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Terrain/Nintendo Switch games: Difference between revisions
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=={{FE16}}== | =={{FE16}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe16.triangleattack.com/terrain|site=triangleattack.com|retrieved=August 6, 2020}}</ref | For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe16.triangleattack.com/terrain|site=triangleattack.com|retrieved=August 6, 2020}}</ref> | ||
{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | {| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 15px; width: 10%" | Infantry | ! style="border-top-left-radius: 15px; width: 10%" | Infantry | ||
| style="border-top-right-radius: 15px" | [[ | | style="border-top-right-radius: 15px" | [[Archbishop]] • [[Archer]] • [[Armored Knight]] • [[Armored Lord]] • [[Brigand]] • [[Commoner]] • [[Dancer]] • [[Emperor]] • [[Enlightened One]] • [[Fighter]] • [[Flame Emperor]] • [[Fortress Knight]] • [[Great Lord]] • [[Hero]] • [[High Lord]] • [[King of Liberation]] • [[Lord]] • [[Mercenary]] • [[Mortal Savant]] • [[Myrmidon]] • [[Noble]] • [[Ruffian (class)|Ruffian]] • [[Saint (Three Houses)|Saint]] • [[Sniper]] • [[Soldier]] • [[Swordmaster]] • [[War Master]] • [[Warrior]] • most [[dismount]]ed classes | ||
|- | |- | ||
! Thieves<!--Not slowed down by Forest--> | ! Thieves<!--Not slowed down by Forest--> | ||
| [[ | | [[Assassin]] • [[Brawler]] • [[Grappler]] • [[Thief]] • [[Trickster]] | ||
|- | |- | ||
! Cavalry | ! Cavalry | ||
| [[ | | [[Bow Knight]] • [[Cavalier]] • [[Dark Knight]] • [[Death Knight]] • [[Great Knight]] • [[Holy Knight]] • [[Paladin]] • [[Valkyrie]] | ||
|- | |- | ||
! Mages<!--No penalty on Desert and | ! Mages<!--No penalty on Desert and a variation of Thicket--> | ||
| [[ | | [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[Verrat]] • [[War Cleric]] • [[War Monk]] • [[Warlock]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]] | ||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[ | | [[Barbarossa]] • [[Dark Flier]] • [[Falcon Knight]] • [[Flying Demonic Beast]] • [[Giant Bird]] • [[Pegasus Knight]] • [[White Beast]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Wyvern Rider]] | ||
|- | |- | ||
! Monsters<!--Cannot cross stairs--> | ! Monsters<!--Cannot cross stairs--> | ||
| [[ | | [[Altered Demonic Beast]] • [[Altered Golem]] • [[Black Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Guardian Golem]] • [[Hegemon Husk]] • [[Lord of the Desert]] • [[Lord of the Lake]] • [[The Immaculate One]] • [[Titanus]] • [[Umbral Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] | ||
|- | |- | ||
! Wolf<!--Unhindered by Woods--> | ! Wolf<!--Unhindered by Woods--> | ||
Line 35: | Line 34: | ||
===Terrain stats=== | ===Terrain stats=== | ||
{{sectstub}}<!--still not sure what to do with vortex--> | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 80%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 80%" | ||
! style="background: none" colspan="15" | Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/> | ! style="background: none" colspan="15" | Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/> | ||
Line 55: | Line 55: | ||
| style="width: 4%" | Crawler | | style="width: 4%" | Crawler | ||
|- | |- | ||
| {{h|Neutral|Grassland, Plain, | | {{h|Neutral|Grassland, Plain, Floor (external), Deck}} | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 67: | Line 67: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
|- | |||
| {{h|Groundwork|Floor (indoors), Bridge (lowered), Warp Floor, ??? Floor, Ballista, Fire Orb, Onager}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| Forest | | Forest | ||
Line 81: | Line 95: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 2 | ||
|- | |- | ||
| Thicket<br><small>(Wilderness)</small> | | Thicket<br><small>(Wilderness)</small> | ||
Line 90: | Line 104: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 4 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 2 | ||
|- | |- | ||
| Thicket<br><small>(Settlements)</small> | | Thicket<br><small>(Settlements)</small> | ||
Line 109: | Line 123: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 2 | ||
|- | |- | ||
| {{h|Sand|Desert, Beach}} | | {{h|Sand|Desert, Beach}} | ||
| | | −20 | ||
| | | −2 | ||
| 0 | | 0 | ||
| 0% | | 0% | ||
Line 121: | Line 135: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 2 | ||
| | | 2 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 151: | Line 165: | ||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
| | | {{n}} | ||
|- | |- | ||
| Heal Tile | | Heal Tile | ||
Line 165: | Line 179: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 1 | ||
|- | |- | ||
| Heal Tile + | | Heal Tile + | ||
Line 178: | Line 192: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Stronghold | | Stronghold | ||
Line 189: | Line 203: | ||
| 1 | | 1 | ||
| 3 | | 3 | ||
| 2 | |||
| 1 | | 1 | ||
| 2 | |||
| 1 | | 1 | ||
| | | 2 | ||
|- | |- | ||
| Throne | | Throne | ||
Line 200: | Line 214: | ||
| 5 | | 5 | ||
| 30% | | 30% | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Swamp | | Swamp | ||
| 0 | | 0 | ||
| | | −1 | ||
| 0 | | 0 | ||
| | | −10% | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 219: | Line 233: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 1 | ||
| | | 2 | ||
| | | 1 | ||
|- | |- | ||
| Floor Trap | | Floor Trap | ||
Line 227: | Line 241: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | −20% | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
Line 233: | Line 247: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 2 | ||
| | | 1 | ||
| | | 2 | ||
|- | |- | ||
| Fiery Floor | | Fiery Floor | ||
Line 241: | Line 255: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | −15% | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
Line 247: | Line 261: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 2 | ||
| | | 1 | ||
| | | 2 | ||
|- | |- | ||
| Crater | | Crater | ||
| | | −20 | ||
| | | −1 | ||
| 0 | | 0 | ||
| | | −20% | ||
| 1 | |||
| 1 | | 1 | ||
| 2 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 2 | ||
| | | 1 | ||
|- | |- | ||
| Flame | | Flame | ||
Line 269: | Line 283: | ||
| - | | - | ||
| - | | - | ||
| | | −15% | ||
| - | | - | ||
| - | | - | ||
Line 290: | Line 304: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Wardwood | | Wardwood | ||
Line 304: | Line 318: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Cover | | Cover | ||
Line 318: | Line 332: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Avo Floor | | Avo Floor | ||
Line 332: | Line 346: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 3 | ||
| | | 3 | ||
|- | |- | ||
| Shoal | | Shoal | ||
Line 345: | Line 359: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 2 | ||
| | | 2 | ||
| | | 2 | ||
|- | |- | ||
| {{h|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Church, Opera Hall, Channel, Altar (exterior), Pillar (exterior)}} | | {{h|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Church, Opera Hall, Channel, Altar (exterior), Pillar (exterior)}} | ||
Line 394: | Line 408: | ||
|} | |} | ||
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]] or [[Staggering Blow]]; the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain. | Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]]<ref group="Note">[[Blaze]], [[Resonant Flames]], [[Flash-Fire Arrows]], [[Raging Flames]], and [[Group Flames]].</ref> or [[Staggering Blow]];<ref group="Note">[[Flame Breath]] and [[Brimstone Breath]].</ref> the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain. | ||
=={{FE17}}== | =={{FE17}}== | ||
Line 403: | Line 417: | ||
{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | {| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 15px; width: 10%" | Infantry | ! style="border-top-left-radius: 15px; width: 10%" | Infantry | ||
| style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch | | style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch]] • [[Noble]] <small>([[Céline]])</small> • [[Vidame]] • [[Lord]] • [[Successeur]] • [[Tireur d'élite]] • [[Sentinel (Engage)|Sentinel]] <small>([[Timerra]])</small> • [[Picket]] • [[Sword Fighter]] • [[Swordmaster]] • [[Hero]] • [[Lance Fighter]] • [[Halberdier]] • [[Axe Fighter]] • [[Berserker]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Sword Armor]] • [[Lance Armor]] • [[Axe Armor]] • [[General]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Martial Master]] • [[High Priest]] • [[Thief]] • [[Dancer]] • [[Barbarian]] • [[Villager]] • [[Emblem]] <small>([[Marth]], [[Celica]], [[Micaiah]], [[Roy]], [[Leif]], [[Lyn]], [[Lucina]], [[Ike]], [[Byleth]], [[Corrin]], [[Eirika]], [[Edelgard]], [[Dimitri]], [[Claude]], [[Tiki]], [[Veronica]], [[Hector]], [[Soren]], [[Chrom]], [[Robin]])</small> • [[Enchanter]] • [[Mage Cannoneer]] • [[Phantom Wolf]] • [[Royal]] <small>(Céline)</small> • [[Warden]] • [[Watcher]] <small>(Timerra)</small> | ||
|- | |- | ||
! Cavalry | ! Cavalry | ||
| [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small> | | [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small> • [[Royal]] <small>(Alfred)</small> • [[Watcher]] <small>(Fogado)</small> | ||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Phantom Wyvern]] • [[ | | [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Corrupted Wyvern]] • [[Phantom Wyvern]] • [[Trainer (class)|Trainer]] • [[Emblem]] <small>([[Camilla]])</small> | ||
|- | |||
! style="border-bottom-left-radius: 15px;" | Wyrms | |||
| style="border-bottom-right-radius: 15px;" | [[Great Fell Dragon]] • [[Corrupted Wyrm]] • [[Phantom Wyrm]] | |||
|- | |- | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 90%" | ||
! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}} | ! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}} | ||
|- | |- | ||
! class="roundtl" style="width: | ! class="roundtl" style="width: 19%" rowspan="2" | Terrain type | ||
! colspan=" | ! colspan="5" | Stat boosts | ||
! class="roundtr" colspan="4" | Movement cost | ! class="roundtr" colspan="4" | Movement cost | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
| style="width: | | style="width: 9%" | [[Def]]/[[Res]] | ||
| style="width: | | style="width: 9%" | [[Avo]] | ||
| style="width: | | style="width: 9%" | [[HP]] recovery | ||
| style="width: | | style="width: 9%" | [[Mov]] | ||
| style="width: | | style="width: 9%" | [[Break]] immunity | ||
| style="width: | | style="width: 9%" | Infantry | ||
| style="width: | | style="width: 9%" | Cavalry | ||
| style="width: | | style="width: 9%" | Fliers | ||
| style="width: 9%" | Wyrms | |||
|- | |- | ||
| {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}} | | {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}} | ||
Line 437: | Line 453: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |||
| Quicksand | |||
| 0 | |||
| 0 | |||
| 0 | |||
| −3 | |||
| {{n}} | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 446: | Line 474: | ||
| −30 | | −30 | ||
| 0 | | 0 | ||
| | | 0 | ||
| {{n}} | |||
| 3 | | 3 | ||
| 3 | | 3 | ||
Line 457: | Line 486: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 462: | Line 492: | ||
| 1 | | 1 | ||
|- | |- | ||
| Fort | | Fort | ||
| 0 | | 0 | ||
| 30 | | 30 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| {{y}} | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 477: | Line 508: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| {{n}} | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 487: | Line 519: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| {{y}} | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 497: | Line 530: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 502: | Line 536: | ||
| {{n}} | | {{n}} | ||
|- | |- | ||
| {{h|High obstacle|Boulder, Obstacle, Raised Bridge, House, Edifice, Windmill, Ship, Building, Statue, Altar, Coffin, Ruins, Large Pillar, Mast, Central Pedestal, Wall, Rickety Wall, Junk, Fence, Crystal, Door, Roof, Beacon, Candelabra, Chest, Fell Dragon Shard, Rings, Vent, Barrier}} | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 510: | Line 544: | ||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
| | | {{n}} | ||
| {{n}} | |||
|- | |- | ||
| Fell Sigil (purple) | |||
| 0 | |||
| {{h|30|Variant 2}}/{{h|10|Variant 3}}/{{h|20|Variants 6}} | |||
| {{h|30|Variant 1}}/{{h|20|Variant 3}}/{{h|40|Variants 4 and 5}}/{{h|10|Variant 6}} | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| 1 | |||
|- | |- | ||
| class="roundtl" | Fog | | class="roundbl" | Fell Sigil (white) | ||
| 10 | |||
| 20 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| class="roundbr" | 1 | |||
|- | |||
! colspan="12" class="round" | Overlapping terrain effects | |||
|- | |||
| class="roundtl" | {{h|Emblem Energy|Completely fills a unit's engage meter, then disappears}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
|class="roundtr" | 0 | |||
|- | |||
| Fog | |||
| 0 | | 0 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| +1 | | +1 | ||
| +1 | | +1 | ||
| 0 | | 0 | ||
| +1 | |||
|- | |- | ||
| Flames | | Flames | ||
Line 529: | Line 598: | ||
| −10 | | −10 | ||
| 0 | | 0 | ||
| {{n}} | |||
| +2 | | +2 | ||
| +2 | | +2 | ||
Line 539: | Line 609: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 549: | Line 620: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| {{n}} | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 559: | Line 631: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| +1 | | +1 | ||
| +1 | | +1 | ||
Line 564: | Line 637: | ||
| +1 | | +1 | ||
|- | |- | ||
| Vines | | Vines | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{y}} | |||
| +1 | | +1 | ||
| +1 | | +1 | ||
Line 579: | Line 653: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| +1 | | +1 | ||
| +1 | | +1 | ||
Line 589: | Line 664: | ||
| 0 | | 0 | ||
| +2 | | +2 | ||
| {{n}} | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 599: | Line 675: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| +1 | | +1 | ||
| +1 | | +1 | ||
Line 609: | Line 686: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 614: | Line 692: | ||
| {{n}} | | {{n}} | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan=" | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="12" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | ||
|} | |} | ||
{{notes}} | |||
{{refbar}} | {{refbar}} | ||
Line 630: | Line 710: | ||
{{Nav16}} | {{Nav16}} | ||
{{Nav17}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 23:32, 25 November 2023
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
Monsters that occupy multiple spaces calculate the cost of moving at their top-left tile; they use the terrain effects of the tile relevant to combat (e.g. if a monster's top-left tile is on a forest and their top-right on a plain, they use the effects of the forest when a unit attacks the top-left tile and the effects of the plain when a unit attacks the top-right).
Terrain stats
This section has been marked as a stub. Please help improve the page by adding information.
Terrain types and effects in Three Houses[1] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement cost | ||||||||||||
Avo | Def | Res | HP rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Groundwork | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Forest | 30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Thicket (Wilderness) |
40 | 2 | 0 | 0% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Thicket (Settlements) |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Sand | −20 | −2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | 2 | 2 | 1 | ||
Wasteland | 0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | ||
Stairs | 0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ✗ | ||
Heal Tile | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Heal Tile + | 0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Stronghold | 30 | 2 | 2 | 30% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Throne | 40 | 5 | 5 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Swamp | 0 | −1 | 0 | −10% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Floor Trap | 0 | 0 | 0 | −20% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Fiery Floor | 0 | 0 | 0 | −15% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Crater | −20 | −1 | 0 | −20% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Flame | - | - | - | −15% | - | - | - | - | - | - | - | - | ||
Pray Stone | 30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Wardwood | 0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Cover | 0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Avo Floor | 40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Shoal | 0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | 2 | 2 | 2 | ||
Low obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ||
High obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Vortex | 0 | 0 | 0 | 0% | ? | ? | ? | ? | ? | ? | ? | ? | ||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based Gambit[Note 1] or Staggering Blow;[Note 2] the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.
Fire Emblem Engage
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Class categories
For the purposes of terrain effect, Engage divides classes into these categories:
Terrain stats
Terrain types and effects in Engage | ||||||||||||||
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Terrain type | Stat boosts | Movement cost | ||||||||||||
Def/Res | Avo | HP recovery | Mov | Break immunity | Infantry | Cavalry | Fliers | Wyrms | ||||||
Neutral | 0 | 0 | 0 | 0 | ✗ | 1 | 1 | 1 | 1 | |||||
Quicksand | 0 | 0 | 0 | −3 | ✗ | 1 | 1 | 1 | 1 | |||||
Shoal | 0 | −30 | 0 | 0 | ✗ | 3 | 3 | 1 | 1 | |||||
Thicket, Woods, Pillars | 0 | 30 | 0 | 0 | ✗ | 2 | 2 | 1 | 1 | |||||
Fort | 0 | 30 | 10 | 0 | ✓ | 2 | 2 | 1 | 1 | |||||
Heal Tile | 0 | 0 | 10 | 0 | ✗ | 1 | 1 | 1 | 1 | |||||
Protection Tile | 0 | 30 | 10 | 0 | ✓ | 1 | 1 | 1 | 1 | |||||
Low obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | 1 | ✗ | |||||
High obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | |||||
Fell Sigil (purple) | 0 | 30/10/20 | 30/20/40/10 | 0 | ✗ | ✗ | ✗ | ✗ | 1 | |||||
Fell Sigil (white) | 10 | 20 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | 1 | |||||
Overlapping terrain effects | ||||||||||||||
Emblem Energy | 0 | 0 | 0 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Fog | 0 | 30 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Flames | 0 | 0 | −10 | 0 | ✗ | +2 | +2 | 0 | +2 | |||||
Miasma | −20/20 | 0 | 0 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Glow | 0 | 0 | 10 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Water | 0 | −30 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Vines | 0 | 0 | 0 | 0 | ✓ | +1 | +1 | 0 | +1 | |||||
Stone Pillars | 3 | 0 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Frost | 0 | 0 | 0 | +2 | ✗ | 0 | 0 | 0 | 0 | |||||
Smoke | −5 | −20 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Ice Pillar | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | |||||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Notes
References
- ↑ 1.0 1.1 Terrain Penalty, triangleattack.com, Retrieved: August 6, 2020
See also
Fire Emblem Engage | |||||||||||||||||||||||||||||||||||||||
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