Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Return to Me: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Category added)
mNo edit summary
 
(32 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Return to Me
|image=[[File:Cm fe16cs 6.png|200px]]
|image=[[File:Cm fe16cs 6.png|200px]]
|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum)
|location=[[Garreg Mach Monastery|Monastery]] (Holy Mausoleum)
|boss=[[Aelfric]]
|boss=[[Aelfric]]
|previous=[[Betrayal]]
|next=[[Wolf Pack]]
}}
}}


<!--{{Quote|?|?}}-->
{{Quote|To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more...|[[Aelfric]] explaining his true objective}}


'''Return to Me''' is the sixth chapter of the {{FE16}} expansion ''Cindered Shadows''. It consists solely of a mission, '''The Rite of Rising'''.
'''Return to Me''' (Japanese: {{hl|起死回生の策|Kishikaisei no saku}} ''Means of Resurrection'') is the sixth chapter of the {{FE16}} expansion ''Cindered Shadows''. It consists solely of a mission, '''The Rite of Rising''' (Japanese: {{hl|宝杯の儀の攻防|Hōhai no gi no kōbō}} ''Offense and Defense of the Chalice Ceremony'').
 
Completing this chapter will allow the player to recruit [[Yuri]] in the main story.


==Plot==
==Plot==
{{main|Return to Me/Script}}
{{main|Return to Me/Script}}
{{sectstub}}
The [[Ashen Wolves]] awaken at the Holy Mausoleum, where [[Yuri]] explains that [[Aelfric]]'s objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in [[Abyss]] in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect [[Sitri]], no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the [[Knights of Seiros]] have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the [[Officers Academy]], and that [[Rhea]] has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. [[Byleth]] and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric.
 
After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and [[Jeralt]].
 
===Unused beginning log===
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.


==Chapter data==
==Chapter data==
Line 21: Line 28:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Aelfric]]
|victory=Defeat [[Aelfric]]
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or 20 turns pass before the vortices are disabled
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 20 turns pass before the vortices are disabled
|ally={{hover|11|Byleth, Yuri, Balthus, Constance, and Hapi must be deployed}}
|ally=5–11
|enemy=24
|enemy=24
|map=[[File:Cm fe16cs 6.png|200px]]
|map=[[File:Cm fe16cs 6.png|200px]]
|col=23
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Aelfric]]
|victory=Defeat [[Aelfric]]
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or 20 turns pass before the vortices are disabled
|defeat=[[Byleth]], [[Yuri]], [[Balthus]], [[Constance]], or [[Hapi]] dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or 20 turns pass before the vortices are disabled
|ally={{hover|11|Byleth, Yuri, Balthus, Constance, and Hapi must be deployed}}
|ally=5–11
|enemy=32
|enemy=32
|map=[[File:Cm fe16cs 6 h.png|200px]]
|map=[[File:Cm fe16cs 6 h.png|200px]]
|col=23
|row=26
}}
}}
}}
}}


This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—[[Yuri]], [[Balthus]], [[Constance]], and [[Hapi]]—cannot step on them. While they are active, the Ashen Wolves will suffer from [[File:Is ns01 status poison.png|20px]] [[Status conditions#Poison|poison]], and [[Aelfric]] will receive +99 to both his [[Defense]] and [[Resistance]]. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.
This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—[[Yuri]], [[Balthus]], [[Constance]], and [[Hapi]]—cannot step on them. While they are active, the Ashen Wolves will suffer from [[File:Is ns01 status poison.png|20px]] [[Poison (status)|poison]], and [[Aelfric]] will receive +99 to both his [[Defense]] and [[Resistance]]. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.


At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for [[Aelfric]] will take 10 damage.
At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for [[Aelfric]] will take 10 damage.
Line 43: Line 54:
{{ChapChars
{{ChapChars
|game#=16
|game#=16
|return1=byleth {{#var:A}}
|forced1=byleth {{#var:A}}
|return1article=Byleth
|forced1article=Byleth
|return2=edelgard
|forced2=yuri
|return3=dimitri
|forced3=balthus
|return4=claude
|forced4=constance
|return5=linhardt
|forced5=hapi
|return6=ashe
|return1=edelgard
|return7=hilda
|return2=dimitri
|return8=yuri
|return3=claude
|return9=balthus
|return4=linhardt
|return10=constance
|return5=ashe
|return11=hapi
|return6=hilda
}}
 
Additionally, if the player has 8 or fewer units (including Byleth and the Ashen Wolves), they will be given up to three generic units to ensure that they can disable the Rite of Rising. They cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows:
 
{{Tab
|tab1=Fortress Knight, Normal
|tab2=Fortress Knight, Hard
|tab3=Paladin, Normal
|tab4=Paladin, Hard
|tab5=Sniper, Normal
|tab6=Sniper, Hard
|content1={{BossStats FE16
|portrait=[[File:Generic small portrait fortress knight female fe16.png|128px]]
|sprite=fortress knight female playable
|class=Fortress Knight
|lv=32
|HP=57
|str=30
|mag=9
|dex=19
|spd=5
|luck=14
|def=35
|res=9
|cha=17{{h|+1|Granted by Seiros Mercenaries}}
|move=4
|inventory={{Item|16|Silver Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Weight -5}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|ax=B
|ar=B
}}
|content2={{BossStats FE16
|portrait=[[File:Generic small portrait fortress knight female fe16.png|128px]]
|sprite=fortress knight female playable
|class=Fortress Knight
|lv=35
|HP=60
|str=32
|mag=10
|dex=20
|spd=5
|luck=15
|def=36
|res=9
|cha=18{{h|+1|Granted by Seiros Mercenaries}}
|move=4
|inventory={{Item|16|Silver Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Weight -5}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|ax=B
|ar=B
}}
|content3={{BossStats FE16
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|sprite=paladin playable
|class=Paladin
|lv=32
|HP=57
|str=33
|mag=8
|dex=26
|spd=22
|luck=14
|def=26
|res=15
|cha=16{{h|+1|Granted by Seiros Mercenaries}}
|move=8
|inventory={{Item|16|Silver Lance|image=lance}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|la=B
|ri=B
}}
|content4={{BossStats FE16
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|sprite=paladin playable
|class=Paladin
|lv=35
|HP=60
|str=35
|mag=9
|dex=28
|spd=23
|luck=15
|def=27
|res=16
|cha=17{{h|+1|Granted by Seiros Mercenaries}}
|move=8
|inventory={{Item|16|Silver Lance|image=lance}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|la=B
|ri=B
}}
|content5={{BossStats FE16
|portrait=[[File:Generic small portrait sniper 01 fe16.png|128px]]
|sprite=sniper playable
|class=Sniper
|lv=32
|HP=45
|str=28
|mag=10
|dex=41
|spd=25
|luck=24
|def=21
|res=12
|cha=16{{h|+1|Granted by Seiros Mercenaries}}
|move=5
|inventory={{Item|16|Silver Bow|image=bow}}
|skills={{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|bo=A
}}
|content6={{BossStats FE16
|portrait=[[File:Generic small portrait sniper 01 fe16.png|128px]]
|sprite=sniper playable
|class=Sniper
|lv=35
|HP=47
|str=30
|mag=11
|dex=44
|spd=27
|luck=25
|def=22
|res=13
|cha=17{{h|+1|Granted by Seiros Mercenaries}}
|move=5
|inventory={{Item|16|Silver Bow|image=bow}}
|skills={{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|bo=A
}}
}}
}}


Line 95: Line 241:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Apostate
|name=[[Aelfric]]
|class1=Fortress Knight
|class=Verrat
|lv1=32
|lv=34
|#1=6
|#=1
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} {{Item|16|Weight -5}} {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|hp=50
|notes1=• The northern four begin moving unprovoked on turn 10.<br>The eastern one begins moving if a nearby [[Assassin]] is provoked.
|str=18
|-
|mag=26
|name2=Apostate
|dex=19
|class2=Bishop
|spd=15
|lv2=32
|lck=10
|#2=1
|def=28{{h|+99|Granted by Chalice's Protection}}
|inventory2={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 1}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|res=31{{h|+99|Granted by Chalice's Preservation}}
|notes2=Immobile until turn 10, at which point he begins moving unprovoked.
|cha=20{{h|+10|Granted by Dahlman Guard}}
|-
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|image=black magic}} • {{Item|16|Bolganone|image=black magic}} {{Item|16|Meteor|image=black magic}} {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Fiendish Blow}} {{Item|16|Reason Lv 5}} {{Item|16|Battalion Wrath}} • {{Item|16|Transmute|link=Transmute (Three Houses)}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|name3=Apostate
|notes=Bears the {{Item|16|Minor Crest of Seiros}}.<br>• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Chalice's Protection and Preservation removed when all vortices are inactive.
|class3=Fortress Knight
}}
|lv3=32
{{ChapUnitCellFE16
|#3=1
|name=Apostate
|inventory3={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|class=Fortress Knight
|notes3=Begins moving if the nearby Fortress Knight is provoked.
|lv=32
|-
|#=6
|name4=Apostate
|hp=49
|class4=Fortress Knight
|str=18
|lv4=32
|mag=11
|#4=2
|dex=12
|inventory4={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|spd=2
|notes4=The northern one begins moving if the nearby Fortress Knight is provoked.
|lck=10
|-
|def=34
|name5=Apostate
|res=7
|class5=Warlock
|cha=11
|lv5=32
|mov=4
|#5=2
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|inventory5={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}}
|notes=• The northern four begin moving unprovoked on turn 10.<br>• The eastern one begins moving if a nearby [[Assassin]] is provoked.
|notes5=Immobile; stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
|-
{{ChapUnitCellFE16
|name6=Apostate
|name=Apostate
|class6=Warrior
|class=Bishop
|lv6=32
|lv=32
|#6=1
|#=1
|inventory6={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|hp=38
|notes6=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked.
|str=12
|-
|mag=17
|name7=Apostate
|dex=13
|class7=Warrior
|spd=16
|lv7=32
|lck=10
|#7=1
|def=12
|inventory7={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|res=26
|notes7=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked.
|cha=13{{h|+5|Granted by Dahlman Magic Co.}}
|-
|mov=4
|name8=Apostate
|inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 1}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|class8=Assassin
|notes=Immobile until turn 10, at which point he begins moving unprovoked.
|lv8=32
}}
|#8=1
{{ChapUnitCellFE16
|inventory8={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}
|name=Apostate
|notes8=Begins moving if the nearby Assassin or [[Fortress Knight]] is provoked.
|class=Fortress Knight
|-
|lv=32
|name9=Apostate
|#=1
|class9=Assassin
|hp=49
|lv9=32
|str=18
|#9=3
|mag=11
|inventory9={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}
|dex=12
|notes9=• The northern one begins moving if the nearby Assassin or [[Fortress Knight]] is provoked.<br>• The southern two both begin moving if either of them or the nearby [[Sniper]] is provoked.
|spd=2
|-
|lck=10
|name10=Apostate
|def=34
|class10=Warrior
|res=7
|lv10=32
|cha=11{{h|+5|Granted by Dahlman Armored Group}}
|#10=2
|mov=4
|inventory10={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notes10=Both begin moving if either of them or the nearby [[Warlock]] is provoked.
|notes=Begins moving if the nearby Fortress Knight is provoked.
|-
}}
|name11=Apostate
{{ChapUnitCellFE16
|class11=Warlock
|name=Apostate
|lv11=32
|class=Fortress Knight
|#11=1
|lv=32
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}}
|#=2
|notes11=Begins moving if a nearby [[Warrior]] is provoked.
|hp=49
|-
|str=18
|name12=Apostate
|mag=11
|class12=Sniper
|dex=12
|lv12=32
|spd=2
|#12=1
|lck=10
|inventory12={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}
|def=34
|notes12=Begins moving if a nearby [[Assassin]] is provoked.
|res=7
|-
|cha=11{{h|+5|Granted by Dahlman Armored Group}}
|name13=Apostate
|mov=4
|class13=Fortress Knight
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|lv13=32
|notes=The northern one begins moving if the nearby Fortress Knight is provoked.
|#13=1
}}
|inventory13={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
{{ChapUnitCellFE16
|notes13=Begins moving if a nearby [[Warrior]] is provoked, or on turn 10.
|name=Apostate
|-
|class=Warlock
|nameb=[[Aelfric]]
|lv=32
|classb=Verrat
|#=2
|lvb=34
|hp=37
|inventoryb={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}} • {{Item|16|Bolganone|image=black magic}} {{Item|16|Meteor|image=black magic}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} {{Item|16|Black Magic Uses x2}} {{Item|16|Fiendish Blow}} • {{Item|16|Reason Lv 5}} • {{Item|16|Battalion Wrath}} • {{Item|16|Transmute}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|str=12
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Receives +99 [[Defense]] and [[Resistance]] while the vortices are active.
|mag=20
|dex=13
|spd=17
|lck=10
|def=12
|res=25
|cha=11
|inventory={{Item|16|Bolting|image=black magic}} {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}}
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=32
|#=1
|hp=47
|str=24
|mag=11
|dex=12
|spd=17
|lck=11
|def=17
|res=8
|cha=11
|mov=5
|inventory={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=32
|#=1
|hp=47
|str=24
|mag=11
|dex=12
|spd=17
|lck=11
|def=17
|res=8
|cha=11
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the nearby Warrior or [[Fortress Knight]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Assassin
|lv=32
|#=1
|hp=37
|str=17
|mag=11
|dex=20
|spd=30
|lck=11
|def=16
|res=8
|cha=10
|mov=6
|inventory={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=Begins moving if the nearby Assassin or [[Fortress Knight]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Assassin
|lv=32
|#=3
|hp=37
|str=17
|mag=11
|dex=20
|spd=30
|lck=11
|def=16
|res=8
|cha=10
|mov=6
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 1}} {{Item|16|Axebreaker+|image=axebreaker}}
|notes=The northern one begins moving if the nearby Assassin or [[Fortress Knight]] is provoked.<br>The southern two both begin moving if either of them or the nearby [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=32
|#=2
|hp=47
|str=24
|mag=11
|dex=12
|spd=17
|lck=11
|def=17
|res=8
|cha=11
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Both begin moving if either of them or the nearby [[Warlock]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warlock
|lv=32
|#=1
|hp=37
|str=12
|mag=20
|dex=13
|spd=17
|lck=10
|def=12
|res=25
|cha=11
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 1}}
|notes=Begins moving if a nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Sniper
|lv=32
|#=1
|hp=37
|str=18
|mag=11
|dex=25
|spd=16
|lck=13
|def=14
|res=8
|cha=11
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}
|notes=Begins moving if a nearby [[Assassin]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=32
|#=1
|hp=49
|str=18
|mag=11
|dex=12
|spd=2
|lck=10
|def=34
|res=7
|cha=11
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if a nearby [[Warrior]] is provoked, or on turn 10.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Aelfric]]
|class=Verrat
|lv=37
|#=1
|hp=58
|str=24
|mag=33
|dex=25
|spd=21
|lck=13
|def=30{{h|+99|Granted by Chalice's Protection}}
|res=33{{h|+99|Granted by Chalice's Preservation}}
|cha=26{{h|+10|Granted by Dahlman Guard}}
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|image=black magic}} • {{Item|16|Bolganone|image=black magic}} • {{Item|16|Meteor|image=black magic}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Fiendish Blow}} • {{Item|16|Reason Lv 5}} • {{Item|16|Battalion Wrath}} • {{Item|16|Transmute|link=Transmute (Three Houses)}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=• Bears the {{Item|16|Minor Crest of Seiros}}.<br>• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Chalice's Protection and Preservation removed when all vortices are inactive.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=35
|#=6
|hp=56
|str=24
|mag=16
|dex=16
|spd=6
|lck=10
|def=35
|res=7
|cha=17
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=• The northern four all begin moving unprovoked on turn 10, or if any of them is provoked.<br>• The eastern one begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Bishop
|lv=35
|#=1
|hp=45
|str=17
|mag=22
|dex=17
|spd=22
|lck=12
|def=12
|res=29
|cha=19{{h|+5|Granted by Dahlman Magic Co.}}
|mov=4
|inventory={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|notes=Immobile until turn 10, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warlock
|lv=35
|#=1
|hp=44
|str=17
|mag=23
|dex=17
|spd=23
|lck=10
|def=12
|res=28
|cha=17{{h|+5|Granted by Dahlman Magic Co.}}
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=35
|#=1
|hp=56
|str=24
|mag=16
|dex=16
|spd=6
|lck=10
|def=35
|res=7
|cha=17{{h|+5|Granted by Dahlman Armored Group}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notes=Begins moving if the nearby Fortress Knight is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=35
|#=2
|hp=56
|str=24
|mag=16
|dex=16
|spd=6
|lck=10
|def=35
|res=7
|cha=17{{h|+5|Granted by Dahlman Armored Group}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notes=The northern one begins moving if the nearby Fortress Knight is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warlock
|lv=35
|#=1
|hp=44
|str=17
|mag=23
|dex=17
|spd=23
|lck=10
|def=12
|res=28
|cha=17{{h|+5|Granted by Dahlman Magic Co.}}
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warlock
|lv=35
|#=2
|hp=44
|str=17
|mag=23
|dex=17
|spd=23
|lck=10
|def=12
|res=28
|cha=17
|inventory={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes=Stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=35
|#=1
|hp=54
|str=30
|mag=16
|dex=16
|spd=23
|lck=11
|def=23
|res=11
|cha=17
|mov=5
|inventory={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=35
|#=1
|hp=54
|str=30
|mag=16
|dex=16
|spd=23
|lck=11
|def=23
|res=11
|cha=17
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Assassin
|lv=35
|#=1
|hp=44
|str=23
|mag=16
|dex=26
|spd=37
|lck=11
|def=22
|res=11
|cha=15
|mov=6
|inventory={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=Begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Assassin
|lv=35
|#=3
|hp=44
|str=23
|mag=16
|dex=26
|spd=37
|lck=11
|def=22
|res=11
|cha=15
|mov=6
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=• The northern one begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked.<br>• The southern two both begin moving if either of them or the nearby Sniper is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=35
|#=2
|hp=54
|str=30
|mag=16
|dex=16
|spd=23
|lck=11
|def=23
|res=11
|cha=17
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Both begin moving if either of them or the nearby [[Warlock]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warlock
|lv=35
|#=1
|hp=44
|str=17
|mag=23
|dex=17
|spd=23
|lck=10
|def=12
|res=28
|cha=17
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes=Begins moving if a nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Sniper
|lv=35
|#=3
|hp=44
|str=23
|mag=16
|dex=31
|spd=22
|lck=13
|def=20
|res=11
|cha=17
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes=• The southeastern one begins moving if a nearby [[Assassin]] is provoked.<br>• The northwestern one begins moving if a nearby [[Warrior]] or [[Fortress Knight]] is provoked.<br>• The northeastern one begins moving if a nearby Assassin or Fortress Knight is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=35
|#=2
|hp=56
|str=24
|mag=16
|dex=16
|spd=6
|lck=10
|def=35
|res=7
|cha=17
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=The northern one begins moving if a nearby [[Warrior]] or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Fortress Knight
|lv=35
|#=1
|hp=56
|str=24
|mag=16
|dex=16
|spd=6
|lck=10
|def=35
|res=7
|cha=17{{h|+5|Granted by Dahlman Armored Group}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Apostate
|class=Warrior
|lv=35
|#=1
|hp=54
|str=30
|mag=16
|dex=16
|spd=23
|lck=11
|def=23
|res=11
|cha=17{{h|+3|Granted by Dahlman PMC}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Apostate
|name1=Apostate
|class=Assassin
|class1=Fortress Knight
|lv=35
|lv1=35
|#=1
|#1=6
|hp=44
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|str=23
|notes1=• The northern four all begin moving unprovoked on turn 10, or if any of them is provoked.<br>• The eastern one begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked.
|mag=16
|-
|dex=26
|name2=Apostate
|spd=37
|class2=Bishop
|lck=11
|lv2=35
|def=22
|#2=1
|res=11
|inventory2={{Item|16|Abraxas|image=white magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|cha=15{{h|+3|Granted by Dahlman PMC}}
|notes2=Immobile until turn 10, at which point he begins moving unprovoked.
|mov=6
|-
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}}
|name3=Apostate
|last=y
|class3=Warlock
|lv3=35
|#3=1
|inventory3={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|notes3=Immobile.
|-
|name4=Apostate
|class4=Fortress Knight
|lv4=35
|#4=1
|inventory4={{Item|16|Silver Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notes4=Begins moving if the nearby Fortress Knight is provoked.
|-
|name5=Apostate
|class5=Fortress Knight
|lv5=35
|#5=2
|inventory5={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|notes5=The northern one begins moving if the nearby Fortress Knight is provoked.
|-
|name6=Apostate
|class6=Warlock
|lv6=35
|#6=1
|inventory6={{Item|16|Bolting|image=black magic}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Dahlman Magic Co.|image=battalion infantry}} Lv 4: {{Item|16|Group Flames|image=gambit magic}}
|notes6=Immobile; stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
|-
|name7=Apostate
|class7=Warlock
|lv7=35
|#7=2
|inventory7={{Item|16|Bolting|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes7=Immobile; stands on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|avo floor]].
|-
|name8=Apostate
|class8=Warrior
|lv8=35
|#8=1
|inventory8={{Item|16|Hammer|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes8=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked.
|-
|name9=Apostate
|class9=Warrior
|lv9=35
|#9=1
|inventory9={{Item|16|Silver Axe|image=axe}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes9=Begins moving if the nearby Warrior, [[Fortress Knight]], or [[Sniper]] is provoked.
|-
|name10=Apostate
|class10=Assassin
|lv10=35
|#10=1
|inventory10={{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes10=Begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked.
|-
|name11=Apostate
|class11=Assassin
|lv11=35
|#11=3
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes11=• The northern one begins moving if the nearby Assassin, [[Fortress Knight]], or [[Sniper]] is provoked.<br>• The southern two both begin moving if either of them or the nearby Sniper is provoked.
|-
|name12=Apostate
|class12=Warrior
|lv12=35
|#12=2
|inventory12={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes12=Both begin moving if either of them or the nearby [[Warlock]] is provoked.
|-
|name13=Apostate
|class13=Warlock
|lv13=35
|#13=1
|inventory13={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes13=Begins moving if a nearby [[Warrior]] is provoked.
|-
|name14=Apostate
|class14=Sniper
|lv14=35
|#14=3
|inventory14={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes14=• The southeastern one begins moving if a nearby [[Assassin]] is provoked.<br>• The northwestern one begins moving if a nearby [[Warrior]] or [[Fortress Knight]] is provoked.<br>• The northeastern one begins moving if a nearby Assassin or Fortress Knight is provoked.
|-
|name15=Apostate
|class15=Fortress Knight
|lv15=35
|#15=2
|inventory15={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes15=The northern one begins moving if a nearby [[Warrior]] or [[Sniper]] is provoked.
|-
|name16=Apostate
|class16=Fortress Knight
|lv16=35
|#16=1
|inventory16={{Item|16|Silver Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman Armored Group|image=battalion armored}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
|-
|name17=Apostate
|class17=Warrior
|lv17=35
|#17=1
|inventory17={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}}
|-
|name18=Apostate
|class18=Assassin
|lv18=35
|#18=1
|inventory18={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Dahlman PMC|image=battalion infantry}} Lv 4: {{Item|16|Onslaught|image=gambit}}
|-
|nameb=[[Aelfric]]
|classb=Verrat
|lvb=37
|inventoryb={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}} • {{Item|16|Bolganone|image=black magic}} • {{Item|16|Meteor|image=black magic}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Recover|image=white magic}} • {{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Fiendish Blow}} • {{Item|16|Reason Lv 5}} • {{Item|16|Battalion Wrath}} • {{Item|16|Transmute}} • {{Item|16|Seal Speed}} • {{Item|16|Seal Movement}}<br>{{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|pray stone]].<br>• Receives +99 [[Defense]] and [[Resistance]] while the vortices are active.
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 344: Line 850:
|spd=15
|spd=15
|luck=10
|luck=10
|def=28{{hover|+99|Granted by Chalice's Protection}}
|def=28{{h|+99|Granted by Chalice's Protection}}
|res=31{{hover|+99|Granted by Chalice's Preservation}}
|res=31{{h|+99|Granted by Chalice's Preservation}}
|cha=20{{hover|+10|Granted by Dahlman Guard}}
|cha=20{{h|+10|Granted by Dahlman Guard}}
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}}
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute|link=Transmute (Three Houses)}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}}
|spells={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}}
|spells={{Item|16|Fire|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}}
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}}
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}}
|sw=D
|sw=D
Line 369: Line 875:
|spd=21
|spd=21
|luck=13
|luck=13
|def=30{{hover|+99|Granted by Chalice's Protection}}
|def=30{{h|+99|Granted by Chalice's Protection}}
|res=33{{hover|+99|Granted by Chalice's Preservation}}
|res=33{{h|+99|Granted by Chalice's Preservation}}
|cha=26{{hover|+10|Granted by Dahlman Guard}}
|cha=26{{h|+10|Granted by Dahlman Guard}}
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}}
|skills={{Item|16|Commander}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Battalion Wrath}}<br>{{Item|16|Transmute|link=Transmute (Three Houses)}}<br>{{Item|16|Seal Speed}}<br>{{Item|16|Seal Movement}}
|spells={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}}
|spells={{Item|16|Fire|image=black magic}}<br>{{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Meteor|image=black magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Recover|image=white magic}}<br>{{Item|16|Nosferatu|image=white magic}}
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}}
|battalion={{Item|16|Dahlman Guard|image=battalion infantry}} Lv 4<br>{{Item|16|Resonant Flames|image=gambit magic}}
|sw=D
|sw=D
Line 387: Line 893:
{{Strategy}}
{{Strategy}}
{{sectstub}}
{{sectstub}}
 
Note that completing this chapter for the first time allows you to recruit [[Yuri]] in the main story.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
===Return to Me===
{{Names
{{Names
|eng-name=Return to Me
|eng-name=Return to Me
|jap-name=
|jpn-name={{h|起死回生の策|Kishikaisei no saku}}
|jap-mean=
|jpn-mean=Means of Resurrection
|span-name=
|span-name=Vuelve a mí
|span-mean=
|span-mean=Return to me
|fren-name=
|fren-name=Résurrection
|fren-mean=
|fren-mean=Resurrection
|ger-name=
|ger-name=Komm zu mir zurück!
|ger-mean=
|ger-mean=Come back to me!
|ital-name=
|ital-name=Torna da me
|ital-mean=
|ital-mean=Return to me
|kor-name={{h|기사회생의 계획|Gisahoesaengui gyehoek}}
|kor-mean=Resurrection plan
|ch-simp-name={{h|起死回生之计|Qǐsǐhuíshēng zhī jì}}
|ch-simp-mean=The resurrection stratagem
|ch-trad-name={{h|起死回生之計|Qǐsǐhuíshēng zhī jì}}
|ch-trad-mean=The resurrection stratagem
}}
}}
===The Rite of Rising===
{{Names
{{Names
|eng-name=The Rite of Rising
|eng-name=The Rite of Rising
|jap-name=
|jpn-name={{h|宝杯の儀の攻防|Hōhai no gi no kōbō}}
|jap-mean=
|jpn-mean=Offense and Defense of the Chalice Ceremony
|span-name=
|span-name=El Rito del Cáliz
|span-mean=
|span-mean=The Rite of the Chalice
|fren-name=
|fren-name=Le Rituel du Renouveau
|fren-mean=
|fren-mean=The Ritual of Renewal
|ger-name=
|ger-name=Das Ritual
|ger-mean=
|ger-mean=The Ritual
|ital-name=
|ital-name=Scompiglio al Rito del Calice
|ital-mean=
|ital-mean=Disarray at the Rite of the Chalice
|kor-name={{h|보배의 의식의 공방|Bobaeui uisigui gongbang}}
|kor-mean=Battle for the treasure's ceremony
|ch-simp-name={{h|宝杯仪式的攻防|Bǎo bēi yíshì de gōngfáng}}
|ch-simp-mean=Offense and defense of the treasure cup ceremony
|ch-trad-name={{h|寶杯儀式的攻防|Bǎo bēi yíshì de gōngfáng}}
|ch-trad-mean=Offense and defense of the treasure cup ceremony
}}
}}


Line 426: Line 947:
{{ChapterNav
{{ChapterNav
|prechapter=Betrayal
|prechapter=Betrayal
|name=Return to Me
|nextchapter=Wolf Pack
|nextchapter=Wolf Pack
}}
}}

Latest revision as of 16:28, 17 December 2023

Return to Me

Cm fe16cs 6.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Aelfric

Previous chapter(s)

Betrayal

Next chapter(s)

Wolf Pack

To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more...
— Aelfric explaining his true objective

Return to Me (Japanese: 起死回生の策 Means of Resurrection) is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising (Japanese: 宝杯の儀の攻防 Offense and Defense of the Chalice Ceremony).

Completing this chapter will allow the player to recruit Yuri in the main story.

Plot

Main article: Return to Me/Script

The Ashen Wolves awaken at the Holy Mausoleum, where Yuri explains that Aelfric's objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in Abyss in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect Sitri, no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the Knights of Seiros have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the Officers Academy, and that Rhea has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. Byleth and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric.

After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and Jeralt.

Unused beginning log

With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Aelfric Player Partner Other Enemy
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled 5–11 {{{partner}}} {{{other}}} 24
Cm fe16cs 6.png
Map dimensions:
23 columns by 26 rows

This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from Is ns01 status poison.png poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.

At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.

Character data

Characters
New units

None

Required characters
Byleth f ​Yuri ​Balthus ​Constance ​Hapi ​
Available characters
Edelgard ​Dimitri ​Claude ​Linhardt ​Ashe ​Hilda ​

Additionally, if the player has 8 or fewer units (including Byleth and the Ashen Wolves), they will be given up to three generic units to ensure that they can disable the Rite of Rising. They cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows:

Fortress Knight, Normal Fortress Knight, Hard Paladin, Normal Paladin, Hard Sniper, Normal Sniper, Hard

Generic small portrait fortress knight female fe16.png
Ma ns01 fortress knight female playable.gif Fortress Knight
Level 32
Movement 4
Crest --
Stats
Max HP 57 Luck 14
Strength 30 Defense 35
Magic 9 Resistance 9
Dexterity 19 Charm 17+1
Speed 5
Inventory Abilities
Silver Axe Axefaire
Weight -5
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E E B E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 bullion.png Bullion Dropped by enemy Bishop
Is ns01 bullion.png Bullion Dropped by enemy Warlock
(Hard only)
Is ns01 bullion.png Bullion Dropped by enemy Warrior
Is ns01 lance.png Iron Lance Open the western chest
Is ns01 axe.png Iron Axe Open the eastern chest
Is ns01 shield.png Iron Shield Steal from enemy Fortress Knight
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
(Hard only)
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
(Hard only)
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
Is ns01 ore.png Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 verrat enemy.gif Aelfric Verrat 34 1 50 18 26 19 15 10 28+99 31+99 20+10 - Ragnarok Fire Bolganone Meteor Heal Recover Nosferatu
Commander Black Tomefaire Black Magic Uses x2 Fiendish Blow Reason Lv 5 Battalion Wrath Transmute Seal Speed Seal Movement
Dahlman Guard Lv 4: Resonant Flames
• Bears the Minor Crest of Seiros.
• Stands on a pray stone.
• Chalice's Protection and Preservation removed when all vortices are inactive.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 6 49 18 11 12 2 10 34 7 11 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
• The northern four begin moving unprovoked on turn 10.
• The eastern one begins moving if a nearby Assassin is provoked.
Ma ns01 bishop enemy.gif Apostate Bishop 32 1 38 12 17 13 16 10 12 26 13+5 4 Abraxas BullionThis item is dropped upon this unit's defeat. Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 1
Dahlman Magic Co. Lv 4: Group Flames
Immobile until turn 10, at which point he begins moving unprovoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11+5 4 Silver Axe Iron Shield
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Dahlman Armored Group Lv 4: Assault Troop
Begins moving if the nearby Fortress Knight is provoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 2 49 18 11 12 2 10 34 7 11+5 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Dahlman Armored Group Lv 4: Assault Troop
The northern one begins moving if the nearby Fortress Knight is provoked.
Ma ns01 warlock enemy.gif Apostate Warlock 32 2 37 12 20 13 17 10 12 25 11 - Bolting Thoron
Black Tomefaire Black Magic Uses x2 Reason Lv 1
Stands on avo floor.
Ma ns01 warrior enemy.gif Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5 Hammer
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Ma ns01 warrior enemy.gif Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Ma ns01 assassin enemy.gif Apostate Assassin 32 1 37 17 11 20 30 11 16 8 10 6 Armorslayer
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
Begins moving if the nearby Assassin or Fortress Knight is provoked.
Ma ns01 assassin enemy.gif Apostate Assassin 32 3 37 17 11 20 30 11 16 8 10 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
• The northern one begins moving if the nearby Assassin or Fortress Knight is provoked.
• The southern two both begin moving if either of them or the nearby Sniper is provoked.
Ma ns01 warrior enemy.gif Apostate Warrior 32 2 47 24 11 12 17 11 17 8 11 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Both begin moving if either of them or the nearby Warlock is provoked.
Ma ns01 warlock enemy.gif Apostate Warlock 32 1 37 12 20 13 17 10 12 25 11 4 Ragnarok
Black Tomefaire Black Magic Uses x2 Reason Lv 1
Begins moving if a nearby Warrior is provoked.
Ma ns01 sniper enemy.gif Apostate Sniper 32 1 37 18 11 25 16 13 14 8 11 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 1
Begins moving if a nearby Assassin is provoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11 4 Silver Axe Concoction
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Begins moving if a nearby Warrior is provoked, or on turn 10.

Boss data

Main article: Aelfric

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Note that completing this chapter for the first time allows you to recruit Yuri in the main story.

Etymology and other languages

Return to Me

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Return to Me

--

Japanese

起死回生の策

Means of Resurrection

Spanish

Vuelve a mí

Return to me

French

Résurrection

Resurrection

German

Komm zu mir zurück!

Come back to me!

Italian

Torna da me

Return to me

Korean

기사회생의 계획

Resurrection plan

Simplified Chinese

起死回生之计

The resurrection stratagem

Traditional Chinese

起死回生之計

The resurrection stratagem

The Rite of Rising

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Rite of Rising

--

Japanese

宝杯の儀の攻防

Offense and Defense of the Chalice Ceremony

Spanish

El Rito del Cáliz

The Rite of the Chalice

French

Le Rituel du Renouveau

The Ritual of Renewal

German

Das Ritual

The Ritual

Italian

Scompiglio al Rito del Calice

Disarray at the Rite of the Chalice

Korean

보배의 의식의 공방

Battle for the treasure's ceremony

Simplified Chinese

宝杯仪式的攻防

Offense and defense of the treasure cup ceremony

Traditional Chinese

寶杯儀式的攻防

Offense and defense of the treasure cup ceremony

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Betrayal • Return to Me • Wolf Pack →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery