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The King's Triumphant Return/Reclaiming the Capital: Difference between revisions

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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
In general, this map shouldn't be too difficult.  There aren't any reinforcements that actually attack you, and enemies will politely wait for you to threaten their group before attacking.  So, take your time if things look rough; there isn't any loss from a slow and safe clear, in general.  To beat the map, all you need to do is defeat Cornelia.  Sub-objectives include flipping the top-right switch to turn off the Viskams; defeating the top-left three enemies that carry a Wo Dao, Brave Sword, and Elixir; armor-breaking a few [[Titanus]]es if you want some [[Agarthium]] to repair the Scythe of Sariel or Devil weapons with; and triggering the Thief reinforcement if you'd like to collect the [[Tathlum Bow]]. 
 
* The very fast way to clear the map is just to rush down Cornelia with flyers.  She's posted some Longbow archers meant to dissuade this approach, but skills like Reposition / Shove / Draw Back as well as Dance or Stride can help your flyers get to Cornelia from extreme range anyway.  Alert Stance+, Swordbreaker (for the Titanuses), and the high-range Hit penalty also mean that characters like Falcon Knight [[Ingrid]] can close in reasonably safely anyway.
* The fast way involves just smashing through the 3 Titanuses guarding the "front".  The Viskams will harry your units and you'll want some good dodgetanks, but this is still quite doable.
* The thorough and safe way is to clean out the "sides" of the map, flip the lever, collect the treasure from the back three units, then attack Cornelia from behind.  You'll need to clean up the Titanuses guarding the "top" of the map, but that should be even easier and safer than walking directly in.
* Cornelia herself doesn't move, doesn't have the infinite-range Counterattack skill, and tops out at 3 range.  Any range 4+ unit (Snipers with Hunter's Volley, mages with a range-increasing skill or relic) can easily and safely weaken her, as can Gambits as usual.  It's probably overkill as Gremory is not a particularly durable class anyway.  For style points, Dimitri's Atrocity should one-shot her, even on Maddening mode.
* Don't be too torn up about defeating the reinforcement Thief; sadly, the Tathlum Bow is underwhelming, essentially being a 3 weight heavier [[Silver Bow+]] that gains a bit of regen.  If you've built [[Mercedes]]'s bow rank, she likely wants to use [[Magic Bow+]] anyway, and the health regeneration is not really relevant.


==Trivia==
==Trivia==

Revision as of 21:40, 12 January 2021


This page has been marked as a stub. Please help improve the page by adding information.

Reclaiming the Capital

Cm fe16am 18.png

Location

Fhirdiad

Boss(es)

Cornelia

Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.

Beginning log

After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Cornelia Player Partner Other Enemy Third
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 35+2 0+1
Cm fe16am 18.png
  • Any player unit entering the middle area will cause the Viskam to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central Titanus.
  • The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.

Character data

Characters
New units

None

Available characters
Byleth f 02 ​Dimitri 02 ​Dedue 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Yuri 02 ​Balthus 02 ​Constance 03 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 potion.png Elixir Dropped by enemy Dark Bishop
Is ns01 sword.png Wo Dao Dropped by enemy Swordmaster
Is ns01 sword.png Brave Sword Dropped by Kingdom General Swordmaster
Is ns01 bow silver.png Tathlum Bow Dropped by third army Sniper (Reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 2 Silver Axe
Axefaire Weight -5
Kingdom Armored Co. Lv 4: Impregnable Wall
• Both begin moving if either is provoked.
• The right one begins moving if any player unit enters the north-center area.
Ma ns01 bishop female enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if any player unit enters the north-center area.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 1 Tomahawk
Axefaire Weight -5 Hit +20
Kingdom Armored Co. Lv 4: Impregnable Wall
• The western one begins moving if the nearby Sniper is provoked.
• The eastern one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 warlock enemy.gif
Kingdom Soldier Warlock 35 2 Ragnarok
Black Tomefaire Black Magic Uses x2
• The western one begins moving if the adjacent Swordmaster is provoked.
• The eastern one begins moving if the adjacent Swordmaster is provoked, or if any player unit enters the north-center area.
Ma ns01 swordmaster enemy.gif
Kingdom Soldier Swordmaster 35 2 Silver Sword
Swordfaire Sword Crit +10
• The western one begins moving if the adjacent Warlock is provoked.
• The eastern one begins moving if the adjacent Warlock is provoked, or if any player unit enters the north-center area.
Ma ns01 falcon knight enemy.gif
Kingdom Soldier Falcon Knight 35 1 Silver Lance
Canto Lancefaire Avo +10
Begins moving if any player unit enters the north-center area.
Ma ns01 sniper female enemy.gif
Kingdom Soldier Sniper 35 2 Silver Bow
Bowfaire Bowrange +1
Both begin moving if either of them or the nearby male Sniper is provoked.
Ma ns01 sniper enemy.gif
Kingdom Soldier Sniper 35 2 Silver Bow
Bowfaire Bowrange +1
• The western one begins moving if the nearby Fortress Knight is provoked, or if any player unit enters the north-center area.
• The central one begins moving if a nearby female Sniper is provoked.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 2 Tomahawk
Axefaire Weight -5
Kingdom Armored Co. Lv 4: Impregnable Wall
• The western one begins moving if the nearby Sniper is provoked.
• The eastern one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 bishop enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if the nearby Grappler, Fortress Knight, or Dark Bishop is provoked, or if any player unit enters the north-center area.
Ma ns01 grappler enemy.gif
Kingdom Soldier Grappler 35 4 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
• The northern one begins moving if any player unit enters the north-center area.
• The eastern one begins moving if the nearby Bishop, Fortress Knight, or Dark Bishop is provoked, or if any player unit enters the north-center area.
• The western two both begin moving if either is provoked.
Ma ns01 warlock enemy.gif
Kingdom Soldier Warlock 35 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
• Immobile.
• Mans a Fire Orb.
Ma ns01 dark bishop enemy.gif
Kingdom Soldier Dark Bishop 35 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Bishop, Grappler or Fortress Knight is provoked, or if any player unit enters the north-center area.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 35 1 Silver Axe
Axefaire Weight -5
Begins moving if any player unit enters the north-center area.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 35 1 Banshee Θ ElixirThis item is dropped upon this unit's defeat. Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Empire Magic Users Lv 4: Resonant Flames
Begins moving if a nearby Swordmaster is provoked or if any player unit enters the north-center area.
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 35 1 Wo DaoThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
Begins moving if the nearby Dark Bishop or Kingdom General Swordmaster is provoked, or if any player unit enters the north-center area.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 2 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness lance.png Weak to Lances.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; removed by activating the northeast lever.
• The southern one begins moving if the west Viskam is provoked.
• The northern one begins moving if any player unit reaches the northern area.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 3 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness axe.png Weak to Axes.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; removed by activating the northeast lever.
• The southern one begins moving if the east Viskam is provoked.
• The northern two begin moving if any player unit enters the north-center area.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 1 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+ Latent; active starting from health bar 2 Swordfaire Latent; active starting from health bar 3
Titanomachy
Is ns01 weakness sword.png Weak to Swords.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; removed by activating the northeast lever.
• Begins moving if any player unit enters the north-center area.
Ma ns01 bishop female enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Kingdom Magic Corps Lv 4: Group Ice
Starts on a heal tile +.
Ma ns01 swordmaster enemy.gif
Kingdom General Swordmaster 35 1 Brave SwordThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
• Begins moving if the nearby Dark Bishop or Swordmaster is provoked.
• Starts on a heal tile +.
Ma ns01 warlock female enemy.gif
Kingdom General Warlock 35 1 Ragnarok Meteor
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
Immobile; stands on a heal tile +.
Ma ns01 gremory enemy.gif
Cornelia Gremory 37 1 Death Γ Asclepius Luna Λ
Agarthan Technology Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 4 Defense +2 Poison Strike Defiant Mag Unsealable Magic
Blue Lion Magic Corps Lv 4: Resonant Ice
Immobile; stands on a stronghold.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third Army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 sniper third.gif
Thief Sniper 50 1 Tathlum BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1 Stealth Close Counter
Deadeye
Prioritizes escaping via the south.

Reinforcements

  • Immediately upon defeating the westernmost Titanus (Hard and Maddening only) and Warlock and entering the 3×3 square centered on the northern Grappler; these conditions do not have to be met on the same turn
    • 1 Sniper from the western border

Boss data

Main article: Cornelia

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In general, this map shouldn't be too difficult. There aren't any reinforcements that actually attack you, and enemies will politely wait for you to threaten their group before attacking. So, take your time if things look rough; there isn't any loss from a slow and safe clear, in general. To beat the map, all you need to do is defeat Cornelia. Sub-objectives include flipping the top-right switch to turn off the Viskams; defeating the top-left three enemies that carry a Wo Dao, Brave Sword, and Elixir; armor-breaking a few Titanuses if you want some Agarthium to repair the Scythe of Sariel or Devil weapons with; and triggering the Thief reinforcement if you'd like to collect the Tathlum Bow.

  • The very fast way to clear the map is just to rush down Cornelia with flyers. She's posted some Longbow archers meant to dissuade this approach, but skills like Reposition / Shove / Draw Back as well as Dance or Stride can help your flyers get to Cornelia from extreme range anyway. Alert Stance+, Swordbreaker (for the Titanuses), and the high-range Hit penalty also mean that characters like Falcon Knight Ingrid can close in reasonably safely anyway.
  • The fast way involves just smashing through the 3 Titanuses guarding the "front". The Viskams will harry your units and you'll want some good dodgetanks, but this is still quite doable.
  • The thorough and safe way is to clean out the "sides" of the map, flip the lever, collect the treasure from the back three units, then attack Cornelia from behind. You'll need to clean up the Titanuses guarding the "top" of the map, but that should be even easier and safer than walking directly in.
  • Cornelia herself doesn't move, doesn't have the infinite-range Counterattack skill, and tops out at 3 range. Any range 4+ unit (Snipers with Hunter's Volley, mages with a range-increasing skill or relic) can easily and safely weaken her, as can Gambits as usual. It's probably overkill as Gremory is not a particularly durable class anyway. For style points, Dimitri's Atrocity should one-shot her, even on Maddening mode.
  • Don't be too torn up about defeating the reinforcement Thief; sadly, the Tathlum Bow is underwhelming, essentially being a 3 weight heavier Silver Bow+ that gains a bit of regen. If you've built Mercedes's bow rank, she likely wants to use Magic Bow+ anyway, and the health regeneration is not really relevant.

Trivia

  • Unused data suggests that Felix and Annette were planned to potentially leave the party at some point prior to this mission and be fought here, replacing the "Kingdom General" units; this was cut from the final game.[1][2]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Reclaiming the Capital

--

Spanish

La reconquista de la capital

The reconquest of the capital

French

La reconquête de Fhirdiad

The reconquest of Fhirdiad

German

Kampf um die Hauptstadt

Fight for the Capital

Italian

La reiconquista della capitale

The reconquest of the capital

Korean

왕도 탈환전

Kingdom capital recapture

Simplified Chinese

王都夺还战

The king's battle to reclaim the capital

Traditional Chinese

王都奪還戰

The king's battle to reclaim the capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
  2. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
← To War at Gronder • Reclaiming the Capital • Saving Derdriu →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery