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Rumored Nuptials: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Chapter data: Converted templates, added unit stats)
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|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=19{{hover|+13|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=19{{h|+13|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 40: Line 40:
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=20{{hover|+15|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=20{{h|+15|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 54: Line 54:
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=26{{hover|+20|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=26{{h|+20|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 71: Line 71:
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles [[File:FETH Black Eagles symbol.png|15px|Black Eagles|link=]]
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions [[File:FETH Blue Lions symbol.png|15px|Blue Lions|link=]]
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer [[File:FETH Golden Deer symbol.png|15px|Golden Deer|link=]]
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
Line 197: Line 197:
|sprite=mage dorothea playable
|sprite=mage dorothea playable
|class=Mage
|class=Mage
|lv={{hover|14|Normal}}/{{hover|15|Hard}}
|lv={{h|14|Normal}}/{{h|15|Hard}}
|HP=31
|HP=31
|str=7
|str=7
Line 206: Line 206:
|def=5
|def=5
|res=17
|res=17
|cha=14{{hover|+3|Granted by Seiros Magic Corps}}
|cha=14{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|move=4
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
Line 228: Line 228:
|def=8
|def=8
|res=21
|res=21
|cha=20{{hover|+3|Granted by Seiros Magic Corps}}
|cha=20{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|move=4
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
Line 242: Line 242:
|class=Pegasus Knight
|class=Pegasus Knight
|crest={{Crest|Daphnel|Minor}}
|crest={{Crest|Daphnel|Minor}}
|lv={{hover|14|Normal}}/{{hover|15|Hard}}
|lv={{h|14|Normal}}/{{h|15|Hard}}
|HP=37
|HP=37
|str=15
|str=15
Line 251: Line 251:
|def=13
|def=13
|res=18
|res=18
|cha=16{{hover|+5|Granted by Seiros Pegasus Co.}}
|cha=16{{h|+5|Granted by Seiros Pegasus Co.}}
|move=6
|move=6
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
Line 274: Line 274:
|def=17
|def=17
|res=22
|res=22
|cha=22{{hover|+5|Granted by Seiros Pegasus Co.}}
|cha=22{{h|+5|Granted by Seiros Pegasus Co.}}
|move=6
|move=6
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
Line 320: Line 320:
During preparations, only a single enemy is present on the map, a [[Brigand]] to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.
During preparations, only a single enemy is present on the map, a [[Brigand]] to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.


:''Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 7. On Maddening, their levels are 1 higher starting from Chapter 8.''
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.''
 
{{Tab
{{Tab
|width=100%
|width=100%
Line 326: Line 327:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Merchant
|name=Merchant
|class1=Priest
|class=Priest
|lv1=13
|lv=13
|#1=1
|#=1
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|hp=29
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|str=8
|-
|mag=9
|name2=Rogue
|dex=8
|class2=Brigand
|spd=7
|lv2=13
|lck=8
|#2=3
|def=5
|inventory2={{Item|16|Iron Axe|image=axe}}
|res=11
|notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|cha=10{{h|+1|Granted by Rogues}}
|-
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|name3=Rogue
|notes=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|class3=Brigand
}}
|lv3=13
{{ChapUnitCellFE16
|#3=1
|name=Rogue
|inventory3={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|class=Brigand
|notes3=Begins moving if the adjacent Brigand is provoked.
|lv=13
|-
|#=3
|name4=Rogue
|hp=33
|class4=Brigand
|str=14
|lv4=13
|mag=6
|#4=1
|dex=7
|inventory4={{Item|16|Steel Axe|image=axe}}
|spd=10
|notes4=Begins moving if the adjacent Brigand is provoked.
|lck=8
|-
|def=7
|name5=Rogue
|res=2
|class5=Brigand
|cha=6
|lv5=13
|mov=5
|#5=1
|inventory={{Item|16|Iron Axe|image=axe}}
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
}}
|-
{{ChapUnitCellFE16
|name6=Rogue
|name=Rogue
|class6=Brigand
|class=Brigand
|lv6=13
|lv=13
|#6=1
|#=1
|inventory6={{Item|16|Venin Axe|image=axe}} {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|hp=33
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|str=14
|-
|mag=6
|name7=Rogue
|dex=7
|class7=Brigand
|spd=10
|lv7=13
|lck=8
|#7=1
|def=7
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|res=2
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|cha=6{{h|+1|Granted by Rogues}}
|-
|mov=5
|name8=Rogue
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|class8=Thief
|notes=Begins moving if the adjacent Brigand is provoked.
|lv8=13
}}
|#8=5
{{ChapUnitCellFE16
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}
|name=Rogue
|notes8=• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southern corner of the map.
|class=Brigand
|-
|lv=13
|name9=Rogue
|#=1
|class9=Thief
|hp=33
|lv9=13
|str=14
|#9=1
|mag=6
|inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Rogues|image=battalion Infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|dex=7
|-
|spd=10
|name10=Rogue
|lck=8
|class10=Archer
|def=7
|lv10=13
|res=2
|#10=1
|cha=6
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|mov=5
|-
|inventory={{Item|16|Steel Axe|image=axe}}
|name11=Rogue
|notes=Begins moving if the adjacent Brigand is provoked.
|class11=Archer
}}
|lv11=13
{{ChapUnitCellFE16
|#11=1
|name=Rogue
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|class=Brigand
|notes11=Begins moving if the nearby Archer is provoked.
|lv=13
|-
|#=1
|namel=Rogue
|hp=33
|classl=Archer
|str=14
|lvl=13
|mag=6
|#l=1
|dex=7
|inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|spd=10
|notesl=Begins moving if the nearby Archer is provoked.
|lck=8
|-
|def=7
|namer1=Rogue
|res=2
|classr1=Thief
|cha=6{{h|+1|Granted by Rogues}}
|lvr1=13
|mov=5
|#r1=
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryr1={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
|-
}}
|namer2=Rogue
{{ChapUnitCellFE16
|classr2=Brigand
|name=Rogue
|lvr2=13
|class=Brigand
|#r2=3
|lv=13
|inventoryr2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|-
|hp=32
|namer3=Rogue
|str=12
|classr3=Brigand
|mag=6
|lvr3=13
|dex=7
|#r3=3
|spd=9
|inventoryr3={{Item|16|Iron Axe|image=axe}}
|lck=8
|-
|def=7
|namer4=Rogue
|res=4
|classr4=Archer
|cha=6{{h|+1|Granted by Thieves}}
|lvr4=13
|mov=5
|#r4=1
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryr4={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
}}
|namer5=Rogue
{{ChapUnitCellFE16
|classr5=Archer
|name=Rogue
|lvr5=13
|class=Brigand
|#r5=1
|lv=13
|inventoryr5={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|-
|hp=32
|namer6=Rogue
|str=12
|classr6=Brigand
|mag=6
|lvr6=13
|dex=7
|#r6=1
|spd=9
|inventoryr6={{Item|16|Venin Axe|image=axe}}
|lck=8
|-
|def=7
|namerl=Rogue
|res=4
|classrl=Thief
|cha=6{{h|+1|Granted by Thieves}}
|lvrl=13
|mov=5
|#rl=4
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=5
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southern corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=1
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Rogues|image=battalion Infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving if the nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the nearby Archer is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=3
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=3
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=1
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=4
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Priest
|lv=14
|#=1
|hp=32
|str=9
|mag=9
|dex=8
|spd=9
|lck=10
|def=5
|res=14
|cha=13{{h|+1|Granted by Rogues}}
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}}
|notes=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Both begin moving if either of them or the adjacent [[Venin Axe]] Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if an adjacent Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=34
|str=14
|mag=7
|dex=8
|spd=11
|lck=8
|def=10
|res=4
|cha=9{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=34
|str=14
|mag=7
|dex=8
|spd=11
|lck=8
|def=10
|res=4
|cha=9{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=5
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=1
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{item|16|Venin Edge|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving if the nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the nearby Archer is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=∞
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=4
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Priest
|lv=20~21
|#=1
|hp=37
|str=13
|mag=12
|dex=12
|spd=13
|lck=15~16
|def=9
|res=18~19
|cha=18~19{{h|+1|Granted by Rogues}}
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=3
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The southern one begins moving if the nearby Brigand or Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=2
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Both begin moving if either of them, the adjacent [[Venin Axe]] Brigand, or the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby Brigand or [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=2
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand or [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=40~41
|str=20~21
|mag=11
|dex=12
|spd=16
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=40~41
|str=20~21
|mag=11
|dex=12
|spd=16
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Thief]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=5
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the nearby [[Brigand]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=1
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=1
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=4
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The center-northern one begins moving if a nearby [[Brigand]] is provoked.<br>• The center-southern one begins moving if a nearby Brigand is provoked.<br>• The far northern one begins moving if a nearby [[Thief]] is provoked.<br>• The far southern one begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Sniper
|lv=20~21
|#=1
|hp=39~40
|str=19~20
|mag=9
|dex=23~24
|spd=18~19
|lck=13
|def=16~17
|res=8
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby [[Brigand]] or [[Thief]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=∞
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=6
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Sniper
|lv=20~21
|#=2
|hp=39~40
|str=19~20
|mag=9
|dex=23~24
|spd=18~19
|lck=13
|def=16~17
|res=8
|cha=14
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=4
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=4
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14{{h|+1|Granted nu Rogues}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Assassin
|lv=20~21
|#=1
|hp=39~40
|str=19~20
|mag=9
|dex=19~20
|spd=29~30
|lck=11
|def=16~17
|res=8
|cha=13{{h|+1|Granted by Rogues}}
|mov=6
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Rogue
|name1=Merchant
|class=Brigand
|class1=Priest
|lv=20~21
|lv1=14
|#=2
|#1=1
|hp=41~42
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}}
|str=22~23
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|mag=9
|-
|dex=13
|name2=Rogue
|spd=18~19
|class2=Brigand
|lck=10
|lv2=14
|def=15
|#2=3
|res=5
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|cha=14
|notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|mov=5
|-
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|name3=Rogue
|class3=Brigand
|lv3=14
|#3=2
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes3=Both begin moving if either of them or the adjacent [[Venin Axe]] Brigand is provoked.
|-
|name4=Rogue
|class4=Brigand
|lv4=14
|#4=1
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes4=Begins moving if an adjacent Brigand is provoked.
|-
|name5=Rogue
|class5=Brigand
|lv5=14
|#5=2
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
|-
|name6=Rogue
|class6=Brigand
|lv6=14
|#6=1
|inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
|name7=Rogue
|class7=Brigand
|lv7=14
|#7=1
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name8=Rogue
|class8=Thief
|lv8=14
|#8=5
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes8=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name9=Rogue
|class9=Thief
|lv9=14
|#9=1
|inventory9={{item|16|Venin Edge|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name10=Rogue
|class10=Archer
|lv10=14
|#10=1
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name11=Rogue
|class11=Archer
|lv11=14
|#11=1
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes11=Begins moving if the nearby Archer is provoked.
|-
|namel=Rogue
|classl=Archer
|lvl=14
|#l=1
|inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if the nearby Archer is provoked.
|-
|namer1=Rogue
|classr1=Thief
|lvr1=14
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer2=Rogue
|classr2=Brigand
|lvr2=14
|#r2=3
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer3=Rogue
|classr3=Brigand
|lvr3=14
|#r3=3
|inventoryr3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namer4=Rogue
|classr4=Archer
|lvr4=14
|#r4=1
|inventoryr4={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|namer5=Rogue
|classr5=Archer
|lvr5=14
|#r5=1
|inventoryr5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer6=Rogue
|classr6=Brigand
|lvr6=14
|#r6=2
|inventoryr6={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namer7=Rogue
|classr7=Brigand
|lvr7=14
|#r7=1
|inventoryr7={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namerl=Rogue
|classrl=Thief
|lvrl=14
|#rl=4
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Rogue
|name1=Merchant
|class=Brigand
|class1=Priest
|lv=20~21
|lv1=20
|#=1
|#1=1
|hp=41~42
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|str=22~23
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|mag=9
|-
|dex=13
|name2=Rogue
|spd=18~19
|class2=Brigand
|lck=10
|lv2=20
|def=15
|#2=3
|res=5
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|cha=14
|notes2=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The southern one begins moving if the nearby Brigand or Archer is provoked.
|mov=5
|-
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|name3=Rogue
|last=y
|class3=Brigand
|lv3=20
|#3=2
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes3=Both begin moving if either of them, the adjacent [[Venin Axe]] Brigand, or the nearby [[Warrior]] is provoked.
|-
|name4=Rogue
|class4=Brigand
|lv4=20
|#4=1
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes4=Begins moving if a nearby Brigand or [[Warrior]] is provoked.
|-
|name5=Rogue
|class5=Brigand
|lv5=20
|#5=2
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand or [[Archer]] is provoked.
|-
|name6=Rogue
|class6=Brigand
|lv6=20
|#6=1
|inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
|name7=Rogue
|class7=Brigand
|lv7=20
|#7=1
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Thief]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name8=Rogue
|class8=Thief
|lv8=20
|#8=5
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes8=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the nearby [[Brigand]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name9=Rogue
|class9=Thief
|lv9=20
|#9=1
|inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name10=Rogue
|class10=Archer
|lv10=20
|#10=1
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name11=Rogue
|class11=Archer
|lv11=20
|#11=1
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes11=Begins moving if a nearby Archer is provoked.
|-
|name12=Rogue
|class12=Archer
|lv12=20
|#12=1
|inventory12={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby Archer is provoked.
|-
|name13=Rogue
|class13=Warrior
|lv13=20
|#13=1
|inventory13={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes13=Begins moving if a nearby [[Brigand]] is provoked.
|-
|name14=Rogue
|class14=Archer
|lv14=20
|#14=4
|inventory14={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes14=• The center-northern one begins moving if a nearby [[Brigand]] is provoked.<br>• The center-southern one begins moving if a nearby Brigand is provoked.<br>• The far northern one begins moving if a nearby [[Thief]] is provoked.<br>• The far southern one begins moving if a nearby Archer is provoked.
|-
|namel=Rogue
|classl=Sniper
|lvl=20
|#l=1
|inventoryl={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if a nearby [[Brigand]] or [[Thief]] is provoked.
|-
|namer1=Rogue
|classr1=Thief
|lvr1=20
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer2=Rogue
|classr2=Warrior
|lvr2=20
|#r2=6
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
|-
|namer3=Rogue
|classr3=Sniper
|lvr3=20
|#r3=2
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|-
|namer4=Rogue
|classr4=Thief
|lvr4=20
|#r4=4
|inventoryr4={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer5=Rogue
|classr5=Warrior
|lvr5=20
|#r5=4
|inventoryr5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer6=Rogue
|classr6=Assassin
|lvr6=20
|#r6=1
|inventoryr6={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|namer7=Rogue
|classr7=Brigand
|lvr7=20
|#r7=2
|inventoryr7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|-
|namerl=Rogue
|classrl=Brigand
|lvrl=20
|#rl=1
|inventoryrl={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated
*For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated, appearing on enemy phase; on Maddening, these can act the turn they appear
**1 [[Thief]] with an [[Iron Sword]]{{hover|*|Normal}}/[[Steel Sword]]{{hover|*|Hard/Maddening}} to the right of the Merchant
**1 [[Thief]] with an [[Iron Sword]]{{h|*|Normal}}/[[Steel Sword]]{{h|*|Hard/Maddening}} to the right of the Merchant
**1 [[Thief]] with a [[Steel Sword]] to the right of the Merchant <small>(Maddening only)</small>
**1 [[Thief]] with a [[Steel Sword]] to the right of the Merchant <small>(Maddening only)</small>
*Upon Ingrid nearing the western heal tile +, before defeating the Merchant
*Upon Ingrid nearing the western heal tile +, before defeating the merchant. On Maddening, these appear immediately after Ingrid enters the region; on other difficulties, they appear on the next enemy phase
**2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from northeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{h|*|Normal}}/[[Steel Axe]]s{{h|*|Hard}}, one with a [[Rogues]] battalion, from northeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}} and [[Rogues]] battalions from south of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{h|*|Normal}}/[[Steel Axe]]s{{h|*|Hard}} and [[Rogues]] battalions from south of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Archer]]s with [[Iron Bow]]s{{hover|*|Normal}}/[[Steel Bow]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from southeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Archer]]s with [[Iron Bow]]s{{h|*|Normal}}/[[Steel Bow]]s{{h|*|Hard}}, one with a [[Rogues]] battalion, from southeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Steel Axe]]s from southwest of the heal tile + <small>(Hard only)</small>
**2 [[Brigand]]s with [[Steel Axe]]s from southwest of the heal tile + <small>(Hard only)</small>
**6 [[Warrior]]s; two from northeast of the heal tile +, two from south of the heal tile +, and two from southwest of the heal tile + <small>(Maddening only)</small>
**6 [[Warrior]]s; two from northeast of the heal tile +, two from south of the heal tile +, and two from southwest of the heal tile + <small>(Maddening only)</small>
**2 [[Sniper]]s from southeast of the heal tile + <small>(Maddening only)</small>
**2 [[Sniper]]s from southeast of the heal tile + <small>(Maddening only)</small>
*After nearing the east chest, or nearing the large central crater after defeating the Merchant
*Upon nearing the east chest after defeating the Merchant; on Maddening, these can act the turn they appear
**2 [[Thief|Thieves]] with [[Iron Axe]]s from near ally starting positions
**2 [[Thief|Thieves]] with [[Iron Axe]]s from near ally starting positions
**1 [[Warrior]] with a [[Rogues]] battalion from near ally starting positions <small>(Maddening only)</small>
**1 [[Warrior]] with a [[Rogues]] battalion from near ally starting positions <small>(Maddening only)</small>
*After nearing the large central crater after defeating the Merchant
*Upon nearing the large central crater after defeating the Merchant; on Maddening, these can act the turn they appear
**2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast
**2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast
**1 [[Assassin]] from the northeast <small>(Maddening only)</small>
**1 [[Assassin]] from the northeast <small>(Maddening only)</small>
*Upon nearing the southeast corner of the map
*Upon Ingrid nearing the southeast corner of the map
**3 [[Warriors]] with [[Rogues]] battalions; one from near the escape points, two from the southwest <small>(Maddening only)</small>
**3 [[Warriors]] with [[Rogues]] battalions; one from near the escape points, two from the southwest <small>(Maddening only)</small>
**3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], from near the escape points
**3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], from near the escape points

Revision as of 00:59, 9 January 2021

Rumored Nuptials

Cm fe16 rumored nuptials.png

Location

Ailell, the Valley of Torment

Boss(es)

None

The jerk's entire fortune is soaked in blood. Do you want to rebuild your own house using that kind of money? I mean, it's all just rumors, but I think it still might be worth investigating.
— Dorothea

Rumored Nuptials (Japanese: 王国貴族結婚余聞 Kingdom Noble Marriage) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dorothea or Ingrid and neither one must have fallen in battle previously. In this chapter, Dorothea intervenes to prevent Ingrid from being married off to an unscrupulous noble.

Plot

Main article: Rumored Nuptials/Script

Byleth and Dorothea bump into Ingrid, who has received a letter from her father, Count Galatea. The letter explains that a noble has proposed marriage to Ingrid. However, Dorothea recognizes the noble's name from her days as an opera singer, explains that his entire fortune is nothing but blood money, and warns Ingrid to stay far away from him. At Dorothea's behest, Byleth sorties their students to investigate the noble and find proof of his misdeeds so they can call off the marriage.

The group discovers proof of the noble's crimes and prepare to return to Garreg Mach Monastery. However, rogues hired by the noble ambush them at Ailell with the intention of kidnapping Ingrid and killing her companions. Byleth, Dorothea, and Ingrid break through the rogues and escape to the monastery. Afterwards, Ingrid reveals that the marriage has been called off. If Ingrid is a member of Byleth's class, she also receives Lúin, the Heroes' Relic of House Galatea.

Beginning log

Ingrid receives an unexpected proposal of marriage from a noble of rising status. As soon as Dorothea hears the name, she is adamantly against any engagement between them...

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy or have Ingrid reach the target destination Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, or Dorothea or Ingrid dies 9 {{{partner}}} {{{other}}} 19+13+∞

Preparations Battle

Cm fe16 rumored nuptials.png

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Available characters
Byleth f ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Anna ​Shamir ​Flayn ​Yuri ​Balthus ​Constance 02 ​Hapi ​
Other characters may be available if the paralogue is attempted later.

This paralogue only requires Dorothea or Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Dorothea, Normal/Hard Dorothea, Maddening Ingrid, Normal/Hard Ingrid, Maddening

Small portrait dorothea fe16.png
Ma ns01 mage dorothea playable.gif Mage
Level 14/15
Movement 4
Crest --
Stats
Max HP 31 Luck 11
Strength 7 Defense 5
Magic 19 Resistance 17
Dexterity 13 Charm 14+3
Speed 13
Inventory Abilities
Vulnerary
Training Sword
Songstress
Fire
Combat arts Spells Battalion
-- Thunder
Fire
Seiros Magic Corps Lv 3
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E D E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Antitoxin Dropped by the Merchant
Is ns01 ring.png Prayer Ring Dropped by enemy Brigand
Is ns01 axe.png Devil Axe Dropped by enemy Brigand
Is ns01 potion.png Antitoxin Steal from enemy Archer
Is ns01 axe.png Killer Axe Western chest
Is ns01 staff.png Healing Staff Eastern chest
Is ns01 battalion flying silver.png Galatea Pegasus Co. Automatically at the end of the chapter if Ingrid is a party member
Is ns01 ring.png Goddess Ring Automatically at the end of the chapter if Dorothea is a party member
Is ns01 lance relic.png Lúin Automatically at the end of the chapter if Ingrid is a party member

Enemy data

During preparations, only a single enemy is present on the map, a Brigand to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 priest enemy.gif Merchant Priest 13 1 29 8 9 8 7 8 5 11 10+1 - Nosferatu AntitoxinThis item is dropped upon this unit's defeat. Heal Physic
Heal White Magic Heal +5
Rogues Lv 3: Disturbance
Immobile; stands on a heal tile +.
Ma ns01 brigand enemy.gif Rogue Brigand 13 3 33 14 6 7 10 8 7 2 6 5 Iron Axe
• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.
• The southern one begins moving if the nearby Brigand is provoked.
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 33 14 6 7 10 8 7 2 6+1 5 Venin Axe
Rogues Lv 3: Disturbance
Begins moving if the adjacent Brigand is provoked.
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 33 14 6 7 10 8 7 2 6 5 Steel Axe
Begins moving if the adjacent Brigand is provoked.
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 33 14 6 7 10 8 7 2 6+1 5 Iron Axe
Rogues Lv 3: Disturbance
• Only one is present during preparations.
• The northern one begins moving if the nearby Brigand is provoked.
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 32 12 6 7 9 8 7 4 6+1 5 Venin Axe Prayer RingThis item is dropped upon this unit's defeat.
Thieves Lv 3: Disturbance
• Starts on a heal tile +.
• Begins moving if the northeast reinforcements are triggered.
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 32 12 6 7 9 8 7 4 6+1 5 Devil AxeThis item is dropped upon this unit's defeat.
Thieves Lv 3: Disturbance
• Starts on a heal tile +.
• Begins moving if an adjacent Thief is provoked, or if Ingrid nears the southeast corner of the map.
Ma ns01 thief enemy.gif Rogue Thief 13 5 30 11 6 13 14 8 7 2 6 5 Iron Sword
Steal Locktouch
• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.
• The southern two both begin moving if either of them or the adjacent Brigand is provoked, or if Ingrid nears the southern corner of the map.
Ma ns01 thief enemy.gif Rogue Thief 13 1 30 11 6 13 14 8 7 2 6+1 5 Venin Edge
Steal Locktouch
Rogues Lv 3: Disturbance
--
Ma ns01 archer enemy.gif Rogue Archer 13 1 28 11 6 10 10 10 6 2 6+1 5 Venin Bow
Bowrange +1
Rogues Lv 3: Disturbance
--
Ma ns01 archer enemy.gif Rogue Archer 13 1 28 11 6 10 10 10 6 2 6 5 Iron Bow
Bowrange +1
Begins moving if the nearby Archer is provoked.
Ma ns01 archer enemy.gif Rogue Archer 13 1 28 11 6 10 10 10 6 2 6+1 5 Iron Bow Antitoxin
Bowrange +1
Rogues Lv 3: Disturbance
Begins moving if the nearby Archer is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 thief enemy.gif Rogue Thief 13 30 11 6 13 14 8 7 2 6 5 Iron Sword
Steal Locktouch
--
Ma ns01 brigand enemy.gif Rogue Brigand 13 3 33 14 6 7 10 8 7 2 6+1 5 Iron Axe
Rogues Lv 3: Disturbance
--
Ma ns01 brigand enemy.gif Rogue Brigand 13 3 33 14 6 7 10 8 7 2 6 5 Iron Axe
--
Ma ns01 archer enemy.gif Rogue Archer 13 1 28 11 6 10 10 10 6 2 6 5 Iron Bow
Bowrange +1
--
Ma ns01 archer enemy.gif Rogue Archer 13 1 28 11 6 10 10 10 6 2 6+1 5 Iron Bow
Bowrange +1
Rogues Lv 3: Disturbance
--
Ma ns01 brigand enemy.gif Rogue Brigand 13 1 33 14 6 7 10 8 7 2 6 5 Venin Axe
--
Ma ns01 thief enemy.gif Rogue Thief 13 4 30 11 6 13 14 8 7 2 6 5 Iron Axe
Steal Locktouch
--

Reinforcements

  • For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated, appearing on enemy phase; on Maddening, these can act the turn they appear
  • Upon Ingrid nearing the western heal tile +, before defeating the merchant. On Maddening, these appear immediately after Ingrid enters the region; on other difficulties, they appear on the next enemy phase
  • Upon nearing the east chest after defeating the Merchant; on Maddening, these can act the turn they appear
  • Upon nearing the large central crater after defeating the Merchant; on Maddening, these can act the turn they appear
  • Upon Ingrid nearing the southeast corner of the map

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Note the crater tiles covering the ground. These burn anyone dumb or unlucky enough to stand on them at the start of their turn, so watch out. They can't kill you, though; only bring you down to 1 HP. Your first move should be to clear out the four thugs just south of your starting location and claim the Killer Axe in the chest. Your best bet is to prioritize the Warrior, then rattle the Brigands with a well-placed gambit so you can clean up on turn 2. Afterwards, split your forces into two teams. The north group should make their way over to the Merchant summoning reinforcements at the northeast corner while the south group should head south and clean up the bandits down that way. The enemies are powerful, but Ingrid as a temporary companion is very fast and solidly bulky, allowing her to get beaten up quite a bit. Your top priority is to make your way over to the Merchant in the northeast corner and kill him before his reinforcements can overwhelm you. Once he's dead, you can take the rest of the map at your own pace; just don't forget to get the eastern chest, as Linhardt/Mercedes/Marianne/Flayn would really appreciate that Healing Staff.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rumored Nuptials

--

Spanish

Campanas de boda

Wedding bells

French

Une demande incongrue

An incongruous request

German

Hochzeitsgerüchte

Wedding rumors

Italian

Voci di nozze

Wedding rumors

Korean

왕국 귀족의 혼담

Kingdom noble marriage

Simplified Chinese

王国贵族结婚余闻

Rumors of a kingdom noble's marriage

Traditional Chinese

王國貴族結婚餘聞

Rumors of a kingdom noble's marriage

Gallery

References

Rumored Nupitals
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery