!}} Ambush at Ailell
|nextchapter=Ambush at Ailell
}}
}}
==See also==
*[[Tempest of Swords and Shields/Protecting Garreg Mach]]


{{Nav16}}
{{Nav16}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 13:55, 28 March 2024

This article is about the mission of Chapter 14 on the Silver Snow, Azure Moon, and Verdant Wind routes of Three Houses. For this mission's parent chapters, see A King Without a Kingdom for Silver Snow, The Delusional Prince for Azure Moon, and The Alliance Leader's Ambitions for Verdant Wind.
Protecting Garreg Mach

Cm fe16 14.png

Location

Monastery (West Wall)

Boss(es)

Randolph

Previous chapter(s)

Hunting by Daybreak

Next chapter(s)

Ambush at Ailell

Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army defend Garreg Mach Monastery from being captured by the Adrestian Empire.

Beginning log

Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy or defeat Randolph* Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or a defended location is captured 1–10/2–11 {{{partner}}} 0+1 31+∞

Initial Fire attack

Cm fe16 14.png
Map dimensions:
20 columns by 26 rows

Note: In Silver Snow, the blue deployment slot with the General icon is unusable.

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind

Characters
New units

None

Required characters
Byleth m 02 ​
Available characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​

Item data

Items
Name Obtainment Method
Is ns01 ring.png Goddess Ring Dropped by enemy Fortress Knight
(Hard and Maddening)
Is ns01 bow.png Magic Bow Dropped by enemy Sniper
Is ns01 lance.png Brave Lance Dropped by enemy Paladin

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 warrior enemy.gif Randolph Warrior 29 1 52 25 8 13 15 11 18 8 13+7 5 Silver Axe
General Axefaire Axe Crit +10
Empire Raiders Lv 4: Absorption
• Starts on a heal tile +.
• Immobile until the enemy count is less than 4, at which point he begins moving towards Byleth.
Ma ns01 archer enemy.gif Imperial Soldier Archer 27 2 29 15 10 15 14 10 8 4 12 - Silver Bow
Bowrange +1
Mans an Onager.
Ma ns01 mercenary enemy.gif Imperial Soldier Mercenary 27 1 33 16 10 10 18 8 10 4 12 5 Silver Sword
--
Ma ns01 cavalier enemy.gif Imperial Soldier Cavalier 27 2 33 17 10 12 13 8 13 4 12 7 Silver Lance
Canto
Immediately begins moving unprovoked.
Ma ns01 pegasus knight enemy.gif Imperial Soldier Pegasus Knight 27 5 34 17 10 15 21 10 14 13 13 7 Silver Lance
Canto Lancefaire Avo +10
• The northern three immediately begin moving unprovoked.
• The southeastern two begin moving if either is provoked.
Ma ns01 armored knight enemy.gif Imperial Soldier Armored Knight 27 3 35 15 10 10 4 8 22 3 12 4 Silver Axe
Immediately begins moving unprovoked.
Ma ns01 archer enemy.gif Imperial Soldier Archer 27 2 29 15 10 15 14 10 8 4 12 5 Silver Bow
Bowrange +1
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 2.
Ma ns01 mage enemy.gif Imperial Soldier Mage 27 1 29 10 14 11 14 8 6 14 12 4 Fire
Fire
--
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 27 3 44 17 10 12 2 10 31 7 12 4 Silver Axe
Axefaire Weight -5
• Each begins moving if they or a nearby Warrior or Warlock is provoked.
• If the ally fire attack succeeds, they are moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 fortress knight female enemy.gif Imperial Soldier Fortress Knight 27 1 44 17 10 12 2 10 31 7 12 4 Silver Axe
Axefaire Weight -5
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 27 1 45 17 8 12 2 10 30 7 12 4 Silver Axe
Axefaire Weight -5
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, they are moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 dark bishop enemy.gif Imperial Soldier Dark Bishop 27 2 34 11 21 14 14 10 12 19 10 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
• Begins moving if a nearby Fortress Knight, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, they are moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 mage female enemy.gif Imperial Soldier Mage 27 1 29 10 14 11 14 8 6 14 12 4 Fire
Fire
Immediately begins moving unprovoked.
Ma ns01 sniper female enemy.gif Imperial Soldier Sniper 27 1 34 18 10 23 14 13 13 8 12 5 Magic BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1
• Begins moving if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 27 1 39 19 10 14 13 10 20 10 12 8 Brave LanceThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, he is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 27 1 40 19 8 14 13 10 19 10 12 8 Silver Lance
Canto Lancefaire Terrain Resistance
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, he is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 warrior enemy.gif Imperial Soldier Warrior 27 1 42 22 10 12 15 11 15 8 12+5 5 Silver Axe
Axefaire Axe Crit +10
Empire Pavise Co. Lv 3: Blaze
Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
Ma ns01 warrior female enemy.gif Imperial Soldier Warrior 27 1 42 22 10 12 15 11 15 8 12+5 5 Tomahawk Silver Axe
Axefaire Axe Crit +10
Empire Pavise Co. Lv 3: Blaze
Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 27 1 34 11 20 13 15 10 12 20 12+5 4 Thoron
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 3: Resonant Flames
Begins moving if a nearby Fortress Knight or Warrior is provoked, or if the enemy count is less than 4.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 falcon knight enemy.gif Imperial Soldier Falcon Knight 27 37 19 10 18 25 12 17 18 13 8 Silver Lance
Canto Lancefaire Avo +10
--

Reinforcements

On Maddening, all reinforcements can act the turn they appear

  • On odd-numbered turns
  • Note: These reinforcements are halted if the fire attack succeeds.

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 swordmaster other.gif Church Soldier Swordmaster 27 1 44 22 14 15 31 10 19 8 16+1 5 Silver Sword
Swordfaire Sword Crit +10
Church of Seiros Soldiers Lv 3: Disturbance
• Prioritizes reaching the southeastern Onager. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into fiery floor, and moves most of the remaining enemies into its area-of-effect, Is ns01 status rattled.png rattling them.

Reinforcements

  • Turn 1

Boss data

Main article: Randolph

Normal Hard Maddening

Small portrait randolph fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 29
Movement 5
Crest --
Stats
Max HP 52 Luck 11
Strength 25 Defense 18
Magic 8 Resistance 8
Dexterity 13 Charm 13+7
Speed 15
Inventory Abilities
Silver Axe General
Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Empire Raiders Lv 4
Absorption
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Protecting Garreg Mach

--

Japanese

ガルグ=マク籠城戦

Siege Battle of Garg Mach

Spanish

La defensa de Garreg Mach

The defense of Garreg Mach

French

Le siège de Garreg Mach

The siege of Garreg Mach

German

Verteidigung Garreg Machs

Defending Garreg Mach

Italian

Assedio al Garreg Mach

Siege of Garreg Mach

Korean

가르그 마크 농성전

Garreg mach defense

Simplified Chinese

加尔古·玛库围城战

Garreg Mach siege battle

Traditional Chinese

加爾古‧瑪庫圍城戰

Garreg Mach siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Hunting by Daybreak • Protecting Garreg Mach • Ambush at Ailell →

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery