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Sword and Shield of Seiros: Difference between revisions
m (→Character data) |
Thecornerman (talk | contribs) (→Chapter data: Converted templates, added unit stats) |
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|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat the boss [[Brigand]] | |victory=Defeat the boss [[Brigand]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns | ||
|ally={{ | |ally={{h|10|Byleth, Alois, and Shamir must be deployed}} | ||
|enemy=22{{ | |enemy=22{{h|+∞|Reinforcements}} | ||
|map=[[File:Cm fe16 sword and shield of seiros.png|200px]] | |map=[[File:Cm fe16 sword and shield of seiros.png|200px]] | ||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat the boss [[Brigand]] | |victory=Defeat the boss [[Brigand]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns | ||
|ally={{ | |ally={{h|10|Byleth, Alois, and Shamir must be deployed}} | ||
|enemy=27{{ | |enemy=27{{h|+∞|Reinforcements}} | ||
|map=[[File:Cm fe16 sword and shield of seiros h.png|200px]] | |map=[[File:Cm fe16 sword and shield of seiros h.png|200px]] | ||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat the boss [[Brigand]] | |victory=Defeat the boss [[Brigand]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns | ||
|ally={{ | |ally={{h|10|Byleth, Alois, and Shamir must be deployed}} | ||
|enemy=31{{ | |enemy=31{{h|+∞|Reinforcements}} | ||
|map=[[File:Cm fe16 sword and shield of seiros m.png|200px]] | |map=[[File:Cm fe16 sword and shield of seiros m.png|200px]] | ||
}} | }} | ||
Line 50: | Line 50: | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{Tab | {{Tab | ||
|tab1=Black Eagles | |tab1=Black Eagles {{Black Eagles}} | ||
|tab2=Blue Lions | |tab2=Blue Lions {{Blue Lions}} | ||
|tab3=Golden Deer | |tab3=Golden Deer {{Golden Deer}} | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=16 | |game#=16 | ||
Line 168: | Line 168: | ||
This paralogue only requires Shamir ''or'' Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats. | This paralogue only requires Shamir ''or'' Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats. | ||
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point these units gain a level.'' | |||
{{Tab | {{Tab | ||
|tab1=Shamir, Normal/Hard | |tab1=Shamir, Normal/Hard | ||
Line 177: | Line 178: | ||
|sprite=sniper shamir playable | |sprite=sniper shamir playable | ||
|class=Sniper | |class=Sniper | ||
|lv={{ | |lv={{h|15|Normal}}/{{h|16|Hard}} | ||
|HP=36 | |HP=36 | ||
|str=18 | |str=18 | ||
Line 186: | Line 187: | ||
|def=12 | |def=12 | ||
|res=8 | |res=8 | ||
|cha=11{{ | |cha=11{{h|+1|Granted by Seiros Mercenaries}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Steel Bow|image=bow}} | |inventory={{Item|16|Steel Bow|image=bow}} | ||
Line 206: | Line 207: | ||
|def=17 | |def=17 | ||
|res=9 | |res=9 | ||
|cha=17{{ | |cha=17{{h|+1|Granted by Seiros Mercenaries}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Silver Bow|image=bow}} | |inventory={{Item|16|Silver Bow|image=bow}} | ||
Line 217: | Line 218: | ||
|sprite=warrior alois playable | |sprite=warrior alois playable | ||
|class=Warrior | |class=Warrior | ||
|lv={{ | |lv={{h|15|Normal}}/{{h|16|Hard}} | ||
|HP=45 | |HP=45 | ||
|str=23 | |str=23 | ||
Line 226: | Line 227: | ||
|def=15 | |def=15 | ||
|res=8 | |res=8 | ||
|cha=14{{ | |cha=14{{h|+5|Granted by Knights of Seiros}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Steel Axe|image=axe}} | |inventory={{Item|16|Steel Axe|image=axe}} | ||
Line 247: | Line 248: | ||
|def=19 | |def=19 | ||
|res=9~10 | |res=9~10 | ||
|cha=20{{ | |cha=20{{h|+5|Granted by Knights of Seiros}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Steel Axe|image=axe}}{{ | |inventory={{Item|16|Steel Axe|image=axe}}{{h|*|Chapter 7 only}}<br>{{Item|16|Silver Axe|image=axe}}{{h|*|Chapter 8 onwards}} | ||
|skills={{Item|16|Compassion|image=rally luck|link=Rally Luck}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}} | |skills={{Item|16|Compassion|image=rally luck|link=Rally Luck}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}} | ||
|battalion={{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}} | |battalion={{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}} | ||
Line 280: | Line 281: | ||
===Enemy data=== | ===Enemy data=== | ||
:'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.'' | ||
{{tab | {{tab | ||
|width=100% | |width=100% | ||
Line 286: | Line 287: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
|platform=ns01 | {{ChapUnitCellFE16 | ||
| | |name=Pirate | ||
| | |class=Thief | ||
| | |lv=13 | ||
|# | |#=1 | ||
| | |hp=30 | ||
| | |str=10 | ||
|mag=8 | |||
| | |dex=13 | ||
| | |spd=14 | ||
| | |lck=8 | ||
|def=7 | |||
|res=2 | |||
|cha=11 | |||
|mov=5 | |||
| | |inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | ||
| | |notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
| | }} | ||
|# | {{ChapUnitCellFE16 | ||
| | |name=Pirate | ||
| | |class=Thief | ||
|lv=13 | |||
| | |#=1 | ||
| | |hp=30 | ||
| | |str=10 | ||
|# | |mag=8 | ||
| | |dex=13 | ||
| | |spd=14 | ||
| | |lck=8 | ||
| | |def=7 | ||
| | |res=2 | ||
| | |cha=11{{h|+1|Granted by Pirates}} | ||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
| | |notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
}} | |||
| | {{ChapUnitCellFE16 | ||
| | |name=Pirate | ||
| | |class=Brigand | ||
|# | |lv=13 | ||
| | |#=2 | ||
|hp=33 | |||
|str=13 | |||
| | |mag=8 | ||
| | |dex=7 | ||
| | |spd=10 | ||
|#7= | |lck=8 | ||
| | |def=7 | ||
| | |res=2 | ||
|cha=11{{h|+1|Granted by Pirates}} | |||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
| | |notes=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
|# | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Pirate | ||
|class=Brigand | |||
| | |lv=13 | ||
| | |#=3 | ||
| | |hp=33 | ||
| | |str=13 | ||
| | |mag=8 | ||
|dex=7 | |||
| | |spd=10 | ||
| | |lck=8 | ||
| | |def=7 | ||
|# | |res=2 | ||
| | |cha=11 | ||
| | |mov=5 | ||
|inventory={{Item|16|Steel Axe|image=axe}} | |||
|notes=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
| | |lv=13 | ||
|#=1 | |||
|hp=27 | |||
|str=11 | |||
|mag=7 | |||
|dex=10 | |||
|spd=7 | |||
|lck=10 | |||
|def=5 | |||
|res=5 | |||
|cha=10 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes=• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The eastern one begins moving if the nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=13 | |||
|#=3 | |||
|hp=28 | |||
|str=10 | |||
|mag=8 | |||
|dex=10 | |||
|spd=10 | |||
|lck=10 | |||
|def=6 | |||
|res=2 | |||
|cha=11{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The eastern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=13 | |||
|#=1 | |||
|hp=28 | |||
|str=10 | |||
|mag=8 | |||
|dex=10 | |||
|spd=10 | |||
|lck=10 | |||
|def=6 | |||
|res=2 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes=• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The eastern one begins moving if the nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Wyvern Rider | |||
|lv=13 | |||
|#=2 | |||
|hp=33 | |||
|str=21 | |||
|mag=8 | |||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=14 | |||
|res=8 | |||
|cha=11 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} | |||
|notes=• The southern one immediately begins moving unprovoked.<br>• The eastern one begins moving if the nearby [[Archer]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brawler | |||
|lv=13 | |||
|#=7 | |||
|hp=32 | |||
|str=10 | |||
|mag=7 | |||
|dex=10 | |||
|spd=15 | |||
|lck=8 | |||
|def=7 | |||
|res=1 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|notes=• The middle three begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate Captain | |||
|class=Brigand | |||
|lv=15 | |||
|#=1 | |||
|hp=33 | |||
|str=15 | |||
|mag=6 | |||
|dex=7 | |||
|spd=12 | |||
|lck=8 | |||
|def=9 | |||
|res=5 | |||
|cha=9{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=13 | |||
|#=∞ | |||
|hp=30 | |||
|str=10 | |||
|mag=8 | |||
|dex=13 | |||
|spd=14 | |||
|lck=8 | |||
|def=7 | |||
|res=2 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=13 | |||
|#=∞ | |||
|hp=30 | |||
|str=10 | |||
|mag=8 | |||
|dex=13 | |||
|spd=14 | |||
|lck=8 | |||
|def=7 | |||
|res=2 | |||
|cha=11{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=14 | |||
|#=3 | |||
|hp=32 | |||
|str=12 | |||
|mag=10 | |||
|dex=13 | |||
|spd=16 | |||
|lck=9 | |||
|def=10 | |||
|res=3 | |||
|cha=13 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=14 | |||
|#=1 | |||
|hp=32 | |||
|str=12 | |||
|mag=10 | |||
|dex=13 | |||
|spd=16 | |||
|lck=9 | |||
|def=10 | |||
|res=3 | |||
|cha=13{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brigand | |||
|lv=14 | |||
|#=2 | |||
|hp=35 | |||
|str=15 | |||
|mag=10 | |||
|dex=9 | |||
|spd=13 | |||
|lck=9 | |||
|def=10 | |||
|res=2 | |||
|cha=13{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brigand | |||
|lv=14 | |||
|#=3 | |||
|hp=35 | |||
|str=15 | |||
|mag=10 | |||
|dex=9 | |||
|spd=13 | |||
|lck=9 | |||
|def=10 | |||
|res=2 | |||
|cha=13 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=14 | |||
|#=1 | |||
|hp=30 | |||
|str=13 | |||
|mag=9 | |||
|dex=12 | |||
|spd=9 | |||
|lck=12 | |||
|def=7 | |||
|res=6 | |||
|cha=12 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=14 | |||
|#=2 | |||
|hp=31 | |||
|str=12 | |||
|mag=10 | |||
|dex=12 | |||
|spd=13 | |||
|lck=12 | |||
|def=8 | |||
|res=3 | |||
|cha=13 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes=• The easternmost one begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=14 | |||
|#=3 | |||
|hp=31 | |||
|str=12 | |||
|mag=10 | |||
|dex=12 | |||
|spd=13 | |||
|lck=12 | |||
|def=8 | |||
|res=3 | |||
|cha=13{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The southern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Wyvern Lord | |||
|lv=14 | |||
|#=4 | |||
|hp=35 | |||
|str=21 | |||
|mag=9 | |||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=15 | |||
|res=8 | |||
|cha=13 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}} | |||
|notes=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brawler | |||
|lv=14 | |||
|#=7 | |||
|hp=34 | |||
|str=12 | |||
|mag=9 | |||
|dex=12 | |||
|spd=17 | |||
|lck=9 | |||
|def=10 | |||
|res=1 | |||
|cha=13 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate Captain | |||
|class=Brigand | |||
|lv=16 | |||
|#=1 | |||
|hp=35 | |||
|str=17 | |||
|mag=6 | |||
|dex=9 | |||
|spd=15 | |||
|lck=9 | |||
|def=11 | |||
|res=6 | |||
|cha=11{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=14 | |||
|#=∞ | |||
|hp=32 | |||
|str=12 | |||
|mag=10 | |||
|dex=13 | |||
|spd=16 | |||
|lck=9 | |||
|def=10 | |||
|res=3 | |||
|cha=13 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=14 | |||
|#=∞ | |||
|hp=32 | |||
|str=12 | |||
|mag=10 | |||
|dex=13 | |||
|spd=16 | |||
|lck=9 | |||
|def=10 | |||
|res=3 | |||
|cha=13{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Wyvern Rider | |||
|lv=14 | |||
|#=∞ | |||
|hp=35 | |||
|str=21 | |||
|mag=9 | |||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=15 | |||
|res=8 | |||
|cha=13 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}} | |||
|notes=Prioritizes reaching the defended area. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=20~21 | |||
|#=3 | |||
|hp=37~38 | |||
|str=17~18 | |||
|mag=15 | |||
|dex=17~18 | |||
|spd=23~24 | |||
|lck=14 | |||
|def=15 | |||
|res=7 | |||
|cha=18~19 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brigand | |||
|lv=20~21 | |||
|#=1 | |||
|hp=41~42 | |||
|str=21~22 | |||
|mag=15 | |||
|dex=14 | |||
|spd=18~19 | |||
|lck=14 | |||
|def=15 | |||
|res=5 | |||
|cha=18~19{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brigand | |||
|lv=20~21 | |||
|#=3 | |||
|hp=41~42 | |||
|str=21~22 | |||
|mag=15 | |||
|dex=14 | |||
|spd=18~19 | |||
|lck=14 | |||
|def=15 | |||
|res=5 | |||
|cha=18~19 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=• The western two immediately begin moving unprovoked.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=20~21 | |||
|#=1 | |||
|hp=35 | |||
|str=18~19 | |||
|mag=14 | |||
|dex=17~18 | |||
|spd=14 | |||
|lck=17~18 | |||
|def=12 | |||
|res=10 | |||
|cha=17~18 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes=Begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=20~21 | |||
|#=2 | |||
|hp=36 | |||
|str=17~18 | |||
|mag=15 | |||
|dex=17~18 | |||
|spd=18~19 | |||
|lck=17~18 | |||
|def=13 | |||
|res=7 | |||
|cha=18~19 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes=• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any plat unit ends their turn on it.<br>• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Archer | |||
|lv=20~21 | |||
|#=1 | |||
|hp=36 | |||
|str=17~18 | |||
|mag=15 | |||
|dex=17~18 | |||
|spd=18~19 | |||
|lck=17~18 | |||
|def=13 | |||
|res=7 | |||
|cha=18~19{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Pirates|image=battalion infantry}} • {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Wyvern Rider | |||
|lv=20~21 | |||
|#=4 | |||
|hp=42~43 | |||
|str=22~23 | |||
|mag=14 | |||
|dex=15 | |||
|spd=21~22 | |||
|lck=14 | |||
|def=18~19 | |||
|res=8 | |||
|cha=18~19 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}} | |||
|notes=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Brawler | |||
|lv=20~21 | |||
|#=7 | |||
|hp=40~41 | |||
|str=17~18 | |||
|mag=13 | |||
|dex=17~18 | |||
|spd=24~25 | |||
|lck=14 | |||
|def=15 | |||
|res=4 | |||
|cha=18~19 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|notes=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] are provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving if the northernmost [[Brigand]] is defeated.<br>• The center-south two begin moving if the respective adjacent [[Sniper]] is provoked, or one turn after the northernmost [[Brigand]] is defeated. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Warrior | |||
|lv=20~21 | |||
|#=5 | |||
|hp=46~47 | |||
|str=23~24 | |||
|mag=15 | |||
|dex=14 | |||
|spd=19~20 | |||
|lck=15 | |||
|def=17~18 | |||
|res=8 | |||
|cha=18~19{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The northern two begin moving if either is provoked.<br>• The southern two begin moving if either is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Assassin | |||
|lv=20~21 | |||
|#=1 | |||
|hp=39~40 | |||
|str=18~19 | |||
|mag=15 | |||
|dex=20~21 | |||
|spd=29~30 | |||
|lck=15 | |||
|def=16~17 | |||
|res=8 | |||
|cha=17~18{{h|+1|Granted by Pirates}} | |||
|mov=6 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Sniper | |||
|lv=20~21 | |||
|#=2 | |||
|hp=39~40 | |||
|str=18~19 | |||
|mag=15 | |||
|dex=24~25 | |||
|spd=18~19 | |||
|lck=17 | |||
|def=16~17 | |||
|res=8 | |||
|cha=18~19{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the adjacent [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate Captain | |||
|class=Brigand | |||
|lv=22~23 | |||
|#=1 | |||
|hp=42 | |||
|str=24 | |||
|mag=9~10 | |||
|dex=15 | |||
|spd=21 | |||
|lck=13~14 | |||
|def=17 | |||
|res=9~10 | |||
|cha=17{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=20~21 | |||
|#=∞ | |||
|hp=37~38 | |||
|str=17~18 | |||
|mag=15 | |||
|dex=17~18 | |||
|spd=23~24 | |||
|lck=14 | |||
|def=15 | |||
|res=7 | |||
|cha=18~19 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Thief | |||
|lv=20~21 | |||
|#=∞ | |||
|hp=37~38 | |||
|str=17~18 | |||
|mag=15 | |||
|dex=17~18 | |||
|spd=23~24 | |||
|lck=14 | |||
|def=15 | |||
|res=7 | |||
|cha=18~19{{h|+1|Granted by Pirates}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving to the southwest ship if any player unit ends their turn on it. | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Pirate | ||
|class=Assassin | |||
| | |lv=20~21 | ||
| | |#=∞ | ||
|# | |hp=39~40 | ||
| | |str=18~19 | ||
| | |mag=15 | ||
|dex=20~21 | |||
| | |spd=29~30 | ||
| | |lck=15 | ||
| | |def=16~17 | ||
| | |res=8 | ||
| | |cha=17~18 | ||
| | |mov=6 | ||
| | |inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | ||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=Pirate | |||
|class=Wyvern Rider | |||
|lv=20~21 | |||
|#=∞ | |||
|hp=42~43 | |||
|str=22~23 | |||
|mag=14 | |||
|dex=15 | |||
|spd=21~22 | |||
|lck=14 | |||
|def=18~19 | |||
|res=8 | |||
|cha=18~19 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}} | |||
|notes=Prioritizes reaching the defended area. | |||
|last=y | |||
| | |||
| | |||
| | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
:On Maddening, all reinforcements can act the turn they appear. | :On Maddening, all reinforcements can act the turn they appear. | ||
*For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost [[Brigand]] or the Brigand/[[Warrior]] on the northern ship | *For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost [[Brigand]] or the Brigand/[[Warrior]] on the northern ship is defeated | ||
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship | **2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship | ||
*On Maddening, every other turn, starting turn 1 | *On Maddening, every other turn, starting turn 1 | ||
Line 566: | Line 1,051: | ||
===Boss data=== | ===Boss data=== | ||
:'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point this boss gains a level.'' | ||
{{tab | {{tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 584: | Line 1,069: | ||
|def=9 | |def=9 | ||
|res=5 | |res=5 | ||
|cha=9{{ | |cha=9{{h|+1|Granted by Pirates}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | ||
Line 603: | Line 1,088: | ||
|def=11 | |def=11 | ||
|res=6 | |res=6 | ||
|cha=11{{ | |cha=11{{h|+1|Granted by Pirates}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | ||
Line 623: | Line 1,108: | ||
|def=17 | |def=17 | ||
|res=9~10 | |res=9~10 | ||
|cha=17{{ | |cha=17{{h|+1|Granted by Pirates}} | ||
|move=5 | |move=5 | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} |
Revision as of 19:10, 12 January 2021
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“ | Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate! | ” | — Alois |
---|
Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.
Plot
- Main article:
Sword and Shield of Seiros/Script
Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.
When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.
Beginning log
The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...
Chapter data
Normal Hard Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point these units gain a level.
Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening
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Item data
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Enemy data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.
Normal Hard Maddening
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Reinforcements
- On Maddening, all reinforcements can act the turn they appear.
- For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost Brigand or the Brigand/Warrior on the northern ship is defeated
- On Maddening, every other turn, starting turn 1
- 1 Assassin from east of the boss (Maddening only)
- On Hard and Maddening, every third turn
- 1 Wyvern Rider from east of the boss
Boss data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point this boss gains a level.
Normal Hard Maddening
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Maddening strategy (can be completed on a normal play through without needing New Game+):
Recommended abilities: Warp (Lysithea, Lindhardt, Manuela, Hapi), Stride gambit, Restore
Recommended personnel:
Northernmost group: Byleth (default), Alois (default), one tank or cavalry unit, one long-range mage (Hapi as a Valkyrie, Lysithea or Lorenz with the Thyrsus staff, Linhardt or Flayn with Caduceus Staff); Central group: Shamir (default), sniper or a Bow Knight-like unit (Leonie as a Paladin works), one mage with long-range healing; Southernmost group: two units that can use bows (Snipers, Assassins) and one unit that has a good AoE gambit
This map can drive you insane if you don’t follow the stated objective: Defeat the enemy commander. This will be one of the few instances where instead of trying to get as much experience as possible by killing all the enemies, save your sanity and just kill the boss. It’s recommended to not attempt this battle until late in Part One to have high enough speed and strength to finish off enemies in one or two hits and high enough defense and HP to take a hit or two.
Start the map by having Byleth use an AoE gambit to immobilize the Assassin and Thief in a straight line. Follow this up by having a Canto unit use a gambit that is four spaces deep (Jeralt’s Mercenaries, Empire Cavalry, etc.) to hit the two thieves and archer in a straight line then move the unit away from the nearest thief. Have Alois finish off one of the thieves and have the long-range mage finish off the the assassin if still alive or the immobilized thief.
Move Shamir and the other archer in the central group to the south to back up the southernmost group and prepare for Wyvern Riders that will approach the town. Have the southernmost group finish off the two brigands and archer or use a gambit to immobilize them (Bernadetta with Encloser also works well also).
Two thieves and an assassin will appear as reinforcements in the central boat during round two. The two Wyvern Riders to the south will fly towards the town and annoyingly, one usually is out of over water far out of reach with normal attacks. An archer with an Accuracy Ring and Deadeye (and a little luck) will take care of the hard to reach one. Any other archer can finish off the second Wyvern Rider. This group should remain in and near the town after this point to take care of any more Wyvern Riders that reach the town (do not approach the fighters in the southernmost boat, they will not move so long as you’re not in their movement range).
Back to the northernmost group, have your Canto unit finish off the thief on the bridge with depleted health and use Alois to kill the archer. Have your mage kill the thief blocking the bridge to the first boat. Move Byleth within the range of the Warrior, Assassin, and Brawler on the boat to move these characters closer. If you are concerned with surviving their attacks, Impregnable Wall can work or a combo of abilities like Faith, White Magic Avoid, Vantage, and Nosferatu with an Evasion Ring also works. The Warrior may use a gambit, if so, make sure your Restore unit is nearby to cure your status on the next turn.
It’s possible to finish the boss off on turn three depending on whether you have a Warp character. If the Warp character is nearby a character with good strength, can attack twice, etc. you may be able to Warp them nearby the boss and finish the boss off. If you don’t have Warp, the character is too far away, etc. use your northernmost group to eliminate more enemies on the first boat to clear a path to the boss. Meanwhile, your southernmost group should be preparing for the approaching Wyvern Riders.
By turn four, your northernmost group should have eliminated enough enemies and be on or close to the first boat to eliminate any remaining enemies blocking your path to the boss. The boss is a pushover and should easily be killed by a strong character.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sword and Shield of Seiros |
-- |
Spanish |
Espada y escudo de Seiros |
Sword and shield of Seiros |
French |
Protéger au nom de Seiros |
To protect on behalf of Seiros |
German |
Seiros' Schwert und Schild |
Seiros' Sword and Shield |
Italian |
La spada e lo scudo di Seiros |
The sword and the shield of Seiros |
Korean |
검이자 방패인 기사단 |
Knights who serve as swords and shields |
Simplified Chinese |
赛罗司的剑与盾 |
Seiros' sword and shield |
Traditional Chinese |
賽羅司的劍與盾 |
Seiros' sword and shield |
Gallery
References
Sword and Shield of Seiros |
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