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Return to Me: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe16cs 6.png|200px]] | |image=[[File:Cm fe16cs 6.png|200px]] | ||
|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum) | |location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum) | ||
|boss=[[Aelfric]] | |boss=[[Aelfric]] | ||
|previous=[[Betrayal]] | |||
|next=[[Wolf Pack]] | |||
}} | }} | ||
{{Quote|To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more...|[[Aelfric]] explaining his true objective}} | |||
'''Return to Me''' is the sixth chapter of the {{FE16}} expansion ''Cindered Shadows''. It consists solely of a mission, '''The Rite of Rising'''. | '''Return to Me''' (Japanese: {{hl|起死回生の策|Kishikaisei no saku}} ''Means of Resurrection'') is the sixth chapter of the {{FE16}} expansion ''Cindered Shadows''. It consists solely of a mission, '''The Rite of Rising''' (Japanese: {{hl|宝杯の儀の攻防|Hōhai no gi no kōbō}} ''Offense and Defense of the Chalice Ceremony''). | ||
Completing this chapter will allow the player to recruit [[Yuri]] in the main story. | |||
==Plot== | ==Plot== | ||
{{main|Return to Me/Script}} | {{main|Return to Me/Script}} | ||
The [[Ashen Wolves]] awaken at the Holy Mausoleum, where [[Yuri]] explains that [[Aelfric]]'s objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in [[Abyss]] in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect [[Sitri]], no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the [[Knights of Seiros]] have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the [[Officers Academy]], and that [[Rhea]] has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. [[Byleth]] and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric. | |||
After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and [[Jeralt]]. | |||
===Unused beginning log=== | |||
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan. | |||
==Chapter data== | ==Chapter data== | ||
Line 21: | Line 28: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat [[Aelfric]] | |victory=Defeat [[Aelfric]] | ||
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{ | |defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 20 turns pass before the vortices are disabled | ||
|ally= | |ally=5–11 | ||
|enemy=24 | |enemy=24 | ||
|map=[[File:Cm fe16cs 6.png|200px]] | |map=[[File:Cm fe16cs 6.png|200px]] | ||
|col=23 | |||
|row=26 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Aelfric]] | |victory=Defeat [[Aelfric]] | ||
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{ | |defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 20 turns pass before the vortices are disabled | ||
|ally= | |ally=5–11 | ||
|enemy=32 | |enemy=32 | ||
|map=[[File:Cm fe16cs 6 h.png|200px]] | |map=[[File:Cm fe16cs 6 h.png|200px]] | ||
|col=23 | |||
|row=26 | |||
}} | }} | ||
}} | }} | ||
This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—[[Yuri]], [[Balthus]], [[Constance]], and [[Hapi]]—cannot step on them. While they are active, the Ashen Wolves will suffer from [[File:Is ns01 status poison.png|20px]] [[ | This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—[[Yuri]], [[Balthus]], [[Constance]], and [[Hapi]]—cannot step on them. While they are active, the Ashen Wolves will suffer from [[File:Is ns01 status poison.png|20px]] [[Poison (status)|poison]], and [[Aelfric]] will receive +99 to both his [[Defense]] and [[Resistance]]. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once. | ||
At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for [[Aelfric]] will take 10 damage. | At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for [[Aelfric]] will take 10 damage. | ||
Line 43: | Line 54: | ||
{{ChapChars | {{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
| | |forced1article=Byleth | ||
| | |forced2=yuri | ||
| | |forced3=balthus | ||
| | |forced4=constance | ||
| | |forced5=hapi | ||
| | |return1=edelgard | ||
| | |return2=dimitri | ||
| | |return3=claude | ||
| | |return4=linhardt | ||
| | |return5=ashe | ||
| | |return6=hilda | ||
}} | |||
Additionally, if the player has 8 or fewer units (including Byleth and the Ashen Wolves), they will be given up to three generic units to ensure that they can disable the Rite of Rising. They cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows: | |||
{{Tab | |||
|tab1=Fortress Knight, Normal | |||
|tab2=Fortress Knight, Hard | |||
|tab3=Paladin, Normal | |||
|tab4=Paladin, Hard | |||
|tab5=Sniper, Normal | |||
|tab6=Sniper, Hard | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait fortress knight female fe16.png|128px]] | |||
|sprite=fortress knight female playable | |||
|class=Fortress Knight | |||
|lv=32 | |||
|HP=57 | |||
|str=30 | |||
|mag=9 | |||
|dex=19 | |||
|spd=5 | |||
|luck=14 | |||
|def=35 | |||
|res=9 | |||
|cha=17{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} | |||
|skills={{Item|16|Axefaire}}<br>{{Item|16|Weight -5}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|ax=B | |||
|ar=B | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait fortress knight female fe16.png|128px]] | |||
|sprite=fortress knight female playable | |||
|class=Fortress Knight | |||
|lv=35 | |||
|HP=60 | |||
|str=32 | |||
|mag=10 | |||
|dex=20 | |||
|spd=5 | |||
|luck=15 | |||
|def=36 | |||
|res=9 | |||
|cha=18{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} | |||
|skills={{Item|16|Axefaire}}<br>{{Item|16|Weight -5}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|ax=B | |||
|ar=B | |||
}} | |||
|content3={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait paladin fe16.png|128px]] | |||
|sprite=paladin playable | |||
|class=Paladin | |||
|lv=32 | |||
|HP=57 | |||
|str=33 | |||
|mag=8 | |||
|dex=26 | |||
|spd=22 | |||
|luck=14 | |||
|def=26 | |||
|res=15 | |||
|cha=16{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=8 | |||
|inventory={{Item|16|Silver Lance|image=lance}} | |||
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|la=B | |||
|ri=B | |||
}} | |||
|content4={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait paladin fe16.png|128px]] | |||
|sprite=paladin playable | |||
|class=Paladin | |||
|lv=35 | |||
|HP=60 | |||
|str=35 | |||
|mag=9 | |||
|dex=28 | |||
|spd=23 | |||
|luck=15 | |||
|def=27 | |||
|res=16 | |||
|cha=17{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=8 | |||
|inventory={{Item|16|Silver Lance|image=lance}} | |||
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|la=B | |||
|ri=B | |||
}} | |||
|content5={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait sniper 01 fe16.png|128px]] | |||
|sprite=sniper playable | |||
|class=Sniper | |||
|lv=32 | |||
|HP=45 | |||
|str=28 | |||
|mag=10 | |||
|dex=41 | |||
|spd=25 | |||
|luck=24 | |||
|def=21 | |||
|res=12 | |||
|cha=16{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}} | |||
|skills={{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|bo=A | |||
}} | |||
|content6={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait sniper 01 fe16.png|128px]] | |||
|sprite=sniper playable | |||
|class=Sniper | |||
|lv=35 | |||
|HP=47 | |||
|str=30 | |||
|mag=11 | |||
|dex=44 | |||
|spd=27 | |||
|luck=25 | |||
|def=22 | |||
|res=13 | |||
|cha=17{{h|+1|Granted by Seiros Mercenaries}} | |||
|move=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}} | |||
|skills={{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}} | |||
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}} | |||
|bo=A | |||
}} | |||
}} | }} | ||
Line 95: | Line 241: | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
|platform=ns01 | {{ChapUnitCellFE16 | ||
| | |name=[[Aelfric]] | ||
| | |class=Verrat | ||
| | |lv=34 | ||
|#1= | |#=1 | ||
| | |hp=50 | ||
| | |str=18 | ||
| | |mag=26 | ||
| | |dex=19 | ||
|spd=15 | |||
|lck=10 | |||
|def=28{{h|+99|Granted by Chalice's Protection}} | |||
|res=31{{h|+99|Granted by Chalice's Preservation}} | |||
| | |cha=20{{h|+10|Granted by Dahlman Guard}} | ||
| | |inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|image=black magic}} • {{Item|16|Bolganone|image=black magic}} • {{Item|16|Meteor|image=black magic}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Fiendish Blow}} • {{Item|16|Reason Lv 5}} • {{Item|16|Battalion Wrath}} • {{Item|16|Transmute|link=Transmute (Three Houses)}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | ||
| | |notes=• Bears the {{Item|16|Minor Crest of Seiros}}.<br>• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Chalice's Protection and Preservation removed when all vortices are inactive. | ||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
| | |lv=32 | ||
| | |#=6 | ||
| | |hp=49 | ||
| | |str=18 | ||
| | |mag=11 | ||
| | |dex=12 | ||
| | |spd=2 | ||
| | |lck=10 | ||
| | |def=34 | ||
| | |res=7 | ||
| | |cha=11 | ||
| | |mov=4 | ||
| | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | ||
| | |notes=• The northern four begin moving unprovoked on turn 10.<br>• The eastern one begins moving if a nearby [[Assassin]] is provoked. | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
|name=Apostate | |||
|class=Bishop | |||
|lv=32 | |||
|#=1 | |||
|hp=38 | |||
| | |str=12 | ||
| | |mag=17 | ||
| | |dex=13 | ||
| | |spd=16 | ||
| | |lck=10 | ||
| | |def=12 | ||
| | |res=26 | ||
| | |cha=13{{h|+5|Granted by Dahlman Magic Co.}} | ||
|mov=4 | |||
| | |inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 1}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}} | ||
| | |notes=Immobile until turn 10, at which point he begins moving unprovoked. | ||
| | }} | ||
|# | {{ChapUnitCellFE16 | ||
| | |name=Apostate | ||
|class=Fortress Knight | |||
|lv=32 | |||
|#=1 | |||
|hp=49 | |||
|str=18 | |||
|mag=11 | |||
|dex=12 | |||
| | |spd=2 | ||
|lck=10 | |||
| | |def=34 | ||
| | |res=7 | ||
| | |cha=11{{h|+5|Granted by Dahlman Armored Group}} | ||
| | |mov=4 | ||
| | |inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | ||
| | |notes=Begins moving if the nearby Fortress Knight is provoked. | ||
}} | |||
| | {{ChapUnitCellFE16 | ||
| | |name=Apostate | ||
| | |class=Fortress Knight | ||
|# | |lv=32 | ||
| | |#=2 | ||
| | |hp=49 | ||
|str=18 | |||
| | |mag=11 | ||
| | |dex=12 | ||
| | |spd=2 | ||
|# | |lck=10 | ||
| | |def=34 | ||
| | |res=7 | ||
|cha=11{{h|+5|Granted by Dahlman Armored Group}} | |||
| | |mov=4 | ||
| | |inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | ||
| | |notes=The northern one begins moving if the nearby Fortress Knight is provoked. | ||
|# | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Apostate | ||
| | |class=Warlock | ||
| | |lv=32 | ||
| | |#=2 | ||
| | |hp=37 | ||
| | |str=12 | ||
| | |mag=20 | ||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=12 | |||
|res=25 | |||
|cha=11 | |||
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}} | |||
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=32 | |||
|#=1 | |||
|hp=47 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=17 | |||
|lck=11 | |||
|def=17 | |||
|res=8 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=32 | |||
|#=1 | |||
|hp=47 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=17 | |||
|lck=11 | |||
|def=17 | |||
|res=8 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Assassin | |||
|lv=32 | |||
|#=1 | |||
|hp=37 | |||
|str=17 | |||
|mag=11 | |||
|dex=20 | |||
|spd=30 | |||
|lck=11 | |||
|def=16 | |||
|res=8 | |||
|cha=10 | |||
|mov=6 | |||
|inventory={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=Begins moving if the nearby Assassin or [[Fortress Knight]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Assassin | |||
|lv=32 | |||
|#=3 | |||
|hp=37 | |||
|str=17 | |||
|mag=11 | |||
|dex=20 | |||
|spd=30 | |||
|lck=11 | |||
|def=16 | |||
|res=8 | |||
|cha=10 | |||
|mov=6 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=• The northern one begins moving if the nearby Assassin or [[Fortress Knight]] is provoked.<br>• The southern two both begin moving if either of them or the nearby [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=32 | |||
|#=2 | |||
|hp=47 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=17 | |||
|lck=11 | |||
|def=17 | |||
|res=8 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Both begin moving if either of them or the nearby [[Warlock]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warlock | |||
|lv=32 | |||
|#=1 | |||
|hp=37 | |||
|str=12 | |||
|mag=20 | |||
|dex=13 | |||
|spd=17 | |||
|lck=10 | |||
|def=12 | |||
|res=25 | |||
|cha=11 | |||
|mov=4 | |||
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}} | |||
|notes=Begins moving if a nearby [[Warrior]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Sniper | |||
|lv=32 | |||
|#=1 | |||
|hp=37 | |||
|str=18 | |||
|mag=11 | |||
|dex=25 | |||
|spd=16 | |||
|lck=13 | |||
|def=14 | |||
|res=8 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}} | |||
|notes=Begins moving if a nearby [[Assassin]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=32 | |||
|#=1 | |||
|hp=49 | |||
|str=18 | |||
|mag=11 | |||
|dex=12 | |||
|spd=2 | |||
|lck=10 | |||
|def=34 | |||
|res=7 | |||
|cha=11 | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if a nearby [[Warrior]] is provoked, or on turn 10. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Aelfric]] | |||
|class=Verrat | |||
|lv=37 | |||
|#=1 | |||
|hp=58 | |||
|str=24 | |||
|mag=33 | |||
|dex=25 | |||
|spd=21 | |||
|lck=13 | |||
|def=30{{h|+99|Granted by Chalice's Protection}} | |||
|res=33{{h|+99|Granted by Chalice's Preservation}} | |||
|cha=26{{h|+10|Granted by Dahlman Guard}} | |||
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|image=black magic}} • {{Item|16|Bolganone|image=black magic}} • {{Item|16|Meteor|image=black magic}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Fiendish Blow}} • {{Item|16|Reason Lv 5}} • {{Item|16|Battalion Wrath}} • {{Item|16|Transmute|link=Transmute (Three Houses)}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | |||
|notes=• Bears the {{Item|16|Minor Crest of Seiros}}.<br>• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Chalice's Protection and Preservation removed when all vortices are inactive. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=6 | |||
|hp=56 | |||
|str=24 | |||
|mag=16 | |||
|dex=16 | |||
|spd=6 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=17 | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=• The northern four all begin moving unprovoked on turn 10, or if any of them is provoked.<br>• The eastern one begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Bishop | |||
|lv=35 | |||
|#=1 | |||
|hp=45 | |||
|str=17 | |||
|mag=22 | |||
|dex=17 | |||
|spd=22 | |||
|lck=12 | |||
|def=12 | |||
|res=29 | |||
|cha=19{{h|+5|Granted by Dahlman Magic Co.}} | |||
|mov=4 | |||
|inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}} | |||
|notes=Immobile until turn 10, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warlock | |||
|lv=35 | |||
|#=1 | |||
|hp=44 | |||
|str=17 | |||
|mag=23 | |||
|dex=17 | |||
|spd=23 | |||
|lck=10 | |||
|def=12 | |||
|res=28 | |||
|cha=17{{h|+5|Granted by Dahlman Magic Co.}} | |||
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=1 | |||
|hp=56 | |||
|str=24 | |||
|mag=16 | |||
|dex=16 | |||
|spd=6 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=17{{h|+5|Granted by Dahlman Armored Group}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | |||
|notes=Begins moving if the nearby Fortress Knight is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=2 | |||
|hp=56 | |||
|str=24 | |||
|mag=16 | |||
|dex=16 | |||
|spd=6 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=17{{h|+5|Granted by Dahlman Armored Group}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | |||
|notes=The northern one begins moving if the nearby Fortress Knight is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warlock | |||
|lv=35 | |||
|#=1 | |||
|hp=44 | |||
|str=17 | |||
|mag=23 | |||
|dex=17 | |||
|spd=23 | |||
|lck=10 | |||
|def=12 | |||
|res=28 | |||
|cha=17{{h|+5|Granted by Dahlman Magic Co.}} | |||
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}} | |||
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warlock | |||
|lv=35 | |||
|#=2 | |||
|hp=44 | |||
|str=17 | |||
|mag=23 | |||
|dex=17 | |||
|spd=23 | |||
|lck=10 | |||
|def=12 | |||
|res=28 | |||
|cha=17 | |||
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}} | |||
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=35 | |||
|#=1 | |||
|hp=54 | |||
|str=30 | |||
|mag=16 | |||
|dex=16 | |||
|spd=23 | |||
|lck=11 | |||
|def=23 | |||
|res=11 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=35 | |||
|#=1 | |||
|hp=54 | |||
|str=30 | |||
|mag=16 | |||
|dex=16 | |||
|spd=23 | |||
|lck=11 | |||
|def=23 | |||
|res=11 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Assassin | |||
|lv=35 | |||
|#=1 | |||
|hp=44 | |||
|str=23 | |||
|mag=16 | |||
|dex=26 | |||
|spd=37 | |||
|lck=11 | |||
|def=22 | |||
|res=11 | |||
|cha=15 | |||
|mov=6 | |||
|inventory={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=Begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Assassin | |||
|lv=35 | |||
|#=3 | |||
|hp=44 | |||
|str=23 | |||
|mag=16 | |||
|dex=26 | |||
|spd=37 | |||
|lck=11 | |||
|def=22 | |||
|res=11 | |||
|cha=15 | |||
|mov=6 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=• The northern one begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked.<br>• The southern two both begin moving if either of them or the nearby Sniper is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=35 | |||
|#=2 | |||
|hp=54 | |||
|str=30 | |||
|mag=16 | |||
|dex=16 | |||
|spd=23 | |||
|lck=11 | |||
|def=23 | |||
|res=11 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Both begin moving if either of them or the nearby [[Warlock]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warlock | |||
|lv=35 | |||
|#=1 | |||
|hp=44 | |||
|str=17 | |||
|mag=23 | |||
|dex=17 | |||
|spd=23 | |||
|lck=10 | |||
|def=12 | |||
|res=28 | |||
|cha=17 | |||
|mov=4 | |||
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}} | |||
|notes=Begins moving if a nearby [[Warrior]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Sniper | |||
|lv=35 | |||
|#=3 | |||
|hp=44 | |||
|str=23 | |||
|mag=16 | |||
|dex=31 | |||
|spd=22 | |||
|lck=13 | |||
|def=20 | |||
|res=11 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |||
|notes=• The southeastern one begins moving if a nearby [[Assassin]] is provoked.<br>• The northwestern one begins moving if a nearby [[Warrior]] or [[Fortress Knight]] is provoked.<br>• The northeastern one begins moving if a nearby Assassin or Fortress Knight is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=2 | |||
|hp=56 | |||
|str=24 | |||
|mag=16 | |||
|dex=16 | |||
|spd=6 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=17 | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=The northern one begins moving if a nearby [[Warrior]] or [[Sniper]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Fortress Knight | |||
|lv=35 | |||
|#=1 | |||
|hp=56 | |||
|str=24 | |||
|mag=16 | |||
|dex=16 | |||
|spd=6 | |||
|lck=10 | |||
|def=35 | |||
|res=7 | |||
|cha=17{{h|+5|Granted by Dahlman Armored Group}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
|class=Warrior | |||
|lv=35 | |||
|#=1 | |||
|hp=54 | |||
|str=30 | |||
|mag=16 | |||
|dex=16 | |||
|spd=23 | |||
|lck=11 | |||
|def=23 | |||
|res=11 | |||
|cha=17{{h|+3|Granted by Dahlman PMC}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}} | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=Apostate | |||
| | |class=Assassin | ||
| | |lv=35 | ||
|#=1 | |||
|hp=44 | |||
|str=23 | |||
|mag=16 | |||
| | |dex=26 | ||
|spd=37 | |||
|lck=11 | |||
|def=22 | |||
|# | |res=11 | ||
| | |cha=15{{h|+3|Granted by Dahlman PMC}} | ||
|mov=6 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}} | |||
|last=y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
Line 344: | Line 850: | ||
|spd=15 | |spd=15 | ||
|luck=10 | |luck=10 | ||
|def=28{{ | |def=28{{h|+99|Granted by Chalice's Protection}} | ||
|res=31{{ | |res=31{{h|+99|Granted by Chalice's Preservation}} | ||
|cha=20{{ | |cha=20{{h|+10|Granted by Dahlman Guard}} | ||
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}} | |skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute|link=Transmute (Three Houses)}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}} | ||
|spells={{Item|16|Fire | |spells={{Item|16|Fire|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}} | ||
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}} | |battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}} | ||
|sw=D | |sw=D | ||
Line 369: | Line 875: | ||
|spd=21 | |spd=21 | ||
|luck=13 | |luck=13 | ||
|def=30{{ | |def=30{{h|+99|Granted by Chalice's Protection}} | ||
|res=33{{ | |res=33{{h|+99|Granted by Chalice's Preservation}} | ||
|cha=26{{ | |cha=26{{h|+10|Granted by Dahlman Guard}} | ||
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}} | |skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute|link=Transmute (Three Houses)}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}} | ||
|spells={{Item|16|Fire | |spells={{Item|16|Fire|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}} | ||
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}} | |battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}} | ||
|sw=D | |sw=D | ||
Line 387: | Line 893: | ||
{{Strategy}} | {{Strategy}} | ||
{{sectstub}} | {{sectstub}} | ||
Note that completing this chapter for the first time allows you to recruit [[Yuri]] in the main story. | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
===Return to Me=== | |||
{{Names | {{Names | ||
|eng-name=Return to Me | |eng-name=Return to Me | ||
| | |jpn-name={{h|起死回生の策|Kishikaisei no saku}} | ||
| | |jpn-mean=Means of Resurrection | ||
|span-name= | |span-name=Vuelve a mí | ||
|span-mean= | |span-mean=Return to me | ||
|fren-name= | |fren-name=Résurrection | ||
|fren-mean= | |fren-mean=Resurrection | ||
|ger-name= | |ger-name=Komm zu mir zurück! | ||
|ger-mean= | |ger-mean=Come back to me! | ||
|ital-name= | |ital-name=Torna da me | ||
|ital-mean= | |ital-mean=Return to me | ||
|kor-name={{h|기사회생의 계획|Gisahoesaengui gyehoek}} | |||
|kor-mean=Resurrection plan | |||
|ch-simp-name={{h|起死回生之计|Qǐsǐhuíshēng zhī jì}} | |||
|ch-simp-mean=The resurrection stratagem | |||
|ch-trad-name={{h|起死回生之計|Qǐsǐhuíshēng zhī jì}} | |||
|ch-trad-mean=The resurrection stratagem | |||
}} | }} | ||
===The Rite of Rising=== | |||
{{Names | {{Names | ||
|eng-name=The Rite of Rising | |eng-name=The Rite of Rising | ||
| | |jpn-name={{h|宝杯の儀の攻防|Hōhai no gi no kōbō}} | ||
| | |jpn-mean=Offense and Defense of the Chalice Ceremony | ||
|span-name= | |span-name=El Rito del Cáliz | ||
|span-mean= | |span-mean=The Rite of the Chalice | ||
|fren-name= | |fren-name=Le Rituel du Renouveau | ||
|fren-mean= | |fren-mean=The Ritual of Renewal | ||
|ger-name= | |ger-name=Das Ritual | ||
|ger-mean= | |ger-mean=The Ritual | ||
|ital-name= | |ital-name=Scompiglio al Rito del Calice | ||
|ital-mean= | |ital-mean=Disarray at the Rite of the Chalice | ||
|kor-name={{h|보배의 의식의 공방|Bobaeui uisigui gongbang}} | |||
|kor-mean=Battle for the treasure's ceremony | |||
|ch-simp-name={{h|宝杯仪式的攻防|Bǎo bēi yíshì de gōngfáng}} | |||
|ch-simp-mean=Offense and defense of the treasure cup ceremony | |||
|ch-trad-name={{h|寶杯儀式的攻防|Bǎo bēi yíshì de gōngfáng}} | |||
|ch-trad-mean=Offense and defense of the treasure cup ceremony | |||
}} | }} | ||
Line 426: | Line 947: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Betrayal | |prechapter=Betrayal | ||
|nextchapter=Wolf Pack | |nextchapter=Wolf Pack | ||
}} | }} |
Latest revision as of 16:28, 17 December 2023
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“ | To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more... | ” | — Aelfric explaining his true objective |
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Return to Me (Japanese: 起死回生の策 Means of Resurrection) is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising (Japanese: 宝杯の儀の攻防 Offense and Defense of the Chalice Ceremony).
Completing this chapter will allow the player to recruit Yuri in the main story.
Plot
- Main article:
Return to Me/Script
The Ashen Wolves awaken at the Holy Mausoleum, where Yuri explains that Aelfric's objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in Abyss in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect Sitri, no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the Knights of Seiros have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the Officers Academy, and that Rhea has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. Byleth and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric.
After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and Jeralt.
Unused beginning log
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.
Chapter data
Normal Hard
This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.
At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.
Character data
Characters | |
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New units
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Required characters
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Available characters
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Additionally, if the player has 8 or fewer units (including Byleth and the Ashen Wolves), they will be given up to three generic units to ensure that they can disable the Rite of Rising. They cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows:
Fortress Knight, Normal Fortress Knight, Hard Paladin, Normal Paladin, Hard Sniper, Normal Sniper, Hard
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Item data
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Enemy data
Normal Hard
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Boss data
- Main article:
Aelfric
Normal Hard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Note that completing this chapter for the first time allows you to recruit Yuri in the main story.
Etymology and other languages
Return to Me
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Return to Me |
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Japanese |
起死回生の策 |
Means of Resurrection |
Spanish |
Vuelve a mí |
Return to me |
French |
Résurrection |
Resurrection |
German |
Komm zu mir zurück! |
Come back to me! |
Italian |
Torna da me |
Return to me |
Korean |
기사회생의 계획 |
Resurrection plan |
Simplified Chinese |
起死回生之计 |
The resurrection stratagem |
Traditional Chinese |
起死回生之計 |
The resurrection stratagem |
The Rite of Rising
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Rite of Rising |
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Japanese |
宝杯の儀の攻防 |
Offense and Defense of the Chalice Ceremony |
Spanish |
El Rito del Cáliz |
The Rite of the Chalice |
French |
Le Rituel du Renouveau |
The Ritual of Renewal |
German |
Das Ritual |
The Ritual |
Italian |
Scompiglio al Rito del Calice |
Disarray at the Rite of the Chalice |
Korean |
보배의 의식의 공방 |
Battle for the treasure's ceremony |
Simplified Chinese |
宝杯仪式的攻防 |
Offense and defense of the treasure cup ceremony |
Traditional Chinese |
寶杯儀式的攻防 |
Offense and defense of the treasure cup ceremony |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Betrayal • | Return to Me | • Wolf Pack → |
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