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War for the Weak: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{quote||}}
{{quote||}}
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'''War for the Weak''' (Japanese: {{hl|弱き者の戦い|Yowaki-sha no tatakai}} ''Battle for the Weak'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Rumors of a Reaper|Chapter 6]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Dedue]] and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, [[Byleth]] assists Dedue and [[Dimitri]] in quelling a [[Duscur]] rebellion before the Kingdom Army can overpower the Duscur.
'''War for the Weak''' (Japanese: {{hl|弱き者の戦い|Yowaki-sha no tatakai}} ''Battle for the Weak'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Rumors of a Reaper|Chapter 6]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Dedue]] and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, [[Byleth]] assists Dedue and [[Dimitri]] in quelling a [[Duscur]] rebellion before the Kingdom Army can overpower the Duscur.


==Plot==
==Plot==
Line 25: Line 25:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the boss [[Warrior]]
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|ally=2–8
|other=7
|other=7
|enemy=32
|enemy=32
|map=[[File:Cm fe16 war for the weak.png|200px]]
|map=[[File:Cm fe16 war for the weak.png|200px]]
|col=14
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the boss [[Warrior]]
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|ally=2–8
|other=7
|other=7
|enemy=33
|enemy=33
|map=[[File:Cm fe16 war for the weak h.png|200px]]
|map=[[File:Cm fe16 war for the weak h.png|200px]]
|col=14
|row=30
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat the boss [[Warrior]]
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|ally=2–8
|other=7
|other=7
|enemy=34
|enemy=34
|map=[[File:Cm fe16 war for the weak m.png|200px]]
|map=[[File:Cm fe16 war for the weak m.png|200px]]
|col=14
|row=30
}}
}}
}}
}}
Line 52: Line 58:
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|newunits=0
|game#=16
|game#=16
|return1=byleth {{#var:A}}
|forced1=byleth {{#var:A}}
|return1article=Byleth
|forced1article=Byleth
|return2=dimitri
|forced2=dedue
|return3=dedue
|return1=dimitri
|return4=felix
|return2=felix
|return5=ashe
|return3=ashe
|return6=sylvain
|return4=sylvain
|return7=mercedes
|return5=mercedes
|return8=annette
|return6=annette
|return9=ingrid
|return7=ingrid
|return10=ferdinand
|return8=ferdinand
|return11=linhardt
|return9=linhardt
|return12=caspar
|return10=caspar
|return13=bernadetta
|return11=bernadetta
|return14=dorothea
|return12=dorothea
|return15=petra
|return13=petra
|return16=lorenz
|return14=lorenz
|return16article=Lorenz (Three Houses)
|return14article=Lorenz (Three Houses)
|return17=raphael
|return15=raphael
|return18=ignatz
|return16=ignatz
|return19=lysithea
|return17=lysithea
|return20=marianne
|return18=marianne
|return21=hilda
|return19=hilda
|return22=leonie
|return20=leonie
|return23=anna
|return21=constance 02
|return24=catherine
|return21article=Constance
|return25=shamir
|return22=balthus
|return26=cyril
|return23=hapi
|return27=yuri
|return24=yuri
|return28=balthus
|return25=anna
|return29=constance 02
|return25article=Anna/Three Houses
|return29article=Constance
|return26=catherine
|return30=hapi
|return27=shamir
|return28=cyril
}}
}}
:''Other characters may be available if the paralogue is attempted later.''
:''Other characters may be available if the paralogue is attempted later.''
Line 100: Line 106:
|obtain2=Dropped by a [[Cavalier]]
|obtain2=Dropped by a [[Cavalier]]
|item3=Bullion
|item3=Bullion
|obtain3=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers
|obtain3=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers <small>(Normal)</small>/less than 15 Duscur Soldiers <small>(Hard/Maddening)</small>
|item4=Large Bullion
|item4=Large Bullion
|item4image=bullion
|item4image=bullion
|obtain4=Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers
|obtain4=Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers <small>(Normal)</small>/15 to 19 Duscur Soldiers <small>(Hard/Maddening)</small>
|item5=Extra Large Bullion
|item5=Extra Large Bullion
|item5image=bullion
|item5image=bullion
Line 109: Line 115:
|itemlast=Duscur Heavy Soldiers
|itemlast=Duscur Heavy Soldiers
|itemlastimage=battalion armored silver
|itemlastimage=battalion armored silver
|obtainlast=Automatically at the end of the chapter
|obtainlast=Obtained at the end of the map when the Kingdom Army retreats (16 or more Duscur Soldiers defeated).
}}
}}


===Enemy data===
===Enemy data===
:''Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels are 1 higher starting from Chapter 7.''
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;7 and later, at which point the enemies gain a level.''
{{tab
{{tab
|width=100%
|width=100%
Line 119: Line 125:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Duscur Soldier
|name=Duscur General
|class1=Brawler
|class=Warrior
|lv1=11
|lv=13
|#1=5
|#=1
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|hp=37
|notes1=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
|str=22
|-
|mag=8
|name2=Duscur Soldier
|dex=12
|class2=Mercenary
|spd=15
|lv2=11
|lck=11
|#2=6
|def=14
|inventory2={{Item|16|Iron Sword|image=sword}}
|res=8
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.<br>• The center-west one begins moving if the nearby [[Archer]] or [[Cavalier]] is provoked.
|cha=10{{h|+1|Granted by Duscur Infantry}}
|-
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|name3=Duscur Soldier
}}
|class3=Brigand
{{ChapUnitCellFE16
|lv3=11
|name=Duscur Soldier
|#3=6
|class=Brawler
|inventory3={{Item|16|Iron Axe|image=axe}}
|lv=11
|notes3=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|#=5
|-
|hp=33
|name4=Duscur Soldier
|str=9
|class4=Mage
|mag=7
|lv4=11
|dex=11
|#4=4
|spd=13
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}}
|lck=8
|notes4=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
|def=6
|-
|res=2
|name5=Duscur Soldier
|cha=10
|class5=Armored Knight
|mov=5
|lv5=11
|inventory={{Item|16|Iron Gauntlets|image=brawling}} {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|#5=3
|notes=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
|inventory5={{Item|16|Iron Axe|image=axe}}
}}
|notes5=The southwest two begin moving if either is provoked.
{{ChapUnitCellFE16
|-
|name=Duscur Soldier
|name6=Duscur Soldier
|class=Mercenary
|class6=Archer
|lv=11
|lv6=11
|#=6
|#6=3
|hp=32
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|str=10
|notes6=• The center-west one begins moving if the nearby [[Cavalier]] or [[Mercenary]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|mag=8
|-
|dex=10
|name7=Duscur Soldier
|spd=11
|class7=Thief
|lck=8
|lv7=11
|def=6
|#7=1
|res=3
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|cha=10
|notes7=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
|mov=5
|-
|inventory={{Item|16|Iron Sword|image=sword}}
|name8=Duscur Soldier
|notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.<br>• The center-west one begins moving if the nearby [[Archer]] or [[Cavalier]] is provoked.
|class8=Cavalier
}}
|lv8=11
{{ChapUnitCellFE16
|#8=2
|name=Duscur Soldier
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}}
|class=Brigand
|notes8=The center-west one begins moving if the nearby [[Archer]] or [[Mercenary]] is provoked.
|lv=11
|-
|#=6
|name9=Duscur Soldier
|hp=34
|class9=Cavalier
|str=12
|lv9=11
|mag=8
|#9=1
|dex=8
|inventory9={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}}
|spd=9
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|lck=8
|-
|def=6
|nameb=Duscur General
|res=3
|classb=Warrior
|cha=10
|lvb=13
|mov=5
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|inventory={{Item|16|Iron Axe|image=axe}}
|notesb=Immobile.
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Mage
|lv=11
|#=4
|hp=30
|str=6
|mag=11
|dex=9
|spd=9
|lck=8
|def=5
|res=8
|cha=10
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Armored Knight
|lv=11
|#=3
|hp=34
|str=9
|mag=8
|dex=8
|spd=4
|lck=8
|def=16
|res=2
|cha=10
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}
|notes=The southwest two begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Archer
|lv=11
|#=3
|hp=30
|str=8
|mag=8
|dex=11
|spd=9
|lck=10
|def=5
|res=3
|cha=10
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=• The center-west one begins moving if the nearby [[Cavalier]] or [[Mercenary]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Thief
|lv=11
|#=1
|hp=31
|str=9
|mag=8
|dex=13
|spd=13
|lck=8
|def=6
|res=3
|cha=10
|mov=5
|inventory={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}
|notes=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Cavalier
|lv=11
|#=2
|hp=32
|str=10
|mag=8
|dex=10
|spd=8
|lck=8
|def=8
|res=3
|cha=10
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}}
|notes=The center-west one begins moving if the nearby [[Archer]] or [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Cavalier
|lv=11
|#=1
|hp=32
|str=10
|mag=8
|dex=10
|spd=8
|lck=8
|def=8
|res=3
|cha=10
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}}
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Duscur General
|class=Warrior
|lv=14
|#=1
|hp=40
|str=22
|mag=8
|dex=12
|spd=15
|lck=11
|def=14
|res=8
|cha=12{{h|+1|Granted by Dusucr Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Brawler
|lv=12
|#=5
|hp=35
|str=10
|mag=8
|dex=13
|spd=15
|lck=8
|def=8
|res=2
|cha=12
|mov=5
|inventory={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Mercenary
|lv=12
|#=6
|hp=34
|str=11
|mag=9
|dex=10
|spd=13
|lck=8
|def=8
|res=3
|cha=12
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Brigand
|lv=12
|#=5
|hp=36
|str=13
|mag=9
|dex=10
|spd=11
|lck=8
|def=8
|res=3
|cha=12
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Mage
|lv=12
|#=4
|hp=32
|str=8
|mag=11
|dex=11
|spd=11
|lck=8
|def=6
|res=10
|cha=12
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Armored Knight
|lv=12
|#=3
|hp=36
|str=10
|mag=9
|dex=10
|spd=5
|lck=8
|def=16
|res=2
|cha=12
|mov=4
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=The southwest two begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Archer
|lv=12
|#=4
|hp=32
|str=10
|mag=9
|dex=13
|spd=11
|lck=11
|def=7
|res=4
|cha=12
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=• The southernmost one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Thief
|lv=12
|#=1
|hp=33
|str=10
|mag=9
|dex=13
|spd=14
|lck=8
|def=8
|res=4
|cha=12
|mov=5
|inventory={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Cavalier
|lv=12
|#=3
|hp=34
|str=12
|mag=9
|dex=12
|spd=10
|lck=8
|def=9
|res=4
|cha=12
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Cavalier
|lv=12
|#=1
|hp=34
|str=12
|mag=9
|dex=12
|spd=10
|lck=8
|def=9
|res=4
|cha=12
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Duscur General
|class=Warrior
|lv=20~21
|#=1
|hp=47~48
|str=23~24
|mag=13
|dex=14
|spd=16
|lck=15
|def=16~17
|res=11
|cha=17~18{{h|+1|Granted by Duscur Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Brawler
|lv=18~19
|#=5
|hp=42
|str=15~16
|mag=12
|dex=18~19
|spd=21~22
|lck=13
|def=13
|res=4~5
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes=• The northeast one immediately begins moving unprovoked.<br>• The middle-most one begins moving if a nearby [[Thief]], [[Mage]], or [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Mercenary
|lv=18~19
|#=6
|hp=40~41
|str=16~17
|mag=14
|dex=15
|spd=19~20
|lck=13
|def=13
|res=5~6
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] are provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Brigand
|lv=18~19
|#=5
|hp=43
|str=19~20
|mag=14
|dex=15
|spd=16~17
|lck=13
|def=13
|res=5~6
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=• The northeast one immediately begins moving unprovoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Mage
|lv=18~19
|#=3
|hp=37~38
|str=12
|mag=16~17{{h|+2|Granted by Magic +2}}
|dex=16
|spd=16~17
|lck=13
|def=9
|res=14~15
|cha=17~18
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=• The northeast one immediately begins moving unprovoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Armored Knight
|lv=18~19
|#=4
|hp=42~43
|str=15~16
|mag=14
|dex=15
|spd=9
|lck=13
|def=18~19
|res=3
|cha=17~18
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}
|notes=• The southwest two begin moving if either is provoked.<br>• The eastern two begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Archer
|lv=18~19
|#=5
|hp=37~38
|str=15~16
|mag=14
|dex=18~19
|spd=16~17
|lck=16~17
|def=11
|res=7
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The southern one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.<br>• The northeast one begins moving if a nearby [[Thief]], [[Mage]], or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Duscur Soldier
|class=Thief
|lv=18~19
|#=1
|hp=39~40
|str=15~16
|mag=14
|dex=18~19
|spd=21
|lck=13
|def=13
|res=7
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes=Begins moving if a nearby [[Mage]], [[Brawler]], or [[Archer]] is provoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Duscur Soldier
|name1=Duscur Soldier
|class=Cavalier
|class1=Brawler
|lv=18~19
|lv1=12
|#=3
|#1=5
|hp=40~41
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|str=17~18
|notes1=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
|mag=14
|-
|dex=17
|name2=Duscur Soldier
|spd=15~16
|class2=Mercenary
|lck=13
|lv2=12
|def=14~15
|#2=6
|res=7
|inventory2={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|cha=17~18
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
|mov=7
|-
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|name3=Duscur Soldier
|class3=Brigand
|lv3=12
|#3=5
|inventory3={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes3=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|-
|name4=Duscur Soldier
|class4=Mage
|lv4=12
|#4=4
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes4=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
|-
|name5=Duscur Soldier
|class5=Armored Knight
|lv5=12
|#5=3
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes5=The southwest two begin moving if either is provoked.
|-
|name6=Duscur Soldier
|class6=Archer
|lv6=12
|#6=4
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes6=• The southernmost one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.
|-
|name7=Duscur Soldier
|class7=Thief
|lv7=12
|#7=1
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes7=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
|-
|name8=Duscur Soldier
|class8=Cavalier
|lv8=12
|#8=3
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|-
|name9=Duscur Soldier
|class9=Cavalier
|lv9=12
|#9=1
|inventory9={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|nameb=Duscur General
|classb=Warrior
|lvb=14
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Duscur Soldier
|name1=Duscur Soldier
|class=Cavalier
|class1=Brawler
|lv=18~19
|lv1=18
|#=1
|#1=5
|hp=40~41
|inventory1={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|str=17~18
|notes1=• The northeast one immediately begins moving unprovoked.<br>• The middle-most one begins moving if a nearby [[Thief]], [[Mage]], or [[Archer]] is provoked.
|mag=14
|-
|dex=17
|name2=Duscur Soldier
|spd=15~16
|class2=Mercenary
|lck=13
|lv2=18
|def=14~15
|#2=6
|res=7
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|cha=17~18
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] are provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
|mov=7
|-
|inventory={{Item|16|Steel Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|name3=Duscur Soldier
|notes=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|class3=Brigand
|last=y
|lv3=18
|#3=5
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes3=• The northeast one immediately begins moving unprovoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|-
|name4=Duscur Soldier
|class4=Mage
|lv4=18
|#4=3
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes4=• The northeast one immediately begins moving unprovoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name5=Duscur Soldier
|class5=Armored Knight
|lv5=18
|#5=4
|inventory5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}
|notes5=• The southwest two begin moving if either is provoked.<br>• The eastern two begin moving if either is provoked.
|-
|name6=Duscur Soldier
|class6=Archer
|lv6=18
|#6=5
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes6=• The southern one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.<br>• The northeast one begins moving if a nearby [[Thief]], [[Mage]], or [[Brawler]] is provoked.
|-
|name7=Duscur Soldier
|class7=Thief
|lv7=18
|#7=1
|inventory7={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes7=Begins moving if a nearby [[Mage]], [[Brawler]], or [[Archer]] is provoked.
|-
|name8=Duscur Soldier
|class8=Cavalier
|lv8=18
|#8=3
|inventory8={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|-
|name9=Duscur Soldier
|class9=Cavalier
|lv9=18
|#9=1
|inventory9={{Item|16|Steel Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|nameb=Duscur General
|classb=Warrior
|lvb=20
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile.
}}
}}
{{ChapUnitFtr}}
}}
}}


===NPC data===
===NPC data===
:''Note: The following NPC's levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels are 1 higher starting from Chapter 7.''
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;7 and later, at which point the NPCs gain a level.''


{{ChapOthers
{{Tab
|platform=ns01
|width=100%
|name1=Kingdom General
|tab1=Normal
|class1=Armored Knight
|tab2=Hard
|lv1={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|tab3=Maddening
|#1=2
|content1={{ChapUnitHdr|type=NPC|platform=ns01}}
|inventory1={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} {{Item|16|Defense +2}} {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
{{ChapUnitCellFE16
|notes1=The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.
|name=Kingdom General
|-
|class=Armored Knight
|name2=Kingdom Soldier
|type=other
|class2=Mercenary
|lv=12
|lv2={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|#=2
|#2=4
|hp=33{{h|+5|Granted by HP +5}}
|inventory2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} {{Item|16|Defense +2}} {{Item|16|Resistance +2}} {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|str=11
|notes2=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.  
|mag=7
|-
|dex=7
|namel=Kingdom Soldier
|spd=4
|classl=Archer
|lck=8
|lvl={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|def=16{{h|+2|Granted by Defense +2}}
|#l=1
|res=3{{h|+2|Granted by Resistance +2}}
|inventoryl={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} {{Item|16|Hit +20}} {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|cha=9{{h|+3|Granted by Kingdom Armored Co.}}
|notesl=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Mercenary
|type=other
|lv=12
|#=4
|hp=31{{h|+5|Granted by HP +5}}
|str=13
|mag=9
|dex=10
|spd=13
|lck=8
|def=9{{h|+2|Granted by Defense +2}}
|res=4{{h|+2|Granted by Resistance +2}}
|cha=9{{h|+1|Granted by Kingdom Infantry}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Archer
|type=other
|lv=12
|#=1
|hp=29{{h|+5|Granted by HP +5}}
|str=12
|mag=9
|dex=12
|spd=11
|lck=10
|def=8{{h|+2|Granted by Defense +2}}
|res=5{{h|+2|Granted by Resistance +2}}
|cha=9{{h|+3|Granted by Kingdom Archers}}
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}} {{Item|16|Talisman Shield|image=shield}} {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Kingdom General
|class=Armored Knight
|type=other
|lv=13
|#=2
|hp=33{{h|+5|Granted by HP +5}}
|str=11
|mag=8
|dex=7
|spd=4
|lck=8
|def=16{{h|+2|Granted by Defense +2}}
|res=3{{h|+2|Granted by Resistance +2}}
|cha=10{{h|+3|Granted by Kingdom Armored Co.}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Mercenary
|type=other
|lv=13
|#=4
|hp=31{{h|+5|Granted by HP +5}}
|str=13
|mag=10
|dex=10
|spd=13
|lck=8
|def=9{{h|+2|Granted by Defense +2}}
|res=4{{h|+2|Granted by Resistance +2}}
|cha=10{{h|+1|Granted by Kingdom Infantry}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Archer
|type=other
|lv=13
|#=1
|hp=29{{h|+5|Granted by HP +5}}
|str=12
|mag=10
|dex=13
|spd=11
|lck=10
|def=8{{h|+2|Granted by Defense +2}}
|res=5{{h|+2|Granted by Resistance +2}}
|cha=10{{h|+3|Granted by Kingdom Archers}}
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Kingdom General
|class=Armored Knight
|type=other
|lv=19~20
|#=2
|hp=39{{h|+5|Granted by HP +5}}
|str=17
|mag=12~13
|dex=10~11
|spd=4
|lck=8~9
|def=19{{h|+2|Granted by Defense +2}}
|res=4{{h|+2|Granted by Resistance +2}}
|cha=15{{h|+3|Granted by Kingdom Armored Co.}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|notes=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Mercenary
|type=other
|lv=19~20
|#=4
|hp=37{{h|+5|Granted by HP +5}}
|str=19
|mag=14~15
|dex=14~15
|spd=20
|lck=8~9
|def=14~15{{h|+2|Granted by Defense +2}}
|res=7{{h|+2|Granted by Resistance +2}}
|cha=15{{h|+1|Grated by Kingdom Infantry}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
}}
{{ChapUnitCellFE16
|name=Kingdom Soldier
|class=Archer
|type=other
|lv=19~20
|#=1
|hp=34~35{{h|+5|Granted by HP +5}}
|str=18
|mag=14~15
|dex=18
|spd=17
|lck=12~13
|def=12~13{{h|+2|Grated by Defense +2}}
|res=8~9{{h|+2|Granted by Resistance +2}}
|cha=15{{h|+3|Granted by Kingdom Archers}}
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]] southeast of the Duscur General are defeated.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 6, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 7, the point where this boss gains a level and stops scaling.''
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;7 and later, at which point this boss gains a level.''
{{tab
{{tab
|tab1=Normal
|tab1=Normal
Line 378: Line 877:
|def=14
|def=14
|res=8
|res=8
|cha=10{{hover|+1|Granted by Duscur Infantry}}
|cha=10{{h|+1|Granted by Duscur Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}
Line 397: Line 896:
|def=14
|def=14
|res=8
|res=8
|cha=14{{hover|+1|Granted by Duscur Infantry}}
|cha=14{{h|+1|Granted by Duscur Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}}
Line 416: Line 915:
|def=16~17
|def=16~17
|res=11
|res=11
|cha=17~18{{hover|+1|Granted by Duscur Infantry}}
|cha=17~18{{h|+1|Granted by Duscur Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Wrath}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Wrath}}
Line 429: Line 928:


Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat.
Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat.
 
<!--
==Trivia==
==Trivia==


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=War for the Weak
|eng-name=War for the Weak
|jap-name={{hover|弱き者の戦い|Yowaki-sha no tatakai}}
|jpn-name={{hover|弱き者の戦い|Yowaki-sha no tatakai}}
|jap-mean=Battle for the Weak
|jpn-mean=Battle for the Weak
|span-name=Rebelión en Duscur
|span-name=Rebelión en Duscur
|span-mean=Rebellion in Duscur
|span-mean=Rebellion in Duscur

Latest revision as of 17:51, 28 March 2024

War for the Weak

Cm fe16 war for the weak.png

Location

Mountains

Boss(es)

Warrior

War for the Weak (Japanese: 弱き者の戦い Battle for the Weak) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 6 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dedue and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, Byleth assists Dedue and Dimitri in quelling a Duscur rebellion before the Kingdom Army can overpower the Duscur.

Plot

Main article: War for the Weak/Script

Byleth finds Dedue lost in thought. Dimitri approaches and reports that the people of Duscur have launched an uprising against Faerghus in their historical homeland. Dedue explains that the people of Duscur were scapegoated and genocided for the assassination of King Lambert in the Tragedy of Duscur four years prior; if the Kingdom forces sent to suppress the rebellion and the Duscur rebels clash, there will almost certainly be another massacre. Having received permission from the Church of Seiros to intervene and peacefully stop the uprising, Dimitri and Dedue convince Byleth to aid them.

The Blue Lions reach Duscur just before the main army arrives. Racing against the Kingdom forces, Byleth and their students manage to defeat the general in charge of the uprising and end the battle. Afterwards, Dedue insists that the general flee with his life and expresses his faith that Dimitri will mend the relationship between Faerghus and Duscur. The general remains skeptical, but agrees to depart, declaring that the people of Duscur never forget their grudges or their debts.

Beginning log

Dedue receives a concerning missive about his people, who continue to bear the burden of oppression based on blame for the Tragedy of Duscur.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Partner Other Enemy
Defeat: Byleth or Dimitri dies*, Dedue dies, ally units defeat the enemy commander, or 15 turns pass 2–8 {{{partner}}} 7 32
Cm fe16 war for the weak.png
Map dimensions:
14 columns by 30 rows

Character data

Characters
New units

None

Required characters
Byleth m ​Dedue ​
Available characters
Dimitri ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 sword.png Steel Sword Dropped by a Thief
Is ns01 shield.png Talisman Shield Dropped by a Cavalier
Is ns01 bullion.png Bullion Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers (Normal)/less than 15 Duscur Soldiers (Hard/Maddening)
Is ns01 bullion.png Large Bullion Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers (Normal)/15 to 19 Duscur Soldiers (Hard/Maddening)
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the map if the player defeated 20 or more Duscur Soldiers
Is ns01 battalion armored silver.png Duscur Heavy Soldiers Obtained at the end of the map when the Kingdom Army retreats (16 or more Duscur Soldiers defeated).

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the enemies gain a level.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 warrior enemy.gif Duscur General Warrior 13 1 37 22 8 12 15 11 14 8 10+1 - Steel Axe
Axefaire Axe Crit +10
Duscur Infantry Lv 2: Disturbance
--
Ma ns01 brawler enemy.gif Duscur Soldier Brawler 11 5 33 9 7 11 13 8 6 2 10 5 Iron Gauntlets Unarmed
Unarmed Combat
• The northeast one begins moving if the nearby Mage or Brigand is provoked.
• The middle-most one begins moving if the nearby Thief or Mage is provoked.
Ma ns01 mercenary enemy.gif Duscur Soldier Mercenary 11 6 32 10 8 10 11 8 6 3 10 5 Iron Sword
• The southwest three begin moving if they or a nearby Archer or Cavalier is provoked.
• The southeast one begins moving if the nearby Brigand is provoked.
• The center-west one begins moving if the nearby Archer or Cavalier is provoked.
Ma ns01 brigand enemy.gif Duscur Soldier Brigand 11 6 34 12 8 8 9 8 6 3 10 5 Iron Axe
• The northeast one begins moving if the nearby Brawler or Mage is provoked.
• The southeast one begins moving if the nearby Mercenary is provoked.
Ma ns01 mage enemy.gif Duscur Soldier Mage 11 4 30 6 11 9 9 8 5 8 10 4 Fire
Fire
• The northeast one begins moving if the nearby Brawler or Brigand is provoked.
• The mid-northeast one begins moving if the nearby Thief or Brawler is provoked.
Ma ns01 armored knight enemy.gif Duscur Soldier Armored Knight 11 3 34 9 8 8 4 8 16 2 10 4 Iron Axe
The southwest two begin moving if either is provoked.
Ma ns01 archer enemy.gif Duscur Soldier Archer 11 3 30 8 8 11 9 10 5 3 10 5 Iron Bow
Bowrange +1
• The center-west one begins moving if the nearby Cavalier or Mercenary is provoked.
• The southwest one begins moving if a nearby Mercenary or Archer is provoked.
Ma ns01 thief enemy.gif Duscur Soldier Thief 11 1 31 9 8 13 13 8 6 3 10 5 Steel SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the nearby Mage or Brawler is provoked.
Ma ns01 cavalier enemy.gif Duscur Soldier Cavalier 11 2 32 10 8 10 8 8 8 3 10 7 Iron Lance
Canto
The center-west one begins moving if the nearby Archer or Mercenary is provoked.
Ma ns01 cavalier enemy.gif Duscur Soldier Cavalier 11 1 32 10 8 10 8 8 8 3 10 7 Iron Lance Talisman ShieldThis item is dropped upon this unit's defeat.
Canto
Begins moving if a nearby Mercenary or Archer is provoked.

NPC data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point the NPCs gain a level.

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 armored knight other.gif Kingdom General Armored Knight 12 2 33+5 11 7 7 4 8 16+2 3+2 9+3 4 Silver Axe Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Armored Co. Lv 2: Impregnable Wall
• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.
• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.
Ma ns01 mercenary other.gif Kingdom Soldier Mercenary 12 4 31+5 13 9 10 13 8 9+2 4+2 9+1 5 Silver Sword Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Infantry Lv 2: Lure
• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.
• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
Ma ns01 archer other.gif Kingdom Soldier Archer 12 1 29+5 12 9 12 11 10 8+2 5+2 9+3 5 Silver Bow Talisman Shield Concoction
Bowrange +1 HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Archers Lv 2: Retribution
Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General and those in the southeast quarter of the map are defeated.

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 6, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 7 and later, at which point this boss gains a level.

Normal Hard Maddening

Generic small portrait warrior 02 fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 13
Movement -
Crest --
Stats
Max HP 37 Luck 11
Strength 22 Defense 14
Magic 8 Resistance 8
Dexterity 12 Charm 10+1
Speed 15
Inventory Abilities
Steel Axe Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Duscur Infantry Lv 2
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You have 15 turns to rush down the mountainside and clobber the Duscur general before the main army arrives and causes another genocide. You don't have many deployment slots, and the terrain is very rocky; bring plenty of Pegasus Knights and Wyvern Riders so you can fly over the mountains and Archers so you can pick off enemies on the west side of the map from long-distance. It's also a good idea to forge the Armorslayer you found in Conand Tower into an Armorslayer+ for this map, since the Duscur like to field Armored Knights. Finally, this paralogue introduces enemy Grapplers; their Strength is a little shaky, but they are fast as lightning and tend to quad everything. They are very dangerous, and should be handled extremely cautiously.

Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

War for the Weak

--

Japanese

弱き者の戦い

Battle for the Weak

Spanish

Rebelión en Duscur

Rebellion in Duscur

French

Pour protéger les faibles

To protect the weak

German

Krieg der Schwachen

War for the Weak

Italian

Guerra per i deboli

War for the weak

Korean

약자들의 전투

Battle for the weak

Simplified Chinese

弱者之战

Battle for the weak

Traditional Chinese

弱者之戰

Battle for the weak

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

War for the Weak
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery