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Bunny Fang: Difference between revisions

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{{Skill Infobox
{{Skill Infobox
|help_text=Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect: [Beast (Cavalry)]
|type=Weapon ([[Beast]])
|type=Weapon ([[Beast]])
|games={{title|Heroes}}
|games={{title|Heroes}}
}}
}}


'''Bunny Fang''' (Japanese: {{hl|タグエルの子の爪牙|Tagueru no ko no sōga}} ''Taguel Kit's Claws and Fangs'') is a weapon [[Skills|skill]] in the [[beast]] category which debuted in {{FEH}}. It is a [[personal weapon]] of [[Yarne]]. Bunny Fang is a skill that, in addition to boosting its user's [[Speed]], also deals [[bonus damage]] to cavalry targets and accelerates the user's special skill cooldown count if sufficiently injured at the end of combat..
'''Bunny Fang''' (Japanese: {{hl|タグエルの子の爪牙|Tagueru no ko no sōga}} ''Taguel Kit's Claws and Fangs'') is a weapon [[Skills|skill]] in the [[beast]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Yarne]]. Bunny Fang boosts its user's [[speed]], deals [[bonus damage]] to cavalry foes, and reduces the user's special skill cooldown count when they are at low [[HP]].


==Stats==
==Stats==
{{missingstats}}
<!--replace "effect" in the filename for the icon that reflects its +Effect effect-->
{{WeaponStats
{{WeaponStats
|game1={{title|Heroes}}<!--<br>(Unrefined)-->
|game1={{title|Heroes}}<!--<br>(Unrefined)-->
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|rng1=1
|rng1=1
|worth1=400 SP
|worth1=400 SP
|notes1=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.
|notes1=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>Reducess Special skill cooldown count by 2 after combat if user's [[HP]] 75%.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.
<!--|-
|-
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
|sprite2=[[File:Is feh wpn effect refined.png|20px]]
|sprite2=[[File:Is feh wpn bunny fang refined.png|20px]]
|rank2={{BeastFEH}} 5{{star}}
|rank2={{BeastFEH}} 5{{star}}
|mt2=14
|mt2=14
|rng2=1
|rng2=1
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes2=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.<br>Grants +3 [[Hit point|HP]].<br>Insert bonus effect here.
|notes2=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>If user is not adjacent to an ally or user's [[HP]] ≤ 90% at start of combat, boosts user's [[attack (stat)|attack]] and speed by 5 each during combat.<br>If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.<br>Grants +3 [[HP]].<br>If foe's HP ≥ 50% at start of combat, boosts user's attack and speed by 5 each during combat, boosts user's damage by (10% of user's speed), and guarantees the user a follow-up attack if they are transformed.
|-
|-
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]])
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]])
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|rng3=1
|rng3=1
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes3=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.<br>Grants +5 [[Hit point|HP]].
|notes3=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>If user is not adjacent to an ally or user's [[HP]] ≤ 90% at start of combat, boosts user's [[attack (stat)|attack]] and speed by 5 each during combat.<br>If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.<br>Grants +5 [[HP]].
|-
|-
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]])
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]])
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|rng4=1
|rng4=1
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes4=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]].
|notes4=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>If user is not adjacent to an ally or user's [[HP]] ≤ 90% at start of combat, boosts user's [[attack (stat)|attack]] and speed by 5 each during combat.<br>If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.<br>Grants +5 [[HP]] and +3 speed.
|-
|-
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]])
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]])
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|rng5=1
|rng5=1
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes5=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]].
|notes5=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>If user is not adjacent to an ally or user's [[HP]] ≤ 90% at start of combat, boosts user's [[attack (stat)|attack]] and speed by 5 each during combat.<br>If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.<br>Grants +5 [[HP]] and +4 defense.
|-
|-
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]])
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]])
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|rng6=1
|rng6=1
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes6=Boosts user's [[Speed]] by +3.<br>Deals [[bonus damage]] to cavalry targets.<br>Greatly accelerates Special trigger (cooldown count-2) after combat if user's [[Hit point|HP]] is 75% or less.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike.<br>Grants +5 [[HP]] and +4 [[Resistance]].-->
|notes6=Boosts user's [[speed]] by 3.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|cavalry units]].<br>If user is not adjacent to an ally or user's [[HP]] ≤ 90% at start of combat, boosts user's [[attack (stat)|attack]] and speed by 5 each during combat.<br>If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and [[defense]] by 4 each during combat and foe cannot make a follow-up strike.<br>Grants +5 [[HP]] and +4 resistance.
}}
}}


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|method=Units
|method=Units
|data=[[Yarne|Yarne: Timid Taguel]]
|data=[[Yarne|Yarne: Timid Taguel]]
}}
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Unrefined)</small>
|english1=Grants Spd+3. Effective against cavalry foes.<br>After combat, if unit's HP ≤ 75%, grants Special<br>cooldown count-2.<br>Effect:【Beast (Cavalry)】<br><br>【Beast (Cavalry)】<br>At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts).<br>If unit transforms, grants Atk+2, and if unit<br>initiates combat, inflicts Atk/Def-4 on foe<br>during combat and foe cannot make a<br>follow-up attack.
|japanese1=$a速さ+3 騎馬特効<br>戦闘後、自分のHPが75%以下なら、<br>奥義発動カウント-2<br>【化身・騎馬】効果<br><br>【化身・騎馬】<br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ自分から攻撃した時、<br>戦闘中、敵の攻撃、守備-4、敵は追撃不可
|-
|game2={{title|Heroes}}<br><small>(Refined)</small>
|english2=Grants Spd+3. Effective against cavalry foes.<br>If unit is not adjacent to an ally or unit's<br>HP ≤ 90% at start of combat, grants Atk/Spd+5<br>to unit during combat. After combat, if unit's<br>HP ≤ 90%, grants Special cooldown count-2.<br>At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts).<br>If unit transforms, grants Atk+2, and if unit<br>initiates combat, inflicts Atk/Def-4 on foe<br>during combat and foe cannot make a<br>follow-up attack.
|japanese2=速さ+3 騎馬特効<br><br>戦闘後、自身のHPが90%以下なら、<br>奥義発動カウント-2<br><br>周囲1マス以内に味方がいない時、または、<br>戦闘開始時、自身のHPが90%以下の時、<br>戦闘中、攻撃、速さ+5<br><br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ自分から攻撃した時、<br>戦闘中、敵の攻撃、守備-4、敵は追撃不可
|-
|game3={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english3=At start of combat, if foe's HP ≥ 50%, grants<br>Atk/Spd+5 to unit during combat, deals<br>damage = 10% of unit's Spd (including<br>when dealing damage with a Special triggered<br>before combat), and also, if unit transforms,<br>unit makes a guaranteed follow-up attack.
|japanese3=戦闘開始時、敵のHPが50%以上の時、<br>戦闘中、攻撃、速さ+5、<br>ダメージ+速さの10%(戦闘前奥義も含む)、かつ<br>化身状態なら、戦闘中、絶対追撃
}}
}}
<!--
<!--
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|ital-name=Zanna di coniglio
|ital-name=Zanna di coniglio
|ital-mean=Rabbit's fang
|ital-mean=Rabbit's fang
|por-br-name=Presa de filhote
|por-name=Presa de filhote
|por-br-mean=Cub's fang
|por-mean=Cub's fang
|ch-trad-name={{h|塔格艾爾之子的爪牙|Tǎgé'ài'ěr zhī zǐ de zhǎoyá}}
|ch-trad-name={{h|塔格艾爾之子的爪牙|Tǎgé'ài'ěr zhī zǐ de zhǎoyá}}
|ch-trad-mean=Taguel kit's claws and fangs
|ch-trad-mean=Taguel kit's claws and fangs
}}
}}
 
<!--
==Gallery==
==Gallery==
<gallery>
<gallery>
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==See also==
==See also==
 
-->
{{NavBeastH}}
{{NavBeastH}}

Revision as of 17:52, 5 October 2022

Bunny Fang

No image available.

Type(s)

Weapon (Beast)

Game(s)

Heroes

Bunny Fang (Japanese: タグエルの子の爪牙 Taguel Kit's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Yarne. Bunny Fang boosts its user's speed, deals bonus damage to cavalry foes, and reduces the user's special skill cooldown count when they are at low HP.

Stats

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Heroes Is feh skill weapon.png Beast weapons 5★ 14 -- -- -- 1 -- 400 SP -- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
Reducess Special skill cooldown count by 2 after combat if user's HP ≤ 75%.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Heroes
(Refined: +Effect)
Is feh wpn bunny fang refined.png Beast weapons 5★ 14 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, boosts user's attack and speed by 5 each during combat.
If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Grants +3 HP.
If foe's HP ≥ 50% at start of combat, boosts user's attack and speed by 5 each during combat, boosts user's damage by (10% of user's speed), and guarantees the user a follow-up attack if they are transformed.
Heroes
(Refined: +Atk)
Is feh wpn atk refined.png Beast weapons 5★ 16 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, boosts user's attack and speed by 5 each during combat.
If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Grants +5 HP.
Heroes
(Refined: +Spd)
Is feh wpn spd refined.png Beast weapons 5★ 14 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, boosts user's attack and speed by 5 each during combat.
If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Grants +5 HP and +3 speed.
Heroes
(Refined: +Def)
Is feh wpn def refined.png Beast weapons 5★ 14 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, boosts user's attack and speed by 5 each during combat.
If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Grants +5 HP and +4 defense.
Heroes
(Refined: +Res)
Is feh wpn res refined.png Beast weapons 5★ 14 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Boosts user's speed by 3.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, boosts user's attack and speed by 5 each during combat.
If user's HP ≤ 90% after combat, reduces user's special skill cooldown count by 2.
At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2 and, if user initiates combat, reduces foe's attack and defense by 4 each during combat and foe cannot make a follow-up strike.
Grants +5 HP and +4 resistance.

Availability

Heroes

Units Yarne: Timid Taguel

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bunny Fang

--

Spanish

Garra de gazapo

Bunny's claw

French

Dent de lapin

Rabbit's tooth

German

Hasenpranke

Hare Paw

Italian

Zanna di coniglio

Rabbit's fang

Portuguese

Presa de filhote

Cub's fang

Traditional Chinese

塔格艾爾之子的爪牙

Taguel kit's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw