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War for the Weak: Difference between revisions
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'''War for the Weak''' (Japanese: {{hl|弱き者の戦い|Yowaki-sha no tatakai}} ''Battle for the Weak'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Rumors of a Reaper|Chapter 6]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Dedue]] and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, [[Byleth]] assists Dedue and [[Dimitri]] in quelling a [[Duscur]] rebellion before the Kingdom Army can overpower the Duscur. | '''War for the Weak''' (Japanese: {{hl|弱き者の戦い|Yowaki-sha no tatakai}} ''Battle for the Weak'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Rumors of a Reaper|Chapter 6]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Dedue]] and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, [[Byleth]] assists Dedue and [[Dimitri]] in quelling a [[Duscur]] rebellion before the Kingdom Army can overpower the Duscur. | ||
==Plot== | ==Plot== | ||
Line 25: | Line 25: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Dimitri]] | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass | ||
|ally= | |ally=2–8 | ||
|other=7 | |other=7 | ||
|enemy=32 | |enemy=32 | ||
|map=[[File:Cm fe16 war for the weak.png|200px]] | |map=[[File:Cm fe16 war for the weak.png|200px]] | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Dimitri]] | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass | ||
|ally= | |ally=2–8 | ||
|other=7 | |other=7 | ||
|enemy=33 | |enemy=33 | ||
|map=[[File:Cm fe16 war for the weak h.png|200px]] | |map=[[File:Cm fe16 war for the weak h.png|200px]] | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Dimitri]] | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass | ||
|ally= | |ally=2–8 | ||
|other=7 | |other=7 | ||
|enemy=34 | |enemy=34 | ||
|map=[[File:Cm fe16 war for the weak m.png|200px]] | |map=[[File:Cm fe16 war for the weak m.png|200px]] | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
}} | }} | ||
Line 52: | Line 58: | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{ChapChars | {{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
| | |forced1article=Byleth | ||
| | |forced2=dedue | ||
| | |return1=dimitri | ||
| | |return2=felix | ||
| | |return3=ashe | ||
| | |return4=sylvain | ||
| | |return5=mercedes | ||
| | |return6=annette | ||
| | |return7=ingrid | ||
| | |return8=ferdinand | ||
| | |return9=linhardt | ||
| | |return10=caspar | ||
| | |return11=bernadetta | ||
| | |return12=dorothea | ||
| | |return13=petra | ||
| | |return14=lorenz | ||
| | |return14article=Lorenz (Three Houses) | ||
| | |return15=raphael | ||
| | |return16=ignatz | ||
| | |return17=lysithea | ||
| | |return18=marianne | ||
| | |return19=hilda | ||
| | |return20=leonie | ||
| | |return21=constance 02 | ||
| | |return21article=Constance | ||
| | |return22=balthus | ||
| | |return23=hapi | ||
| | |return24=yuri | ||
| | |return25=anna | ||
| | |return25article=Anna/Three Houses | ||
| | |return26=catherine | ||
| | |return27=shamir | ||
|return28=cyril | |||
}} | }} | ||
:''Other characters may be available if the paralogue is attempted later.'' | :''Other characters may be available if the paralogue is attempted later.'' | ||
Line 100: | Line 106: | ||
|obtain2=Dropped by a [[Cavalier]] | |obtain2=Dropped by a [[Cavalier]] | ||
|item3=Bullion | |item3=Bullion | ||
|obtain3=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers | |obtain3=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers <small>(Normal)</small>/less than 15 Duscur Soldiers <small>(Hard/Maddening)</small> | ||
|item4=Large Bullion | |item4=Large Bullion | ||
|item4image=bullion | |item4image=bullion | ||
|obtain4=Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers | |obtain4=Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers <small>(Normal)</small>/15 to 19 Duscur Soldiers <small>(Hard/Maddening)</small> | ||
|item5=Extra Large Bullion | |item5=Extra Large Bullion | ||
|item5image=bullion | |item5image=bullion | ||
Line 109: | Line 115: | ||
|itemlast=Duscur Heavy Soldiers | |itemlast=Duscur Heavy Soldiers | ||
|itemlastimage=battalion armored silver | |itemlastimage=battalion armored silver | ||
|obtainlast= | |obtainlast=Obtained at the end of the map when the Kingdom Army retreats (16 or more Duscur Soldiers defeated). | ||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
:'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the enemies gain a level.'' | ||
{{tab | {{tab | ||
|width=100% | |width=100% | ||
Line 119: | Line 125: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
|platform=ns01 | {{ChapUnitCellFE16 | ||
| | |name=Duscur General | ||
| | |class=Warrior | ||
| | |lv=13 | ||
|#1= | |#=1 | ||
| | |hp=37 | ||
| | |str=22 | ||
|mag=8 | |||
| | |dex=12 | ||
| | |spd=15 | ||
| | |lck=11 | ||
|# | |def=14 | ||
| | |res=8 | ||
| | |cha=10{{h|+1|Granted by Duscur Infantry}} | ||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}} | |||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Duscur Soldier | ||
|# | |class=Brawler | ||
| | |lv=11 | ||
| | |#=5 | ||
| | |hp=33 | ||
| | |str=9 | ||
| | |mag=7 | ||
|dex=11 | |||
|spd=13 | |||
|lck=8 | |||
|def=6 | |||
|res=2 | |||
| | |cha=10 | ||
| | |mov=5 | ||
| | |inventory={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | ||
|# | |notes=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Duscur Soldier | ||
| | |class=Mercenary | ||
| | |lv=11 | ||
| | |#=6 | ||
| | |hp=32 | ||
| | |str=10 | ||
|mag=8 | |||
|dex=10 | |||
| | |spd=11 | ||
| | |lck=8 | ||
| | |def=6 | ||
|# | |res=3 | ||
| | |cha=10 | ||
| | |mov=5 | ||
|inventory={{Item|16|Iron Sword|image=sword}} | |||
| | |notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.<br>• The center-west one begins moving if the nearby [[Archer]] or [[Cavalier]] is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
|# | |name=Duscur Soldier | ||
| | |class=Brigand | ||
| | |lv=11 | ||
| | |#=6 | ||
| | |hp=34 | ||
| | |str=12 | ||
| | |mag=8 | ||
| | |dex=8 | ||
| | |spd=9 | ||
|lck=8 | |||
| | |def=6 | ||
|res=3 | |||
| | |cha=10 | ||
| | |mov=5 | ||
| | |inventory={{Item|16|Iron Axe|image=axe}} | ||
| | |notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked. | ||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Mage | |||
|lv=11 | |||
|#=4 | |||
|hp=30 | |||
|str=6 | |||
|mag=11 | |||
|dex=9 | |||
|spd=9 | |||
|lck=8 | |||
|def=5 | |||
|res=8 | |||
|cha=10 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |||
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Armored Knight | |||
|lv=11 | |||
|#=3 | |||
|hp=34 | |||
|str=9 | |||
|mag=8 | |||
|dex=8 | |||
|spd=4 | |||
|lck=8 | |||
|def=16 | |||
|res=2 | |||
|cha=10 | |||
|mov=4 | |||
|inventory={{Item|16|Iron Axe|image=axe}} | |||
|notes=The southwest two begin moving if either is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Archer | |||
|lv=11 | |||
|#=3 | |||
|hp=30 | |||
|str=8 | |||
|mag=8 | |||
|dex=11 | |||
|spd=9 | |||
|lck=10 | |||
|def=5 | |||
|res=3 | |||
|cha=10 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes=• The center-west one begins moving if the nearby [[Cavalier]] or [[Mercenary]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Thief | |||
|lv=11 | |||
|#=1 | |||
|hp=31 | |||
|str=9 | |||
|mag=8 | |||
|dex=13 | |||
|spd=13 | |||
|lck=8 | |||
|def=6 | |||
|res=3 | |||
|cha=10 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Cavalier | |||
|lv=11 | |||
|#=2 | |||
|hp=32 | |||
|str=10 | |||
|mag=8 | |||
|dex=10 | |||
|spd=8 | |||
|lck=8 | |||
|def=8 | |||
|res=3 | |||
|cha=10 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} | |||
|notes=The center-west one begins moving if the nearby [[Archer]] or [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Cavalier | |||
|lv=11 | |||
|#=1 | |||
|hp=32 | |||
|str=10 | |||
|mag=8 | |||
|dex=10 | |||
|spd=8 | |||
|lck=8 | |||
|def=8 | |||
|res=3 | |||
|cha=10 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} | |||
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur General | |||
|class=Warrior | |||
|lv=14 | |||
|#=1 | |||
|hp=40 | |||
|str=22 | |||
|mag=8 | |||
|dex=12 | |||
|spd=15 | |||
|lck=11 | |||
|def=14 | |||
|res=8 | |||
|cha=12{{h|+1|Granted by Dusucr Infantry}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Brawler | |||
|lv=12 | |||
|#=5 | |||
|hp=35 | |||
|str=10 | |||
|mag=8 | |||
|dex=13 | |||
|spd=15 | |||
|lck=8 | |||
|def=8 | |||
|res=2 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Mercenary | |||
|lv=12 | |||
|#=6 | |||
|hp=34 | |||
|str=11 | |||
|mag=9 | |||
|dex=10 | |||
|spd=13 | |||
|lck=8 | |||
|def=8 | |||
|res=3 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Brigand | |||
|lv=12 | |||
|#=5 | |||
|hp=36 | |||
|str=13 | |||
|mag=9 | |||
|dex=10 | |||
|spd=11 | |||
|lck=8 | |||
|def=8 | |||
|res=3 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Mage | |||
|lv=12 | |||
|#=4 | |||
|hp=32 | |||
|str=8 | |||
|mag=11 | |||
|dex=11 | |||
|spd=11 | |||
|lck=8 | |||
|def=6 | |||
|res=10 | |||
|cha=12 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | |||
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Armored Knight | |||
|lv=12 | |||
|#=3 | |||
|hp=36 | |||
|str=10 | |||
|mag=9 | |||
|dex=10 | |||
|spd=5 | |||
|lck=8 | |||
|def=16 | |||
|res=2 | |||
|cha=12 | |||
|mov=4 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=The southwest two begin moving if either is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Archer | |||
|lv=12 | |||
|#=4 | |||
|hp=32 | |||
|str=10 | |||
|mag=9 | |||
|dex=13 | |||
|spd=11 | |||
|lck=11 | |||
|def=7 | |||
|res=4 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes=• The southernmost one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=33 | |||
|str=10 | |||
|mag=9 | |||
|dex=13 | |||
|spd=14 | |||
|lck=8 | |||
|def=8 | |||
|res=4 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Cavalier | |||
|lv=12 | |||
|#=3 | |||
|hp=34 | |||
|str=12 | |||
|mag=9 | |||
|dex=12 | |||
|spd=10 | |||
|lck=8 | |||
|def=9 | |||
|res=4 | |||
|cha=12 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Cavalier | |||
|lv=12 | |||
|#=1 | |||
|hp=34 | |||
|str=12 | |||
|mag=9 | |||
|dex=12 | |||
|spd=10 | |||
|lck=8 | |||
|def=9 | |||
|res=4 | |||
|cha=12 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur General | |||
|class=Warrior | |||
|lv=20~21 | |||
|#=1 | |||
|hp=47~48 | |||
|str=23~24 | |||
|mag=13 | |||
|dex=14 | |||
|spd=16 | |||
|lck=15 | |||
|def=16~17 | |||
|res=11 | |||
|cha=17~18{{h|+1|Granted by Duscur Infantry}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Brawler | |||
|lv=18~19 | |||
|#=5 | |||
|hp=42 | |||
|str=15~16 | |||
|mag=12 | |||
|dex=18~19 | |||
|spd=21~22 | |||
|lck=13 | |||
|def=13 | |||
|res=4~5 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|notes=• The northeast one immediately begins moving unprovoked.<br>• The middle-most one begins moving if a nearby [[Thief]], [[Mage]], or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Mercenary | |||
|lv=18~19 | |||
|#=6 | |||
|hp=40~41 | |||
|str=16~17 | |||
|mag=14 | |||
|dex=15 | |||
|spd=19~20 | |||
|lck=13 | |||
|def=13 | |||
|res=5~6 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] are provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Brigand | |||
|lv=18~19 | |||
|#=5 | |||
|hp=43 | |||
|str=19~20 | |||
|mag=14 | |||
|dex=15 | |||
|spd=16~17 | |||
|lck=13 | |||
|def=13 | |||
|res=5~6 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=• The northeast one immediately begins moving unprovoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Mage | |||
|lv=18~19 | |||
|#=3 | |||
|hp=37~38 | |||
|str=12 | |||
|mag=16~17{{h|+2|Granted by Magic +2}} | |||
|dex=16 | |||
|spd=16~17 | |||
|lck=13 | |||
|def=9 | |||
|res=14~15 | |||
|cha=17~18 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}} | |||
|notes=• The northeast one immediately begins moving unprovoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Armored Knight | |||
|lv=18~19 | |||
|#=4 | |||
|hp=42~43 | |||
|str=15~16 | |||
|mag=14 | |||
|dex=15 | |||
|spd=9 | |||
|lck=13 | |||
|def=18~19 | |||
|res=3 | |||
|cha=17~18 | |||
|mov=4 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}} | |||
|notes=• The southwest two begin moving if either is provoked.<br>• The eastern two begin moving if either is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Archer | |||
|lv=18~19 | |||
|#=5 | |||
|hp=37~38 | |||
|str=15~16 | |||
|mag=14 | |||
|dex=18~19 | |||
|spd=16~17 | |||
|lck=16~17 | |||
|def=11 | |||
|res=7 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes=• The southern one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.<br>• The northeast one begins moving if a nearby [[Thief]], [[Mage]], or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Duscur Soldier | |||
|class=Thief | |||
|lv=18~19 | |||
|#=1 | |||
|hp=39~40 | |||
|str=15~16 | |||
|mag=14 | |||
|dex=18~19 | |||
|spd=21 | |||
|lck=13 | |||
|def=13 | |||
|res=7 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes=Begins moving if a nearby [[Mage]], [[Brawler]], or [[Archer]] is provoked. | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Duscur Soldier | ||
|class=Cavalier | |||
| | |lv=18~19 | ||
| | |#=3 | ||
|# | |hp=40~41 | ||
|str=17~18 | |||
|mag=14 | |||
|dex=17 | |||
|spd=15~16 | |||
|lck=13 | |||
|def=14~15 | |||
|res=7 | |||
|cha=17~18 | |||
|mov=7 | |||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Duscur Soldier | ||
|class=Cavalier | |||
| | |lv=18~19 | ||
|#=1 | |||
|hp=40~41 | |||
|str=17~18 | |||
|mag=14 | |||
|dex=17 | |||
|spd=15~16 | |||
|lck=13 | |||
|def=14~15 | |||
|res=7 | |||
|cha=17~18 | |||
|mov=7 | |||
| | |inventory={{Item|16|Steel Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}} | ||
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked. | |||
|last=y | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
===NPC data=== | ===NPC data=== | ||
:'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the NPCs gain a level.'' | ||
{{ | {{Tab | ||
| | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |tab3=Maddening | ||
|# | |content1={{ChapUnitHdr|type=NPC|platform=ns01}} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Kingdom General | ||
|class=Armored Knight | |||
| | |type=other | ||
| | |lv=12 | ||
| | |#=2 | ||
|# | |hp=33{{h|+5|Granted by HP +5}} | ||
| | |str=11 | ||
| | |mag=7 | ||
|dex=7 | |||
|spd=4 | |||
|lck=8 | |||
|def=16{{h|+2|Granted by Defense +2}} | |||
| | |res=3{{h|+2|Granted by Resistance +2}} | ||
| | |cha=9{{h|+3|Granted by Kingdom Armored Co.}} | ||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}} | |||
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Mercenary | |||
|type=other | |||
|lv=12 | |||
|#=4 | |||
|hp=31{{h|+5|Granted by HP +5}} | |||
|str=13 | |||
|mag=9 | |||
|dex=10 | |||
|spd=13 | |||
|lck=8 | |||
|def=9{{h|+2|Granted by Defense +2}} | |||
|res=4{{h|+2|Granted by Resistance +2}} | |||
|cha=9{{h|+1|Granted by Kingdom Infantry}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}} | |||
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Archer | |||
|type=other | |||
|lv=12 | |||
|#=1 | |||
|hp=29{{h|+5|Granted by HP +5}} | |||
|str=12 | |||
|mag=9 | |||
|dex=12 | |||
|spd=11 | |||
|lck=10 | |||
|def=8{{h|+2|Granted by Defense +2}} | |||
|res=5{{h|+2|Granted by Resistance +2}} | |||
|cha=9{{h|+3|Granted by Kingdom Archers}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}} | |||
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=NPC|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom General | |||
|class=Armored Knight | |||
|type=other | |||
|lv=13 | |||
|#=2 | |||
|hp=33{{h|+5|Granted by HP +5}} | |||
|str=11 | |||
|mag=8 | |||
|dex=7 | |||
|spd=4 | |||
|lck=8 | |||
|def=16{{h|+2|Granted by Defense +2}} | |||
|res=3{{h|+2|Granted by Resistance +2}} | |||
|cha=10{{h|+3|Granted by Kingdom Armored Co.}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}} | |||
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Mercenary | |||
|type=other | |||
|lv=13 | |||
|#=4 | |||
|hp=31{{h|+5|Granted by HP +5}} | |||
|str=13 | |||
|mag=10 | |||
|dex=10 | |||
|spd=13 | |||
|lck=8 | |||
|def=9{{h|+2|Granted by Defense +2}} | |||
|res=4{{h|+2|Granted by Resistance +2}} | |||
|cha=10{{h|+1|Granted by Kingdom Infantry}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}} | |||
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Archer | |||
|type=other | |||
|lv=13 | |||
|#=1 | |||
|hp=29{{h|+5|Granted by HP +5}} | |||
|str=12 | |||
|mag=10 | |||
|dex=13 | |||
|spd=11 | |||
|lck=10 | |||
|def=8{{h|+2|Granted by Defense +2}} | |||
|res=5{{h|+2|Granted by Resistance +2}} | |||
|cha=10{{h|+3|Granted by Kingdom Archers}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}} | |||
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=NPC|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom General | |||
|class=Armored Knight | |||
|type=other | |||
|lv=19~20 | |||
|#=2 | |||
|hp=39{{h|+5|Granted by HP +5}} | |||
|str=17 | |||
|mag=12~13 | |||
|dex=10~11 | |||
|spd=4 | |||
|lck=8~9 | |||
|def=19{{h|+2|Granted by Defense +2}} | |||
|res=4{{h|+2|Granted by Resistance +2}} | |||
|cha=15{{h|+3|Granted by Kingdom Armored Co.}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}} | |||
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Mercenary | |||
|type=other | |||
|lv=19~20 | |||
|#=4 | |||
|hp=37{{h|+5|Granted by HP +5}} | |||
|str=19 | |||
|mag=14~15 | |||
|dex=14~15 | |||
|spd=20 | |||
|lck=8~9 | |||
|def=14~15{{h|+2|Granted by Defense +2}} | |||
|res=7{{h|+2|Granted by Resistance +2}} | |||
|cha=15{{h|+1|Grated by Kingdom Infantry}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}} | |||
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Archer | |||
|type=other | |||
|lv=19~20 | |||
|#=1 | |||
|hp=34~35{{h|+5|Granted by HP +5}} | |||
|str=18 | |||
|mag=14~15 | |||
|dex=18 | |||
|spd=17 | |||
|lck=12~13 | |||
|def=12~13{{h|+2|Grated by Defense +2}} | |||
|res=8~9{{h|+2|Granted by Resistance +2}} | |||
|cha=15{{h|+3|Granted by Kingdom Archers}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}} | |||
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Boss data=== | ===Boss data=== | ||
:'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point this boss gains a level.'' | ||
{{tab | {{tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 378: | Line 877: | ||
|def=14 | |def=14 | ||
|res=8 | |res=8 | ||
|cha=10{{ | |cha=10{{h|+1|Granted by Duscur Infantry}} | ||
|inventory={{Item|16|Steel Axe|image=axe}} | |inventory={{Item|16|Steel Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}} | |skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}} | ||
Line 397: | Line 896: | ||
|def=14 | |def=14 | ||
|res=8 | |res=8 | ||
|cha=14{{ | |cha=14{{h|+1|Granted by Duscur Infantry}} | ||
|inventory={{Item|16|Steel Axe|image=axe}} | |inventory={{Item|16|Steel Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}} | |skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}} | ||
Line 416: | Line 915: | ||
|def=16~17 | |def=16~17 | ||
|res=11 | |res=11 | ||
|cha=17~18{{ | |cha=17~18{{h|+1|Granted by Duscur Infantry}} | ||
|inventory={{Item|16|Steel Axe|image=axe}} | |inventory={{Item|16|Steel Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Wrath}} | |skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Wrath}} | ||
Line 429: | Line 928: | ||
Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat. | Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat. | ||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=War for the Weak | |eng-name=War for the Weak | ||
| | |jpn-name={{hover|弱き者の戦い|Yowaki-sha no tatakai}} | ||
| | |jpn-mean=Battle for the Weak | ||
|span-name=Rebelión en Duscur | |span-name=Rebelión en Duscur | ||
|span-mean=Rebellion in Duscur | |span-mean=Rebellion in Duscur |
Latest revision as of 17:51, 28 March 2024
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War for the Weak (Japanese: 弱き者の戦い Battle for the Weak) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 6 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dedue and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, Byleth assists Dedue and Dimitri in quelling a Duscur rebellion before the Kingdom Army can overpower the Duscur.
Plot
- Main article:
War for the Weak/Script
Byleth finds Dedue lost in thought. Dimitri approaches and reports that the people of Duscur have launched an uprising against Faerghus in their historical homeland. Dedue explains that the people of Duscur were scapegoated and genocided for the assassination of King Lambert in the Tragedy of Duscur four years prior; if the Kingdom forces sent to suppress the rebellion and the Duscur rebels clash, there will almost certainly be another massacre. Having received permission from the Church of Seiros to intervene and peacefully stop the uprising, Dimitri and Dedue convince Byleth to aid them.
The Blue Lions reach Duscur just before the main army arrives. Racing against the Kingdom forces, Byleth and their students manage to defeat the general in charge of the uprising and end the battle. Afterwards, Dedue insists that the general flee with his life and expresses his faith that Dimitri will mend the relationship between Faerghus and Duscur. The general remains skeptical, but agrees to depart, declaring that the people of Duscur never forget their grudges or their debts.
Beginning log
Dedue receives a concerning missive about his people, who continue to bear the burden of oppression based on blame for the Tragedy of Duscur.
Chapter data
Normal Hard Maddening
Character data
Characters | |
---|---|
New units
| |
| |
Required characters
| |
Available characters
| |
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the enemies gain a level.
Normal Hard Maddening
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NPC data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the NPCs gain a level.
Normal Hard Maddening
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Boss data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point this boss gains a level.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You have 15 turns to rush down the mountainside and clobber the Duscur general before the main army arrives and causes another genocide. You don't have many deployment slots, and the terrain is very rocky; bring plenty of Pegasus Knights and Wyvern Riders so you can fly over the mountains and Archers so you can pick off enemies on the west side of the map from long-distance. It's also a good idea to forge the Armorslayer you found in Conand Tower into an Armorslayer+ for this map, since the Duscur like to field Armored Knights. Finally, this paralogue introduces enemy Grapplers; their Strength is a little shaky, but they are fast as lightning and tend to quad everything. They are very dangerous, and should be handled extremely cautiously.
Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
War for the Weak |
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Japanese |
弱き者の戦い |
Battle for the Weak |
Spanish |
Rebelión en Duscur |
Rebellion in Duscur |
French |
Pour protéger les faibles |
To protect the weak |
German |
Krieg der Schwachen |
War for the Weak |
Italian |
Guerra per i deboli |
War for the weak |
Korean |
약자들의 전투 |
Battle for the weak |
Simplified Chinese |
弱者之战 |
Battle for the weak |
Traditional Chinese |
弱者之戰 |
Battle for the weak |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
War for the Weak |
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