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| This subpage covers the [[terrain]] stats for the {{FES}} game released on the [[Nintendo Switch]]: {{FE16}}. | | This subpage covers the [[terrain]] stats for the {{FES}} game released on the [[Nintendo Switch]]: {{FE16}}. |
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| =={{FE16}}== | | =={{FE16}}== |
| ===Class categories=== | | ===Class categories=== |
| For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe3h.com/terrain|site=FE3H.com|retrieved=August 6, 2020}}</ref> | | For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe16.triangleattack.com/terrain|site=triangleattack.com|retrieved=August 6, 2020}}</ref> |
| :''FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.''
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| {| class="cellpadding-2" width="70%" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border: 2px solid {{Color2}}; background: {{Color1}}" | | {| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" |
| |- style="background: {{Color3}}"
| | ! style="border-top-left-radius: 15px; width: 10%" | Infantry |
| ! style="{{roundtl}}; border: none" width="10%" | Infantry | | | style="border-top-right-radius: 15px" | [[Archbishop]] • [[Archer]] • [[Armored Knight]] • [[Armored Lord]] • [[Brigand]] • [[Commoner]] • [[Dancer]] • [[Emperor]] • [[Enlightened One]] • [[Fighter]] • [[Flame Emperor]] • [[Fortress Knight]] • [[Great Lord]] • [[Hero]] • [[High Lord]] • [[King of Liberation]] • [[Lord]] • [[Mercenary]] • [[Mortal Savant]] • [[Myrmidon]] • [[Noble]] • [[Ruffian (class)|Ruffian]] • [[Saint (Three Houses)|Saint]] • [[Sniper]] • [[Soldier]] • [[Swordmaster]] • [[War Master]] • [[Warrior]] • most [[dismount]]ed classes |
| | style="{{roundtr}}; border: none" | [[Noble]] • [[Commoner]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Lord]] • [[Mercenary]] • [[Armored Knight]] • [[Brigand]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Fortress Knight]] • [[Warrior]] • [[Sniper]] • [[Mortal Savant]] • [[War Master]] • [[Enlightened One]] • [[Dancer]] • [[Armored Lord]] • [[High Lord]] • [[Emperor]] • [[Great Lord]] • [[King of Liberation]] • [[Flame Emperor]] • [[War Monk]] • [[War Cleric]] • [[Dismount|Dismounted classes]] | | |- |
| |- style="background: {{Color3}}" | | ! Thieves<!--Not slowed down by Forest--> |
| ! style="border: none" | Thieves<!--Not slowed down by Forest--> | | | [[Assassin]] • [[Brawler]] • [[Grappler]] • [[Thief]] • [[Trickster]] |
| | style="border: none" | [[Thief]] • [[Brawler]] • [[Assassin]] • [[Grappler]] • [[Ruffian (class)|Ruffian]] • [[Trickster]]
| | |- |
| |- style="background: {{Color3}}" | | ! Cavalry |
| ! style="border: none" | Cavalry | | | [[Bow Knight]] • [[Cavalier]] • [[Dark Knight]] • [[Death Knight]] • [[Great Knight]] • [[Holy Knight]] • [[Paladin]] • [[Valkyrie]] |
| | style="border: none" | [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Bow Knight]] • [[Dark Knight]] • [[Holy Knight]] • [[Death Knight]] • [[Valkyrie]]
| | |- |
| |- style="background: {{Color3}}" | | ! Mages<!--No penalty on Desert and a variation of Thicket--> |
| ! style="border: none" | Mages<!--No penalty on Desert and potentially a variation of Thicket--> | | | [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[Verrat]] • [[War Cleric]] • [[War Monk]] • [[Warlock]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]] |
| | style="border: none" | [[Monk]] • [[Mage]] • [[Dark Mage]] • [[Priest]] • [[Warlock]] • [[Dark Bishop]] • [[Bishop]] • [[Gremory]] • [[Agastya]] • [[Saint]] • [[Archbishop]] • [[Verrat]] | | |- |
| |- style="background: {{Color3}}" | | ! Fliers |
| ! style="border: none" | Fliers | | | [[Barbarossa]] • [[Dark Flier]] • [[Falcon Knight]] • [[Flying Demonic Beast]] • [[Giant Bird]] • [[Pegasus Knight]] • [[White Beast]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Wyvern Rider]] |
| | style="border: none" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Barbarossa]] • [[Flying Demonic Beast]] • [[Lord of the Desert]] • [[Giant Bird]] • [[Dark Flier]]
| | |- |
| |- style="background: {{Color3}}" | | ! Monsters<!--Cannot cross stairs--> |
| ! style="border: none" | Monsters<!--Cannot cross stairs--> | | | [[Altered Demonic Beast]] • [[Altered Golem]] • [[Black Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Guardian Golem]] • [[Hegemon Husk]] • [[Lord of the Desert]] • [[Lord of the Lake]] • [[The Immaculate One]] • [[Titanus]] • [[Umbral Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] |
| | style="border: none" | [[Black Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Altered Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Altered Golem]] • [[Titanus]] • [[White Beast]] • [[The Immaculate One]] • [[The Immaculate One]] • [[The Immaculate One]] • [[Lord of the Lake]] • [[Hegemon Husk]] • [[Umbral Beast]] • [[Guardian Golem]]
| | |- |
| |- style="background: {{Color3}}" | | ! Wolf<!--Unhindered by Woods--> |
| ! style="border: none" | Wolf<!--Unhindered by Woods--> | | | [[Giant Wolf]] |
| | style="border: none" | [[Giant Wolf]]
| | |- |
| |- style="background: {{Color3}}" | | ! style="border-bottom-left-radius: 15px" | Crawler<!--Unhindered by sand--> |
| ! style="{{roundbl}}; border: none" | Crawler<!--Unhindered by sand--> | | | style="border-bottom-right-radius: 15px" | [[Giant Crawler]] |
| | style="{{roundbr}}; border: none" | [[Giant Crawler]] | |
| |} | | |} |
| | |
| | [[Monster]]s that occupy multiple spaces calculate the cost of moving at their top-left tile; they use the terrain effects of the tile relevant to combat (e.g. if a monster's top-left tile is on a forest and their top-right on a plain, they use the effects of the forest when a unit attacks the top-left tile and the effects of the plain when a unit attacks the top-right). |
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| ===Terrain stats=== | | ===Terrain stats=== |
| *We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
| | {{sectstub}}<!--still not sure what to do with vortex--> |
| *Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain is unique or just in-line in a <nowiki>{{hover}}</nowiki> note.
| | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 80%" |
| *Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.
| | ! style="background: none" colspan="15" | Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/> |
| | |- |
| | ! style="border-top-left-radius: 15px; width: 20%" rowspan="2" | Terrain type |
| | ! colspan="4" | Stat boosts |
| | ! style="border-top-right-radius: 15px" colspan="8" | Movement cost |
| | |- style="font-size: smaller" |
| | | style="width: 4%" | [[Avo]] |
| | | style="width: 4%" | [[Def]] |
| | | style="width: 4%" | [[Res]] |
| | | style="width: 4%" | [[HP]] {{abbr|rec.|recovery}} |
| | | style="width: 4%" | Infantry |
| | | style="width: 4%" | Thieves |
| | | style="width: 4%" | Cavalry |
| | | style="width: 4%" | Mages |
| | | style="width: 4%" | Fliers |
| | | style="width: 4%" | Monsters |
| | | style="width: 4%" | Wolf |
| | | style="width: 4%" | Crawler |
| | |- |
| | | {{h|Neutral|Grassland, Plain, Floor (external), Deck}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | {{h|Groundwork|Floor (indoors), Bridge (lowered), Warp Floor, ??? Floor, Ballista, Fire Orb, Onager}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Forest |
| | | 30 |
| | | 1 |
| | | 0 |
| | | 0% |
| | | 2 |
| | | 1 |
| | | 3 |
| | | 2 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | Thicket<br><small>(Wilderness)</small> |
| | | 40 |
| | | 2 |
| | | 0 |
| | | 0% |
| | | 2 |
| | | 1 |
| | | 4 |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | Thicket<br><small>(Settlements)</small> |
| | | 20 |
| | | 1 |
| | | 0 |
| | | 0% |
| | | 2 |
| | | 1 |
| | | 3 |
| | | 2 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | {{h|Sand|Desert, Beach}} |
| | | −20 |
| | | −2 |
| | | 0 |
| | | 0% |
| | | 2 |
| | | 2 |
| | | 4 |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 2 |
| | | 1 |
| | |- |
| | | Wasteland |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | Stairs |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 1 |
| | | 1 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | |- |
| | | Heal Tile |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 30% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | Heal Tile + |
| | | 0 |
| | | 1 |
| | | 1 |
| | | 30% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Stronghold |
| | | 30 |
| | | 2 |
| | | 2 |
| | | 30% |
| | | 2 |
| | | 1 |
| | | 3 |
| | | 2 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | Throne |
| | | 40 |
| | | 5 |
| | | 5 |
| | | 30% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Swamp |
| | | 0 |
| | | −1 |
| | | 0 |
| | | −10% |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | |- |
| | | Floor Trap |
| | | 0 |
| | | 0 |
| | | 0 |
| | | −20% |
| | | 2 |
| | | 1 |
| | | 3 |
| | | 2 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | Fiery Floor |
| | | 0 |
| | | 0 |
| | | 0 |
| | | −15% |
| | | 2 |
| | | 1 |
| | | 4 |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 2 |
| | |- |
| | | Crater |
| | | −20 |
| | | −1 |
| | | 0 |
| | | −20% |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 2 |
| | | 1 |
| | |- |
| | | Flame |
| | | - |
| | | - |
| | | - |
| | | −15% |
| | | - |
| | | - |
| | | - |
| | | - |
| | | - |
| | | - |
| | | - |
| | | - |
| | |- |
| | | Pray Stone |
| | | 30 |
| | | 2 |
| | | 0 |
| | | 30% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Wardwood |
| | | 0 |
| | | 0 |
| | | 2 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Cover |
| | | 0 |
| | | 2 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Avo Floor |
| | | 40 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 3 |
| | | 3 |
| | |- |
| | | Shoal |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | 2 |
| | | 2 |
| | | 3 |
| | | 2 |
| | | 1 |
| | | 2 |
| | | 2 |
| | | 2 |
| | |- |
| | | {{h|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Church, Opera Hall, Channel, Altar (exterior), Pillar (exterior)}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | 1 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | |- |
| | | {{h|High obstacle|Impassable, Door, Wall (interior, breakable), Pillar (interior), Tower, Grave, Coffin, Chest, Holy Tomb, Lever, Altar (interior), Viskam, ???, Iron Fence, Bridge (raised), Statue, Crest Stone, Gate, Windmill, Odd Item, Odd Door, Mast, Bow, Abyss Gate Magic Seal}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | |- |
| | | Vortex |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0% |
| | | ?<!--Probably the cost of the tile it's over, like Fire--> |
| | | ? |
| | | ? |
| | | ? |
| | | ? |
| | | ? |
| | | ? |
| | | ? |
| | |- |
| | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="13" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
| | |} |
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| {| width="100%" class="mw-collapsible mw-collapsed" align="center" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
| | Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]]<ref group="Note">[[Blaze]], [[Resonant Flames]], [[Flash-Fire Arrows]], [[Raging Flames]], and [[Group Flames]].</ref> or [[Staggering Blow]];<ref group="Note">[[Flame Breath]] and [[Brimstone Breath]].</ref> the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain. |
| ! style="border: none" width="100%" colspan="15"|Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/>
| | |
| |- style="background: {{Color3}}"
| | =={{FE17}}== |
| ! style="{{roundtl}}; border: none" rowspan="2" | Terrain type
| | {{sectstub}} |
| ! style="border: none" rowspan="2" | Description
| | ===Class categories=== |
| ! style="border: none" colspan="4" | Stat boosts | | For the purposes of terrain effect, ''Engage'' divides classes into these categories: |
| ! style="border: none" colspan="8" | Movement cost
| | |
| ! style="{{roundtr}}; border: none" rowspan="2" | Additional notes
| | {| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" |
| |- style="font-size: smaller; background: {{Color3}}"
| | ! style="border-top-left-radius: 15px; width: 10%" | Infantry |
| | style="width: 4%; border: none" | [[Avoid|Avo]]
| | | style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch]] • [[Noble]] <small>([[Céline]])</small> • [[Vidame]] • [[Lord]] • [[Successeur]] • [[Tireur d'élite]] • [[Sentinel (Engage)|Sentinel]] <small>([[Timerra]])</small> • [[Picket]] • [[Sword Fighter]] • [[Swordmaster]] • [[Hero]] • [[Lance Fighter]] • [[Halberdier]] • [[Axe Fighter]] • [[Berserker]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Sword Armor]] • [[Lance Armor]] • [[Axe Armor]] • [[General]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Martial Master]] • [[High Priest]] • [[Thief]] • [[Dancer]] • [[Barbarian]] • [[Villager]] • [[Emblem]] <small>([[Marth]], [[Celica]], [[Micaiah]], [[Roy]], [[Leif]], [[Lyn]], [[Lucina]], [[Ike]], [[Byleth]], [[Corrin]], [[Eirika]], [[Edelgard]], [[Dimitri]], [[Claude]], [[Tiki]], [[Veronica]], [[Hector]], [[Soren]], [[Chrom]], [[Robin]])</small> • [[Enchanter]] • [[Mage Cannoneer]] • [[Phantom Wolf]] • [[Royal]] <small>(Céline)</small> • [[Warden]] • [[Watcher]] <small>(Timerra)</small> |
| | style="width: 4%; border: none" | [[Defense|Def]]
| | |- |
| | style="width: 4%; border: none" | [[Resistance|Res]]
| | ! Cavalry |
| | style="width: 4%; border: none" | [[HP|HP Rec.]]
| | | [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small> • [[Royal]] <small>(Alfred)</small> • [[Watcher]] <small>(Fogado)</small> |
| | style="width: 4%; border: none" | Infantry
| | |- |
| | style="width: 4%; border: none" | Thieves
| | ! Fliers |
| | style="width: 4%; border: none" | Cavalry
| | | [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Corrupted Wyvern]] • [[Phantom Wyvern]] • [[Trainer (class)|Trainer]] • [[Emblem]] <small>([[Camilla]])</small> |
| | style="width: 4%; border: none" | Mages
| | |- |
| | style="width: 4%; border: none" | Fliers
| | ! style="border-bottom-left-radius: 15px;" | Wyrms |
| | style="width: 4%; border: none" | Monsters
| | | style="border-bottom-right-radius: 15px;" | [[Great Fell Dragon]] • [[Corrupted Wyrm]] • [[Phantom Wyrm]] |
| | style="width: 4%; border: none" | Wolf
| |
| | style="width: 4%; border: none" | Crawler
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | {{hover|Neutral|Grassland, Plain, Bridge (lowered), Floor, Deck}}
| |
| | style="border: none; white-space: nowrap" | Neutral terrain.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1 | |
| | style="border: none" | 1<!--One on exterior floor and plain, may be unable to traverse bridges-->
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Forest
| |
| | style="border: none; white-space: nowrap" | Defensive terrain for all<br>except fliers.
| |
| | style="border: none" | 30
| |
| | style="border: none" | 1
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0% | |
| | style="border: none" | 2
| |
| | style="border: none" | 1 | |
| | style="border: none" | 3 | |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Thicket<br><small>(Wilderness)</small>
| |
| | style="border: none; white-space: nowrap" | Defensive terrain for all<br>except fliers.
| |
| | style="border: none" | 40
| |
| | style="border: none" | 2
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Thicket<br><small>(Settlements)</small>
| |
| | style="border: none; white-space: nowrap" | Defensive terrain for all<br>except fliers.
| |
| | style="border: none" | 20
| |
| | style="border: none" | 1
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | {{hover|Sand|Desert, Beach}}
| |
| | style="border: none; white-space: nowrap" | Reduces Mv (except fliers and<br>casters) and Def (except fliers).
| |
| | style="border: none" | -20
| |
| | style="border: none" | -2
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 2
| |
| | style="border: none" | 4
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | 1
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Wasteland
| |
| | style="border: none; white-space: nowrap" | Terrain that is difficult for cavalry<br>to traverse.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Stairs
| |
| | style="border: none; white-space: nowrap" | Terrain that is difficult for cavalry<br>to traverse.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Heal Tile
| |
| | style="border: none; white-space: nowrap" | Restores HP every turn.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 30%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Heal Tile +
| |
| | style="border: none; white-space: nowrap" | Restores HP each turn. Raises<br>Def and Res for non-fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 30%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Stronghold
| |
| | style="border: none; white-space: nowrap" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers.
| |
| | style="border: none" | 30
| |
| | style="border: none" | 2
| |
| | style="border: none" | 2
| |
| | style="border: none" | 30%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Throne
| |
| | style="border: none; white-space: nowrap" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers.
| |
| | style="border: none" | 40
| |
| | style="border: none" | 5
| |
| | style="border: none" | 5
| |
| | style="border: none" | 30%
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Swamp
| |
| | style="border: none; white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | -1
| |
| | style="border: none" | 0
| |
| | style="border: none" | -10%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Floor Trap
| |
| | style="border: none; white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | -20%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Fiery Floor
| |
| | style="border: none; white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | -15%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | 4
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Crater
| |
| | style="border: none; white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers.
| |
| | style="border: none" | -20
| |
| | style="border: none" | -1
| |
| | style="border: none" | 0
| |
| | style="border: none" | -20%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 3
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Flame
| |
| | style="border: none; white-space: nowrap" | Causes damage with each turn.<br>Has no effect on fliers.
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -15%
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | -
| |
| | style="border: none" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]].
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Pray Stone
| |
| | style="border: none; white-space: nowrap" | Restores HP each turn. Raises<br>Avo and Def. No effect on fliers.
| |
| | style="border: none" | 30
| |
| | style="border: none" | 2
| |
| | style="border: none" | 0
| |
| | style="border: none" | 30%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Wardwood
| |
| | style="border: none; white-space: nowrap" | Terrain that raises Res.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 2
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Cover
| |
| | style="border: none; white-space: nowrap" | Terrain that raises Def.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 2
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Avo Floor
| |
| | style="border: none; white-space: nowrap" | Terrain that raises Avo.<br>Has no effect on fliers.
| |
| | style="border: none" | 40
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Warp Floor
| |
| | style="border: none; white-space: nowrap" | Warps unit to another Warp Floor.<br>Unit can act after warping.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | A unit may only interact with a single warp floor each turn.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | ??? Floor
| |
| | style="border: none; white-space: nowrap" | Becomes a Warp Floor if the<br>device is activated.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Ballista
| |
| | style="border: none; white-space: nowrap" | Requires Bow Skill of D or higher.<br>Range: 3-12
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | 5 might and 15 durability
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Fire Orb
| |
| | style="border: none; white-space: nowrap" | Can be used only by magic classes.<br>Range: 3-12
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | 5 might and 15 durability
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Viskam
| |
| | style="border: none; white-space: nowrap" | A mysterious object that attacks<br>automatically. Range: 1-9. Mag: 25
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Onager
| |
| | style="border: none; white-space: nowrap" | Cannot be used by mounted or<br>magic units. Range: 3-10
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | 10 might and 15 durability.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Shoal
| |
| | style="border: none; white-space: nowrap" | Terrain that hinders movement.<br>Has no effect on fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | 2
| |
| | style="border: none" | 2
| |
| | style="border: none" | 3
| |
| | style="border: none" | 2
| |
| | style="border: none" | 1
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | {{hover|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Channel, Altar (exterior), Pillar (exterior)}}
| |
| | style="border: none; white-space: nowrap" | Terrain that is navigable only<br>by fliers.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | 1
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Church
| |
| | style="border: none; white-space: nowrap" | An old church somehow connected<br>to Seteth and Flayn.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | 1
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Opera Hall
| |
| | style="border: none; white-space: nowrap" | An opera house from both<br>Manuela and Dorothea's past.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | 1
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | {{hover|High obstacle|Impassable, Wall (interior), Pillar (interior), Tower, Grave, Coffin, Holy Tomb, Altar (interior), Iron Fence, Gate, Windmill, Mast, Bow}}
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Door
| |
| | style="border: none; white-space: nowrap" | Impassable when locked.<br>Door Key is required to open.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | When opened with a [[Door Key]], consumes the key and turns into other terrain.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Wall<br><small>(Breakable)</small>
| |
| | style="border: none; white-space: nowrap" | Impassable until it is attacked<br>and destroyed.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Chest
| |
| | style="border: none; white-space: nowrap" | Contains an item. Chest Key is<br>required to open.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | Can be interacted with by a unit with a [[Chest Key]] or [[Locktouch]].
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Lever
| |
| | style="border: none; white-space: nowrap" | A device that controls traps,<br>weapons, and contraptions.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | Can be interacted with by any adjacent unit.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | ???
| |
| | style="border: none; white-space: nowrap" | Unknown terrain that cannot<br>be crossed.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | Terrain that is covered by a ceiling and revealed upon opening an accompanying door.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Bridge<br><small>(Raised)</small>
| |
| | style="border: none; white-space: nowrap" | Lowers a bridge when activated.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | Can be interacted with by any adjacent unit to lower the bridge.
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Statue of Great Emperor Wilhelm.<br>This terrain cannot be crossed.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Crest Stone
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>A box containing a Crest Stone.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Odd Item
| |
| | style="border: none; white-space: nowrap" | A mysterious object built using<br>ancient technology. Impassable.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Odd Door
| |
| | style="border: none; white-space: nowrap" | A mysterious door. It is tightly<br>closed and emits an ominous aura.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Abyss Gate
| |
| | style="border: none; white-space: nowrap" | Locked gate that cannot be opened<br>with a key.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Magic Seal
| |
| | style="border: none; white-space: nowrap" | A sealed device that requires the<br>Spellbreak Key to activate it.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Cethleann.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Cichol.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Indech.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Macuil.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Statue
| |
| | style="border: none; white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of a holy warrior.
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0
| |
| | style="border: none" | 0%
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | {{n}}
| |
| | style="border: none" | --
| |
| |- style="background: {{Color3}}"
| |
| | style="border: none" | Vortex
| |
| | style="border: none; white-space: nowrap" | Vortex that sends magic to the<br>chalice. Blocks Ashen Wolves.
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| | style="border: none" | ?
| |
| |- | | |- |
| | style="{{roundb}}; border: none; background: {{Color3}}; height: 3em" colspan="15" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
| |
| |} | | |} |
|
| |
|
| :''Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross. Crawlers are unique enough that I'm not confident they would have the same penalties on neutral terrain, though I am more confident of impassible terrains.'' | | ===Terrain stats=== |
| | | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 90%" |
| I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.
| | ! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}} |
| <!--
| | |- |
| I checked the map files available to me (i.e. non-CS maps), these are some oddities.
| | ! class="roundtl" style="width: 19%" rowspan="2" | Terrain type |
| | ! colspan="5" | Stat boosts |
| | ! class="roundtr" colspan="4" | Movement cost |
| | |- style="font-size: smaller" |
| | | style="width: 9%" | [[Def]]/[[Res]] |
| | | style="width: 9%" | [[Avo]] |
| | | style="width: 9%" | [[HP]] recovery |
| | | style="width: 9%" | [[Mov]] |
| | | style="width: 9%" | [[Break]] immunity |
| | | style="width: 9%" | Infantry |
| | | style="width: 9%" | Cavalry |
| | | style="width: 9%" | Fliers |
| | | style="width: 9%" | Wyrms |
| | |- |
| | | {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | Quicksand |
| | | 0 |
| | | 0 |
| | | 0 |
| | | −3 |
| | | {{n}} |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | Shoal |
| | | 0 |
| | | −30 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | 3 |
| | | 3 |
| | | 1 |
| | | 1 |
| | |- |
| | | Thicket, Woods, Pillars |
| | | 0 |
| | | 30 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | 2 |
| | | 2 |
| | | 1 |
| | | 1 |
| | |- |
| | | Fort |
| | | 0 |
| | | 30 |
| | | 10 |
| | | 0 |
| | | {{y}} |
| | | 2 |
| | | 2 |
| | | 1 |
| | | 1 |
| | |- |
| | | Heal Tile |
| | | 0 |
| | | 0 |
| | | 10 |
| | | 0 |
| | | {{n}} |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | Protection Tile |
| | | 0 |
| | | 30 |
| | | 10 |
| | | 0 |
| | | {{y}} |
| | | 1 |
| | | 1 |
| | | 1 |
| | | 1 |
| | |- |
| | | {{h|Low obstacle|River, Moat, Open Water, Mountain, Cliff, Sky, Rock, Sandbags, Obstacles, Palisade, Bulwark, Rubble, Lava, Bench, Forest, Shrubbery, Collapsed Floor, Low Wall, Crater, Pool}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | 1 |
| | | {{n}} |
| | |- |
| | | {{h|High obstacle|Boulder, Obstacle, Raised Bridge, House, Edifice, Windmill, Ship, Building, Statue, Altar, Coffin, Ruins, Large Pillar, Mast, Central Pedestal, Wall, Rickety Wall, Junk, Fence, Crystal, Door, Roof, Beacon, Candelabra, Chest, Fell Dragon Shard, Rings, Vent, Barrier}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | |- |
| | | Fell Sigil (purple) |
| | | 0 |
| | | {{h|30|Variant 2}}/{{h|10|Variant 3}}/{{h|20|Variants 6}} |
| | | {{h|30|Variant 1}}/{{h|20|Variant 3}}/{{h|40|Variants 4 and 5}}/{{h|10|Variant 6}} |
| | | 0 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | 1 |
| | |- |
| | | class="roundbl" | Fell Sigil (white) |
| | | 10 |
| | | 20 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | class="roundbr" | 1 |
| | |- |
| | ! colspan="12" class="round" | Overlapping terrain effects |
| | |- |
| | | class="roundtl" | {{h|Emblem Energy|Completely fills a unit's engage meter, then disappears}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | |class="roundtr" | 0 |
| | |- |
| | | Fog |
| | | 0 |
| | | 30 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | +1 |
| | | +1 |
| | | 0 |
| | | +1 |
| | |- |
| | | Flames |
| | | 0 |
| | | 0 |
| | | −10 |
| | | 0 |
| | | {{n}} |
| | | +2 |
| | | +2 |
| | | 0 |
| | | +2 |
| | |- |
| | | Miasma |
| | | {{h|−20|Player units}}/{{h|20|Enemy units}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | |- |
| | | Glow |
| | | 0 |
| | | 0 |
| | | 10 |
| | | 0 |
| | | {{n}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | |- |
| | | Water |
| | | 0 |
| | | −30 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | +1 |
| | | +1 |
| | | 0 |
| | | +1 |
| | |- |
| | | Vines |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{y}} |
| | | +1 |
| | | +1 |
| | | 0 |
| | | +1 |
| | |- |
| | | Stone Pillars |
| | | 3 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | +1 |
| | | +1 |
| | | 0 |
| | | +1 |
| | |- |
| | | Frost |
| | | 0 |
| | | 0 |
| | | 0 |
| | | +2 |
| | | {{n}} |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | |- |
| | | Smoke |
| | | −5 |
| | | −20 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | +1 |
| | | +1 |
| | | 0 |
| | | +1 |
| | |- |
| | | Ice Pillar |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | | {{n}} |
| | |- |
| | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="12" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
| | |} |
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| Terrains listed above with a used duplicate that may serve some unknown purpose.
| | {{notes}} |
| Floor - I believe this is "external" floor, used in maps such as Gronder Field and Fhirdiad, vs. internal floor, used in maps such as the Holy Tomb or Conand Tower; unknown if there are any mechanical differences. Notably, internal floors are used in Magdred Way, Tailtean Plains, and Kingdom Territory.
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| Crater - Mechanically identical as far as I can tell. There seem to be two rhythms to the pulsing glow of the craters in Ch 14 that correlates to the two types of craters; i.e. all craters of one type follow one rhythm, all of the other follow another.
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| Wall - Mechanically identical; seems to be purely visual difference of stone walls and wooden fences.
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| Unused terrains. I assume they are not in CS; if they are, they are not unused.
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| Woods: Defensive terrain for all<br>except fliers.
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| Waterfall: Terrain that cannot be crossed,<br>except by fliers.
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| Peak: Terrain that cannot be crossed.
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| Flier: Terrain that cannot be crossed,<br>except by fliers.
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| Tile: Neutral terrain.
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| Cavity: Terrain that is navigable only<br>by fliers.
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| Stones: Terrain that is navigable only<br>by fliers.
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| Railing: Terrain that is navigable only<br>by fliers.
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| Bonfire: Terrain that cannot be crossed,<br>except by fliers.
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| Flames: Causes damage with each turn.<br>Has no effect on fliers.
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| Sky: Terrain that cannot be crossed,<br>except by fliers.
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| Snowfield: Terrain with no special effects.
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| Healstone: Restores Battalion Endurance<br>with each turn.
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| Healstone: Recover HP every turn. Raises<br>Def and Res.
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| Poison: Causes damage with each turn.<br>Has no effect on fliers.
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| Door: Door in the monastery.<br>Terrain has no special effects.
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| Stair: Floor with a difference in height with the<br>neighboring cell in Monastery. Can pass anytime
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| Hedge: Hedge in the monastery.<br>Impassable terrain.
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| Low wall: Terrain forming low obstacles in the monastery<br>Impassable
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| Floor: Applied to flooring in the monastery<br>that doesn't kick up a cloud of dust.
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| -->
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| {{refbar}} | | {{refbar}} |
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| ==See also== | | ==See also== |
| {| width="100%" | | {{div col}} |
| | width="50%" |
| | *[[Terrain/Family Computer games]] |
| *[[Terrain/Nintendo Entertainment System games]] | | *[[Terrain/Super Famicom games]] |
| *[[Terrain/Super Nintendo Entertainment System games]] | |
| *[[Terrain/Game Boy Advance games]] | | *[[Terrain/Game Boy Advance games]] |
| | width=50% |
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| *[[Terrain/GameCube and Wii games]] | | *[[Terrain/GameCube and Wii games]] |
| *[[Terrain/Nintendo DS games]] | | *[[Terrain/Nintendo DS games]] |
| *[[Terrain/Nintendo 3DS games]] | | *[[Terrain/Nintendo 3DS games]] |
| |}
| | {{div col end}} |
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| {{Nav16}} | | {{Nav16}} |
| | {{Nav17}} |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |