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The King's Triumphant Return/Reclaiming the Capital: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Strategy: Minor cleanup)
(Converted to new templates, added unit stats; rewrote strategy section)
Line 1: Line 1:
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Reclaiming the Capital
|title=Reclaiming the Capital
Line 18: Line 17:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Cornelia]]
|victory=Defeat [[Cornelia]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=12
|ally=12
|enemy=35{{hover|+2|Viskam}}
|enemy=35{{h|+2|Viskam}}
|third=0{{hover|+1|Reinforcements|black}}
|third=0{{h|+1|Reinforcements}}
|map=[[File:Cm fe16am 18.png|200px]]
|map=[[File:Cm fe16am 18.png|200px]]
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Cornelia]]
|victory=Defeat [[Cornelia]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=12
|ally=12
|enemy=40{{hover|+2|Viskam}}
|enemy=40{{h|+2|Viskam}}
|third=0{{hover|+1|Reinforcements|black}}
|third=0{{h|+1|Reinforcements}}
|map=[[File:Cm fe16am 18 h.png|200px]]
|map=[[File:Cm fe16am 18 h.png|200px]]
}}
}}
}}
}}
*Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central [[Titanus]].
*Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the [[Titanus]].
*The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.<!--This may have changed in version 1.0.2, or may change in the future. For now, I'm hesitant to make a map for it.-->
*The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.


===Character data===
===Character data===
Line 45: Line 44:
|return2=dimitri 02
|return2=dimitri 02
|return2article=Dimitri
|return2article=Dimitri
|return3=dedue 02
|return3=felix 02
|return3article=Dedue
|return3article=Felix
|return4=felix 02
|return4=ashe 02
|return4article=Felix
|return4article=Ashe
|return5=ashe 02
|return5=sylvain 02
|return5article=Ashe
|return5article=Sylvain
|return6=sylvain 02
|return6=mercedes 02
|return6article=Sylvain
|return6article=Mercedes
|return7=mercedes 02
|return7=annette 02
|return7article=Mercedes
|return7article=Annette
|return8=annette 02
|return8=ingrid 02
|return8article=Annette
|return8article=Ingrid
|return9=ingrid 02
|return9=ferdinand 02
|return9article=Ingrid
|return9article=Ferdinand
|return10=ferdinand 02
|return10=linhardt 02
|return10article=Ferdinand
|return10article=Linhardt
|return11=linhardt 02
|return11=caspar 02
|return11article=Linhardt
|return11article=Caspar
|return12=caspar 02
|return12=bernadetta 02
|return12article=Caspar
|return12article=Bernadetta
|return13=bernadetta 02
|return13=dorothea 02
|return13article=Bernadetta
|return13article=Dorothea
|return14=dorothea 02
|return14=petra 02
|return14article=Dorothea
|return14article=Petra
|return15=petra 02
|return15=raphael 02
|return15article=Petra
|return15article=Raphael
|return16=lorenz 02
|return16=ignatz 02
|return16article=Lorenz (Three Houses)
|return16article=Ignatz
|return17=raphael 02
|return17=lysithea 02
|return17article=Raphael
|return17article=Lysithea
|return18=ignatz 02
|return18=marianne 02
|return18article=Ignatz
|return18article=Marianne
|return19=lysithea 02
|return19=hilda 02
|return19article=Lysithea
|return19article=Hilda
|return20=marianne 02
|return20=leonie 02
|return20article=Marianne
|return20article=Leonie
|return21=hilda 02
|return21=yuri 02
|return21article=Hilda
|return21article=Yuri
|return22=leonie 02
|return22=balthus 02
|return22article=Leonie
|return22article=Balthus
|return23=anna
|return23=constance 03
|return24=catherine
|return23article=Constance
|return25=shamir
|return24=hapi 02
|return26=cyril 02
|return24article=Hapi
|return26article=Cyril
|return25=anna
|return27=flayn
|return26=catherine
|return28=hanneman
|return27=shamir
|return29=manuela
|return28=cyril 02
|return30=alois
|return28article=Cyril
|return31=seteth
|return29=flayn
|return32=gilbert
|return30=hanneman
|return33=yuri 02
|return31=manuela
|return33article=Yuri
|return32=alois
|return34=balthus 02
|return33=seteth
|return34article=Balthus
|return34=gilbert
|return35=constance 03
|return35=dedue 02
|return35article=Constance
|return35article=Dedue
|return36=hapi 02
|return36=lorenz 02
|return36article=Hapi
|return36article=Lorenz (Three Houses)
}}
}}


Line 129: Line 128:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Kingdom Soldier
|name=Kingdom Soldier
|class1=Fortress Knight
|class=Fortress Knight
|lv1=35
|lv=35
|#1=2
|#=2
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|hp=50
|notes1=• Both begin moving if either is provoked.<br>• The right one begins moving if any player unit enters the north-center area.
|str=19
|-
|mag=11
|name2=Kingdom Soldier
|dex=12
|class2=Bishop
|spd=2
|version2=
|lck=10
|def=35
|res=7
|cha=14{{h|+3|Granted by Kingdom Armored Co.}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|notes=• Both begin moving if either is provoked.<br>• The right one begins moving if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Bishop
|version=female
|lv=35
|#=1
|hp=40
|str=12
|mag=12
|dex=13
|spd=17
|lck=10
|def=12
|res=25
|cha=15
|mov=4
|inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}}
|notes=Begins moving if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Fortress Knight
|lv=35
|#=1
|hp=50
|str=19
|mag=11
|dex=12
|spd=2
|lck=10
|def=35
|res=7
|cha=14{{h|+3|Granted by Kingdom Armored Co.}}
|mov=4
|inventory={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|notes=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Warlock
|lv=35
|#=2
|hp=39
|str=12
|mag=20
|dex=13
|spd=18
|lck=10
|def=12
|res=24
|cha=14
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}
|notes=• The western one begins moving if the adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if the adjacent Swordmaster is provoked, or if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Swordmaster
|lv=35
|#=2
|hp=43
|str=21
|mag=11
|dex=16
|spd=31
|lck=10
|def=18
|res=8
|cha=14
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}
|notes=• The western one begins moving if the adjacent [[Warlock]] is provoked.<br>• The eastern one begins moving if the adjacent Warlock is provoked, or if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Falcon Knight
|lv=35
|#=1
|hp=42
|str=21
|mag=11
|dex=18
|spd=29
|lck=12
|def=20
|res=19
|cha=15
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}
|notes=Begins moving if any player unit enters the north-center area.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Sniper
|version=female
|lv=35
|#=2
|hp=39
|str=18
|mag=11
|dex=26
|spd=17
|lck=13
|def=15
|res=8
|cha=1
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|notes=Both begin moving if either of them or the nearby male [[Sniper]] is provoked.
}}
{{
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Kingdom General
|name1=Kingdom Soldier
|class=Warlock
|class1=Fortress Knight
|version=female
|lv1=36
|lv=42
|#1=2
|#=1
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|hp=53
|notes1=• Both begin moving if either of them or the nearby [[Sniper]] are provoked.<br>• The right one begins moving if any player unit enters the north-center area.
|str=24
|-
|mag=40{{h|+2|Granted by Magic +2}}
|name2=Kingdom Soldier
|dex=35
|class2=Bishop
|spd=27
|version2=female
|lck=27
|lv2=36
|def=15
|#2=1
|res=36
|inventory2={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}
|cha=29{{h|+5|Granted by Kingdom Magic Users}}
|notes2=Begins moving if any player unit enters the north-center area.
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|-
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|name3=Kingdom Soldier
|class3=Fortress Knight
|lv3=36
|#3=1
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|-
|name4=Kingdom Soldier
|class4=Warlock
|lv4=36
|#4=2
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes4=• The western one begins moving if an adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if an adjacent Swordmaster is provoked, or if any player unit enters the north-center area.
|-
|name5=Kingdom Soldier
|class5=Swordmaster
|lv5=36
|#5=4
|inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|notes5=• The lower-west one begins moving if the adjacent [[Warlock]] or nearby Swordmaster is provoked.<br>• The other three begin moving if the respective adjacent Warlock or nearby Swordmaster is provoked, or if any player unit enters the north-center area.
|-
|name6=Kingdom Soldier
|class6=Falcon Knight
|lv6=36
|#6=1
|inventory6={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}
|notes6=Begins moving if any player unit enters the north-center area.
|-
|name7=Kingdom Soldier
|class7=Sniper
|version7=female
|lv7=36
|#7=2
|inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes7=Both begin moving if either of them or the nearby male [[Sniper]] are provoked.
|-
|name8=Kingdom Soldier
|class8=Sniper
|lv8=36
|#8=2
|inventory8={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes8=The eastern one begins moving if the nearby [[Fortress Knight]] or [[Titanus]] is provoked, or if any player unit enters the north-center area.
|-
|name9=Kingdom Soldier
|class9=Fortress Knight
|lv9=36
|#9=2
|inventory9={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|notes9=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.
|-
|name10=Kingdom Soldier
|class10=Bishop
|lv10=36
|#10=1
|inventory10={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}
|notes10=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.
|-
|name11=Kingdom Soldier
|class11=Grappler
|lv11=36
|#11=4
|inventory11={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}}
|notes11=• The northern one begins moving if any player unit enters the north-center area.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.<br>• The western two being moving if either is provoked, or if any player unit enters the north-center area.
|-
|name12=Kingdom Soldier
|class12=Warlock
|lv12=36
|#12=1
|inventory12={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notes12=• Immobile.<br>• Mans a [[Fire Orb]].
|-
|name13=Kingdom Soldier
|class13=Dark Bishop
|lv13=36
|#13=1
|inventory13={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}
|notes13=Begins moving if the nearby [[Bishop]], [[Grappler]], or [[Fortress Knight]] is provoked, or if any player unit enters the north-center area.
|-
|name14=Imperial Soldier
|class14=Fortress Knight
|lv14=36
|#14=1
|inventory14={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes14=Begins moving if any player unit enters the north-center area.
|-
|name15=Imperial Soldier
|class15=Dark Bishop
|lv15=36
|#15=1
|inventory15={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|notes15=Begins moving if a nearby [[Swordmaster]] is provoked, or if any player unit enters the north-center area.
|-
|name16=Imperial Soldier
|class16=Swordmaster
|lv16=36
|#16=1
|inventory16={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|notes16=Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked, or if any player unit enters the north-center area.
|-
|name17=Titanus
|class17=Titanus
|lv17=36
|#17=2
|inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes17=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The southern one begins moving if the west Viskam is provoked.<br>• The northern one begins moving if any player unit enters the north-center area.
|-
|name18=Titanus
|class18=Titanus
|lv18=36
|#18=2
|inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes18=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The northern one begins moving if any player unit enters the north-center area.
|-
|name19=Titanus
|class19=Titanus
|lv19=36
|#19=3
|inventory19={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes19=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The southern one begins moving if the east Viskam is provoked.<br>• The northern two begin moving if any player unit enters the north-center area.
|-
|name20=Kingdom Soldier
|class20=Bishop
|version20=female
|lv20=36
|#20=1
|inventory20={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv 4: {{Item|16|Group Ice|image=gambit magic}}
|notes20=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|name21=Kingdom Soldier
|class21=Sniper
|version21=female
|lv21=36
|#21=1
|inventory21={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}}
|notes21=Begins moving if a nearby [[Fortress Knight]] is provoked, or if any player unit enters the north-center area.
|-
|name22=Titanus
|class22=Titanus
|lv22=36
|#22=1
|inventory22={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes22=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Sniper]] or [[Fortress Knight]] is provoked.
|-
|name23=Kingdom General
|class23=Swordmaster
|lv23=36
|#23=1
|inventory23={{Item|16|Brave Sword|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|notes23=• Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|name24=Kingdom General
|class24=Warlock
|version24=female
|lv24=36
|#24=1
|inventory24={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notes24=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|nameb=[[Cornelia]]
|classb=Gremory
|lvb=38
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=[[Cornelia]]
|name1=Kingdom Soldier
|class=Gremory
|class1=Fortress Knight
|lv=44
|lv1=42
|#=1
|#1=2
|hp=65
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|str=20
|notes1=• Both begin moving if either of them or the nearby [[Sniper]] are provoked.<br>• The right one begins moving if any player unit enters the north-center area.
|mag=58
|-
|dex=42
|name2=Kingdom Soldier
|spd=33
|class2=Bishop
|lck=24
|version2=female
|def=28
|lv2=42
|res=42
|#2=1
|cha=43{{h|+10|Granted by Blue Lions Magic Corps}}
|inventory2={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Renewal}} • {{Item|16|Miracle}}
|inventory={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notes2=Begins moving if any player unit enters the north-center area.
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
|-
|last=y
|name3=Kingdom Soldier
|class3=Fortress Knight
|lv3=42
|#3=1
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|-
|name4=Kingdom Soldier
|class4=Warlock
|lv4=42
|#4=2
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}
|notes4=• The western one begins moving if an adjacent [[Swordmaster]] is provoked.<br>• The eastern one begins moving if an adjacent Swordmaster is provoked, or if any player unit enters the north-center area.
|-
|name5=Kingdom Soldier
|class5=Swordmaster
|lv5=42
|#5=4
|inventory5={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|notes5=• The lower-west one begins moving if the adjacent [[Warlock]] or nearby Swordmaster is provoked.<br>• The other three begin moving if the respective adjacent Warlock or nearby Swordmaster is provoked, or if any player unit enters the north-center area.
|-
|name6=Kingdom Soldier
|class6=Falcon Knight
|lv6=42
|#6=1
|inventory6={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|notes6=Begins moving if any player unit enters the north-center area.
|-
|name7=Kingdom Soldier
|class7=Sniper
|lv7=42
|#7=1
|inventory7={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes7=Begins moving if the nearby [[Fortress Knight]] or [[Titanus]] is provoked, or if any player unit enters the north-center area.
|-
|name8=Kingdom Soldier
|class8=Fortress Knight
|lv8=42
|#8=2
|inventory8={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
|notes8=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.
|-
|name9=Kingdom Soldier
|class9=Bishop
|lv9=42
|#9=1
|inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Renewal}} • {{Item|16|Miracle}}
|notes9=Begins moving if the nearby [[Grappler]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.
|-
|name10=Kingdom Soldier
|class10=Grappler
|lv10=42
|#10=4
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes10=• The northern one begins moving if any player unit enters the north-center area.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Fortress Knight]], or [[Dark Bishop]] is provoked, or if any player unit enters the north-center area.<br>• The western two being moving if either is provoked, or if any player unit enters the north-center area.
|-
|name11=Kingdom Soldier
|class11=Warlock
|lv11=42
|#11=1
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Defiant Def}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notes11=• Immobile.<br>• Mans a [[Fire Orb]].
|-
|name12=Kingdom Soldier
|class12=Dark Bishop
|lv12=42
|#12=1
|inventory12={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}
|notes12=Begins moving if the nearby [[Bishop]], [[Grappler]], or [[Fortress Knight]] is provoked, or if any player unit enters the north-center area.
|-
|name13=Imperial Soldier
|class13=Fortress Knight
|lv13=42
|#13=1
|inventory13={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes13=Begins moving if any player unit enters the north-center area.
|-
|name14=Imperial Soldier
|class14=Dark Bishop
|lv14=42
|#14=1
|inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|notes14=Begins moving if a nearby [[Swordmaster]] is provoked, or if any player unit enters the north-center area.
|-
|name15=Imperial Soldier
|class15=Swordmaster
|lv15=42
|#15=1
|inventory15={{Item|16|Wo Dao|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|notes15=Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked, or if any player unit enters the north-center area.
|-
|name16=Titanus
|class16=Titanus
|lv16=42
|#16=2
|inventory16={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes16=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The southern one begins moving if the west Viskam is provoked.<br>• The northern one begins moving if any player unit enters the north-center area.
|-
|name17=Titanus
|class17=Titanus
|lv17=42
|#17=2
|inventory17={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes17=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The northern one begins moving if any player unit enters the north-center area.
|-
|name18=Titanus
|class18=Titanus
|lv18=42
|#18=3
|inventory18={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes18=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Gains +10 [[strength]], [[defense]] and [[resistance]] and +15 [[dexterity]] reinforcement; removed by activating the northeast lever.<br>• The southern one begins moving if the east Viskam is provoked.<br>• The northern two begin moving if any player unit enters the north-center area.
|-
|name19=Kingdom Soldier
|class19=Sniper
|version19=female
|lv19=42
|#19=2
|inventory19={{Item|16|Longbow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}}
|notes19=Begin moving if they or the adjacent Sniper are provoked.
|-
|name20=Kingdom Soldier
|class20=Sniper
|version20=female
|lv20=42
|#20=2
|inventory20={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}}
|notes20=• The central one begins moving if an adjacent Sniper is provoked.<br>• The western one begins moving if a nearby [[Fortress Knight]] is provoked, or if any player unit enters the north-center area.
|-
|name21=Kingdom Soldier
|class21=Bishop
|version21=female
|lv21=42
|#21=1
|inventory21={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Renewal}} • {{Item|16|Miracle}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv 4: {{Item|16|Group Ice|image=gambit magic}}
|notes21=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|name22=Titanus
|class22=Titanus
|lv22=42
|#22=1
|inventory22={{Item|16|Giant Katar|image=sword}}<br>{{Item|16|Sword Prowess Lv 3}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Axebreaker+|image=axebreaker}} {{Latent|2|1}} • {{Item|16|Swordfaire}} {{Latent|2|0}}<br>{{Item|16|Titanomachy|image=staggering blow}}
|notes22=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Sniper]] or [[Fortress Knight]] is provoked.
|-
|name23=Kingdom General
|class23=Swordmaster
|lv23=42
|#23=1
|inventory23={{Item|16|Brave Sword|image=sword|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axefaire}} • {{Item|16|Quick Riposte}}
|notes23=• Begins moving if the nearby [[Dark Bishop]] or [[Swordmaster]] is provoked.<br>• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|name24=Kingdom General
|class24=Warlock
|version24=female
|lv24=42
|#24=1
|inventory24={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notes24=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|nameb=[[Cornelia]]
|classb=Gremory
|lvb=44
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
}}
}}
{{ChapUnitFtr}}
}}
}}


===Third Army data===
===Third Army data===
{{ChapThird
{{Tab
|platform=ns01
|width=100%
|namerl=Thief
|tab1=Normal
|classrl=Sniper
|tab2=Hard
|lvrl=50
|tab3=Maddening
|#rl=1
|content1={{ChapUnitHdr|type=Third Army|platform=ns01}}
|inventoryrl={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}}
{{ChapUnitReinf|type=Third Army|platform=ns01}}
|notesrl=Prioritizes escaping via the south.
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=50
|#=1
|hp=46
|str=22
|mag=1
|dex=27
|spd=28
|lck=13
|def=20
|res=8
|cha=16
|mov=5
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}}
|notes=Prioritizes escaping via the south.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Third Army|platform=ns01}}
{{ChapUnitReinf|type=Third Army|platform=ns01}}
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=50
|#=1
|hp=53
|str=29
|mag=11
|dex=35
|spd=35
|lck=14
|def=27
|res=8
|cha=23
|mov=5
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}}
|notes=Prioritizes escaping via the south.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Third Army|platform=ns01}}
{{ChapUnitReinf|type=Third Army|platform=ns01}}
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=50
|#=1
|hp=60
|str=36
|mag=19
|dex=42
|spd=42
|lck=22
|def=34
|res=16
|cha=31
|mov=5
|inventory={{Item|16|Tathlum Bow|image=bow silver|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Stealth}} • {{Item|16|Close Counter}}<br>{{Item|16|Deadeye|image=combat art bow}}
|notes=Prioritizes escaping via the south.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Immediately upon defeating the westernmost [[Titanus]] <small>(Hard and Maddening only)</small> and [[Warlock]] and entering the 3×3 square centered on the northern [[Grappler]]; these conditions do not have to be met on the same turn
*Upon defeating the westernmost [[Titanus]] <small>(Hard and Maddening only)</small> and [[Warlock]], and entering the 3×3 square centered on the northern [[Grappler]]
**1 [[Sniper]] from the western border
**1 [[Sniper]] from west of the fire orb


===Boss data===
===Boss data===
Line 689: Line 1,551:
|spd=18
|spd=18
|luck=12
|luck=12
|def=13{{hover|+2|Granted by Defense +2}}
|def=13{{h|+2|Granted by Defense +2}}
|res=38
|res=38
|cha=27{{hover|+10|Granted by Blue Lion Magic Corps}}
|cha=27{{h|+10|Granted by Blue Lion Magic Corps}}
|inventory={{Item|16|Asclepius|image=staff black}}
|inventory={{Item|16|Asclepius|image=staff black}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 711: Line 1,573:
|spd=24
|spd=24
|luck=16
|luck=16
|def=19{{hover|+2|Granted by Defense +2}}
|def=19{{h|+2|Granted by Defense +2}}
|res=38
|res=38
|cha=33{{hover|+10|Granted by Blue Lion Magic Corps}}
|cha=33{{h|+10|Granted by Blue Lion Magic Corps}}
|inventory={{Item|16|Asclepius|image=staff black}}
|inventory={{Item|16|Asclepius|image=staff black}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 733: Line 1,595:
|spd=33
|spd=33
|luck=24
|luck=24
|def=28{{hover|+2|Granted by Defense +2}}
|def=28{{h|+2|Granted by Defense +2}}
|res=42
|res=42
|cha=43{{hover|+10|Granted by Blue Lion Magic Corps}}
|cha=43{{h|+10|Granted by Blue Lion Magic Corps}}
|inventory={{Item|16|Asclepius|image=staff black}}
|inventory={{Item|16|Asclepius|image=staff black}}
|skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 748: Line 1,610:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
In general, this map shouldn't be too difficult. There are no reinforcements that actually attack you, and enemies will politely wait for you to threaten their group before attacking. So, take your time if things look rough; there isn't any loss from a slow and safe clear, in general. To beat the map, all you need to do is defeat Cornelia. Sub-objectives include flipping the top-right switch to turn off the Viskams; defeating the top-left three enemies that carry a Wo Dao, Brave Sword, and Elixir; armor-breaking a few [[Titanus]] if you want some [[Agarthium]] to repair the Scythe of Sariel or Devil weapons with; and triggering the Thief reinforcement if you'd like to collect the [[Tathlum Bow]].
The enemies in this map will wait to be provoked before attacking, and Cornelia starts fairly close to the player but will never move, so this map can be played at as slow or fast a pace as one wishes.
 
From Byleth's starting location, Cornelia is 15 tiles away in a straight line, or 19 tiles moving around the Snipers in front of her. A flyer could reach her from the middle group of starting positions when boosted by a combination of [[Stride]], [[Warp (staff)|Warp]], [[combat art]]s such as [[Smite]] and [[Reposition]], and a [[Dancer]]. Alternately, a 15-range Warp—requiring 60 [[magic (stat)|magic]]—could get Byleth or anyone diagonal to them from their starting location to Cornelia, though the aforementioned combat arts and Dancer could get a unit closer to Cornelia before being warped to reduce the range requirement.
 
One-shotting Cornelia requires at least 65/77/97 (Normal/Hard/Maddening) physical attack or 88/94/109 magical attack; when using [[Atrocity]] with [[Areadbhar]], [[Dimitri]] will have 53 attack before accounting for anything else—if his [[Crest]] of Blaiddyd activates, he will one-shot her on all difficulties. Two-shotting Cornelia requires 10/17/28 [[attack speed]] when she equips Death Γ—requirements are one higher with Luna Λ—and 41/50/65 physical attack or 64/67/77 magical attack; combat arts which automatically follow-up, such as [[Swift Strikes]] or [[Fierce Iron Fist]], ignore the attack speed requirements and contribute to the attack requirements. [[Hunter's Volley]] is particularly useful, as a Sniper can attack from up to 5 range with it and outrange Cornelia, meaning the attacker has to travel less distance and suffers no retaliation in the event they fail to kill.
 
The Titanus around Cornelia receive +10 [[defense]] and [[resistance]], and are within range of the two [[Viskam]]; the lever to deactivate the stat boost and the Viskam is located in the northeast, and the way to it is protected by a [[Falcon Knight]] and a [[Warlock]] with [[Meteor]]. The Titanus' [[barrier (monster)|barrier]]s can be broken while the reinforcement is active, partially reducing their threat and stopping them for a turn—[[gambit]]s with large areas of affect, such as [[Wave Attack]] or [[Resonant Flames]], can damage every tile in a Titanus's barrier. Breaking a Titanus's barrier will grant the player with [[Agarthium]], which can be used to repair [[Devil Sword]]s, [[Devil Axe]]s, and the [[Scythe of Sariel]]. If none of these weapons were obtained or are used, Agarthium will serve little purpose.


*The very fast way to clear the map is just to rush down Cornelia with flyers. She's posted some Longbow archers meant to dissuade this approach, but skills like Reposition / Shove / Draw Back as well as Dance or Stride can help your flyers get to Cornelia from extreme range anyway. Alert Stance+, Swordbreaker (for the Titanus), and the high-range Hit penalty also mean that characters like Falcon Knight [[Ingrid]] can close in reasonably safely anyway.
The [[Brave Sword]] and [[Wo Dao]] are both fairly uncommon weapons, but the former can be purchased and both can be forged from more common weapons—a [[Silver Sword]] and a [[Killing Edge]] respectively—with ores that are not particularly uncommon; they additionally both have relatively high skill level requirements—B for both—that few units will be likely to reach. Both swords are dropped by [[Swordmaster]]s, which may be particularly hard to defeat on Maddening without decent range or a strong combat art. The [[Tathlum Bow]] can only be obtained in this mission, and only by defeating the reinforcement Sniper that appears to the west. It requires a high A level in bows, and, as a Sacred Weapon, heals its user every turn, though it has somewhat high [[weight (weapon)|weight]]. Each of these weapons is strong, but none are especially so, and each requires the player to extend the time they spend on the map, which allows for more opportunities for mistakes or bad luck to occur.
*The fast way involves just smashing through the 3 Titanus guarding the "front". The Viskams will harry your units and you'll want some good dodgetanks, but this is still quite doable.
*The thorough and safe way is to clean out the "sides" of the map, flip the lever, collect the treasure from the back three units, then attack Cornelia from behind. You'll need to clean up the Titanus guarding the "top" of the map, but that should be even easier and safer than walking directly in.
*Cornelia herself doesn't move, doesn't have the infinite-range Counterattack skill, and tops out at 3 range. Any range 4+ unit (Snipers with Hunter's Volley, mages with a range-increasing skill or relic) can easily and safely weaken her, as can Gambits as usual. It's probably overkill as Gremory is not a particularly durable class anyway. For style points, Dimitri's Atrocity should one-shot her, even on Maddening mode.
*Don't be too torn up about defeating the reinforcement Thief; sadly, the Tathlum Bow is underwhelming, essentially being a 3 weight heavier [[Silver Bow+]] that gains a bit of regen. If you've built [[Mercedes]]'s bow rank, she likely wants to use [[Magic Bow+]] anyway, and the health regeneration is not really relevant.


==Trivia==
==Trivia==
*Unused data suggests that [[Felix]] and [[Annette]] were planned to potentially leave the party at some point prior to this mission and be fought here, replacing the "Kingdom General" units; this was cut from the final game.<ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=iG35-BifhWI|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS)|site=YouTube}}</ref><ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=Nxc--LNrzZQ|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2)|site=YouTube}}</ref>
*Unused data exists for [[Felix]] and [[Annette]] as enemies replacing the "Kingdom General" units, indicating they were planned to potentially leave the party at some point prior to this mission and be fought here.<ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=iG35-BifhWI|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS)|site=YouTube}}</ref><ref>{{Cite web|author=DeathChaos|published=August 21, 2019|retrieved=November 4, 2019|url=https://www.youtube.com/watch?v=Nxc--LNrzZQ|title=Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2)|site=YouTube}}</ref>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Reclaiming the Capital
|eng-name=Reclaiming the Capital
|jap-name={{hover|王都奪還戦|Ō todakkan-sen}}
|jap-name={{h|王都奪還戦|Ō todakkan-sen}}
|jap-mean=Capital city recapture
|jap-mean=Capital city recapture
|span-name=La reconquista de la capital
|span-name=La reconquista de la capital
Line 772: Line 1,636:
|ital-name=La reiconquista della capitale
|ital-name=La reiconquista della capitale
|ital-mean=The reconquest of the capital
|ital-mean=The reconquest of the capital
|kor-name={{hover|왕도 탈환전|Wangdo talhwanjeon}}
|kor-name={{h|왕도 탈환전|Wangdo talhwanjeon}}
|kor-mean=Kingdom capital recapture
|kor-mean=Kingdom capital recapture
|ch-simp-name={{hover|王都夺还战|wáng dū duó huán zhàn}}
|ch-simp-name={{h|王都夺还战|wáng dū duó huán zhàn}}
|ch-simp-mean=The king's battle to reclaim the capital
|ch-simp-mean=The king's battle to reclaim the capital
|ch-trad-name={{hover|王都奪還戰|wáng dū duó huán zhàn}}
|ch-trad-name={{h|王都奪還戰|wáng dū duó huán zhàn}}
|ch-trad-mean=The king's battle to reclaim the capital
|ch-trad-mean=The king's battle to reclaim the capital
}}
}}

Revision as of 04:32, 24 January 2021

Reclaiming the Capital

Cm fe16am 18.png

Location

Fhirdiad

Boss(es)

Cornelia

Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.

Beginning log

After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Cornelia Player Partner Other Enemy Third
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 35+2 0+1
Cm fe16am 18.png
  • Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the Titanus.
  • The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.

Character data

Characters
New units

None

Available characters
Byleth f 02 ​Dimitri 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Yuri 02 ​Balthus 02 ​Constance 03 ​Hapi 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​

Item data

Items
Name Obtainment Method
Is ns01 potion.png Elixir Dropped by enemy Dark Bishop
Is ns01 sword.png Wo Dao Dropped by enemy Swordmaster
Is ns01 sword.png Brave Sword Dropped by Kingdom General Swordmaster
Is ns01 bow silver.png Tathlum Bow Dropped by third army Sniper (Reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 35 2 50 19 11 12 2 10 35 7 14+3 4 Silver Axe
Axefaire Weight -5
Kingdom Armored Co. Lv 4: Impregnable Wall
• Both begin moving if either is provoked.
• The right one begins moving if any player unit enters the north-center area.
Ma ns01 bishop female enemy.gif Kingdom Soldier Bishop 35 1 40 12 12 13 17 10 12 25 15 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if any player unit enters the north-center area.
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 35 1 50 19 11 12 2 10 35 7 14+3 4 Tomahawk
Axefaire Weight -5 Hit +20
Kingdom Armored Co. Lv 4: Impregnable Wall
• The western one begins moving if the nearby Sniper is provoked.
• The eastern one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 warlock enemy.gif Kingdom Soldier Warlock 35 2 39 12 20 13 18 10 12 24 14 4 Ragnarok
Black Tomefaire Black Magic Uses x2
• The western one begins moving if the adjacent Swordmaster is provoked.
• The eastern one begins moving if the adjacent Swordmaster is provoked, or if any player unit enters the north-center area.
Ma ns01 swordmaster enemy.gif Kingdom Soldier Swordmaster 35 2 43 21 11 16 31 10 18 8 14 5 Silver Sword
Swordfaire Sword Crit +10
• The western one begins moving if the adjacent Warlock is provoked.
• The eastern one begins moving if the adjacent Warlock is provoked, or if any player unit enters the north-center area.
Ma ns01 falcon knight enemy.gif Kingdom Soldier Falcon Knight 35 1 42 21 11 18 29 12 20 19 15 8 Silver Lance
Canto Lancefaire Avo +10
Begins moving if any player unit enters the north-center area.
Ma ns01 sniper female enemy.gif Kingdom Soldier Sniper 35 2 39 18 11 26 17 13 15 8 1 5 Silver Bow
Bowfaire Bowrange +1
Both begin moving if either of them or the nearby male Sniper is provoked.
Ma ns01 sniper enemy.gif Kingdom Soldier Sniper 35 2 39 18 11 26 17 13 15 8 1 5 Silver Bow
Bowfaire Bowrange +1
• The western one begins moving if the nearby Fortress Knight is provoked, or if any player unit enters the north-center area.
• The central one begins moving if a nearby female Sniper is provoked.
Ma ns01 fortress knight enemy.gif Kingdom Soldier Fortress Knight 35 2 50 19 11 12 2 10 35 7 14+3 4 Tomahawk
Axefaire Weight -5
Kingdom Armored Co. Lv 4: Impregnable Wall
• The western one begins moving if the nearby Sniper is provoked.
• The eastern one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 bishop enemy.gif Kingdom Soldier Bishop 35 1 40 12 12 13 17 10 12 25 15 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if the nearby Grappler, Fortress Knight, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 grappler enemy.gif Kingdom Soldier Grappler 35 4 47 19 11 15 20 10 18 6 14 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
• The northern one begins moving if any player unit enters the north-center area.
• The eastern one begins moving if the nearby Bishop, Fortress Knight, or Dark Bishop is provoked, or if any player unit enters the north-center area.
• The western two both begin moving if either is provoked.
Ma ns01 warlock enemy.gif Kingdom Soldier Warlock 35 1 39 12 20 13 18 10 12 24 14+5 - Ragnarok
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
Mans a Fire Orb.
Ma ns01 dark bishop enemy.gif Kingdom Soldier Dark Bishop 35 1 39 12 21 14 17 10 12 23 12 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Bishop, Grappler or Fortress Knight is provoked, or if any player unit enters the north-center area.
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 35 1 50 19 11 12 2 10 35 7 14 4 Silver Axe
Axefaire Weight -5
Begins moving if any player unit enters the north-center area.
Ma ns01 dark bishop enemy.gif Imperial Soldier Dark Bishop 35 1 39 12 21 14 17 10 12 23 12+5 4 Banshee Θ ElixirThis item is dropped upon this unit's defeat. Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Empire Magic Users Lv 4: Resonant Flames
Begins moving if a nearby Swordmaster is provoked or if any player unit enters the north-center area.
Ma ns01 swordmaster enemy.gif Imperial Soldier Swordmaster 35 1 41 21 11 16 31 10 18 8 14 5 Wo DaoThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
Begins moving if the nearby Dark Bishop or Kingdom General Swordmaster is provoked, or if any player unit enters the north-center area.
Ma ns01 titanus enemy.gif Titanus Titanus 35 2 40
40
60
24+10 4 26+10 3 16 29+10 8+10 0 4 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness lance.png Weak to Lances.
• Reinforcement removed by activating the northeast lever.
• The southern one begins moving if the west Viskam is provoked.
• The northern one begins moving if any player unit reaches the northern area.
Ma ns01 titanus enemy.gif Titanus Titanus 35 3 40
40
60
24+10 4 26+10 3 16 29+10 8+10 0 4 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness axe.png Weak to Axes.
• Reinforcement removed by activating the northeast lever.
• The southern one begins moving if the east Viskam is provoked.
• The northern two begin moving if any player unit enters the north-center area.
Ma ns01 titanus enemy.gif Titanus Titanus 35 1 40
40
60
24+10 4 26+10 3 16 29+10 8+10 0 4 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness sword.png Weak to Swords.
• Reinforcement removed by activating the northeast lever.
• Begins moving if any player unit enters the north-center area.
Ma ns01 bishop female enemy.gif Kingdom Soldier Bishop 35 1 40 12 12 13 17 10 12 25 15+3 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Kingdom Magic Corps Lv 4: Group Ice
Starts on a heal tile +.
Ma ns01 swordmaster enemy.gif Kingdom General Swordmaster 35 1 53 29 10 21 33 14 19 8 12 5 Brave SwordThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
• Begins moving if the nearby Dark Bishop or Swordmaster is provoked.
• Starts on a heal tile +.
Ma ns01 warlock female enemy.gif Kingdom General Warlock 35 1 38 11 24 20 15 13 12 31 15+5 - Ragnarok Meteor
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
Stands on a heal tile +.
Ma ns01 gremory enemy.gif Cornelia Gremory 37 1 48 8 40 26 18 12 13+2 38 27+10 - Death Γ Asclepius Luna Λ
Agarthan Technology Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 4 Defense +2 Poison Strike Defiant Mag Unsealable Magic
Blue Lion Magic Corps Lv 4: Resonant Ice
Stands on a stronghold.

Third Army data

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 sniper enemy.gif Thief Sniper 50 1 46 22 1 27 28 13 20 8 16 5 Tathlum BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1 Stealth Close Counter
Deadeye
Prioritizes escaping via the south.

Reinforcements

  • Upon defeating the westernmost Titanus (Hard and Maddening only) and Warlock, and entering the 3×3 square centered on the northern Grappler
    • 1 Sniper from west of the fire orb

Boss data

Main article: Cornelia

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The enemies in this map will wait to be provoked before attacking, and Cornelia starts fairly close to the player but will never move, so this map can be played at as slow or fast a pace as one wishes.

From Byleth's starting location, Cornelia is 15 tiles away in a straight line, or 19 tiles moving around the Snipers in front of her. A flyer could reach her from the middle group of starting positions when boosted by a combination of Stride, Warp, combat arts such as Smite and Reposition, and a Dancer. Alternately, a 15-range Warp—requiring 60 magic—could get Byleth or anyone diagonal to them from their starting location to Cornelia, though the aforementioned combat arts and Dancer could get a unit closer to Cornelia before being warped to reduce the range requirement.

One-shotting Cornelia requires at least 65/77/97 (Normal/Hard/Maddening) physical attack or 88/94/109 magical attack; when using Atrocity with Areadbhar, Dimitri will have 53 attack before accounting for anything else—if his Crest of Blaiddyd activates, he will one-shot her on all difficulties. Two-shotting Cornelia requires 10/17/28 attack speed when she equips Death Γ—requirements are one higher with Luna Λ—and 41/50/65 physical attack or 64/67/77 magical attack; combat arts which automatically follow-up, such as Swift Strikes or Fierce Iron Fist, ignore the attack speed requirements and contribute to the attack requirements. Hunter's Volley is particularly useful, as a Sniper can attack from up to 5 range with it and outrange Cornelia, meaning the attacker has to travel less distance and suffers no retaliation in the event they fail to kill.

The Titanus around Cornelia receive +10 defense and resistance, and are within range of the two Viskam; the lever to deactivate the stat boost and the Viskam is located in the northeast, and the way to it is protected by a Falcon Knight and a Warlock with Meteor. The Titanus' barriers can be broken while the reinforcement is active, partially reducing their threat and stopping them for a turn—gambits with large areas of affect, such as Wave Attack or Resonant Flames, can damage every tile in a Titanus's barrier. Breaking a Titanus's barrier will grant the player with Agarthium, which can be used to repair Devil Swords, Devil Axes, and the Scythe of Sariel. If none of these weapons were obtained or are used, Agarthium will serve little purpose.

The Brave Sword and Wo Dao are both fairly uncommon weapons, but the former can be purchased and both can be forged from more common weapons—a Silver Sword and a Killing Edge respectively—with ores that are not particularly uncommon; they additionally both have relatively high skill level requirements—B for both—that few units will be likely to reach. Both swords are dropped by Swordmasters, which may be particularly hard to defeat on Maddening without decent range or a strong combat art. The Tathlum Bow can only be obtained in this mission, and only by defeating the reinforcement Sniper that appears to the west. It requires a high A level in bows, and, as a Sacred Weapon, heals its user every turn, though it has somewhat high weight. Each of these weapons is strong, but none are especially so, and each requires the player to extend the time they spend on the map, which allows for more opportunities for mistakes or bad luck to occur.

Trivia

  • Unused data exists for Felix and Annette as enemies replacing the "Kingdom General" units, indicating they were planned to potentially leave the party at some point prior to this mission and be fought here.[1][2]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Reclaiming the Capital

--

Spanish

La reconquista de la capital

The reconquest of the capital

French

La reconquête de Fhirdiad

The reconquest of Fhirdiad

German

Kampf um die Hauptstadt

Fight for the Capital

Italian

La reiconquista della capitale

The reconquest of the capital

Korean

왕도 탈환전

Kingdom capital recapture

Simplified Chinese

王都夺还战

The king's battle to reclaim the capital

Traditional Chinese

王都奪還戰

The king's battle to reclaim the capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
  2. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
← To War at Gronder • Reclaiming the Capital • Saving Derdriu →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery