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Familiar Scenery/Red Canyon Dominance: Difference between revisions
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|inventoryb={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Iron King's Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventoryb={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Iron King's Thieves|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• He and the [[Archer]] and [[Fighter]] south of him begin moving if any of them are provoked. | ||
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Revision as of 23:33, 12 September 2019
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Red Canyon Dominance (Japanese: 赤き谷の討伐戦 Suppression Battle of the Red Canyon) is the first map of the second chapter in Fire Emblem: Three Houses. In this map, Byleth and their students face their first real battle, in which they must strike down a group of bandits.
Map data
Normal Hard Maddening
Character data
Item data
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Enemy data
Normal Hard Maddening
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Boss data
- Main article:
Kostas
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is another simple early-game map that allows you to take the enemies basically at your own pace. If most of your units are level 5 at the end of it, you're in good shape. If they've mastered the Noble/Commoner class and picked up HP +5, you're in really good shape. You especially want to get your mages to the Monk class since Noble/Commoner halves uses of magic. You unlock Divine Pulse at the start of this battle, a very useful tool that allows you to undo moves if you make a mistake or get screwed by the RNG.
Start by sending a couple of bulky units to lure in the first group of three using the bridge as a chokepoint. The Archer here serves as a brutal introduction to the improvements bows have received in this game to their range and utility. After taking them out, the next group of three will approach and get demolished just the same. The next wave is a couple of Thieves and a Priest. You know what to do. While you're dealing with them, another wave of three will aggro. The Fighter with the Chest Key is a very alluring target, but he has a battalion and is very trigger-happy with his gambit, so make sure to position your units such that he can't hit two for the price of one.
Once you've taken out the first wave of enemies, you can claim the chest. If you were smart with your instruction, you should have one primary medic and one backup medic regardless of house (Linhardt/Dorothea, Mercedes/Annette, or Marianne/Lysithea) and be able to safely split up your forces as your lord suggests. Otherwise, there's nothing really wrong with taking the scenic route since Kostas doesn't move. You should have no trouble taking out the rest of the bandits at this point.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Red Canyon Dominance |
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Gallery
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← Practice Battle • | Red Canyon Dominance | • The Magdred Ambush → |
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