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Foxkit Fang

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Foxkit Fang

No image available.

Type

Beast

Wielder(s)

Selkie

First game

Heroes

Foxkit Fang (Japanese: 妖狐娘の爪牙 Fox Daughter's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Selkie. Foxkit Fang boosts its user's stats at the start of combat based on the differences between the user's and foe's stats.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Cavalry) Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat and foe uses sword, lance, axe, breath, or beast weapon, grants +⁠([user's resistance − foe's resistance] × 50%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
Is feh wpn foxkit fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and grants effects based on user's resistance − foe's resistance:
  • ≥1, inflicts −1 special cooldown charge per attack on foe.
  • ≥5, neutralizes effects that prevent user's follow-up attacks.
Heroes
(refine: option 1, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
Is feh wpn foxkit fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and grants effects based on user's resistance − foe's resistance:
  • ≥1, inflicts −1 special cooldown charge per attack on foe.
  • ≥5, neutralizes effects that prevent user's follow-up attacks.
Heroes
(refine: option 2, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 resistance.
If user's resistance > foe's resistance at start of combat, grants +4 each to user's attack, speed, defense, and resistance and grants +⁠([user's resistance − foe's resistance] × 80%; maximum: 8) each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Selkie: Free Spirit

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Res+3. At start of combat, if unit's Res
> foe's Res, and if foe uses sword, lance, axe,
dragonstone, or beast damage, grants bonus to
Atk/Spd/Def/Res = 50% of difference between
stats. (Maximum bonus of +8 to each stat.)
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
魔防+3
戦闘開始時、自身の魔防が敵より高く、
敵が剣、槍、斧、竜、獣の時、
戦闘中、自身の攻撃、速さ、守備、魔防が上昇
上昇値は、魔防の差の50%(最大8)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Grants Res+3. At start of combat, if unit's
Res > foe's Res, grants Atk/Spd/Def/Res+4
to unit during combat and also grants bonus to
Atk/Spd/Def/Res to unit during combat = 80%
of difference between stats at start of combat
(min: 0, max: 8). At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if unit initiates combat,
inflicts Atk/Def-4 on foe during combat and
foe cannot make a follow-up attack.
魔防+3

戦闘開始時、自身の魔防が敵より1以上高い時、
戦闘中、攻撃、速さ、守備、魔防+4、
さらに、攻撃、速さ、守備、魔防が増加
増加値は、戦闘開始時の
「自分の魔防-敵の魔防」の80%
(最大8 最小0)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Grants Res+3. At start of combat, if unit's
Res > foe's Res, grants bonus to unit's
Atk/Spd/Def/Res during combat = 4 + 80% of
difference between stats at start of combat
(min 4, max 12). At start of turn, if unit
is adjacent to only beast or dragon allies or
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 to unit, inflicts Atk/Def-X on foe
during combat (X = number of spaces from
start position to end position of whoever
initiated combat + 3; max 6), and also, if X ≥ 5,
reduces damage from foe's first attack by 30%
during combat.
魔防+3

戦闘開始時、自身の魔防が敵より1以上高い時、
戦闘中、攻撃、速さ、守備、魔防+4、
さらに、攻撃、速さ、守備、魔防が増加
増加値は、戦闘開始時の
「自分の魔防-敵の魔防」の80%
(最大8 最小0)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+4 to unit
during combat and the following effects will
occur based on the value of unit's Res minus
foe's Res: if ≥ 1, inflicts Special cooldown
charge -1 on foe per attack (only highest
value applied; does not stack), and if ≥ 5,
neutralizes effects that prevent unit's
follow-up attacks.
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ
自分の魔防-敵の魔防の値に応じて以下の効果を発動
(・1以上なら、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
・5以上なら、さらに
自分が受けている追撃不可を無効)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Foxkit Fang

--

Japanese

妖狐娘の爪牙

Fox Daughter's Claws and Fangs

Spanish

Colmillo joven

Young fang

French

Croc de renarde

Fox's fang

German

Wilde Kitsune

Wild Kitsune

Italian

Zanna di volpina

Fox cub's fang

Portuguese

Presa mirim

Little fang

Traditional Chinese

妖狐之女的爪牙

Lady spirit fox's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw