Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Unused content in Fire Emblem Echoes: Shadows of Valentia: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(WIP)
 
(Update)
Line 6: Line 6:


==Gameplay changes==
==Gameplay changes==
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it was merely leftover text from Fates. On a related note, there is no description for Phoenix Mode, but there is a toggle in the debug menu (perhaps for game testing).
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.


There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, but there are slightly less than 40 quests. Number 1 was related to Ham, 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” and 37-39 simply do not exist.
There may have been additional [[List of sidequests in Fire Emblem Echoes: Shadows of Valentia|sub-quests]] planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to [[Ham]], 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” while 37, 38 and 39 simply do not exist.


It seems there were plans for many additional Renown bonuses. These include victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.
Many additional [[Renown]] bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.


==Items==
==Items==
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Perhaps it was changed due to ratings or to prevent underage characters being handicapped.
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.
 
Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.


===Gallery===
===Gallery===
Line 24: Line 22:
Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.<ref>https://www.youtube.com/watch?v=mR5fcekQhmk</ref>
Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.<ref>https://www.youtube.com/watch?v=mR5fcekQhmk</ref>


{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}} ; text-align: center"
|- style="{{roundt}} background:{{Color1}};"
|- style="{{roundt}} background:{{Color1}};"
!width=55px style="{{roundtl}}; border:none"|Icon
!width=55px style="{{roundtl}}; border:none"|Icon
Line 30: Line 28:
!width=250px style="border:none"|Effect
!width=250px style="border:none"|Effect
!width=50px style="border:none"|Activation
!width=50px style="border:none"|Activation
!width=50px style="border:none"|Capacity
!width=50px style="border:none"|Description
!width=250px style="{{roundtr}}; border:none"|Notes
!width=250px style="{{roundtr}}; border:none"|Notes
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Speculum]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Speculum]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} Reflects magical damage dealt to user back at caster.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects magical damage dealt to user back at caster
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects magical attacks.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} 20 SP, -3 HP
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} 20 SP, -3 HP
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Counter]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Counter]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} Reflects physical damage dealt to user back at caster.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects physical damage dealt to user back at caster
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Inflicts damages back to adjacent attacking foes.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} --
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Wrath]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Wrath]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} No effect
{{!}}style="border:none; background-color:{{Color3}}" {{!}} No effect
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 0%
{{!}}style="border:none; background-color:{{Color3}}" {{!}} 0%
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything.
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Lethality]]
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Lethality]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Instantly KOs foes
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Fell an enemy in one hit.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} -10 HP
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Aegis]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Vantage]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Pre-emptively attack foe when at low HP
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} If HP=50% or less, user strikes first when attacked.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Aegis]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Paragon]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Doubles gained experience
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Doubles the EXP this unit receives.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Vantage]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Charm]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Boosts attack of nearby allies
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Increases damages dealt by allies within 3 squares by 2.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Paragon]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Pass]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} User can move through enemies
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Lets one passes through spaces occupied by enemies.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Charm]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Brave weapon|Attack Twice]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Attack twice
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Triggers two consecutive hits.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Pass]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Aptitude]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Increases growth rates
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enhances growth when levelling up.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Halve Swords]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Nullify Magic]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Prevents user from welding magic
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Prevents the user from using magic.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Halve Axes]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Mages]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Bonus damage]] against mages
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against mage units.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Halve Lances]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Mortals]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Bonus damage]] against non-[[monster]]s
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against mortals.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Anti-Dragons]]
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Bonus damage]] against [[dragon]]s
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Effective against dragons.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Anti-Gods]]
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Bonus damage]] against [[God]]s
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Effective against Gods.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Halve Swords]]
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Halves damages from swords.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} [[Halve Axes]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Halves damages from axes.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"  {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Halve Lances]]
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}"  {{!}} Halves damages from lances.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ??
|-
|-
Line 126: Line 173:


===Character portraits===
===Character portraits===
Liprica (Celica’s mother) and Lima IV (Celica’s father) have placeholder portraits. Maybe they would’ve appeared in a memory scene? By the way, the placeholder portraits are all of Rinea, with slightly more subdued colouring. Somebody in the team obvious liked her!
[[Liprica]], [[Lima IV]] have placeholder portraits of Rinea, with slightly more subdued colouring.  


There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon. Likewise, could this have been intended for a (final) memory scene, possibly detailing Forneus’s experiments? That said, there are no other hints of Forneus to be found.
There is also a curious portrait for “Young [[Grima]]”, which looks identical to a generic [[Necrodragon]].


Funnily, there is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1. Since sleeping Silque appears in the “adventure” part, she needs to have a matching portrait for dialogue, which is what you see above.
There is a dialogue portrait for [[Silque]] when she’s sleeping on the ground before [[Alm]] speaks to her in [[Zofia's Call|Act 1]].


Moving on, there are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.
There are generic portraits for almost every [[human]] [[class]], even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.


From what we can tell, unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess. A couple of these portraits show up during village/base conversations, but not the full-size battle ones.
Unused portraits include [[Villager]] (both genders), female [[Paladin]], female [[Gold Knight]], [[Pegasus Knight]], [[Falcon Knight]], [[Cleric]], [[Sage]], female [[Mage]] and [[Priestess (Gaiden)|Priestess]] classes. A couple of these portraits show up during [[village]]/[[base conversations]], but not the full-size battle ones. The [[saint]] class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The [[Fighter (Gaiden)|Fighter]] and [[Hero]] classes have placeholders portraits of Rinea instead of generic portraits.
Saint is an exception in that it has a village portrait, but not a battle one (although it does have a spectral version). Fighter and Hero (Alm’s classes) have portraits too, but upon closer inspection, they’re the standard Rinea placeholders.


===Adventure Sprites===
===Full-body Sprites===
As we vaguely touched on with sleeping Silque, many characters who appear in dialogue or battle also have a matching full-body adventure sprite, which is used when exploring villages and buildings etc.
Many characters who appear in dialogue or battle also have a matching full-body sprite used when exploring villages and buildings.


[Show slideshow]
[Show slideshow]
Line 264: Line 310:
Witch
Witch
Witch
Witch
This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution!
This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution!


Line 291: Line 338:
Saint
Saint
Saint
Saint
Every human class in the game features Illusion and Mask map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map.
 
Every human class in the game features [[Illusion]] and [[Risen|Mask]] map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map.
[Show slideshow]
[Show slideshow]
Corrin (F)
Corrin (F)
Line 307: Line 355:
Roy
Roy
Roy
Roy
Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe.
Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe.


Line 312: Line 361:
{{sectstub}}
{{sectstub}}
===Playable characters===
===Playable characters===
[[Berkut]] and [[Fernand]] have almost full playable character data, despite being unplayable in the main story.
[[Berkut]] and [[Fernand]] have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English<ref>https://www.youtube.com/watch?t=21s&v=NXwkOBuRs9Y</ref><ref>https://www.youtube.com/watch?v=mspd1l2w_zo</ref> but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the [[Rise of the Deliverance]] DLC, he cannot level up and his mourning quotes can’t trigger.


This includes unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English. The only things they don’t have are playable growth rates, character endings and preferences for provisions.
What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of [[Deen]], [[Sonia]], [[Delthea]] and [[Zeke]] are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.


While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes can’t trigger.
===Non-playable characters===
Despite being replaced by Berkut at [[Border Battle|Rigel’s Border]] during [[Land of Sorrow (Gaiden)|Act 4]], [[Shizas]]’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.<Ref>{{Cite web| quote=Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;<br>His stats for reference:<br>Level 1 Gold Knight<br>HP 40<br>STR 18<br>SKL 7<br>SPD 12<br>LCK 0<br>DEF 13<br>RES 6 | author= VincentASM | published= April 6th 2017 | retrieved = April 7th 2017 | url=https://serenesforest.net/forums/index.php?/topic/70712-data-mined-information-spoilers-please-read-first-post/&do=findComment&comment=4782261 | title= Data-mined Information (SPOILERS; please read first post)| site=Serenesforest.net}}</ref>


What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a non-enemy (playable) Fernand once existed.
{{Main|Shizas}}
 
{{BossStats FE15
Besides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.
|portrait=--
 
|lv=1
===Non-playable characters===
|fatigue_tol=0.5
Despite being replaced by Berkut at Rigel’s Border during Act 4, Shizas’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.
|class=Gold Knight
|HP=40
|str=18
|skill=7
|spd=12
|luck=0
|def=13
|res=6
|move=9
|la=y
|inventory=--
|skills={{Item|15|Lance|link=Lance (NES)|image=lance forecast}}
}}


===Gallery===
===Gallery===

Revision as of 20:06, 23 August 2019

Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]

Text


This section has been marked as a stub. Please help improve the page by adding information.


There are several text strings and even whole files left over from Fates, mostly because Echoes is built from the same engine as Fates. Most of the text is pretty standard fare though.

Gameplay changes

Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.

There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to Ham, 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” while 37, 38 and 39 simply do not exist.

Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.

Items

Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.

Gallery

Skills

Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]

width=55px style="Template:Roundtl; border:none"|Icon Skill name Effect Activation Description width=250px style="Template:Roundtr; border:none"|Notes
style="Template:Roundbl; border:none; background-color:#222222" | -- Speculum Reflects magical damage dealt to user back at caster -- Reflects magical attacks. style="Template:Roundbr; border:none; background-color:#222222" | 20 SP, -3 HP
style="Template:Roundbl; border:none; background-color:#222222" | -- Counter Reflects physical damage dealt to user back at caster -- Inflicts damages back to adjacent attacking foes. style="Template:Roundbr; border:none; background-color:#222222" | --
style="Template:Roundbl; border:none; background-color:#222222" | -- Wrath No effect 0% -- style="Template:Roundbr; border:none; background-color:#222222" | While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything.
style="Template:Roundbl; border:none; background-color:#222222" | -- Lethality Instantly KOs foes ?? Fell an enemy in one hit. style="Template:Roundbr; border:none; background-color:#222222" | -10 HP
style="Template:Roundbl; border:none; background-color:#222222" | -- Aegis ?? ?? -- style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Vantage Pre-emptively attack foe when at low HP ?? If HP=50% or less, user strikes first when attacked. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Paragon Doubles gained experience ?? Doubles the EXP this unit receives. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Charm Boosts attack of nearby allies ?? Increases damages dealt by allies within 3 squares by 2. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Pass User can move through enemies ?? Lets one passes through spaces occupied by enemies. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Attack Twice Attack twice ?? Triggers two consecutive hits. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Aptitude Increases growth rates ?? Enhances growth when levelling up. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Nullify Magic Prevents user from welding magic ?? Prevents the user from using magic. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Anti-Mages Bonus damage against mages ?? Effective against mage units. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Anti-Mortals Bonus damage against non-monsters ?? Effective against mortals. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Anti-Dragons Bonus damage against dragons ?? Effective against dragons. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Anti-Gods Bonus damage against Gods ?? Effective against Gods. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Halve Swords ?? ?? Halves damages from swords. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Halve Axes ?? ?? Halves damages from axes. style="Template:Roundbr; border:none; background-color:#222222" | ??
style="Template:Roundbl; border:none; background-color:#222222" | -- Halve Lances ?? ?? Halves damages from lances. style="Template:Roundbr; border:none; background-color:#222222" | ??

Other leftovers


This section has been marked as a stub. Please help improve the page by adding information.



Graphics

Character portraits

Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring.

There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon.

There is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1.

There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.

Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits.

Full-body Sprites

Many characters who appear in dialogue or battle also have a matching full-body sprite used when exploring villages and buildings.

[Show slideshow] Alm (Young) Alm (Young) Barth Barth Berkut (Act 5) Berkut (Act 5) Berkut Berkut Blake Blake Celica (Young) Celica (Young) Conrad (Young) Conrad (Young) Desaix Desaix Dolth Dolth Duma Duma Faye (Young) Faye (Young) Fernand Fernand Garth Garth Gazelle Gazelle Gray (Young) Gray (Young) Grieth Grieth Kliff (Young) Kliff (Young) Mila Mila Nuibaba Nuibaba Rinea (Act 5) Rinea (Act 5) Rinea Rinea Rudolf Rudolf Slayde Slayde Tatarrah Tatarrah Tobin (Young) Tobin (Young) [Show slideshow] Arcanist Arcanist Balor Balor Baron Baron Bonewalker Bonewalker Bow Knight Bow Knight Cantor Cantor Deathgoyle Deathgoyle Deimos Deimos Dracul Dracul Dread Fighter Dread Fighter Duma's Apostle Duma's Apostle Entombed Entombed Fafnir Fafnir Falcon Knight Falcon Knight Fiend Fiend Gargoyle Gargoyle Garuda Garuda Gold Knight (F) Gold Knight (F) Gold Knight Gold Knight Guardian Guardian Knight Knight Lich Lich Mage (F) Mage (F) Mage (M) Mage (M) Mila's Servant Mila's Servant Mogall Mogall Necrodragon Necrodragon Paladin (F) Paladin (F) Paladin Paladin Pegasus Knight Pegasus Knight Revenant Revenant Sniper Sniper Titan Titan Vestal Vestal White Dragon White Dragon Witch Witch

This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution!

Map Sprites

[Show slideshow] Boy Boy Girl Girl Villager (F) Villager (F) [Show slideshow] Boy Boy Fighter Fighter Hero Hero Mage (F) Mage (F) Mage (M) Mage (M) Priestess (Cel.) Priestess (Cel.) Princess Princess Saint Saint

Every human class in the game features Illusion and Mask map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map. [Show slideshow] Corrin (F) Corrin (F) Corrin (M) Corrin (M) Ike Ike Lucina Lucina Marth Marth Robin Robin Roy Roy

Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe.

Characters


This section has been marked as a stub. Please help improve the page by adding information.


Playable characters

Berkut and Fernand have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English[3][4] but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes can’t trigger.

What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.

Non-playable characters

Despite being replaced by Berkut at Rigel’s Border during Act 4, Shizas’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.[5]

Main article: Shizas
--
Gold Knight
Level 1
Stats
Max HP 40 Luck 0
Attack 18 Defense 13
Skill 7 Resistance 6
Speed 12 Movement 9
Item Skills
-- Lance
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Gallery

Sound and music


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. https://serenesforest.net/2017/06/29/echoes-shadows-unused-content/
  2. https://www.youtube.com/watch?v=mR5fcekQhmk
  3. https://www.youtube.com/watch?t=21s&v=NXwkOBuRs9Y
  4. https://www.youtube.com/watch?v=mspd1l2w_zo
  5. "Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;
    His stats for reference:
    Level 1 Gold Knight
    HP 40
    STR 18
    SKL 7
    SPD 12
    LCK 0
    DEF 13
    RES 6"
    — VincentASM, Data-mined Information (SPOILERS; please read first post), Serenesforest.net, Published: April 6th 2017, Retrieved: April 7th 2017
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii