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Dosing Fang
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Dosing Fang (Japanese: 毒の葬り手の牙 Poisonous burier's fang) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Níðhöggr. Dosing Fang reduces the stats and inflicts Sabotage on nearby foes each phase; additionally, when its user's HP is not low, it damages the foe before combat, reduces the foe's stats based on their defense, boosts the damage the user deals based on the foe's maximum HP, reduces the damage the foe deals based on their missing HP, and reduces the damage more if the foe's attack triggers their special.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants −1 special cooldown count. At start of each phase, inflicts −7 each to attack and defense and Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) on foes within 3 rows or columns centered on user through their next actions. If user's HP ≥ 25% at start of combat, deals 8 damage to foe as combat begins (will not reduce foe's HP below 1). If user's HP ≥ 25% at start of combat, inflicts −([user's defense at start of combat × 20%] + 6) each to attack and defense on foe, reduces percentage of foe's non-special "reduces damage by X%" effects by 50%, user deals +(foe's maximum HP × 30%) damage during combat, foe deals −(foe's maximum HP − foe's current HP; maximum: 20) damage, and if foe's attack triggers foe's special, foe deals −(foe's maximum HP − foe's current HP; maximum: 20) damage. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. |
Availability
Heroes
Unobtainable | Wielded exclusively by Níðhöggr: Quieting Dose as an enemy. |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts Atk/Def-7 and【Sabotage】on foes within 3 rows or 3 columns centered on unit through their next actions. At start of combat, if unit's HP ≥ 25%, deals 8 damage to foe as combat begins (only highest value applied; does not stack with other "deals X damage to foe as combat begins" effects; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y, and also, if foe's attack triggers foe's Special, reduces damage by an additional Y (Y = total damage dealt to foe; max 20; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
奥義が発動しやすい(発動カウント-1)
自軍ターン開始時、および、敵軍ターン開始時、 自身を中心とした縦3列と横3列の敵の 攻撃、守備-7、【混乱】を付与 (敵の次回行動終了時まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘開始後、敵に8ダメージ (他の「戦闘開始後、敵に○ダメージ」の効果とは 重複せず最大値適用) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備が、 戦闘開始時の自分の守備の20%+6だけ減少 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て)(範囲奥義を除く)、 ダメージ+敵の最大HPの30%(範囲奥義を除く)、 受けるダメージ-○、かつ 敵の奥義による攻撃の時、さらに、 受けるダメージ-○ (○は、敵のHP減少量、最大20)(範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dosing Fang |
-- |
Japanese |
毒の葬り手の牙 |
Poisonous burier's fang |
Spanish (Spain) |
Colmillo funesto |
Deadly fang |
Spanish (Latin America) |
Dosis de colmillo |
Fang's dose |
French |
Crochets funestes |
Deadly fangs |
German |
Todesbiss |
Death bite |
Italian |
Zanna fatale |
Fatal fang |
Portuguese |
Presa fatal |
Fatal fang |
Traditional Chinese |
毒藥的葬送者之牙 |
Poisonous burier's fang |