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Horn of the Land
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Horn of the Land (Japanese: 地の女神の角 Earth goddess's horn) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Nerþuz. When its user's HP is not low, Horn of the Land boosts their stats based on their special skill's maximum cooldown count, increases their cooldown charge, and neutralizes effects that guarantee the foe or deny the user a follow-up attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes |
14 | 1 | 400 | -- | Adult (Cavalry) | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([user's maximum special cooldown count × 2] + 5) each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge per attack, and neutralizes effects that guarantee foe's follow-up attacks or deny user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −4 each to foe's attack and defense during combat, and foe cannot make follow-up attacks. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Nerþuz: God of the Land |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X during combat (X = unit's max Special cooldown count value × 2, + 5), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さ、守備、魔防が、 自身の奥義発動カウント最大値×2だけ増加、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、かつ 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Horn of the Land |
-- |
Japanese |
地の女神の角 |
Earth goddess's horn |
Spanish |
Cuerno terrestre |
Earthly horn |
French |
Cor de la terre |
Horn of the earth |
German |
Horn der Erde |
Horn of the Earth |
Italian |
Corno terrestre |
Earthly horn |
Portuguese |
Berrante da terra |
Blowing horn of the earth |
Traditional Chinese |
地之女神之角 |
Earth goddess's horn |