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Lion King Fang
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Lion King Fang (Japanese: 獅子王の爪牙 Lion King's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Caineghis. Lion King Fang boosts all its user's stats when their foe initiates combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants +3 attack. If foe initiates combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. | |||
Heroes (refine: +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. Grants +3 HP. If user's HP ≥ 25% at start of combat, inflicts −5 each to attack and defense on foe during combat, user makes guaranteed follow-up attack, and if user is transformed, grants +([foe's attack at start of combat × 25%] − 8; minimum: 0; maximum: 10) each to attack, defense, and resistance to user during combat. | |||
Heroes (refine: +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Caineghis: Gallia's Lion King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If foe initiates combat, grants
Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
攻撃+3
敵から攻撃された時、 戦闘中、攻撃、速さ、守備、魔防+4 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
Heroes (Refined) |
Grants Atk+3. If foe initiates combat or
foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. |
攻撃+3
敵から攻撃された時、または 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 敵から攻撃された時、受けた範囲奥義のダメージと 敵から受けた追撃のダメージを70%軽減 (巨影の範囲奥義を除く) (追撃: 通常の武器は、2回目の攻撃 「2回攻撃」の武器は、3~4回目の攻撃) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-5、自分は絶対追撃 かつ、化身時、 戦闘中、自分の攻撃、守備、魔防が、 戦闘開始時の敵の攻撃の25%-8だけ上昇 (最大10、最低0) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Lion King Fang |
-- |
Japanese |
獅子王の爪牙 |
Lion King's Claws and Fangs |
Spanish |
Colmillo fiero |
Beast fang |
French |
Croc du lion |
Fang of the lion |
German |
Raubtierpranke |
Predator Paw |
Italian |
Zanna di leone |
Lion's fang |
Portuguese |
Presa do rei leão |
Fang of the lion king |
Traditional Chinese |
獅子王的爪牙 |
Lion king's fangs and claws |