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Rumored Nuptials: Difference between revisions
Thecornerman (talk | contribs) |
(→Chapter data: Maddening data, reorganizing Normal/Hard data) |
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Line 23: | Line 23: | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout the enemy or have [[Ingrid]] reach the target destination | |victory=Rout the enemy or have [[Ingrid]] reach the target destination | ||
Line 49: | Line 50: | ||
|content1=<center>[[File:Cm fe16 rumored nuptials prep.png|200px]]</center> | |content1=<center>[[File:Cm fe16 rumored nuptials prep.png|200px]]</center> | ||
|content2=<center>[[File:Cm fe16 rumored nuptials h.png|200px]]</center> | |content2=<center>[[File:Cm fe16 rumored nuptials h.png|200px]]</center> | ||
}} | |||
}} | |||
|content3={{ChapData | |||
|victory=Rout the enemy or have [[Ingrid]] reach the target destination | |||
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies | |||
|ally=9 | |||
|enemy=26{{hover|+20|Reinforcements}}{{hover|+∞|Reinforcements}} | |||
|map=<br> | |||
{{Tab | |||
|default=2 | |||
|tab1=Preparations | |||
|tab2=Battle | |||
|content1=<center>[[File:Cm fe16 rumored nuptials prep.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 rumored nuptials m.png|200px]]</center> | |||
}} | }} | ||
}} | }} | ||
Line 155: | Line 170: | ||
This paralogue only requires Dorothea ''or'' Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats. | This paralogue only requires Dorothea ''or'' Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats. | ||
{{missingstats}} <!--Maddening Dorothea--> | |||
{{Tab | {{Tab | ||
|tab1=Dorothea, Normal/Hard | |tab1=Dorothea, Normal/Hard | ||
Line 268: | Line 284: | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |||
|content1={{ChapEnemies | |content1={{ChapEnemies | ||
|platform=ns01 | |platform=ns01 | ||
Line 274: | Line 291: | ||
|lv1=13 | |lv1=13 | ||
|#1=1 | |#1=1 | ||
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | ||
|- | |- | ||
|name2=Rogue | |name2=Rogue | ||
|class2=Brigand | |class2=Brigand | ||
|lv2=13 | |lv2=13 | ||
|#2= | |#2=3 | ||
|inventory2={{Item|16|Iron Axe|image=axe}} | |inventory2={{Item|16|Iron Axe|image=axe}} | ||
|notes2= | |notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked. | ||
|- | |- | ||
|name3=Rogue | |name3=Rogue | ||
Line 288: | Line 305: | ||
|lv3=13 | |lv3=13 | ||
|#3=1 | |#3=1 | ||
|inventory3={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory3={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes3=Begins moving if the | |notes3=Begins moving if the adjacent Brigand is provoked. | ||
|- | |- | ||
|name4=Rogue | |name4=Rogue | ||
Line 296: | Line 313: | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|16|Steel Axe|image=axe}} | |inventory4={{Item|16|Steel Axe|image=axe}} | ||
|notes4=Begins moving if the adjacent | |notes4=Begins moving if the adjacent Brigand is provoked. | ||
|- | |- | ||
|name5=Rogue | |name5=Rogue | ||
Line 302: | Line 319: | ||
|lv5=13 | |lv5=13 | ||
|#5=1 | |#5=1 | ||
|inventory5={{Item|16|Iron Axe|image=axe}} | |inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes5= | |notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked. | ||
|- | |- | ||
|name6=Rogue | |name6=Rogue | ||
Line 309: | Line 326: | ||
|lv6=13 | |lv6=13 | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16| | |inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes6=Begins moving if the | |notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if the northeast reinforcements are triggered. | ||
|- | |- | ||
|name7=Rogue | |name7=Rogue | ||
Line 316: | Line 333: | ||
|lv7=13 | |lv7=13 | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|16| | |inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving | |notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map. | ||
|- | |- | ||
|name8=Rogue | |name8=Rogue | ||
|class8= | |class8=Thief | ||
|lv8=13 | |lv8=13 | ||
|#8= | |#8=5 | ||
|inventory8={{Item|16| | |inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | ||
|notes8=• | |notes8=• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southern corner of the map. | ||
|- | |- | ||
|name9=Rogue | |name9=Rogue | ||
|class9=Thief | |class9=Thief | ||
|lv9=13 | |lv9=13 | ||
|#9= | |#9=1 | ||
|inventory9={{Item|16| | |inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Rogues|image=battalion Infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
| | |||
|- | |- | ||
|name10=Rogue | |name10=Rogue | ||
|class10= | |class10=Archer | ||
|lv10=13 | |lv10=13 | ||
|#10=1 | |#10=1 | ||
|inventory10={{Item|16|Venin | |inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|- | |- | ||
|name11=Rogue | |name11=Rogue | ||
|class11= | |class11=Archer | ||
|lv11=13 | |lv11=13 | ||
|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Iron | |inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | ||
|notes11=Begins moving if the nearby Archer is provoked. | |||
| | |||
|- | |- | ||
|namel=Rogue | |namel=Rogue | ||
|classl= | |classl=Archer | ||
|lvl=13 | |lvl=13 | ||
|#l=1 | |#l=1 | ||
|inventoryl={{Item|16|Iron | |inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesl= | |notesl=Begins moving if the nearby Archer is provoked. | ||
|- | |- | ||
|namer1=Rogue | |namer1=Rogue | ||
Line 420: | Line 410: | ||
|#rl=4 | |#rl=4 | ||
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | ||
}} | }} | ||
|content2={{ChapEnemies | |content2={{ChapEnemies | ||
Line 429: | Line 418: | ||
|#1=1 | |#1=1 | ||
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}} | |inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}} | ||
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | ||
|- | |- | ||
|name2=Rogue | |name2=Rogue | ||
|class2=Brigand | |class2=Brigand | ||
|lv2=14 | |lv2=14 | ||
|#2= | |#2=3 | ||
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | ||
|notes2= | |notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked. | ||
|- | |- | ||
|name3=Rogue | |name3=Rogue | ||
Line 443: | Line 432: | ||
|#3=2 | |#3=2 | ||
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | ||
|notes3= | |notes3=Both begin moving if either of them or the adjacent [[Venin Axe]] Brigand is provoked. | ||
|- | |- | ||
|name4=Rogue | |name4=Rogue | ||
Line 449: | Line 438: | ||
|lv4=14 | |lv4=14 | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes4=Begins moving if | |notes4=Begins moving if an adjacent Brigand is provoked. | ||
|- | |- | ||
|name5=Rogue | |name5=Rogue | ||
|class5=Brigand | |class5=Brigand | ||
|lv5=14 | |lv5=14 | ||
|#5= | |#5=2 | ||
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes5= | |notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked. | ||
|- | |- | ||
|name6=Rogue | |name6=Rogue | ||
Line 463: | Line 452: | ||
|lv6=14 | |lv6=14 | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16| | |inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes6=Begins moving if the | |notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if the northeast reinforcements are triggered. | ||
|- | |- | ||
|name7=Rogue | |name7=Rogue | ||
Line 470: | Line 459: | ||
|lv7=14 | |lv7=14 | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|16| | |inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving | |notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map. | ||
|- | |- | ||
|name8=Rogue | |name8=Rogue | ||
|class8= | |class8=Thief | ||
|lv8=14 | |lv8=14 | ||
|#8= | |#8=5 | ||
|inventory8={{Item|16| | |inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | ||
|notes8=• | |notes8=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southeast corner of the map. | ||
|- | |- | ||
|name9=Rogue | |name9=Rogue | ||
|class9=Thief | |class9=Thief | ||
|lv9=14 | |lv9=14 | ||
|#9= | |#9=1 | ||
|inventory9={{ | |inventory9={{item|16|Venin Edge|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
| | |||
|- | |- | ||
|name10=Rogue | |name10=Rogue | ||
|class10= | |class10=Archer | ||
|lv10=14 | |lv10=14 | ||
|#10=1 | |#10=1 | ||
|inventory10={{ | |inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|- | |- | ||
|name11=Rogue | |name11=Rogue | ||
|class11= | |class11=Archer | ||
|lv11=14 | |lv11=14 | ||
|#11=1 | |#11=1 | ||
|inventory11 | |inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | ||
|notes11=Begins moving if the nearby Archer is provoked. | |||
| | |||
|- | |- | ||
|namel=Rogue | |namel=Rogue | ||
|classl= | |classl=Archer | ||
|lvl=14 | |lvl=14 | ||
|#l=1 | |#l=1 | ||
|inventoryl={{Item|16|Iron | |inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesl= | |notesl=Begins moving if the nearby Archer is provoked. | ||
|- | |- | ||
|namer1=Rogue | |namer1=Rogue | ||
Line 543: | Line 505: | ||
|lvr2=14 | |lvr2=14 | ||
|#r2=3 | |#r2=3 | ||
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|- | |- | ||
|namer3=Rogue | |namer3=Rogue | ||
Line 561: | Line 523: | ||
|lvr5=14 | |lvr5=14 | ||
|#r5=1 | |#r5=1 | ||
|inventoryr5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventoryr5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|- | |- | ||
|namer6=Rogue | |namer6=Rogue | ||
Line 580: | Line 542: | ||
|#rl=4 | |#rl=4 | ||
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | ||
}} | |||
|content3={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Merchant | |||
|class1=Priest | |||
|lv1=20 | |||
|#1=1 | |||
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
|- | |||
|name2=Rogue | |||
|class2=Brigand | |||
|lv2=20 | |||
|#2=3 | |||
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes2=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The southern one begins moving if the nearby Brigand or Archer is provoked. | |||
|- | |||
|name3=Rogue | |||
|class3=Brigand | |||
|lv3=20 | |||
|#3=2 | |||
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes3=Both begin moving if either of them, the adjacent [[Venin Axe]] Brigand, or the nearby [[Warrior]] is provoked. | |||
|- | |||
|name4=Rogue | |||
|class4=Brigand | |||
|lv4=20 | |||
|#4=1 | |||
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes4=Begins moving if a nearby Brigand or [[Warrior]] is provoked. | |||
|- | |||
|name5=Rogue | |||
|class5=Brigand | |||
|lv5=20 | |||
|#5=2 | |||
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand or [[Archer]] is provoked. | |||
|- | |||
|name6=Rogue | |||
|class6=Brigand | |||
|lv6=20 | |||
|#6=1 | |||
|inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if the northeast reinforcements are triggered. | |||
|- | |||
|name7=Rogue | |||
|class7=Brigand | |||
|lv7=20 | |||
|#7=1 | |||
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if a nearby [[Thief]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map. | |||
|- | |||
|name8=Rogue | |||
|class8=Thief | |||
|lv8=20 | |||
|#8=5 | |||
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes8=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the nearby [[Brigand]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map. | |||
|- | |||
|name9=Rogue | |||
|class9=Thief | |||
|lv9=20 | |||
|#9=1 | |||
|inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name10=Rogue | |||
|class10=Archer | |||
|lv10=20 | |||
|#10=1 | |||
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name11=Rogue | |||
|class11=Archer | |||
|lv11=20 | |||
|#11=1 | |||
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes11=Begins moving if a nearby Archer is provoked. | |||
|- | |||
|name12=Rogue | |||
|class12=Archer | |||
|lv12=20 | |||
|#12=1 | |||
|inventory12={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes12=Begins moving if a nearby Archer is provoked. | |||
|- | |||
|name13=Rogue | |||
|class13=Warrior | |||
|lv13=20 | |||
|#13=1 | |||
|inventory13={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes13=Begins moving if a nearby [[Brigand]] is provoked. | |||
|- | |||
|name14=Rogue | |||
|class14=Archer | |||
|lv14=20 | |||
|#14=4 | |||
|inventory14={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes14=• The center-northern one begins moving if a nearby [[Brigand]] is provoked.<br>• The center-southern one begins moving if a nearby Brigand is provoked.<br>• The far northern one begins moving if a nearby [[Thief]] is provoked.<br>• The far southern one begins moving if a nearby Archer is provoked. | |||
|- | |||
|namel=Rogue | |||
|classl=Sniper | |||
|lvl=20 | |||
|#l=1 | |||
|inventoryl={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notesl=Begins moving if a nearby [[Brigand]] or [[Thief]] is provoked. | |||
|- | |||
|namer1=Rogue | |||
|classr1=Thief | |||
|lvr1=20 | |||
|#r1=∞ | |||
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|- | |||
|namer2=Rogue | |||
|classr2=Warrior | |||
|lvr2=20 | |||
|#r2=6 | |||
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}} | |||
|- | |||
|namer3=Rogue | |||
|classr3=Sniper | |||
|lvr3=20 | |||
|#r3=2 | |||
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}} | |||
|- | |||
|namer4=Rogue | |||
|classr4=Thief | |||
|lvr4=20 | |||
|#r4=4 | |||
|inventoryr4={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|- | |||
|namer5=Rogue | |||
|classr5=Warrior | |||
|lvr5=20 | |||
|#r5=4 | |||
|inventoryr5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|namer6=Rogue | |||
|classr6=Assassin | |||
|lvr6=20 | |||
|#r6=1 | |||
|inventoryr6={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|- | |||
|namer7=Rogue | |||
|classr7=Brigand | |||
|lvr7=20 | |||
|#r7=2 | |||
|inventoryr7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|- | |||
|namerl=Rogue | |||
|classrl=Brigand | |||
|lvrl=20 | |||
|#rl=1 | |||
|inventoryrl={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
}} | }} | ||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
* For the first three turns of five-turn cycles, repeating indefinitely | *For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated | ||
** 1 [[Thief]] with an [[Iron Sword]] to the right of the Merchant | **1 [[Thief]] with an [[Iron Sword]]{{hover|*|Normal}}/[[Steel Sword]]{{hover|*|Hard/Maddening}} to the right of the Merchant | ||
* Upon Ingrid nearing the western heal tile +, before defeating the Merchant | **1 [[Thief]] with a [[Steel Sword]] to the right of the Merchant <small>(Maddening only)</small> | ||
** 2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal | *Upon Ingrid nearing the western heal tile+, before defeating the Merchant | ||
** 2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal | **2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from northeast of the heal tile+ <small>(Normal/Hard only)</small> | ||
** | **2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}} and [[Rogues]] battalions from south of the heal tile+ <small>(Normal/Hard only)</small> | ||
* | **2 [[Archer]]s with [[Iron Bow]]s{{hover|*|Normal}}/[[Steel Bow]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from southeast of the heal tile+ <small>(Normal/Hard only)</small> | ||
** 2 [[Thief|Thieves]] with [[Iron Axe]]s from | **2 [[Brigand]]s with [[Steel Axe]]s from southwest of the heal tile+ <small>(Hard only)</small> | ||
* | **6 [[Warrior]]s; two from northeast of the heal tile+, two from south of the heal tile+, and two from southwest of the heal tile+ <small>(Maddening only)</small> | ||
** 2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast | **2 [[Sniper]]s from southeast of the heal tile+ <small>(Maddening only)</small> | ||
** | *After nearing the east chest, or nearing the large central crater after defeating the Merchant | ||
* Upon | **2 [[Thief|Thieves]] with [[Iron Axe]]s from near ally starting positions | ||
** 3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], near the escape points | **1 [[Warrior]] with a [[Rogues]] battalion from near ally starting positions <small>(Maddening only)</small> | ||
*After nearing the large central crater after defeating the Merchant | |||
**2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast | |||
**1 [[Assassin]] from the northeast <small>(Maddening only)</small> | |||
*Upon nearing the southeast corner of the map | |||
**3 [[Warriors]] with [[Rogues]] battalions; one from near the escape points, two from the southwest <small>(Maddening only)</small> | |||
**3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], from near the escape points | |||
==Strategy== | ==Strategy== |
Revision as of 17:46, 26 November 2019
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“ | The jerk's entire fortune is soaked in blood. Do you want to rebuild your own house using that kind of money? I mean, it's all just rumors, but I think it still might be worth investigating. | ” | — Dorothea |
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Rumored Nuptials (Japanese: 王国貴族結婚余聞 Kingdom Noble Marriage) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dorothea or Ingrid and neither one must have fallen in battle previously. In this chapter, Dorothea intervenes to prevent Ingrid from being married off to an unscrupulous noble.
Plot
- Main article:
Rumored Nuptials/Script
Byleth and Dorothea bump into Ingrid, who has received a letter from her father, Count Galatea. The letter explains that a noble has proposed marriage to Ingrid. However, Dorothea recognizes the noble's name from her days as an opera singer, explains that his entire fortune is nothing but blood money, and warns Ingrid to stay far away from him. At Dorothea's behest, Byleth sorties their students to investigate the noble and find proof of his misdeeds so they can call off the marriage.
The group discovers proof of the noble's crimes and prepare to return to Garreg Mach Monastery. However, rogues hired by the noble ambush them at Ailell with the intention of kidnapping Ingrid and killing her companions. Byleth, Dorothea, and Ingrid break through the rogues and escape to the monastery. Afterwards, Ingrid reveals that the marriage has been called off. If Ingrid is a member of Byleth's class, she also receives Lúin, the Heroes' Relic of House Galatea.
Beginning log
Ingrid receives an unexpected proposal of marriage from a noble of rising status. As soon as Dorothea hears the name, she is adamantly against any engagement between them...
Chapter data
Normal Hard Maddening
Character data
This paralogue only requires Dorothea or Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Dorothea, Normal/Hard Dorothea, Maddening Ingrid, Normal/Hard Ingrid, Maddening
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Item data
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Enemy data
During preparations, only a single enemy is present on the map, a Brigand to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.
Normal Hard Maddening
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Reinforcements
- For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated
- 1 Thief with an Iron Sword*/Steel Sword* to the right of the Merchant
- 1 Thief with a Steel Sword to the right of the Merchant (Maddening only)
- Upon Ingrid nearing the western heal tile+, before defeating the Merchant
- 2 Brigands with Iron Axes*/Steel Axes*, one with a Rogues battalion, from northeast of the heal tile+ (Normal/Hard only)
- 2 Brigands with Iron Axes*/Steel Axes* and Rogues battalions from south of the heal tile+ (Normal/Hard only)
- 2 Archers with Iron Bows*/Steel Bows*, one with a Rogues battalion, from southeast of the heal tile+ (Normal/Hard only)
- 2 Brigands with Steel Axes from southwest of the heal tile+ (Hard only)
- 6 Warriors; two from northeast of the heal tile+, two from south of the heal tile+, and two from southwest of the heal tile+ (Maddening only)
- 2 Snipers from southeast of the heal tile+ (Maddening only)
- After nearing the east chest, or nearing the large central crater after defeating the Merchant
- After nearing the large central crater after defeating the Merchant
- Upon nearing the southeast corner of the map
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Note the crater tiles covering the ground. These burn anyone dumb or unlucky enough to stand on them at the start of their turn, so watch out. They can't kill you, though; only bring you down to 1 HP. Your first move should be to clear out the four thugs just south of your starting location and claim the Killer Axe in the chest. Your best bet is to prioritize the Warrior, then rattle the Brigands with a well-placed gambit so you can clean up on turn 2. Afterwards, split your forces into two teams. The north group should make their way over to the Merchant summoning reinforcements at the northeast corner while the south group should head south and clean up the bandits down that way. The enemies are powerful, but Ingrid as a temporary companion is very fast and solidly bulky, allowing her to get beaten up quite a bit. Your top priority is to make your way over to the Merchant in the northeast corner and kill him before his reinforcements can overwhelm you. Once he's dead, you can take the rest of the map at your own pace; just don't forget to get the eastern chest, as Linhardt/Mercedes/Marianne/Flayn would really appreciate that Healing Staff.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rumored Nuptials |
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French |
Une demande incongrue |
An incongruous request |
Gallery
References
Rumored Nupitals |
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