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The King's Triumphant Return/Reclaiming the Capital: Difference between revisions
m (→Strategy: Minor cleanup) |
Thecornerman (talk | contribs) (Converted to new templates, added unit stats; rewrote strategy section) |
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{{Chapter Infobox | {{Chapter Infobox | ||
|title=Reclaiming the Capital | |title=Reclaiming the Capital | ||
Line 18: | Line 17: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat [[Cornelia]] | |victory=Defeat [[Cornelia]] | ||
|defeat=[[Byleth]] or [[Dimitri]] dies{{ | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally=12 | |ally=12 | ||
|enemy=35{{ | |enemy=35{{h|+2|Viskam}} | ||
|third=0{{ | |third=0{{h|+1|Reinforcements}} | ||
|map=[[File:Cm fe16am 18.png|200px]] | |map=[[File:Cm fe16am 18.png|200px]] | ||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Cornelia]] | |victory=Defeat [[Cornelia]] | ||
|defeat=[[Byleth]] or [[Dimitri]] dies{{ | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally=12 | |ally=12 | ||
|enemy=40{{ | |enemy=40{{h|+2|Viskam}} | ||
|third=0{{ | |third=0{{h|+1|Reinforcements}} | ||
|map=[[File:Cm fe16am 18 h.png|200px]] | |map=[[File:Cm fe16am 18 h.png|200px]] | ||
}} | }} | ||
}} | }} | ||
*Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the | *Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the [[Titanus]]. | ||
*The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map. | *The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map. | ||
===Character data=== | ===Character data=== | ||
Line 45: | Line 44: | ||
|return2=dimitri 02 | |return2=dimitri 02 | ||
|return2article=Dimitri | |return2article=Dimitri | ||
|return3= | |return3=felix 02 | ||
|return3article= | |return3article=Felix | ||
|return4= | |return4=ashe 02 | ||
|return4article= | |return4article=Ashe | ||
|return5= | |return5=sylvain 02 | ||
|return5article= | |return5article=Sylvain | ||
|return6= | |return6=mercedes 02 | ||
|return6article= | |return6article=Mercedes | ||
|return7= | |return7=annette 02 | ||
|return7article= | |return7article=Annette | ||
|return8= | |return8=ingrid 02 | ||
|return8article= | |return8article=Ingrid | ||
|return9= | |return9=ferdinand 02 | ||
|return9article= | |return9article=Ferdinand | ||
|return10= | |return10=linhardt 02 | ||
|return10article= | |return10article=Linhardt | ||
|return11= | |return11=caspar 02 | ||
|return11article= | |return11article=Caspar | ||
|return12= | |return12=bernadetta 02 | ||
|return12article= | |return12article=Bernadetta | ||
|return13= | |return13=dorothea 02 | ||
|return13article= | |return13article=Dorothea | ||
|return14= | |return14=petra 02 | ||
|return14article= | |return14article=Petra | ||
|return15= | |return15=raphael 02 | ||
|return15article= | |return15article=Raphael | ||
|return16= | |return16=ignatz 02 | ||
|return16article= | |return16article=Ignatz | ||
|return17= | |return17=lysithea 02 | ||
|return17article= | |return17article=Lysithea | ||
|return18= | |return18=marianne 02 | ||
|return18article= | |return18article=Marianne | ||
|return19= | |return19=hilda 02 | ||
|return19article= | |return19article=Hilda | ||
|return20= | |return20=leonie 02 | ||
|return20article= | |return20article=Leonie | ||
|return21= | |return21=yuri 02 | ||
|return21article= | |return21article=Yuri | ||
|return22= | |return22=balthus 02 | ||
|return22article= | |return22article=Balthus | ||
|return23= | |return23=constance 03 | ||
|return24= | |return23article=Constance | ||
|return25= | |return24=hapi 02 | ||
|return26= | |return24article=Hapi | ||
| | |return25=anna | ||
| | |return26=catherine | ||
| | |return27=shamir | ||
|return29= | |return28=cyril 02 | ||
|return30= | |return28article=Cyril | ||
|return31= | |return29=flayn | ||
|return32= | |return30=hanneman | ||
|return33= | |return31=manuela | ||
|return32=alois | |||
|return34= | |return33=seteth | ||
|return34=gilbert | |||
|return35= | |return35=dedue 02 | ||
|return35article= | |return35article=Dedue | ||
|return36= | |return36=lorenz 02 | ||
|return36article= | |return36article=Lorenz (Three Houses) | ||
}} | }} | ||
Line 129: | Line 128: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=2 | |||
|hp=50 | |||
|str=19 | |||
|mag=11 | |||
|dex=12 | |||
|spd=2 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=14{{h|+3|Granted by Kingdom Armored Co.}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |||
|notes=• Both begin moving if either is provoked.<br>• The right one begins moving if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Bishop | |||
|version=female | |||
|lv=35 | |||
|#=1 | |||
|hp=40 | |||
|str=12 | |||
|mag=12 | |||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=12 | |||
|res=25 | |||
|cha=15 | |||
|mov=4 | |||
|inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} | |||
|notes=Begins moving if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=1 | |||
|hp=50 | |||
|str=19 | |||
|mag=11 | |||
|dex=12 | |||
|spd=2 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=14{{h|+3|Granted by Kingdom Armored Co.}} | |||
|mov=4 | |||
|inventory={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |||
|notes=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Warlock | |||
|lv=35 | |||
|#=2 | |||
|hp=39 | |||
|str=12 | |||
|mag=20 | |||
|dex=13 | |||
|spd=18 | |||
|lck=10 | |||
|def=12 | |||
|res=24 | |||
|cha=14 | |||
|mov=4 | |||
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} | |||
|notes=• The western one begins moving if the adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if the adjacent Swordmaster is provoked, or if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Swordmaster | |||
|lv=35 | |||
|#=2 | |||
|hp=43 | |||
|str=21 | |||
|mag=11 | |||
|dex=16 | |||
|spd=31 | |||
|lck=10 | |||
|def=18 | |||
|res=8 | |||
|cha=14 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | |||
|notes=• The western one begins moving if the adjacent [[Warlock]] is provoked.<br>• The eastern one begins moving if the adjacent Warlock is provoked, or if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Falcon Knight | |||
|lv=35 | |||
|#=1 | |||
|hp=42 | |||
|str=21 | |||
|mag=11 | |||
|dex=18 | |||
|spd=29 | |||
|lck=12 | |||
|def=20 | |||
|res=19 | |||
|cha=15 | |||
|mov=8 | |||
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} | |||
|notes=Begins moving if any player unit enters the north-center area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Sniper | |||
|version=female | |||
|lv=35 | |||
|#=2 | |||
|hp=39 | |||
|str=18 | |||
|mag=11 | |||
|dex=26 | |||
|spd=17 | |||
|lck=13 | |||
|def=15 | |||
|res=8 | |||
|cha=1 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | |||
|notes=Both begin moving if either of them or the nearby male [[Sniper]] is provoked. | |||
}} | |||
{{ | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=Kingdom General | |||
| | |class=Warlock | ||
| | |version=female | ||
|lv=42 | |||
|#=1 | |||
| | |hp=53 | ||
|str=24 | |||
|mag=40{{h|+2|Granted by Magic +2}} | |||
|dex=35 | |||
|spd=27 | |||
|lck=27 | |||
| | |def=15 | ||
|# | |res=36 | ||
| | |cha=29{{h|+5|Granted by Kingdom Magic Users}} | ||
| | |inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=[[Cornelia]] | |||
|class=Gremory | |||
|lv=44 | |||
|#=1 | |||
| | |hp=65 | ||
|str=20 | |||
|mag=58 | |||
|dex=42 | |||
| | |spd=33 | ||
| | |lck=24 | ||
|def=28 | |||
|res=42 | |||
|# | |cha=43{{h|+10|Granted by Blue Lions Magic Corps}} | ||
| | |inventory={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |||
| | |last=y | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Third Army data=== | ===Third Army data=== | ||
{{ | {{Tab | ||
|platform=ns01 | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |tab3=Maddening | ||
|# | |content1={{ChapUnitHdr|type=Third Army|platform=ns01}} | ||
| | {{ChapUnitReinf|type=Third Army|platform=ns01}} | ||
| | {{ChapUnitCellFE16 | ||
|name=Thief | |||
|class=Sniper | |||
|lv=50 | |||
|#=1 | |||
|hp=46 | |||
|str=22 | |||
|mag=1 | |||
|dex=27 | |||
|spd=28 | |||
|lck=13 | |||
|def=20 | |||
|res=8 | |||
|cha=16 | |||
|mov=5 | |||
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}} | |||
|notes=Prioritizes escaping via the south. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Third Army|platform=ns01}} | |||
{{ChapUnitReinf|type=Third Army|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Sniper | |||
|lv=50 | |||
|#=1 | |||
|hp=53 | |||
|str=29 | |||
|mag=11 | |||
|dex=35 | |||
|spd=35 | |||
|lck=14 | |||
|def=27 | |||
|res=8 | |||
|cha=23 | |||
|mov=5 | |||
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}} | |||
|notes=Prioritizes escaping via the south. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Third Army|platform=ns01}} | |||
{{ChapUnitReinf|type=Third Army|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Sniper | |||
|lv=50 | |||
|#=1 | |||
|hp=60 | |||
|str=36 | |||
|mag=19 | |||
|dex=42 | |||
|spd=42 | |||
|lck=22 | |||
|def=34 | |||
|res=16 | |||
|cha=31 | |||
|mov=5 | |||
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}} | |||
|notes=Prioritizes escaping via the south. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
* | *Upon defeating the westernmost [[Titanus]] <small>(Hard and Maddening only)</small> and [[Warlock]], and entering the 3×3 square centered on the northern [[Grappler]] | ||
**1 [[Sniper]] from the | **1 [[Sniper]] from west of the fire orb | ||
===Boss data=== | ===Boss data=== | ||
Line 689: | Line 1,551: | ||
|spd=18 | |spd=18 | ||
|luck=12 | |luck=12 | ||
|def=13{{ | |def=13{{h|+2|Granted by Defense +2}} | ||
|res=38 | |res=38 | ||
|cha=27{{ | |cha=27{{h|+10|Granted by Blue Lion Magic Corps}} | ||
|inventory={{Item|16|Asclepius|image=staff black}} | |inventory={{Item|16|Asclepius|image=staff black}} | ||
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
Line 711: | Line 1,573: | ||
|spd=24 | |spd=24 | ||
|luck=16 | |luck=16 | ||
|def=19{{ | |def=19{{h|+2|Granted by Defense +2}} | ||
|res=38 | |res=38 | ||
|cha=33{{ | |cha=33{{h|+10|Granted by Blue Lion Magic Corps}} | ||
|inventory={{Item|16|Asclepius|image=staff black}} | |inventory={{Item|16|Asclepius|image=staff black}} | ||
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
Line 733: | Line 1,595: | ||
|spd=33 | |spd=33 | ||
|luck=24 | |luck=24 | ||
|def=28{{ | |def=28{{h|+2|Granted by Defense +2}} | ||
|res=42 | |res=42 | ||
|cha=43{{ | |cha=43{{h|+10|Granted by Blue Lion Magic Corps}} | ||
|inventory={{Item|16|Asclepius|image=staff black}} | |inventory={{Item|16|Asclepius|image=staff black}} | ||
|skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
Line 748: | Line 1,610: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
The enemies in this map will wait to be provoked before attacking, and Cornelia starts fairly close to the player but will never move, so this map can be played at as slow or fast a pace as one wishes. | |||
From Byleth's starting location, Cornelia is 15 tiles away in a straight line, or 19 tiles moving around the Snipers in front of her. A flyer could reach her from the middle group of starting positions when boosted by a combination of [[Stride]], [[Warp (staff)|Warp]], [[combat art]]s such as [[Smite]] and [[Reposition]], and a [[Dancer]]. Alternately, a 15-range Warp—requiring 60 [[magic (stat)|magic]]—could get Byleth or anyone diagonal to them from their starting location to Cornelia, though the aforementioned combat arts and Dancer could get a unit closer to Cornelia before being warped to reduce the range requirement. | |||
One-shotting Cornelia requires at least 65/77/97 (Normal/Hard/Maddening) physical attack or 88/94/109 magical attack; when using [[Atrocity]] with [[Areadbhar]], [[Dimitri]] will have 53 attack before accounting for anything else—if his [[Crest]] of Blaiddyd activates, he will one-shot her on all difficulties. Two-shotting Cornelia requires 10/17/28 [[attack speed]] when she equips Death Γ—requirements are one higher with Luna Λ—and 41/50/65 physical attack or 64/67/77 magical attack; combat arts which automatically follow-up, such as [[Swift Strikes]] or [[Fierce Iron Fist]], ignore the attack speed requirements and contribute to the attack requirements. [[Hunter's Volley]] is particularly useful, as a Sniper can attack from up to 5 range with it and outrange Cornelia, meaning the attacker has to travel less distance and suffers no retaliation in the event they fail to kill. | |||
The Titanus around Cornelia receive +10 [[defense]] and [[resistance]], and are within range of the two [[Viskam]]; the lever to deactivate the stat boost and the Viskam is located in the northeast, and the way to it is protected by a [[Falcon Knight]] and a [[Warlock]] with [[Meteor]]. The Titanus' [[barrier (monster)|barrier]]s can be broken while the reinforcement is active, partially reducing their threat and stopping them for a turn—[[gambit]]s with large areas of affect, such as [[Wave Attack]] or [[Resonant Flames]], can damage every tile in a Titanus's barrier. Breaking a Titanus's barrier will grant the player with [[Agarthium]], which can be used to repair [[Devil Sword]]s, [[Devil Axe]]s, and the [[Scythe of Sariel]]. If none of these weapons were obtained or are used, Agarthium will serve little purpose. | |||
The [[Brave Sword]] and [[Wo Dao]] are both fairly uncommon weapons, but the former can be purchased and both can be forged from more common weapons—a [[Silver Sword]] and a [[Killing Edge]] respectively—with ores that are not particularly uncommon; they additionally both have relatively high skill level requirements—B for both—that few units will be likely to reach. Both swords are dropped by [[Swordmaster]]s, which may be particularly hard to defeat on Maddening without decent range or a strong combat art. The [[Tathlum Bow]] can only be obtained in this mission, and only by defeating the reinforcement Sniper that appears to the west. It requires a high A level in bows, and, as a Sacred Weapon, heals its user every turn, though it has somewhat high [[weight (weapon)|weight]]. Each of these weapons is strong, but none are especially so, and each requires the player to extend the time they spend on the map, which allows for more opportunities for mistakes or bad luck to occur. | |||
==Trivia== | ==Trivia== | ||
*Unused data | *Unused data exists for [[Felix]] and [[Annette]] as enemies replacing the "Kingdom General" units, indicating they were planned to potentially leave the party at some point prior to this mission and be fought here.<ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=iG35-BifhWI|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS)|site=YouTube}}</ref><ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=Nxc--LNrzZQ|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2)|site=YouTube}}</ref> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Reclaiming the Capital | |eng-name=Reclaiming the Capital | ||
|jap-name={{ | |jap-name={{h|王都奪還戦|Ō todakkan-sen}} | ||
|jap-mean=Capital city recapture | |jap-mean=Capital city recapture | ||
|span-name=La reconquista de la capital | |span-name=La reconquista de la capital | ||
Line 772: | Line 1,636: | ||
|ital-name=La reiconquista della capitale | |ital-name=La reiconquista della capitale | ||
|ital-mean=The reconquest of the capital | |ital-mean=The reconquest of the capital | ||
|kor-name={{ | |kor-name={{h|왕도 탈환전|Wangdo talhwanjeon}} | ||
|kor-mean=Kingdom capital recapture | |kor-mean=Kingdom capital recapture | ||
|ch-simp-name={{ | |ch-simp-name={{h|王都夺还战|wáng dū duó huán zhàn}} | ||
|ch-simp-mean=The king's battle to reclaim the capital | |ch-simp-mean=The king's battle to reclaim the capital | ||
|ch-trad-name={{ | |ch-trad-name={{h|王都奪還戰|wáng dū duó huán zhàn}} | ||
|ch-trad-mean=The king's battle to reclaim the capital | |ch-trad-mean=The king's battle to reclaim the capital | ||
}} | }} |
Revision as of 04:32, 24 January 2021
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Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.
Beginning log
After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.
Map data
Normal Hard/Maddening
- Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the Titanus.
- The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.
Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
Normal Hard Maddening
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Third Army data
Normal Hard Maddening
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Reinforcements
- Upon defeating the westernmost Titanus (Hard and Maddening only) and Warlock, and entering the 3×3 square centered on the northern Grappler
- 1 Sniper from west of the fire orb
Boss data
- Main article:
Cornelia
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The enemies in this map will wait to be provoked before attacking, and Cornelia starts fairly close to the player but will never move, so this map can be played at as slow or fast a pace as one wishes.
From Byleth's starting location, Cornelia is 15 tiles away in a straight line, or 19 tiles moving around the Snipers in front of her. A flyer could reach her from the middle group of starting positions when boosted by a combination of Stride, Warp, combat arts such as Smite and Reposition, and a Dancer. Alternately, a 15-range Warp—requiring 60 magic—could get Byleth or anyone diagonal to them from their starting location to Cornelia, though the aforementioned combat arts and Dancer could get a unit closer to Cornelia before being warped to reduce the range requirement.
One-shotting Cornelia requires at least 65/77/97 (Normal/Hard/Maddening) physical attack or 88/94/109 magical attack; when using Atrocity with Areadbhar, Dimitri will have 53 attack before accounting for anything else—if his Crest of Blaiddyd activates, he will one-shot her on all difficulties. Two-shotting Cornelia requires 10/17/28 attack speed when she equips Death Γ—requirements are one higher with Luna Λ—and 41/50/65 physical attack or 64/67/77 magical attack; combat arts which automatically follow-up, such as Swift Strikes or Fierce Iron Fist, ignore the attack speed requirements and contribute to the attack requirements. Hunter's Volley is particularly useful, as a Sniper can attack from up to 5 range with it and outrange Cornelia, meaning the attacker has to travel less distance and suffers no retaliation in the event they fail to kill.
The Titanus around Cornelia receive +10 defense and resistance, and are within range of the two Viskam; the lever to deactivate the stat boost and the Viskam is located in the northeast, and the way to it is protected by a Falcon Knight and a Warlock with Meteor. The Titanus' barriers can be broken while the reinforcement is active, partially reducing their threat and stopping them for a turn—gambits with large areas of affect, such as Wave Attack or Resonant Flames, can damage every tile in a Titanus's barrier. Breaking a Titanus's barrier will grant the player with Agarthium, which can be used to repair Devil Swords, Devil Axes, and the Scythe of Sariel. If none of these weapons were obtained or are used, Agarthium will serve little purpose.
The Brave Sword and Wo Dao are both fairly uncommon weapons, but the former can be purchased and both can be forged from more common weapons—a Silver Sword and a Killing Edge respectively—with ores that are not particularly uncommon; they additionally both have relatively high skill level requirements—B for both—that few units will be likely to reach. Both swords are dropped by Swordmasters, which may be particularly hard to defeat on Maddening without decent range or a strong combat art. The Tathlum Bow can only be obtained in this mission, and only by defeating the reinforcement Sniper that appears to the west. It requires a high A level in bows, and, as a Sacred Weapon, heals its user every turn, though it has somewhat high weight. Each of these weapons is strong, but none are especially so, and each requires the player to extend the time they spend on the map, which allows for more opportunities for mistakes or bad luck to occur.
Trivia
- Unused data exists for Felix and Annette as enemies replacing the "Kingdom General" units, indicating they were planned to potentially leave the party at some point prior to this mission and be fought here.[1][2]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Reclaiming the Capital |
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Spanish |
La reconquista de la capital |
The reconquest of the capital |
French |
La reconquête de Fhirdiad |
The reconquest of Fhirdiad |
German |
Kampf um die Hauptstadt |
Fight for the Capital |
Italian |
La reiconquista della capitale |
The reconquest of the capital |
Korean |
왕도 탈환전 |
Kingdom capital recapture |
Simplified Chinese |
王都夺还战 |
The king's battle to reclaim the capital |
Traditional Chinese |
王都奪還戰 |
The king's battle to reclaim the capital |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
← To War at Gronder • | Reclaiming the Capital | • Saving Derdriu → |
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