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Unused content in Fire Emblem Echoes: Shadows of Valentia: Difference between revisions
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==Gameplay changes== | ==Gameplay changes== | ||
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it | Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing. | ||
There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, | There may have been additional [[List of sidequests in Fire Emblem Echoes: Shadows of Valentia|sub-quests]] planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to [[Ham]], 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” while 37, 38 and 39 simply do not exist. | ||
Many additional [[Renown]] bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0. | |||
==Items== | ==Items== | ||
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. | Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons. | ||
Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons. | |||
===Gallery=== | ===Gallery=== | ||
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Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.<ref>https://www.youtube.com/watch?v=mR5fcekQhmk</ref> | Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.<ref>https://www.youtube.com/watch?v=mR5fcekQhmk</ref> | ||
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}}; border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center" | {| class="cellpadding-3" style="border-spacing: 0; {{round|20px}}; border:3px solid {{Color2}}; background-color: {{Color3}} ; text-align: center" | ||
|- style="{{roundt}} background:{{Color1}};" | |- style="{{roundt}} background:{{Color1}};" | ||
!width=55px style="{{roundtl}}; border:none"|Icon | !width=55px style="{{roundtl}}; border:none"|Icon | ||
Line 30: | Line 28: | ||
!width=250px style="border:none"|Effect | !width=250px style="border:none"|Effect | ||
!width=50px style="border:none"|Activation | !width=50px style="border:none"|Activation | ||
!width=50px style="border:none"| | !width=50px style="border:none"|Description | ||
!width=250px style="{{roundtr}}; border:none"|Notes | !width=250px style="{{roundtr}}; border:none"|Notes | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Speculum]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects magical damage dealt to user back at caster | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects magical attacks. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} 20 SP, -3 HP | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} 20 SP, -3 HP | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Counter]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Reflects physical damage dealt to user back at caster | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Inflicts damages back to adjacent attacking foes. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} -- | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Wrath]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} No effect | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} 0% | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Lethality]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Instantly KOs foes | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Fell an enemy in one hit. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} -10 HP | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Aegis]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Vantage]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Pre-emptively attack foe when at low HP | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} If HP=50% or less, user strikes first when attacked. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Paragon]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Doubles gained experience | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Doubles the EXP this unit receives. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Charm]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Boosts attack of nearby allies | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Increases damages dealt by allies within 3 squares by 2. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Pass]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} User can move through enemies | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Lets one passes through spaces occupied by enemies. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Brave weapon|Attack Twice]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Attack twice | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Triggers two consecutive hits. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Aptitude]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Increases growth rates | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Enhances growth when levelling up. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Nullify Magic]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Prevents user from welding magic | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Prevents the user from using magic. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Mages]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Bonus damage]] against mages | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against mage units. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" | {{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Mortals]] | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Bonus damage]] against non-[[monster]]s | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | ||
{{!}}style="border:none; background-color:{{Color3}}" | {{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against mortals. | ||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Dragons]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Bonus damage]] against [[dragon]]s | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against dragons. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Anti-Gods]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Bonus damage]] against [[God]]s | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Effective against Gods. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Halve Swords]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Halves damages from swords. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Halve Axes]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Halves damages from axes. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} -- | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [[Halve Lances]] | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ?? | |||
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Halves damages from lances. | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | {{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} ?? | ||
|- | |- | ||
Line 126: | Line 173: | ||
===Character portraits=== | ===Character portraits=== | ||
Liprica | [[Liprica]], [[Lima IV]] have placeholder portraits of Rinea, with slightly more subdued colouring. | ||
There is also a curious portrait for “Young | There is also a curious portrait for “Young [[Grima]]”, which looks identical to a generic [[Necrodragon]]. | ||
There is a dialogue portrait for [[Silque]] when she’s sleeping on the ground before [[Alm]] speaks to her in [[Zofia's Call|Act 1]]. | |||
There are generic portraits for almost every [[human]] [[class]], even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits. | |||
Unused portraits include [[Villager]] (both genders), female [[Paladin]], female [[Gold Knight]], [[Pegasus Knight]], [[Falcon Knight]], [[Cleric]], [[Sage]], female [[Mage]] and [[Priestess (Gaiden)|Priestess]] classes. A couple of these portraits show up during [[village]]/[[base conversations]], but not the full-size battle ones. The [[saint]] class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The [[Fighter (Gaiden)|Fighter]] and [[Hero]] classes have placeholders portraits of Rinea instead of generic portraits. | |||
=== | ===Full-body Sprites=== | ||
Many characters who appear in dialogue or battle also have a matching full-body sprite used when exploring villages and buildings. | |||
[Show slideshow] | [Show slideshow] | ||
Line 264: | Line 310: | ||
Witch | Witch | ||
Witch | Witch | ||
This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution! | This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution! | ||
Line 291: | Line 338: | ||
Saint | Saint | ||
Saint | Saint | ||
Every human class in the game features Illusion and Mask map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map. | |||
Every human class in the game features [[Illusion]] and [[Risen|Mask]] map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map. | |||
[Show slideshow] | [Show slideshow] | ||
Corrin (F) | Corrin (F) | ||
Line 307: | Line 355: | ||
Roy | Roy | ||
Roy | Roy | ||
Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe. | Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe. | ||
Line 312: | Line 361: | ||
{{sectstub}} | {{sectstub}} | ||
===Playable characters=== | ===Playable characters=== | ||
[[Berkut]] and [[Fernand]] have almost full playable character data, despite being unplayable in the main story. | [[Berkut]] and [[Fernand]] have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English<ref>https://www.youtube.com/watch?t=21s&v=NXwkOBuRs9Y</ref><ref>https://www.youtube.com/watch?v=mspd1l2w_zo</ref> but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the [[Rise of the Deliverance]] DLC, he cannot level up and his mourning quotes can’t trigger. | ||
This | What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of [[Deen]], [[Sonia]], [[Delthea]] and [[Zeke]] are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand. | ||
===Non-playable characters=== | |||
Despite being replaced by Berkut at [[Border Battle|Rigel’s Border]] during [[Land of Sorrow (Gaiden)|Act 4]], [[Shizas]]’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.<Ref>{{Cite web| quote=Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;<br>His stats for reference:<br>Level 1 Gold Knight<br>HP 40<br>STR 18<br>SKL 7<br>SPD 12<br>LCK 0<br>DEF 13<br>RES 6 | author= VincentASM | published= April 6th 2017 | retrieved = April 7th 2017 | url=https://serenesforest.net/forums/index.php?/topic/70712-data-mined-information-spoilers-please-read-first-post/&do=findComment&comment=4782261 | title= Data-mined Information (SPOILERS; please read first post)| site=Serenesforest.net}}</ref> | |||
{{Main|Shizas}} | |||
{{BossStats FE15 | |||
|portrait=-- | |||
|lv=1 | |||
=== | |fatigue_tol=0.5 | ||
|class=Gold Knight | |||
|HP=40 | |||
|str=18 | |||
|skill=7 | |||
|spd=12 | |||
|luck=0 | |||
|def=13 | |||
|res=6 | |||
|move=9 | |||
|la=y | |||
|inventory=-- | |||
|skills={{Item|15|Lance|link=Lance (NES)|image=lance forecast}} | |||
}} | |||
===Gallery=== | ===Gallery=== |
Revision as of 20:06, 23 August 2019
Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]
Text
This section has been marked as a stub. Please help improve the page by adding information.
There are several text strings and even whole files left over from Fates, mostly because Echoes is built from the same engine as Fates. Most of the text is pretty standard fare though.
Gameplay changes
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.
There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to Ham, 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” while 37, 38 and 39 simply do not exist.
Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.
Items
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.
Gallery
Skills
Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]
width=55px style="Template:Roundtl; border:none"|Icon | Skill name | Effect | Activation | Description | width=250px style="Template:Roundtr; border:none"|Notes |
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style="Template:Roundbl; border:none; background-color:#222222" | -- | Speculum | Reflects magical damage dealt to user back at caster | -- | Reflects magical attacks. | style="Template:Roundbr; border:none; background-color:#222222" | 20 SP, -3 HP |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Counter | Reflects physical damage dealt to user back at caster | -- | Inflicts damages back to adjacent attacking foes. | style="Template:Roundbr; border:none; background-color:#222222" | -- |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Wrath | No effect | 0% | -- | style="Template:Roundbr; border:none; background-color:#222222" | While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Lethality | Instantly KOs foes | ?? | Fell an enemy in one hit. | style="Template:Roundbr; border:none; background-color:#222222" | -10 HP |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Aegis | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Vantage | Pre-emptively attack foe when at low HP | ?? | If HP=50% or less, user strikes first when attacked. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Paragon | Doubles gained experience | ?? | Doubles the EXP this unit receives. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Charm | Boosts attack of nearby allies | ?? | Increases damages dealt by allies within 3 squares by 2. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Pass | User can move through enemies | ?? | Lets one passes through spaces occupied by enemies. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Attack Twice | Attack twice | ?? | Triggers two consecutive hits. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Aptitude | Increases growth rates | ?? | Enhances growth when levelling up. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Nullify Magic | Prevents user from welding magic | ?? | Prevents the user from using magic. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Anti-Mages | Bonus damage against mages | ?? | Effective against mage units. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Anti-Mortals | Bonus damage against non-monsters | ?? | Effective against mortals. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Anti-Dragons | Bonus damage against dragons | ?? | Effective against dragons. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Anti-Gods | Bonus damage against Gods | ?? | Effective against Gods. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Halve Swords | ?? | ?? | Halves damages from swords. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Halve Axes | ?? | ?? | Halves damages from axes. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Halve Lances | ?? | ?? | Halves damages from lances. | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
Other leftovers
This section has been marked as a stub. Please help improve the page by adding information.
Graphics
Character portraits
Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring.
There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon.
There is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1.
There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.
Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits.
Full-body Sprites
Many characters who appear in dialogue or battle also have a matching full-body sprite used when exploring villages and buildings.
[Show slideshow] Alm (Young) Alm (Young) Barth Barth Berkut (Act 5) Berkut (Act 5) Berkut Berkut Blake Blake Celica (Young) Celica (Young) Conrad (Young) Conrad (Young) Desaix Desaix Dolth Dolth Duma Duma Faye (Young) Faye (Young) Fernand Fernand Garth Garth Gazelle Gazelle Gray (Young) Gray (Young) Grieth Grieth Kliff (Young) Kliff (Young) Mila Mila Nuibaba Nuibaba Rinea (Act 5) Rinea (Act 5) Rinea Rinea Rudolf Rudolf Slayde Slayde Tatarrah Tatarrah Tobin (Young) Tobin (Young) [Show slideshow] Arcanist Arcanist Balor Balor Baron Baron Bonewalker Bonewalker Bow Knight Bow Knight Cantor Cantor Deathgoyle Deathgoyle Deimos Deimos Dracul Dracul Dread Fighter Dread Fighter Duma's Apostle Duma's Apostle Entombed Entombed Fafnir Fafnir Falcon Knight Falcon Knight Fiend Fiend Gargoyle Gargoyle Garuda Garuda Gold Knight (F) Gold Knight (F) Gold Knight Gold Knight Guardian Guardian Knight Knight Lich Lich Mage (F) Mage (F) Mage (M) Mage (M) Mila's Servant Mila's Servant Mogall Mogall Necrodragon Necrodragon Paladin (F) Paladin (F) Paladin Paladin Pegasus Knight Pegasus Knight Revenant Revenant Sniper Sniper Titan Titan Vestal Vestal White Dragon White Dragon Witch Witch
This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution!
Map Sprites
[Show slideshow] Boy Boy Girl Girl Villager (F) Villager (F) [Show slideshow] Boy Boy Fighter Fighter Hero Hero Mage (F) Mage (F) Mage (M) Mage (M) Priestess (Cel.) Priestess (Cel.) Princess Princess Saint Saint
Every human class in the game features Illusion and Mask map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map. [Show slideshow] Corrin (F) Corrin (F) Corrin (M) Corrin (M) Ike Ike Lucina Lucina Marth Marth Robin Robin Roy Roy
Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe.
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Playable characters
Berkut and Fernand have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English[3][4] but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes can’t trigger.
What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.
Non-playable characters
Despite being replaced by Berkut at Rigel’s Border during Act 4, Shizas’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.[5]
- Main article:
Shizas
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Gallery
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ https://serenesforest.net/2017/06/29/echoes-shadows-unused-content/
- ↑ https://www.youtube.com/watch?v=mR5fcekQhmk
- ↑ https://www.youtube.com/watch?t=21s&v=NXwkOBuRs9Y
- ↑ https://www.youtube.com/watch?v=mspd1l2w_zo
- ↑ "Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;
His stats for reference:
Level 1 Gold Knight
HP 40
STR 18
SKL 7
SPD 12
LCK 0
DEF 13
RES 6" — VincentASM, Data-mined Information (SPOILERS; please read first post), Serenesforest.net, Published: April 6th 2017, Retrieved: April 7th 2017
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